Dodge Chance, Movement Speed, and Crit Chance

Quinlan63

The Overlord
Both dodge chance and movement speed are affected by the agility stat. The higher your agility the faster you can move and dodge attacks.

Movement speed Formula
Player on-foot speed=((square root)Player Agility)*4

Speeds for various agility scores on this equation
1: 4 mph
4: 8 mph
9: 12 mph
16: 16 mph
25: 20 mph
36: 24 mph
49: 28 mph
64: 32 mph

Battle Mount Movement speed Formula
((square root)Player Agility)*8

Dodge chance is focused on the agility of the player and the enemy and both their movement speed.

Formula:
[(Player 1 Agility-Player 2 Agility)-(Player 1 mph-Player 2 mph)*10]*2= Player 1 Dodge chance%

Note: For player 2 dodge chance do not (*2)/ If on a battle mount the mounts dodge chance is cut in half

Player 1 is always the one who has higher Agility and the end result is their dodge chance. Player 2 dodge chance . If both are the same then by default each has 50% chance to dodge each other.

Note: Dodge chance does not work if you are caught in an AOE attack or effect


Still working on this might not use this if I can't get it to be balanced
 
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Update

Dodge chance is determined by the difference between the attacker and the defender's Agility

If both the attacker and defender have Agility equal or of a difference up to 9 then each player has a 50% Dodge Chance

If the attacker has 10 to 19 more Agility than the defender, then the defender has a 45% Dodge Chance and the Attacker has a 55% Dodge Chance

If the attacker has 20 to 99 more Agility than the defender, then the defender has a 40% Dodge Chance and the Attacker has a 60% Dodge Chance

If the attacker has 30 to 39 more Agility than the defender, then the defender has a 35% Dodge Chance and the Attacker has a 75% Dodge Chance

If the attacker has 40 to 49 more Agility than the defender, then the defender has a 30% Dodge Chance and the Attacker has a 70% Dodge Chance

If the attacker has 50 to 59 more Agility than the defender, then the defender has a 25% Dodge Chance and the Attacker has a 75% Dodge Chance

If the attacker has 60 to 69 more Agility than the defender, then the defender has a 20% Dodge Chance and the Attacker has a 80% Dodge Chance

If the attacker has 70 to 79 more Agility than the defender, then the defender has a 15% Dodge Chance and the Attacker has a 55% Dodge Chance

If the attacker has 80 to 89 more Agility than the defender, then the defender has a 10% Dodge Chance and the Attacker has a 90% Dodge Chance

If the attacker has 90 to 99 more Agility than the defender, then the defender has a 5% Dodge Chance and the Attacker has a 95% Dodge Chance

If the attacker has 100 or more Agility than the defender, then the defender has a 0% Dodge Chance and the Attacker has a 100% Dodge Chance


[Note: "Attacker" and "Defender" are just the names I use to associate to those who are engaged in combat and not those who are specifically attacking or defending.]
 
Movement Speed and Dodge chance

Enhancements to movement speed have a passive effect on a player's Agility stat

Example: "Player" has 50 Agility and has a 36% bonus to movement speed. That will passively increase their Agility to 68 but only when it is concerning dodge chance. His Agility would still be 50 so his crit chance is still only 50%.

Effects that boost dodge chance will directly boost a player's ability to dodge.

Increasing your own dodge chance will not affect the opposition's ability to dodge.
 
Crit Chance

For every point of Agility a player has they get a 1% increase to do a critical attack

Example: 10 Agility= 10% Crit Chance

After the agility reaches 50 each additional point will only give 0.5

Example: 51 agility= 50.5% crit chance

52 agility= 51% crit chance
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100 agility= 75% crit chance


After agility reaches 100 each additional point will only 0.1

Example: 101 agility= 75.1% crit chance
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350 agility= 100% crit chance


[Note: Agility now caps out at 350 when concerning to dodge chance for everyone, player and mobs. After that ever point adds a 1% increase to crit damage]
 

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