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Fantasy Demonic and Sorcerous Characters

Vampunk

sʇɐq ןooɔ ǝɥʇ ɥʇıʍ ƃuıƃuɐɥ

Name:
Age:
Gender:
Sexuality:
Occupation:

Appearance:
Height:
Weight:
Eyes:
Unusual marks:
Clothing style:

Personality:
Virtues:
Vices:

History:
View on extra-planar beings:



Name that they were given:
Name they chose:
Names they were known by throughout history:
Spirit type:

Powers:
Weaknesses:
Strengths:

Appearances they might take:

Personality:
History:
View of the mortal realm:

 
For Once I'm not going to go, Code Hunting, Maybe later I'll edit in a new layout, but I just want to get these out. If I missed anything please PM me with what I missed. But I'm pretty sure I included everything.

DEANNA MARIE REQUIM ||| DEE ||| 22 ||| FEMALE ||| STRAIGHT ||| MAGE/HIGH PRIESTESS
5'3" || Classified || R. Yellow / L. Green || Scratch Like Scars on Back

Deanna has a minor hourglass shape figure, she has a small bust size and backside. She has ivory skin with light yellow undertones, her face is adored by freckles and her two colored eyes. She has light brown hair that is lighter a the roots and darker towards the ends. Her hair goes halfway down her back and is always tied int a braid. Deanna is normally seen dressed in a light colour dress and matching cloak. She wear's a pair of flats and has a headdress in her hair at all times. When she isn't supposed to be on Priestess duty, she dresses in a far more simple dress with corset and flats. And no headdress, although she keeps her cloak.

Deanna is one of the youngest High Priestess, she worked hard to get where she is. Although the ones who know about her being a mage, are sold that she used magic tricks to get to where she is. Yet they couldn't be any more wrong. Deanna is a hard working individual. She has a lot of faith in her own abilities and is glad to help others. Although sometimes she doesn't fully think anything through which can be one of her downfalls, she does her best all the time. She finds solace in helping others and doesn't care much about her self. Most of her time that she can get free from her Civil Duty as a/the High Priestess, she spends locked away practicing magic and seeing how far she can push her self. She's very determined to learn more and very curious. Although her lack of care for her own well- being, her clumsiness and her times where she isn't as logical or fully-thinking things out are some of her biggest flaws.

Deanna grew up in a middle-class family, her father worked as a soldier and her mother was a normal housewife. At a young age, Deanna would pray for her father's safety if he ever had to leave and fight. Which quickly grew into a habit and adoration for God or whoever the higher being was. And It worked because Deanna had a strong affinity with such creatures and magic. Sometimes she could hear the sounds from the otherworld, something she often worked to block out, At 9 she started studying to being a High Priestess and practiced magic thanks to the telling of a Spirit. At 15, the Spirit returned giving her clear instructions on what she should do, and she summoned him. She summoned an Ish'tai. It was odd because once he got out of his realm. He wanted to go back. But young Deanna didn't know how, and the Ish'tai wasn't sure either. He hated the fact he wanted to come to this realm, he was curious about it, being able to get glimpses of it from others shadows when he's passed too close to it. As Deanna grew, she noticed that the ish'tai wasn't strong, his form was weak and fragile. He looked ill in a humanoid form and often had to retreat to rest in her shadow, yet she also noticed that once she summoned him here, the voices stopped. She couldn't hear the otherworlds anymore. Unless they were super close to her world. Personally, she enjoyed the Ish'tai around. They got along alright, even if he didn't like it there. So they made a deal, a deal to bind them together. He would protect her and fight for her forever, and she would do the same. They bound themselves to each other, trading eyes. However, the deal didn't go as clean as she wishes it would've. Whilst they were doing it, another ish'tai's otherworld drifted to close to her, sensing her fears and sorrows of death and of her ish'tai betraying her. It went to grab for her, with her affinity for the arts it wanted more power, it clawed at her back but her own Ish'tai stopped it. That's how they knew they were now bound forever. Looking at each other, Yellow and Green eyes shining. Virtue and Sin living in Harmony.
Her view of the Spirits is odd, she likes the low-class ones, as they don't speak much and are nicer. Some Ish'tai's scare her, and everything above them worries her.

ALEXANDER | ALEX
CEL'RIM
CAL | ERIS | JOHNATHAN
Ish'tai

Dark Magic/Shadow Manipulation
+Dark Shadows, Deanna, Darkness
-Alone, Outnumbered, cloudy days,
(I never know what to write for Strengths/Weakness, bc I always feel like Someone's VIces/Virtues are their S/W)

Alex would come to this plain with one form. His normal form of that of a mere creature of the dark. He wouldn't be a solid form, but he'd look sort of human. His hair would be pushed back, he's only the colour black and gray, as he looks like a shadow. His eyes were a dark yellow colour, and he obviously wouldn't be clothed. Upon making the deal with Deanna, it created another form for him. Something that looked Human. He falls to the height of 6'0" and isn't super lanky, but still has some muscle. His hair is pushed back and black. He has his yellow eye and a green eye from Deanna. He dressed up as a normal middle-class civil, merchant or sometimes joins Deanna is more Mage like attire. However, in his humanoid form, he exhales black smoke, depending on his mood decides if its dark smoke or light.

Cel'Rim isn't that old of a Spirit, his age is only a few hundreds year's old. In life, he was a prince. Although he fell due to giving in to wrath and greed. He fell in love with girls and boys, and once his family found out he was executed for sinning. (homosexuality was a nono in Cel'rims family obv.) He lingered asleep for years in the dead, until he found his way to his own personal otherworld. It was filled with his Sins, but he enjoyed it there, he was able to live out kinghood and one day he drifted close to Deanna. Spoke to her briefly before drifting away from her. Years later, he was close again and asked her to summon him. He wanted to see what the world turned into. Assuming the summoning wouldn't be permanent and that she would know how to put him back. However, that wasn't the case. He hated the fact he was stuck in the world that so hated him again. Even if it was by his request. So he grew with Deanna telling her about his time, where he came from. And then came the day she proposed the deal. As much as he hated the world, he enjoyed being around Deanna. Protecting her was something he could do, out of all the fucked out things he's done, this would be the one virtue he would keep safe. The life of a girl who brought him back. So when he saw another Spirit trying to grab her, he rushed in to save her. It was part of their deal. He would be forever bound to her as a protector. She is his one virtue in his sinner life.
 


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Name that they were given:
Pavio Inanis Vanum

Name they chose:
Pavo Tumesco Magnificentiae

Names they were known by throughout history:
Lord Pride
Archduke of Arrogance
Glimmerquill

Spirit type:
Hex'Tai

Powers:
As a Hex'Tai, Pavo is a master of manipulating humans and bringing forth their deepest desires.
His area of expertise is the human emotion of Pride and Arrogance, taking great pleasure in making his masters achieve their greatest goals only to remind them who truly brought forth such marvelous results.

As a spirit, Pavo is able to conjure a variety of hexes that his master might utilize.
They range from simple illusions and glamours to very potent curses and charms that weave human nature like a spider's web.
Pavo, despite his namesake's prideful manner, is able to see the big picture of things and has limited foresight, usually being adept at reading humans and spirits alike unless they mask their emotions with hexes of equal power.

Weaknesses:
Combat is something Pavo is not very proficient at, preferring subtler approaches to defeating his master's enemies.
His Pride is his greatest weakness and coupled with being very vain his appearance poses one of the easiest targets for insults and other attacks.
Ironically, Pavo is easily manipulated himself if indulged with praise and his favorite subject of discussion...himself.

Strengths:
As already mentioned, Pavo's main strength is that of manipulation of human nature.
He prefers curses and other magic attacks when forced into a corner, yet is extremely proficient in their usage, being able to turn enemies into temporary allies or plant seeds of doubt in wannabe turncoats.
As a Hex'Tai he thrives off human emotions and being in the presence of highly prideful mortals allows him to grow in strength

Appearances they might take:
faeb574ef151910bfdc2c0b2aee1585a.jpg


Pavo changes his appearance frequently, but never into something he would consider hideous.
Given his Hex'tai nature, he is unable to mask his demonic heritage and maintains characteristics of his true form in every incarnation.

His preferred form is one of a tall man with silky blueish hair and golden eyes. Sharp facial features that betray his supposedly noble heritage. In this form he usually wears a very fashionable, albeit a bit tacky suit that keeps the motive of a peacock.

His true form is one of a humanoid peacock-like creature that when agitated, opens its feathery eyes that adorn his plumage.
He does not acknowledges this as his true being though and often strives to change his coat when forced back into his original state of being.

When under the affect of his glamour, to tread among mortals unseen, he chooses the guise of his symbolic bird.

Like every Hex'Tai, Pavo is a shapeshifter with no fixed appearance, gender or mannerism and chooses to adapt to the situation at hand.


Personality:
Prideful
Egocentric
Arrogant

Pavo is the literal definition of a peacock, usually very self-conscious about his appearance and never hesitant to tell everyone of his exploits and his reputation over several millennia of human history.
He is a tease and likes to bring forth feeling of pride, or sometimes disdain, in other creatures in an attempt at feeding his own craving for the emotion humans deemed a mortal sin.

He harbors a deep hatred for anything he would consider inferior, unfashionable or simply too insignificant, sometimes rebelling against his master's will if it does not conform to his own views and set of values.
If one were to indulge his vanity, they might earn themselves several favors, or even the admiration of the Hex'Tai, though in the past two millennia no mortal managed to become a muse to his being.

History:
Not much is known about Pavo before recorded human history, though the first traces of his existence span all the way back to ancient greece and persia where the spirit supposedly first manifested and was given a name.
Throughout humanity's reign over their realm, Pavo appeared countless times at the courts of lords, kings, emperors, scholars and artists, fuelling their thirst for even greater achievements.

Wherever ambition reigned, Pavo was involved in one way or the other.
If one were to ask him about his past, he would happily oblige, even if just to fawn over his own greatness at the given time.


View of the mortal realm:
He would remain in the mortal plane, seeing that unlike the one of spirits, it is in constant flux and always ready to feed his curiosity and craving for human ambition.​

 
Name: Matthew Thompson
Age: 31
Gender: Male
Sexuality: Bisexual
Occupation: Mariner

Appearance: Broad-jawed with angular features and a narrowed chin. His jaw and the lower half of his face is hidden however, behind a filtration mask of whalebone and iron, due to heavy scarring that is partially visible in the form of a deep crack in the bridge of his nose. The mask is removable for eating and drinking, but he prefers not to due to the appearance and the pain he suffers when exposed to salt and pollution in the air. Naturally light-olive skin. His black hair falls back and to between his shoulderblades, resembling sleek plumage.
Height: 182cm
Weight: 80kg
Eyes: Both brown, sunken, dark, and slightly reddened due to exposure to sea salt.
Unusual marks:
Clothing style: Blacks and greys dominate his clothing palette, with an emphasis on billowing and flowing. Wears a light coat designed for seafaring that falls halfway down his thigh, below those is a plain shirt and grey trousers. When on land, he adds a cloak with a shouldercape. He wears black gloves and tall boots.

Personality: Matthew believes that the ends justify the means, and that life should be enjoyed in the moment. He has a fairly dry personality but enjoys humour – particularly in puns. Deeply curious and often seeks knowledge for the sake of knowing it. He understands and has come to terms with the harshness of life, but doesn’t like it. Has immense disdain for the mass industrialization and de-individualization of people, but also appreciates that progress comes at a price and is ultimately in support of it. He doesn’t lack confidence in himself, but he cares little for self-aggrandization and pride.
Virtues: Honesty, a respect for rules, individually-targeted compassion. He will often offer second chances for people.
Vices: Easily tempted, especially for food and sex. Explosive anger issues, becomes blindly violent when provoked. Can label people as “unforgivable” if they’ve committed something taboo in his eyes and only worthy of death.

History: Matthew initially had aspirations for a medical field of study. When life beat the ambition out of him, he became more realistic and settled for various jobs over the ocean, content to live over the waves and make money. At times he is a soldier, even a mercenary, at other times a fisherman or delivering cargo. His facial wounds were due to an accident during a fishing excursion, when hunting a particularly stubborn whale, the same whale’s bones eventually make up the majority of his mask. His time at sea has given him remarkable constitution. He spends most of what he earns but saves just enough for the future.

View on extra-planar beings: Largely indifferent in regards to them being otherworldly. The thrill and excitement of his discoveries were diluted by the passage of time, and by the realization that the world beneath the saltwater and waves was just as alien as those he had discovered through magic. He admires and disdains them the same way he does so with agreeable and disagreeable humans, though he envies their powers and finds pleasure in the challenge of warping their abilities to his designs and instructions. He also finds them – on the whole – more sexually appealing then humans, due to their uniqueness and creative attributes.
 
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I was a man once, but he died long ago.
On Rebirth

Name that they were given:
Nostefaru Zomokari Dragos Kilgenesh

Name they chose:
Dragos

Names they were known by throughout history:
The Swordmaker, Dragon, Lóng, The Wawel Dragon, Humbaba, Brodeus and more recently, Whirlwind Blades.​

IMG_0141.JPGSpirit type: Ash’tai (demon)

Powers: Dragos is an embodiment of the elements wind and fire. He is a source for their manifestation and can also control their existing presence on the mortal plane.
He can also make some use of sorcery magics, being most proficient in protective wards and hexes to create traps or tricks to keep his hoards well guarded.


Weaknesses: Dragos has a few hoards scattered across the mortal plane and is ferociously protective of their contents. In particular he is concerned with his swords being stolen, as they are a part of his being and those who possess them also control a portion of his power. As he cannot hide them except for in the plane in which he occupies, he has spent many centuries creating various caches hidden and protected by various glamours and hexes to ward off intruders, to which he can send them when they are not in use.

However, Dragos is less proficient in disguising himself than his hoards, being limited in what earthly forms he can possess and lacking the abilitiy to form a passable human glamour. His apparent bestial nature may affect how he is perceived by others and often makes it difficult to interact with non-sorcerers when the situation requires it. If he wishes to gain something from mortals he must therefor arrange it through other means or with the help of a third party.

Strengths: Dragos is physically strong and well practiced with his use of elemental manipulation. He is a master swordsmith and has learned to wield a blade as well as he has forged them; an art he continues to perform in the smith shops he sometimes haunts.




IMG_2520.JPGAppearances they might take:

The forms he most often takes and which come closest to his true form are referred to by humans as dragons. However Dragos can disguise himself as creatures from the mortal plane—so long as they are naturally feathered or scaled—though regardless of the shape he mimics he will always possess six limbs.

He prefers to remain inconspicuous whenever possible, so his usual glamour to sneak amongst the human populace is that of a common fence lizard or lark. It is possible to convince him to take on an alternate glamour if it better suits the purpose at hand, but he frowns upon being used in any way meant to garner attention just for the sake of it.

When Dragos interacts with humans and intends to be seen, he often takes a humanoid shape that resembles a cross between creature and man. It has the effect of reminding him of his past life, which can be as uncomfortable as it is also reassuring. The swords he wields are an extension of himself that reflect his past creations in life and can be summoned or dispelled as he pleases. He guards them zealously.



Personality:

Intuitive - Steadfast- Cynical- Honourable - Resentful

Dragos would prefer to maintain an amiable relationship with humans and is willing to complete the tasks assigned by his summoner so long as he is treated with respect and given the ability to move freely (however much as is possible under the circumstances). He returns trust with loyalty and will serve those that manage to establish a positive connection with him by being a steadfast companion. On the other hand, Dragos is also a vengeful creature who will remember and resent what mistreatments fall upon him by the hands of others; and he will eagerly seek to bestow retribution of equal or greater value upon his abusers.

History:

Before he became a demon, Dragos was The Swordmaker; a man who's name has been lost to time and even to himself. The Swordmaker was the finest metalworker of his age and many sought his talent though few ever did recieve a reward for all their efforts spent searching. Death came eventually and he wielded a blade crafted by the Swordmaker's own hands.

Born again as a demon, Dragos has made every effort to forget the man he used to be. However even he cannot bring himself to forget
the faces of those he loved or abandon his craft for all the pain it caused him. He is still pulled toward the hearth and finds fascination in guiding metal to assume it's true shape. It's an art he continues to use, but very rarely does he craft special gifts for the use of others.


He's had a mixed history in the mortal plane at best, sometimes appearing as the benevolent guardian and other times as a malevolent enemy. He however as been summoned frequently throughout the ages by a variety of individuals ranging from royalty and knights to poor peasant farmers and he's served them all equally.

Throughout the ages Dragos has seen the rise and fall of a great many civilizations, as well as aided in their prosperity or downfall depending on the nature of his commanding sorcerer. In the past, Dragos has helped those who gave him freedom and respect in whatever quests they chose to pursue, but he's more than willing to turn the tables on those who would keep him in chains or have him commit atrocities in their name
.


View of the mortal realm: Dragos very much prefers the familiarity of the mortal plane to that which belongs to the spirits. He often comes willingly to wander in the deserts, volcanoes and mountains of the human world and would gladly take the opportunity to befriend those who intrigue him. Sometimes he is also drawn to haunt smith shops and places of wealth or old ruins that contain a great many things made from metal. Such places beckon what remains of The Swordmaker.


Overall, Dragos would prefer to roam the world freely, but his relationships with sorcerers are not inherently bad and he will usually tolerate summons. However he is very selective of who he chooses to aid and may relinquish his support if not outright turn the tables on those who would have him betray his own morals.
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Name: Callista Aurelia Wilde
Age: 25
Gender: Female
Sexuality: Heterosexual
Occupation: Violinist

Appearance: Tall and lithe, Callista was built for grace rather than childbearing. Most of her femininity is contained within the moderate swell of her breast and the slight curvature of her hips. She will never possess the gradisoe curves idealized in times past, but she views her body as an object to fulfil her desires rather than to attract a husband. Her lips are full and her hair is color of aged merlot. Typically she wears it down, but when playing the violin, she will tie it up or braid it. Callista isn't a traditional beauty. There is little about her that is warm or welcoming. She prides herself on being more fascinating than pretty, each of her movements, precise and calculated as though she is constantly dancing to music only she can hear.
Height: 5' 8"; 177 cm
Weight: 135 lbs
Eyes: Bright and bold, light brown, almost reddish in the light.
Unusual marks: Multiple scars from childhood that have faded with age.
Clothing style: Callista loves dark clothing. Being from a wealthy family, she has clothing for all occasions, but is most partial to body-hugging dresses, low cut, boarding on salacious. Her shoe of choice is an ankle boot with a low heel, and she has several ear cuffs but favors one made of silver that curls around her ear like a dragon.

Personality: Callista's actions are weighed by their benefit to herself. There are few moments where she acts unselfishly or without thought. She has used her station to her advantage, taking all that she can from life, despite the consequences to those involved. Despite her darker nature, Callista is affable. She enjoys speaking with others, sharing stories of tales abroad or hearing about their hardships. Among the upper class, she uses this primarily to gain information for blackmail purposes, but when there is nothing to be gained, she simply enjoys conversation. There is an easiness to her. She rarely raises her voice or expresses anger, taught from a young age that restraint is the true sign of self-mastery. Playing the violin is the only time she allows herself to truly feel. Despite the effortlessness she exudes, inside Callista is unhappy and fears that her innate self-hatred and loathing can never be fixed, only concealed.
Virtues: Love for her family, Generosity towards children and occasionally the less fortunate, Emotional restraint, Non Judgemental.
Vices: Selfishness, Amorality, Manipulative, Unforgiving.

History: Callista was born into a wealthy family, old money traced back from generations spent in industry. From the moment she was born, the eldest of three children, she was groomed to attract a husband. While her brother was set to inherit her father's assets, Callista was educated in the feminine pursuits. She became adept at sewing and the piano, until her constant complaints obtained the compliance of her father. She was to be educated, despite her mother's protests. Luckily a few years after her birth, her mother was granted another daughter, one to mold into the perfect lady. Callista continued to rebuke tradition, picking up the devil's instrument, the violin, much the chagrin of polite society. The acceptance of female musicians has been tenuous at best and hostile at worst, but the respect her father commanded allowed her to slowly garner more notoriety. Despite the happiness she gains from her craft, she still sees the pitying looks and judgemental stares from those around her. Although her father has accepted her progressive attitude, and her mother has resigned herself to it, Callista's decision to be rebellious has doomed her to a lonely existence outside of society's rules. While her sister already has three children, it is unlikely Callista will ever marry, a fact she finds herself conflicted about. Occasionally she regrets her decision to carve out her own path in life, but she would rather die alone than as somebody other than herself.
View on extra-planar beings: Considering her affinity for hexes, curses, and spells uses to manipulate the human mind, Callista is fascinated by extra-planar beings. The few she has met have been intricately recorded in a notebook she keeps hidden in her room. Their power is captivating by itself, but she would rather speak to them about their time spent in existence than use them as a tool to further her goals. She does have a few lofty ambitions that she would like to see accomplished, but for now, she is happy satisfying her curiosity of the unknown.
 
"The Devil on the cobblestones
The Devil at your door
The Devil hunts in Whitechapel
Don't go on your own."


Name:
Raleigh Devereaux

Age:
30

Gender:
Male

Sexuality:
Heterosexual

Occupation:
Barrister/Lawyer

Appearance:
4534b4215e412400a7a3cc73913e257e.jpg

Undoubtedly a handsome man to gaze upon, clean cut and well-groomed for the most part - Raleigh exudes an air of perfectionism and faith in his choices or actions. With a straight-bridged, intellectual sort of nose, aided by a strong, dark brow he stands for the epitome of how one might expect the nobility to appear. Nevertheless, perhaps what may be most notable feature is Raleigh's long, black locks of hair that would stand to make any woman jealous; this, usually being tied up in some form of ponytail or bun, letting strands suggestively cup his features. High cheekbones lighten the emphasis on his sturdy, bearded jaw offering a pointed shape to the natural curve. Broad chest is aided by his height whilst having a toned and excellently built figure which slims towards his waist.

Height:
6'4"

Weight:
195 lbs

Eyes:
Inquisitive, dark redwood; appearing almost black in low light

Unusual marks:
Scars vertically run across both his palms, accompanied by a marred-over gouging injury of his left forearm which he continuously itches when anxious -- through sharp deduction the wound was clearly made by his own nails in an act of self-mutilation.

Clothing style:
Starched, high-collar white shirts and cravats with black suit jackets. While not one to keep up with the fashion, he retains a plain albeit well-put-together appearance; marking his class by the addition of a silver pocket watch, chain strung from pocket to button. Often prefers to wear grey, fitted gentleman's gloves that clasp at the wrist.


Personality:
He wasn't born bad. Children aren't, they're raised bad. Yet Raleigh always had that vacant look in his eyes, like he never really saw people -- looking past them at something they couldn't see. Something nobody could. And when those hallowed, dark irises met others they wished he hadn't bothered. For they were full of a coldness, right down to the heart. A babe-in-arms who had been put down and never again whispered words of a mother's love. Beneath what traits he's mimicked from others, Raleigh is vindictive and violent, alas imitating people you inevitably learn from them. Passionately inclined, he'll tear down empires for something he wants, or even someone. Unlike how some might perceive him, Raleigh is still a man and susceptible to having his paranoia and anxieties exploited as well as attachments. Even so, he is often the sort to get bored of romantic partners, however, there is an off chance he might meet a woman to settle with yet the odds are slim considering his callous and defensive nature. Beyond his convincing surface impression of a cool and collected image, is a malevolent and unstable villain lurking upon the wings of the stage. Flirtatious, charming, and above all, a wolf in sheep's clothing.

Virtues:
+ Tenacious
+ Diligent worker
+ Passionate as both lover and criminal
+ Respectful of power, although desires to further his own
+ Humble when concerning his roots

Vices:
- Greedy
- Lustful
- Lacks a moral compass
- Prideful of himself and how far he's come
- Wrath; unable to control his temper, which often ends up with a corpse to be buried.

History:

Born the bastard son after a member of the House of Lords lay with a whore. A married man. The scandal would've broken parliament and thus an agreement was reached. He would pay his mistress to keep her mouth shut and he would pay for the son he fathered to attend a good place of education. It was his mother who taught him the facts plain and simple. "There is no easy life, not for people like you and I. So we steal, we survive, and we trick. And you must pull as many tricks as you can before the curtain falls, Raleigh." It wasn't that his mother abused him, nor his father, it was the fact that the young Devereaux was ignored. His mother kept lifting her skirts, his father was a nameless face and letters of money and everyone seemed to know that the boy wasn't one of them. Wasn't one of the good little boys who was wanted, with big families that threw banknotes and demanded doctors to emerge from those towering, oak doors of education punctuated with the crack of a cane across tender skin. Children are seen and not heard.

Surprisingly, Raleigh advanced steadily in his studies, seen as a gifted student within the world academia. It was, however, the attention he garnered that meant his classmates would play cruel sorts of jokes on him. Blackened by bruises and clutching scraps of notes, teachers would sternly glare and tap on his desk in the high, shrieking tones that made him flinch backward. "A mess, tuck your shirt tails in." As if they hadn't seen the split lips and near broken bones. But that's how boys played. So Raleigh began playing too, and one lunch was found filling a sock with stones. He clubbed a child around the head so hard they'd been knocked unconscious, but when he was caned for it, Devereaux didn't make a sound. He only gave that unnerving, small smile which lit up the usually blank-faced student. He knew he liked playing their games. The ones where you heard them cry.

Over the next few years, Raleigh was mostly left alone due to his disturbing silence and outbursts of aggression. Although, at the time he'd been watching them. Learning from them. Mimicking how they bowed and kissed hands, how they smiled and frowned. How they wooed young ladies and made others guffaw with a well-spoken joke of popular opinion. Thus, upon reaching university and pursuing his career in law, Raleigh found himself the centre of attention and he adored it. That was his thievery, and those were his magic tricks. To make people believe he was this wild and fantastically thought out man, a man who knew every step he'd take with absolute confidence. As charming as the devil on a summer afternoon, he had a knack for twisting words that would make a beggar give up his last penny. A deal that couldn't be refused, and a payment of your dignity.

Raleigh began experiencing more than anger during the last years of his higher studies, but when being invited to watch an autopsy by a close friend and medical student; Devereaux was beyond intrigued. He spent nights investigating the human anatomy, to the point a close, young woman he was 'seeing' mysteriously vanished. It was eventually assumed she'd been kidnapped or perhaps eloped with a lover. He finished with a degree and began a long and blessed career of fortune; fortune found in the wrong places. He put healthy women into asylums for hysteria and innocent men on the gallows, letting murderers off scot-free. Defended the dark and lashed out at the light. When his sights had turned to magic, nevertheless, and the beings who had ultimate power over this reality-altering thing -- he wanted it. Studying the intricacies as he had the human mind and body, and thus applying them. It was in the study of magic that he had the first psychotic snap, which to this day it isn't known what set him off.

He was paranoid, manic, and tore into his own arm for he believed there was something inside of him. Using his nails, cracked and blunted, they itched and itched, digging till meeting tendons. He was eventually found by his friend, the surgeon he'd known during his university years, who achieved stabilising Devereaux -- as far he could anyhow before offering help in the form of Induced Fever Therapy. Raleigh refused. Excelling at manipulating the mind specifically, he desired to take it to new levels.

View on extra-planar beings:
He couldn't care less about them unless they have a particularly good deal that manages to catch his interest.
 
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Cruelty, like every other vice, requires no motive outside of itself; it only requires opportunity

Name that they were given: Sanguinae Pharos Vos Raghibat

Name they chose: Pharos Vos RahnKha

Names they were known by throughout history: Pharos, Dracula, Feris, The Blood King, Homunculus,

Spirit type: Haemo’Zai

Powers:
Strengths:


IMG_0852.JPGAppearances they might take:

RahnKha is not limited to the forms he may assume and in fact very rarely takes on anything approaching familiarity or solidity according to the norms of the mortal plane. His mass is gained from the consumption of tissues from the living and dead and he feels the urge to feed frequently to continue his growth. Harming his 'body' is relatively inconsequential as he will repair and regrow himself rapidly, thus true damage must be afflicted to the core of his being; a glowing orb that harbours his concentrated 'essence' while on the mortal plane.

Due to the fluctuating nature of his being, RahnKha finds it somewhat uncomfortable to restrict himself to a single shape, which becomes increasingly difficult with the addition of new stimulation or the desire to feed. This tends to lead to the development of tells; warped features that require a glamour to hide and most commonly manifest as extra eyes or limbs.


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Personality:


History: RahnKha is a Haemo'Zai spirit considered ancient even by the standards of his fellow beings.




View of the mortal realm:

RahnKha enjoys his forays into the mortal plane, though he does miss the feeling of entanglement with so many other energies within his own plane of existence. He acknowledges that humanity is progressing rapidly and possess enough cleverness to be worthy of admiration, taking an especial liking to their equal capacity for kindness or cruelty. However any potential for sentimentality towards specific individuals is irrelevant, seeing as it will eventually be overruled by his desire to consume all life into himself.
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