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Do Video Games Make Depression Worse?

The title is misleading because it's eye-catching!


By Phil Owen


Posted Tuesday, November 27th, 2012


The original post can be found here.

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Until recently, I had never considered the idea that my gaming habit, which could charitably be described as heavy, could be harmful to my mental health. It wasn't just that I dismissed that idea; the idea had never popped into my head.


But as psychological professionals debate whether or not "gaming addiction" should be listed as a condition in the next update to the Diagnostic and Statistical Manual of Mental Disorders (the psychological Bible)—and as I finally take my mental health seriously—I am reevaluating that idea. I'm reevaluating it, even though my psychiatrist and my therapist have never discussed gaming as an issue.


Unfortunately, there is not a whole lot of scientific data, in the form of psychological studies, to help me out in my journey of self-discovery. There are, however, a few researchers who are intent on studying the possible link between gaming and mental disorders like depression. I spoke with two of them to get a more personal perspective than I would have gotten from simply reading their work.

***




The first researcher is Dr. Douglas Gentile of Iowa State University. He and a handful of other researchers, performed a study a few years back that was published in the journal Pediatrics. It was called Pathological Video Game Use Among Youths: A Two-Year Longitudinal Study. (A longitudinal study looks at one group of subjects over time.) In this study, they looked at the gaming habits of schoolchildren in Singapore over the course of two years to try to determine if what they refer to as "pathological gaming" has an impact on the subjects' lives and mental health.


They found a definite correlation between heavy gaming and symptoms of depression.


"I was expecting to find that the depression led to gaming," Gentile told me. "But we found the opposite in that study. The depression seemed to follow the gaming. As kids became addicted—if you want to use that word—then their depression seemed to get worse. And, as they stopped being addicted, the depression seemed to lift."


Despite the evidence, Gentile didn't quite buy that.


"I don't really think [the depression] is following. I think it's truly comorbid. When a person gets one disorder, they often get more. If you've been diagnosed with bipolar disorder, a year or two later you might end up with anxiety problems or social phobias. They all start interacting with each other and make each other worse. [The test subjects' gaming 'addiction' and mental health problems] are close enough in time that they're probably affecting each other. As you get more depressed you retreat more into games, which doesn't help, because it doesn't actually solve the problem. It doesn't help your depression, so your depression gets worse, so you play more games, so your depression gets worse, etc. It becomes a negative spiral."


The other researcher I talked do is one Daniel Loton, a PhD candidate at Victoria University in Australia. His study is also longitudinal, but over five months instead of two years. The other main difference is that the participants in this study are older, with an average age of 25.


Loton's study, which also looks into a link between gaming and mental health, has not yet been published, and, indeed, he has not even completed analysis of all the data in his surveys. So far, he has only fully analyzed how a gaming habit relates to a person's coping style. For the purposes of this discussion, that is perfect, because Gentile's study did not examine gaming as a coping mechanism.


Just so we're clear, Loton defines coping styles as "constantly-changing cognitive and behavioral effort to manage specific external and/or internal demands that are appraised as taxing or exceeding the resources of the person." More or less, that simply means how a person deals with profound stress in general.


There are three terms you need to know here: approach, distraction and withdrawal. Approach coping would be a person utilizing his or her support circle (family, friends, etc.) when dealing with problems, and, if he or she is suffering from a mental illness, seeing mental health professionals for treatment. Distraction coping is when a person attempts to, ahem, distract himself or herself from their problems for short periods of time. Withdrawal coping is essentially not coping at all; when you withdraw, you aren't even trying to help your situation because you've given up hope.


In Loton's study, he found that the link between a person's gaming habits and his or her mental health is bridged by that person's coping style. Loton asserts that whether or not a person's gaming habit can be considered unhealthy—whether or not he or she is pathological, as Gentile would say—correlates strongly with coping style. If a person tends to utilize approach coping, then his gaming habits probably won't negatively impact his life, even if he does what others might consider to be an excessive amount of gaming. If a person usually withdraws, on the other hand, then he is more likely to become a pathological gamer while also having what Loton calls poorer mental health outcomes.

***




When I lost my job in January, I struggled immensely. For the next few weeks, I would spend an hour or so a day looking for more work, while devoting the rest of my day to playing Star Wars: The Old Republic. It was absurd and definitely out of the ordinary for me, but I was depressed. That's how I dealt with it.


Given that anecdote falls well within the realm of the studies mentioned above, I shared it with both researchers, and I got very different responses. We'll start with Gentile.


"What you did is absolutely no different, even at this time when you were depressed, than you do when you're not depressed," Gentile told me. "It just was more extreme, because you were dealing with more extreme issues at that time. And even kids as young as 10 will say they do this. They'll play games or watch movies as a coping mechanism. But even kids know that it's not a very good coping mechanism. It's a distraction. It doesn't actually solve the problem. And so the problem stays there, ready for you once you're done.


Loton put a more positive spin on the situation, connecting my game-playing to my efforts to find work.


"Do you feel as though during that time, that those hours of video game playing is what actually allowed you to apply for the jobs? So if you didn't have something else that you enjoyed like that at the time, you would have been applying for less jobs?"


As I heard these responses, I didn't feel like either of them was wrong, even though they disagreed.

***




Any good psychological professional will tell you that long-term, clinical depression is far too complex to blame on any one thing. There are usually all sorts of environmental factors in addition to whatever imbalance a person might have in his or her head. Sure, you can sometimes look at a particular depressive episode and point at a cause, but it doesn't do it justice to ignore everything else that plays a part.


In order to discover just what part The Old Republic played in the episode I described above, we need to take a closer look at what was really going on inside my head. That is no easy task for most people, including myself, but I will do my best to share a holistic view of that situation with you.


When I lost my job, I was a dead man walking. I was not at a point in my mental health treatment that I could deal with something like that in any sort of positive way, and my friends, bless them, weren't properly equipped to carry me through something like that. It was only a matter of time until I tried to hurt myself.


SWTOR was my morphine. It did not fix me, but it delayed the inevitable and made me comfortable. It held my bad feelings down while I searched in vain for anything tangibly good in the world. The fact that something good did not come in the 16 days between the end of my employment and a night I tried to kill myself is not the game's fault.


For 16 days, I lived in a state of numbness, shocked at what had happened but not dead. Some part of me was sad, but my daily dose of SWTOR allowed me to forget that sadness most of the time. It didn't end up making me happy, and it didn't find me a job, and it didn't stop me from eventually going off the edge.


It also didn't send me over that edge. Without SWTOR, I would have found other, similarly ineffective ways of managing my situation, and I would have spent more time drinking, and the outcome would have been the same. It's likely, indeed, that without SWTOR my moment of truth would have come sooner. That game gave me more of a shot at life than anything else did. (And, as I've written before, in a roundabout way, it helped me.)


Games are not my problem. My problem is that I have a severe mood disorder and a boatload of emotional baggage. When we examine the cause of my myriad emotional issues, it would be unfair to say it was caused by that one thing that makes my life seem more bearable than it otherwise would be.


Were I another person, I would probably view those events differently. Indeed, everyone has different factors that contribute to their depression. We all react to those factors in our own ways. A broad psychological study looks for what people have in common and cannot account for each unique circumstance. The researchers I talked to may find ways to deliver some truths about what happens to us when we're depressed and playing games.

***




So what's the answer here? Well, I can't really give you one for anybody but myself. All I know is that in the case of this one person—me—gaming was a lifeline. Loton said as much. Eventually that lifeline broke, and that's because, as Gentile offered, playing games a lot was not the solution to my very large problems.

That means that gaming is not bad for me and my mental health.




Ultimately, that means that gaming is not bad for me and my mental health, but maybe I could use a more productive coping mechanism. It's really that simple.


That analysis may not apply to you. You are different from me. You can learn, broadly, from my take on my situation. You and/or your therapist have the ability to know you better than I or any psychological study can. That, ultimately, is the lesson and the key to understanding whether, when life darkens and we suffer from depression, playing games is a help or a hindrance, a negative force or a relief.


Phil Owen is a freelance entertainment journalist whose work you might have seen at IGN, GameFront, Appolicious and many, many other places. You can follow him on Twitter at @philrowen.

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Interesting idea... Honestly, its about time we looked in to the whole idea of technology addiction. Expressly in this generation. Computers and social media have revolved around this generation and has been influencing them (in some cases for better or for worse) but honestly we should be looking at this. From video game addiction to internet addiction, even cell phone addiction should be looked at.


Now on to video game addiction as it self. If its not fun, its not game. Video Games, at least as they should, should bring you stimulation, and satisfaction once completed. (Ya know that satisfaction point, were you beat Ghost and Goblins twice) unfortunately form my perspective that seems to be lacking now adays. (I got no satisfaction from beating Gears of War 3) Its like watching a bad movie, your going to be depressed, and your going to be angry, but for a video game to be bad, and still sit though it, still requires efforts. So I can understand that point, were once you beat a game, put it down, turn off the console and thing back to it. I can see the depression coming in.


Second point is, Video Games are intended to be a social experience. Even though now they are a bigger isolation factor then anything, and are consequently blamed for its anti-social tendencies. I think this is were most of the depression comes from. Since I have felt it my self, is that there is no one around. Its correlation but being alone in a chair after being in a world full of people (Like in Mass effect or Skyrim.) Can and will make you feel depressed.


Now I am working to become a video game programmer, I am a small time modder, and a active gamer. I admit that games are a crutch, but there at times more then hobbies there people's lives. Now we can go in to full on detail about this, but after reading the article its got me scratching my head.
 
It it's not fun, it's not a game. I totally agree with you. As in matter of fact, I would go a little farther than that. There are two things I look forward to when I play a game:


1) It should be fun, stimulating, or any number of things that would make a person look forward to playing. Back in the older days when things like 'saved data' didn't exist, games were made really difficult to make the challenge last longer. Would somebody keep playing... something like Space Invaders if the game never got anymore difficult than Stage 1? I don't think so. Let's use your Ghosts and Goblins example. Even though that game is incredibly difficult, some players get the urge of mastering the challenge. The game isn't impossible, it's designed for people to learn. Which leads to...


2) When I play this game, I want to know that I'm making progress. While arcade games don't necessarily have progress in the sense that there's no such thing as savable data, if you take the time to learn the game, you can get better. Getting better at a game is progress. This is for any hobby... any skill, really. Roleplaying... writing... drawing... playing music... I can keep going forever. If people wanna look at this from a shallow point of view, then alone, they appear as a waste of time. When we invest time and effort to these things, we gain the practice to perform better. The sense that we can reach a higher level of skill is rewarding, because you're getting better at something you know you weren't that good at some previous point in time. You know you're getting somewhere. Progress!


And, if you're going to play a game that has social interaction, I would add another:


3) When I play this game, I don't want to play with assholes. They say that a single person can ruin a party. A celebration. A get-together. Anything type of interaction that would require the gathering of people, really. By extension, it's true in video games, too. This is the de-facto reason why I can't stand to play DotA and everything else it's spawned.


Playing a game becomes more of a chore when you lose out on one of the two (or three if it's a game with social interaction). You shouldn't even playing when none can be fulfilled.


The reason why I'm hesitant to play MMOs is because 1) it's not fun unless you're playing with other people and when you start an MMO you know nobody, 2) progress is by CHANCE. It makes the game longer. Artificially. Superficially. For some people, they hit it lucky and get everything they want easy. For some of people, (i.e. me) the game never gives them anything.


Freeman, I'm a bit worried about the last paragraph you wrote. It sounds like you're beginning to reconsider your career choice. Please, don't. I didn't post this with the intention of detracting anyone from doing anything they want to do and/or like doing. I'm sorry if it ever looked that way. My career choice is computer programming (not specifically video games, but it could be) and in the future, I would like to make a hobby out of my programming skills to make my own games. Playing games certainly is not the same as making them. Instead of interacting with the product, you get to participate in making the product. I have to say, I enjoy the developing part far, far more than I ever have enjoyed playing any game, ever. If you don't believe me, see this. And this. Oooh, and I have so many more that I've never posted online.
 
Well no, I did not mean it as such. I love video games to ever toss down a control and walk away for good. I mean I am PC gamer, I would be wasting money if I didn't put that power to good use. Like High Resolution Graphics for Skyrim. But no not a distraction in to my career. Only a bigger pay check will distract me from making video games and that will be in my late 40s. By that time video games a hobby again. Video games are a staple of my life, and there not going away.


Speaking of Warcraft Mods, I haven't touched that game since High School, and our Footmen Frenzy tournaments. But speaking of Warcraft, I was more so referring to the ones, that take it a bit to far. As what I meant by it being a crutch, as I mean it is a crutch as every other electronic stimulation. Ranging from Facebook to internet porn. I can see Video games be seen as a addiction and in some case worse. I mean before the age of the internet before the early 90s. Video Games were toys, and to some people pointless. Its like the ramblings from a bad mother. "Keep on playing video games, your not going to do anything with your life"


Now i say HA! To that, but there are still people out there who see them as a toy still and not a proper narrative. As for me, while as I said i am only starting by going to school for programming and thats just the basics. Video games will be a graduates for me. But as I said I am starting out small, I haven't created much, and I have drafted only a few things down here and there. Not much really, its disorganized, unrefined, and completely chaotic. Now if I can find a decent enough team with a goal, objectives, and some patience to help out a nub of a programmer then I probably could make something worth wild.
 
This is an interesting topic for me given my background in psychology.


But I have a hard time believing that video games make depression worst.


Just my two cents,


Kirok
 
I take anything involving games causing X with a grain of salt. Especially something click baity like Kotaku isn't doing any favors.


On topic: I doubt it. I mean for years they've been trying to say games make you violent and so far all the results are conflicting and non-conclusive
 
I mirror Ixa's opinion. Anything can make depression worse. Not having enough money. Not having a lover. Not having good health. To go out and focus on video games, is just an example of sensational writing at its finest. The part here to be looked at shouldn't be video games, but depression itself. It sucks that things like this get published/made. It confuses the general public.
 

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