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Dominion, Age of Kings.

ZeiruliousMakavar

The Archon of Madness
Roleplay Availability
Roleplay Type(s)
So, I've been thinking of starting a nation building RP for quite some time now, and I finally have a scenario where it would work.


Simply put, it would happen in a fictionalized version of our world, even with a different land layout that I haven't really decided on just yet. But, the main thing is this, each player nation will be ruled by a god/goddess. The patron deity of said nation. I'm making this, to see if anyone would be interested in doing an RP like this. Here's what I have set up so far...


Scenario details.


Technical:


So, each turn will be one day real time, so each person can post at least once a day. There are only two ways that a turn will end. 1. if 24 hours have passed real time since the turn started or 2. if everyone has posted.


In RP, the turns will be five years long. You can do anything in the RP, so long as it doesn't effect to much of the world. This limit will be determined by the size of the nation's population.


At the end of each turn I'll do a World/Nation events. That is, there will be Events going on around the world, and inside each of the Player Nations. These events may be positive, such as a bountiful harvest, or negative such as a pirate attack. These events will effect the amount of people that a nation will gain or loose each turn.


The RP will start with each Player Nation being in the early middle ages in terms of technology and culture. During the turn, your nation will be able to advance culturally, technologically, or militarily. You have the option of one of the three, and as how exactly it advanced that way.


During the RP, other nations may rise in power, or fall from grace, only the player nations will be immune from this part. Of these "NPC" nations, they will also be mentioned in the end of turn 'report' for events and such. I will be controlling these NPC nations.


Each of the player nations will be starting with 5 'counties' and with around 25,000 people. The layout of these can be yours to determined by you yourself. The exact people count for the player nations will be determined at the start of the RP, and will be determined based on the starting conditions of the nation.


That's all I have so far... So, anyone interested?
 
[QUOTE="general ostruppen]would want a look at any more mechanics, but yeah interested.

[/QUOTE]
Sure, what mechanics would interest you?
 
[QUOTE="Comrade Wubzin]
-_- you

[/QUOTE]
also sorry I completely forgot about joining your rp but like many of us we had a last week of school and such
 
[QUOTE="general ostruppen]well first how would battles be determined, and would this be character driven or more of the nation as a whole?

[/QUOTE]
Well, mostly it would be building the nation as a whole, unless it's Players interacting with each other, in that case it's character driven.


Battles would be determined by a formula. Number of attackers times the level of military advances minus the number of defenders times level of military advances. So, it wouldn't be wise for a smaller less advanced nation to attack a larger more advanced nation.
 
ZeiruliousMakavar said:
Well, mostly it would be building the nation as a whole, unless it's Players interacting with each other, in that case it's character driven.
Battles would be determined by a formula. Number of attackers times the level of military advances minus the number of defenders times level of military advances. So, it wouldn't be wise for a smaller less advanced nation to attack a larger more advanced nation.
ok cool
 
[QUOTE="general ostruppen]ok cool

[/QUOTE]
Yeah? However, on the formula, it's two pronged, because having a larger nation doesn't automatically mean you're going to be the victor. I'm sure 100k troops decked in knight armor wouldn't be able to beat 1000 people with future level weaponry.
 
ZeiruliousMakavar said:
Yeah? However, on the formula, it's two pronged, because having a larger nation doesn't automatically mean you're going to be the victor. I'm sure 100k troops decked in knight armor wouldn't be able to beat 1000 people with future level weaponry.
well when you mean advance future level weapons what do you mean in particular?
 
[QUOTE="general ostruppen]well when you mean advance future level weapons what do you mean in particular?

[/QUOTE]
I mean like laser weaponry and power armor. Stuff that you see in sci-fi.


Oh, and also... Something I forgot to mention, as you'll be playing as 'gods' ruling over a nation, magic is in fact a plausible path of advancement. In the interest of fair play, each nation will start with only basic magic advances, such as small buffs to the level quality or quantity of the crops, or the abilities of troops. (As in, would give a temporary boost to the level of military advances your troops have.)
 
ZeiruliousMakavar said:
I mean like laser weaponry and power armor. Stuff that you see in sci-fi.
Oh, and also... Something I forgot to mention, as you'll be playing as 'gods' ruling over a nation, magic is in fact a plausible path of advancement. In the interest of fair play, each nation will start with only basic magic advances, such as small buffs to the level quality or quantity of the crops, or the abilities of troops. (As in, would give a temporary boost to the level of military advances your troops have.)
Ok
 
[QUOTE="general ostruppen]Ok

[/QUOTE]
Yup, anything else you want to know?


If at least 3 more people are interested, then I'll make a thread.
 
I'm interested. Looking forward to being the evil orcs of this game. Would a democratic/capitalistic group of xenophobes be okay? Would it also be possible to survive in a volcanic tundra biome in this game? Look up Iceland to get an idea of what I'm thinking about.
 
Last edited by a moderator:
Salsacookies said:
I'm interested. Looking forward to being the evil orcs of this game. Would a democratic/capitalistic group of xenophobes be okay?
It would a bit. Remember, this world is in the throws of it's Medieval Times, so most of the 'civilized' world is ruled over by kings/dukes/counts stuff like that.
 
Do you guys think it would be good to start with just four people playing? I'll be controlling all of the 'NPC' nations, so I'm not counting myself... Or should I wait for more people?
 
I'd like to start now. You can add more players in later, if there's any more interest. I assume you wanted 9 players, right? That's kind of a high number to reach, in my opinion. 4 players is a good starting number.
 
Salsacookies said:
I'd like to start now. You can add more players in later, if there's any more interest. I assume you wanted 9 players, right? That's kind of a high number to reach, in my opinion. 4 players is a good starting number.
I can start it now then.


And I wanted 5 people, as I've found that's a good number to start an RP with.
 

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