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Fantasy Dominions: The Middle Ages

Jemmeh raises his club in the air, letting out a victorious, garbled shout, reveling in his victory. He had turned to leave after this, but the brute's axe caught his eye; he picked it up and swang it around, swinging it around and seeing how it fit him.
 
Graeme stayed silent, for while he had questions, they were not important when considering the coming task.
"None? Alright then. Gather up and stay close, everyone."

The mage takes a magic gem from his pocket, an item you were all to familiar with from traveling with a party of skilled mages, and crushes it in his hand. He sprinkles the dust of it over the scepter, says a brief chant, and the barrier is created. It's magical wires flow from the scepter, and move as it moves. The mage stands in the center as the all the mercenaries form up around him, and the whole troop begins its adventure inside the cursed city.
 
Heading above deck, you can see the rest of the mercenaries gathering at the edge of the bow to look. You join them to look out over the dark, murky waters and view the island for yourself. Doing so proves difficult, however, as the skies are unnaturally dark. Even for the dull light of morning this would be odd, and it's nearly afternoon.

Xochitl walks up behind the halberdiers and cheerfully slaps them on the back, watching the skies and waters. "Well, this is lovely, isn't it! How much do we have left until we reach the island?"
 
(Sorry for the delay, all! Real life and other writing projects have caught up with me, but I'll be getting replies out soon.)
(Thanks for your patience.)
 
Jemmeh raises his club in the air, letting out a victorious, garbled shout, reveling in his victory. He had turned to leave after this, but the brute's axe caught his eye; he picked it up and swang it around, swinging it around and seeing how it fit him.
The axe was lengthy, probably about the size of the average human. In your possession, however, it could be easily wielded with one hand. It seemed to be made of some rather sturdy steel and wood as well, as it was able to deflect a blow from your club and come out unscathed.
 
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"None? Alright then. Gather up and stay close, everyone."

The mage takes a magic gem from his pocket, an item you were all to familiar with from traveling with a party of skilled mages, and crushes it in his hand. He sprinkles the dust of it over the scepter, says a brief chant, and the barrier is created. It's magical wires flow from the scepter, and move as it moves. The mage stands in the center as the all the mercenaries form up around him, and the whole troop begins its adventure inside the cursed city.
Greaeme followed in the rear of the group, staying careful to stay within the barrier.
 
Greaeme followed in the rear of the group, staying careful to stay within the barrier.
Upon entering the city, you can feel the immensely powerful dark magic that permeates the air around you, so much so that it makes it almost difficult to breath. A dreadful feeling of unease grips you too, as you travel past the clearly abandoned shops and houses, and yet can still hear the sounds of people chattering and shouting, and the sound of metal striking metal. You begin to see visions too, of events long past. Ghostly apparitions, playing out their lives for you like actors in a theater. Various events from various times begin to appear before you. Images of men and women shopping, and talking, and even doing ghastly, unspeakable things in corners and alleyways where nobody is looking. These are the daily lives of a doomed people.
 
The axe was lengthy, probably about the size of the average human. In your possession, however, it could be easily wielded with one hand. It seemed to be made of some rather sturdy steel and wood as well, as it was able to deflect a blow from your club and come out unscathed.

Jemmeh takes the axe over his cudgel, finding beauty in the hulk of steel and wood over his iron cudgel. Afterward, he pondered for a moment, thinking on why he was even here in the first place. Ah, that's right! To kill the undead!

Not seeing any within his vicinity at the moment, he persued where he last saw the mercenary party, attempting to find where they had gone off to.
 
Xochitl walks up behind the halberdiers and cheerfully slaps them on the back, watching the skies and waters. "Well, this is lovely, isn't it! How much do we have left until we reach the island?"

The Halberdiers seemed ever so slightly hungover, and far less talkative than the night prior. It takes them even a couple moments to notice you.

"Oh, yeah. I, uh, think the captain said it'd be another hour or so."
 
Jemmeh takes the axe over his cudgel, finding beauty in the hulk of steel and wood over his iron cudgel. Afterward, he pondered for a moment, thinking on why he was even here in the first place. Ah, that's right! To kill the undead!

Not seeing any within his vicinity at the moment, he persued where he last saw the mercenary party, attempting to find where they had gone off to.
You follow the trail of bodies to the point where the mercenaries have convened. They seem to be gathered around the mage, figuring out what to do next.
 
Jemmeh joined the mercenaries on the outter rim of the circle they had made around the mage, not yet moving since they hadn't either. Jemmeh was one to be commanded rather than to take initiative into his own hands most of the time, so he wasn't as excited to charge into battle this time, especially since the mage was so small and he didn't necessarily percieve him as a great threat like the beast he had previously fought with and killed.
 
Jemmeh joined the mercenaries on the outter rim of the circle they had made around the mage, not yet moving since they hadn't either. Jemmeh was one to be commanded rather than to take initiative into his own hands most of the time, so he wasn't as excited to charge into battle this time, especially since the mage was so small and he didn't necessarily percieve him as a great threat like the beast he had previously fought with and killed.
The mage seemed to be laying out plans for the group to invade the lair of the necromancer that had caused all this chaos. He tapped lightly on a hatch, making mention of the doubtless infestation of undeath that lay below.
 
Jemmeh tilted his head, trying to drink in what the mage was saying. He'd like to have thought he caught most of it, but in reality he only heard bits and pieces. That was enough though; he knew there were many undead in this necromancer's "lair" and thus let out a giddy shout at the thought of killing more undead.
 
The Halberdiers seemed ever so slightly hungover, and far less talkative than the night prior. It takes them even a couple moments to notice you.

"Oh, yeah. I, uh, think the captain said it'd be another hour or so."

"To glory!", yells Xochitl as he leans over the side of the ship to take a closer look at the waters.
 

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