Nothingness
Two Thousand Club
๐๐ก๐ ๐๐ข๐ญ๐ฒ ๐จ๐ ๐๐๐ฏ๐๐ง
๐๐๐ฎ๐ญ๐ซ๐๐ฅ ๐๐จ๐ง๐
The Neutral Zone is the entire center of the city. At the very center lies Sky Reach Sanctum, two massive twin towers that can be seen anywhere throughout the city due to it being the tallest building. The tower holds multiple different uses such as an information center, hotel/apartment complex, and business center. The most important use of the tower however is the fact that it is used as a meeting place as to where the founders and now leaders come to conduct important meetings together. The meeting is held on the top floor and while it may not appear to look as so from an exterior view of the building, there is a large room that hovers in between the two towers that is unseen to normal sight.
Aside from Sky Reach Sanctum being in the Neutral Zone, there are many different structures throughout the area, such as homes and businesses everywhere. The civilians that live here have either not decided which clan they would like to join or have decided that they do not wish to join any of the four clans and wish to remain 'neutral'. While the protection within this area is still as strong as it might be in any of the other clan territories, it is to be expected that if assistance is required, expecting the same person to help you each time is naive as all four clans protect the neutral zone equally.
The Contaminated Zone, a completely forbidden location to all civilians of Haven including clan members of even high ranking. Located in a remote area of the Neutral Zone, there are multiple warning signs everywhere prior to reaching the barrier separating the Neutral Zone and Contaminated Zone. Once a lush and busy section that was part of the Neutral Zone as well, after the outbreak, it has become far too dangerous for anyone to ever enter this area. The only individuals allowed to enter freely are leaders and second-in-commands, all others must receive access by a leader, if not, two second-in-commands. The barrier separating the two zones keeps both individuals from entering as well as anything within from exiting. At all times, there are always multiple guards stationed all around the barrier to avoid random civilians deciding to go and investigate on their own.
Within the Contaminated Zone, buildings are in ruins if not crumbling, vehicles are scattered everywhere and in wrecked conditions, corpses litter the streets, some fresh and others mere skeletons. The scent of death lingers strong everywhere in the area and only grows stronger as one reaches the center of the zone. The sky within the barrier is a blood red and in the center of the zone is a massive fountain of blood with corpses hanging from flesh-like tendrils.
Even with all these, the most dangerous fact of the zone are the ferals; demons and humans infected with a disease known as the feral plague. It is currently unknown as to when or where the disease came from and a cure at the moment is still out of reach.
Ferals. Individuals infected with a disease known as the feral plague. It is currently unknown how the plague started, who was the first infected and when it first happened. There is currently no cure available for the plague or the infected.
The disease is a slow progress as it works through the immune system of the host and somehow is able to manipulate and change the entire exterior of the host along of their own mental state. The easiest term to consider what the infected are zombies. Unlike zombies however, feral individuals who consume other ferals become stronger over time and if they are wielding an object as a weapon for enough time, eventually their flesh will fuse with the object. Demons who are infected are still able to use their powers, however, because they no longer have any sense of care for either their own bodies or others, they're strength of their powers is much more dangerous than usual as well as their own physical abilities, same goes for humans. Ferals range in all different shapes and sizes all depending on how the disease deforms their physical body as well as how much they have consumed over time. However, for skilled fighters, most ferals are easy to deal with since they lack intelligence and fight with predictable movements; simply put, ferals are stupid...or are they?
Arcana, or otherwise known as Advanced Recurrent Computation and Neural-based Autonomous Intelligence, is an AI created around the same time as the city of Haven was founded. Created through the help from the most brilliant minds of every human and demon alike. Arcana is an artificial intelligence that's main core is located within the deepest depths of Sky Reach Sanctum, her exact location is unknown to practically every individual other than the Founders of Haven and those who had helped create her; which most are now dead from either age or during the war. Arcana rarely takes an actual physical form, however, when she does, her form is that of a small robotic child-like female with short gray-ish hair and animalistic ears. She has no actual face in this form but rather a completely black blanketed expression with no eyes, nose, ears or mouth. Unlike many other artificial intelligences, Arcana is fully aware of her being and self, as she will take up a child-like behavior at times when she is not tasked with any specific type of order.
When in her physical form, she spends all of her time within Sky Reach Sanctum and is unable to leave the tower due to the signal with her form becoming weaker when making too much distance between her core and her actual form.
Arcana has the capability to control nearly all defensive properties both within the walls of Haven and the outside walls of the city. Although it does not mean that every action is only required by her but moreover that if multiple actions are required throughout the city at once for protection, she is relied upon to help. She is also capable of smaller tasks, however, any of these tasks are normally locked behind being used when only within the tower. These tasks can range from helping schedule dates/times for guests that arrive into the tower, to starting a coffee maker, starting all the laundry machines, shutting down the power within the tower, etc.
A prison for the worse of the worst. Iron Hold Citadel, to be sent here, one must commit a crime dire enough and be considered far too dangerous that even the highest level of security prison within Haven is not enough to secure protection from them. The prison itself is not public knowledge throughout Haven, however, it is rumored to exist amongst its public, more as a rumor and legend than anything else. Many parents have told terrifying stories about the prison to their children as a way to scare them into behaving while many authors have even written stories about the location. The only individuals that know of its existence are that of the Leaders and their Second-In-Commands, the knowledge of this place was agreed upon by the Founders themselves and passed down to their successors prior to their deaths that this place was never to leave the lips of their own, for the peace to remain amongst the people. Followed by knowing of its existence and as well as its location, Leaders and their Seconds are told that currently, there is only one inmate residing within the prison. A beast so large and dangerous that if it were to ever escape, it could possibly mean the end of Haven and even the end of the entire realm itself. The origin of the beast was unknown to the Founders and the only information that could be given was that it took all Four of them to battle against the creature and even then, they were nearly defeated before they could seal it away.
The entrance to the prison is located at the heart of Haven. Deep underground beneath Sky Reach Sanctum, there is a spiraling staircase that goes hundreds of thousands of feet underground. Eventually all light is practically smothered until one ends up reaching a massive gate. The gate is unguarded however is covered in massive chains that keep it locked at all times. The only ways to open the gate are either to have the four leaders present to place their palms upon four symbols of the clan upon the door for the unlocks to be released or for enough explosives to level a city to destroy the gate itself. Within the gate is a large open space that would appear to look as though it were above ground due to the sight of an enormous greenish moon being present in the background at all times and multiple spike-like towers in the distance. From the towers, there are rattling chains connecting the tip of each towards the moon itself. The beast being locked away within the moon altogether.
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