Lordxana0
Junior Member
You've been running as fast and as hard as you could since that monster entered your camp and killed your friends. Your legs are burning and the stump where your hand used to be is starting to feel numb, which is slightly better then the burning sensation when one of the monsters mouths ripped it off you but is probably concerning in its own way. You can hear it right behind you, but its impossible that it hasn't caught up to you yet. The thing was the size of a bus and moved fast enough that no one else at the camp had time to run.
Then it strikes you, whatever this thing is, its playing with you. Like a cat might bat around a mouse before finally killing it. That fact makes indignity burn in your stomach like a hot coal dropped down your throat. You don't want to die like this, being a plaything for a monster.
You want to live.
"Ah, a guest."
You find yourself in a cramped room with various bits and pieces of material scattered along the floor. Wood, metal, plastic, and a number of other things haphazardly tossed without much care. In front of you is a older man bend over a desk. Despite the obvious age and wrinkled hands the man never pauses working on something before turning to face you. His face gives you the impression of a grandparent inviting family over for a holiday, almost as if he is about to wink and put a candy in your hand. But instead his eyes glance toward your missing hand. "You've had a rough time, but don't worry dear boy. Nothing that can't be fixed."
You nod dumbly, both because the bloodloss is making it really hard to think and because going from abject terror to a peaceful situation has left you deeply confused on how to actually deal with what's going on. Before you have time to actually summon up any thoughts the old man grabs your arm and shoves a prosthetic hand onto your stub. A scream erupts as the pain that came from losing it reignites a hundred fold, but only for a brief moment. After that you find its comfortable, and when you think to move your hand the fingers of the prosthetic move perfectly.
"There we go, all fixed up. Now then, can't let you leave empty handed," lights shoot up about the room, revealing each wall was covered by a variety of dolls, mannequins, and what looked to be robots. Each unique, either beautiful or disturbing in its own measure.
However, one in particular caught your eyes, and in a voice that could have been a whisper asked Do you want to live?
You nod, confident in that one fact at least. The doll falls from the wall before your feet and the old man nods. "You can figure out the rest from here. Some friends should be along to help, if you can make it free from this situation that is."
And just like that you are back in the forest, the creature coming closer to you. But some part of you, call it instinct if you wish, summons the words to your mouth. "Dolly?" the world shifts for a moment as the doll that spoke to you appears, thin red threads extending from the fingers of your artificial hand to the doll. The monster finally frees itself from the woods, glaring at you with eyes filled with malice. But you are ready now. "Kill!"
The forest was filled with screams from that point on, and all of them in the voice of the monster.
__________________________________________________________
Welcome to Dolly? Kill!, an RP where you take the part of a Puppeteer, a person who has come into contact with the horrible monsters that hunt down and ruin human lives for their own amusement and survived by a chance encounter with the Dollmaker. After having a bodypart replaced they gain the ability to control a 'Dolly', one of the creations of the Dollmaker and one of the only tools able to kill the monsters that hunt humanity. Each Dolly is wholly unique, possessing powers and a form that aid in protecting both their Puppeteer and killing the creatures who fight them.
However their power comes at a cost, the 'strings' that connect them are made of the users own blood, and their abilities draw out power from the Puppeteer in order to help them fight.
Players will take the roles of either independent agents or employees of String, a U.N. secret task force that exists to hunt down monsters by gathering those the Dollmaker has gifted and providing aid in anyway they can.
Then it strikes you, whatever this thing is, its playing with you. Like a cat might bat around a mouse before finally killing it. That fact makes indignity burn in your stomach like a hot coal dropped down your throat. You don't want to die like this, being a plaything for a monster.
You want to live.
"Ah, a guest."
You find yourself in a cramped room with various bits and pieces of material scattered along the floor. Wood, metal, plastic, and a number of other things haphazardly tossed without much care. In front of you is a older man bend over a desk. Despite the obvious age and wrinkled hands the man never pauses working on something before turning to face you. His face gives you the impression of a grandparent inviting family over for a holiday, almost as if he is about to wink and put a candy in your hand. But instead his eyes glance toward your missing hand. "You've had a rough time, but don't worry dear boy. Nothing that can't be fixed."
You nod dumbly, both because the bloodloss is making it really hard to think and because going from abject terror to a peaceful situation has left you deeply confused on how to actually deal with what's going on. Before you have time to actually summon up any thoughts the old man grabs your arm and shoves a prosthetic hand onto your stub. A scream erupts as the pain that came from losing it reignites a hundred fold, but only for a brief moment. After that you find its comfortable, and when you think to move your hand the fingers of the prosthetic move perfectly.
"There we go, all fixed up. Now then, can't let you leave empty handed," lights shoot up about the room, revealing each wall was covered by a variety of dolls, mannequins, and what looked to be robots. Each unique, either beautiful or disturbing in its own measure.
However, one in particular caught your eyes, and in a voice that could have been a whisper asked Do you want to live?
You nod, confident in that one fact at least. The doll falls from the wall before your feet and the old man nods. "You can figure out the rest from here. Some friends should be along to help, if you can make it free from this situation that is."
And just like that you are back in the forest, the creature coming closer to you. But some part of you, call it instinct if you wish, summons the words to your mouth. "Dolly?" the world shifts for a moment as the doll that spoke to you appears, thin red threads extending from the fingers of your artificial hand to the doll. The monster finally frees itself from the woods, glaring at you with eyes filled with malice. But you are ready now. "Kill!"
The forest was filled with screams from that point on, and all of them in the voice of the monster.
__________________________________________________________
Welcome to Dolly? Kill!, an RP where you take the part of a Puppeteer, a person who has come into contact with the horrible monsters that hunt down and ruin human lives for their own amusement and survived by a chance encounter with the Dollmaker. After having a bodypart replaced they gain the ability to control a 'Dolly', one of the creations of the Dollmaker and one of the only tools able to kill the monsters that hunt humanity. Each Dolly is wholly unique, possessing powers and a form that aid in protecting both their Puppeteer and killing the creatures who fight them.
However their power comes at a cost, the 'strings' that connect them are made of the users own blood, and their abilities draw out power from the Puppeteer in order to help them fight.
Players will take the roles of either independent agents or employees of String, a U.N. secret task force that exists to hunt down monsters by gathering those the Dollmaker has gifted and providing aid in anyway they can.