Azukai
Zuki
|IC Thread| SIGN-UPS | LORE - WorldBuilding |
Role play will be beginning today, 5/24. If you have a sheet in progress or are thinking about joining, don't fret, you won't be behind. Each character has their own personal start, whether the rp is on page 1 or page 30
The following content is not mobile friendly. If you are a mobile user, scroll to the spoiler tag for mobile friendly viewing.
Role play will be beginning today, 5/24. If you have a sheet in progress or are thinking about joining, don't fret, you won't be behind. Each character has their own personal start, whether the rp is on page 1 or page 30
The following content is not mobile friendly. If you are a mobile user, scroll to the spoiler tag for mobile friendly viewing.
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[div class="Text"] Death is a peculiar conundrum. For most humans who have reached the end of their life, it is a finality--a resting ground of either solace or misery for a soul to be judged upon. Yet there exist special cases, peculiar souls who remained tethered to an existence, bound by a passion to achieve a purpose unfulfilled. These souls are known as Zodiacs--spiritual entities who walk an alternate Limbo, as supernatural manifestations who have transcended beyond the limitations of humanity. True power courses through their veins, forged in the image of their fiery passion. On this alternate plane, there are no morals; there is only raw conviction to see that their goals are accomplished, not by their own hands, but rather through the lives of the living. [/div] [/div] [/div] [div class="ContentContainer contentGameplay"] [div class=TextWrapper] [div class="TextHeader"]
What to expect
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[div class="Text"]At its core, Define/Death is a conventional role play with a traditional tabletop feel that blends the common structure of modern forum role play with functional gameplay-like elements. It combines supernatural, fantasy, and modern life genres into a single package. Define/Death is structured with a heavy emphasis on world building and individualized character development. From the start, characters will experience what we like to dub as “Choose your own adventure.” There is no, singular plot that defines the story of Define/Death--there is a world, in particular, two cities that has been carefully crafted to support a wide variety of potential character archetypes and their subsequent actions. Many organizations, underlying plots, and supernatural aspects reside around every corner, and it is through your character’s everyday life that these secrets will be slowly uncovered. Many plot lines may seem small and menial at the start; however, every experience has been designed with importance in mind. Storylines will intersect and gradually grow in scale, all while the characters of this role play unravel the mystery that is Limbo and its slew of enigmatic Zodiacs.[/div]
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The Gameplay Aspect
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[div class="Text"]Define/Death is split up into individual episodes that make up a season, or ‘arc’. Each character is the main focal point of their respective episode with their own conflicts and resolutions. No ending is ‘scripted’ in Define/Death - the players are in complete control over what their characters do and who they become. They can follow a path of righteousness and play the hero, or dwell on the opposite end of the spectrum and become a villain. No matter how you chose to develop your character, every episode has set objectives to be completed before they can officially move on with their plotline.
The Milestone system: As explained previously, every episode contains personalized objectives (further referred to as milestones) before that episode can end. These milestones vary depending on what the character does. For example, if a villainous player character chose to antagonize a good-natured player character, their milestone would be to prevent the other character from achieving their milestone. Milestones are only created by GMs for the characters to meet. So what happens when the villainous character fails to hinder the other player?
Failure of a milestone varies on the severity of the task itself. If the goal is to save an NPC or character and the milestone is failed, the NPC or character in question would then die, and the story shifts. It is the player’s prerogative to comprehend the consequences of failing their milestone. GMs cannot and will not tell a player what happens if they fail X or don’t do Y.
Multiple characters can partake in the same episode, thus work together to achieve the same milestone. Alternatively, characters can assist others in their milestone while keeping their own pre-existing milestone.
There are multiple types of milestones in Define/Death. Time-sensitive, Character/NPC-Dependant, and Static.
- Static Milestone: This type of milestone cannot be failed until an attempt is failed. For example, if a milestone task is to destroy a factory, that factory will remain until the character chooses to attack it. Failing to destroy it will obviously fail the milestone.
- Time-Sensitive Milestone: These milestones have an expiration date. They must be completed before a certain date, or else they fail.
- Character/NPC-Dependant Milestone: Unlike the TS Milestone, the success or failure of these milestones depend completely on the progress of other characters or NPCs. A quick example of this type of milestone is an assisted assassination task, where the murder of the target is only possible with the help of another.
Limbo: A parallel plane between Earth and the resting place of deceased souls. It is a vast stretching realm that is defined by numerous continent on which Zodiacs reside. There is no consistency across the realm. Rather, it is divided into various territories that are often claimed by single, or colonies of Zodiacs. The laws of nature do not apply in this realm, and more often or not, these territories are molded to reflect the former live(s) of the Zodiac(s) who reside there. Humans that have become hosts or have experienced the supernatural are capable of journeying to this plane. Though it is an extremely dangerous realm as many dangers lie in the shadows of its uncharted lands--not to mention, all Zodiacs aren’t as kind as some might seem.
Hosts: define a unique relationship between a living human and a Zodiac. At a cost, a human is given an extended life, in addition to the ability to manifest their Zodiac’s power. It is an offer that often becomes an undeniable fantasy, though there are considerable concerns surrounding such bonds. Not all Zodiacs fall under a moral compass, just like there is no guarantee that the relationship be positive. In some cases, Zodiacs are tyrants who force servitude upon their host, ensuring that their desire is enacted on the world. Of course, this is not to say that all host bonds are considered abusive or toxic, as equally many Zodiacs bond with their humans as lifelong companions, working towards a common goal. [/div] [/div] [/div] [div class="ContentContainer contentRules"] [div class=TextWrapper] [div class=Text]
- Players must be capable of demonstrating close comprehension and the ability to construct a post of fair quality--contains proper grammar, is of adequate size, and is capable of moving the plot along.
- Players must be capable of properly developing their character over the course of the roleplay. It is not the GM’s job to think for your character, nor is it a GM’s job to provide all development for an individual character.
- Players must be capable of maintaining a reasonable weekly cadence for posts, barring the occasional disruption that life might bring. Nothing kills hype and motivation more than extended, afk players. Also, if you know you will be AWOL for some time, please communicate your absence with a GM.
- Be comfortable with collaborative posts. For this roleplay, Google docs will be used, as needed, for any collaboration. Players will be expected to properly stitch responses together--character actions, reactions, and responses should be integrated into the existing text as much as possible. At the end of the day, a collaborative post should flow as if it were a single story being written by multiple players.
Content by Tsu & Boss, Code by Tsu, & Soundcloud Button Credit to RI.a
Song credit: Life Chronicles by Audio Machine
Song credit: Life Chronicles by Audio Machine
Introduction
Death is a peculiar conundrum. For most humans who have reached the end of their life, it is a finality--a resting ground of either solace or misery for a soul to be judged upon. Yet there exist special cases, peculiar souls who remained tethered to an existence, bound by a passion to achieve a purpose unfulfilled. These souls are known as Zodiacs--spiritual entities who walk an alternate Limbo, as supernatural manifestations who have transcended beyond the limitations of humanity. True power courses through their veins, forged in the image of their fiery passion. On this alternate plane, there are no morals; there is only raw conviction to see that their goals are accomplished, not by their own hands, but rather through the lives of the living.
What to expect
At its core, Define/Death is a conventional roleplay with a traditional tabletop feel that blends the common structure of modern forum roleplay with functional gameplay-like elements. It combines supernatural, fantasy, and modern life genres into a single package. Define/Death is structured with a heavy emphasis on world building and individualized character development. From the start, characters will experience what we like to dub as “Choose your own adventure.” There is no, singular plot that defines the story of Define/Death--there is a world, in particular, two cities that has been carefully crafted to support a wide variety of potential character archetypes and their subsequent actions. Many organizations, underlying plots, and supernatural aspects reside around every corner, and it is through your character’s everyday life that these secrets will be slowly uncovered. Many plot lines may seem small and menial at the start; however, every experience has been designed with importance in mind. Storylines will intersect and gradually grow in scale, all while the characters of this roleplay unravel the mystery that is Limbo and its slew of enigmatic Zodiacs.
The Gameplay Aspect
Define/Death is split up into individual episodes that make up a season, or ‘arc’. Each character is the main focal point of their respective episode with their own conflicts and resolutions. No ending is ‘scripted’ in Define/Death - the players are in complete control over what their characters do and who they become. They can follow a path of righteousness and play the hero, or dwell on the opposite end of the spectrum and become a villain. No matter how you chose to develop your character, every episode has set objectives to be completed before they can officially move on with their plotline.
The Milestone system:As explained previously, every episode contains personalized objectives (further referred to as milestones) before that episode can end. These milestones vary depending on what the character does. For example, if a villainous player character chose to antagonize a good-natured player character, their milestone would be to prevent the other character from achieving their milestone. Milestones are only created by GMs for the characters to meet. So what happens when the villainous character fails to hinder the other player?
Failure of a milestone varies on the severity of the task itself. If the goal is to save an NPC or character and the milestone is failed, the NPC or character in question would then die, and the story shifts. It is the player’s prerogative to comprehend the consequences of failing their milestone. GMs cannot and will not tell a player what happens if they fail X or don’t do Y.
Multiple characters can partake in the same episode, thus work together to achieve the same milestone. Alternatively, characters can assist others in their milestone while keeping their own pre-existing milestone.
There are multiple types of milestones in Define/Death. Time-sensitive, Character/NPC-Dependant, and Static.
The world of this roleplay is meant to be moldable. We as GM’s will provide every character a plotline, as well as maintain a general direction for the overarching story to flow. At the end of the day, however, it is the characters who will determine the outcome of this world...whether that be for the better or for the worse.
Supernatural Teasers
Zodiacs: Zodiacs are spiritual entities that have transcended beyond death, and now live in a parallel plane known as Limbo. Their existence is a reflection of their former, human life, in particular, a lingering desire to attain a goal which had remained unfulfilled over the course of their life. This desire is the foundation of their existence and is the source of their mysterious powers which transcend the scope of reality--albeit with a fundamental flaw. Zodiacs are unable to influence the world by their own hands. They are capable of manifesting themselves on Earth, but they remain ethereal at the core. Neither their actions nor their power is capable of influencing reality. As such, it is through humans whom they channel their power and enforce their ideals, either through cordial companionship or forceful servitude.
Limbo: A parallel plane between Earth and the resting place of deceased souls. It is a vast stretching realm that is defined by numerous continent on which Zodiacs reside. There is no consistency across the realm. Rather, it is divided into various territories that are often claimed by single, or colonies of Zodiacs. The laws of nature do not apply in this realm, and more often or not, these territories are molded to reflect the former live(s) of the Zodiac(s) who reside there. Humans that have become hosts or have experienced the supernatural are capable of journeying to this plane. Though it is an extremely dangerous realm as many dangers lie in the shadows of its uncharted lands--not to mention, all Zodiacs aren’t as kind as some might seem.
Hosts: define a unique relationship between a living human and a Zodiac. At a cost, a human is given an extended life, in addition to the ability to manifest their Zodiac’s power. It is an offer than often becomes an undeniable fantasy; though, there are considerable concerns surrounding such bonds. Not all Zodiacs fall under a moral compass, just like there is no guarantee that the relationship be positive. In some cases, Zodiacs are tyrants who force servitude upon their host, ensuring that their desire is enacted on the world. Of course, this is not to say that all host bonds are considered abusive or toxic, as equally many Zodiacs bond with their humans as lifelong companions, working towards a common goal.
General Rules
Death is a peculiar conundrum. For most humans who have reached the end of their life, it is a finality--a resting ground of either solace or misery for a soul to be judged upon. Yet there exist special cases, peculiar souls who remained tethered to an existence, bound by a passion to achieve a purpose unfulfilled. These souls are known as Zodiacs--spiritual entities who walk an alternate Limbo, as supernatural manifestations who have transcended beyond the limitations of humanity. True power courses through their veins, forged in the image of their fiery passion. On this alternate plane, there are no morals; there is only raw conviction to see that their goals are accomplished, not by their own hands, but rather through the lives of the living.
What to expect
At its core, Define/Death is a conventional roleplay with a traditional tabletop feel that blends the common structure of modern forum roleplay with functional gameplay-like elements. It combines supernatural, fantasy, and modern life genres into a single package. Define/Death is structured with a heavy emphasis on world building and individualized character development. From the start, characters will experience what we like to dub as “Choose your own adventure.” There is no, singular plot that defines the story of Define/Death--there is a world, in particular, two cities that has been carefully crafted to support a wide variety of potential character archetypes and their subsequent actions. Many organizations, underlying plots, and supernatural aspects reside around every corner, and it is through your character’s everyday life that these secrets will be slowly uncovered. Many plot lines may seem small and menial at the start; however, every experience has been designed with importance in mind. Storylines will intersect and gradually grow in scale, all while the characters of this roleplay unravel the mystery that is Limbo and its slew of enigmatic Zodiacs.
The Gameplay Aspect
Define/Death is split up into individual episodes that make up a season, or ‘arc’. Each character is the main focal point of their respective episode with their own conflicts and resolutions. No ending is ‘scripted’ in Define/Death - the players are in complete control over what their characters do and who they become. They can follow a path of righteousness and play the hero, or dwell on the opposite end of the spectrum and become a villain. No matter how you chose to develop your character, every episode has set objectives to be completed before they can officially move on with their plotline.
The Milestone system:As explained previously, every episode contains personalized objectives (further referred to as milestones) before that episode can end. These milestones vary depending on what the character does. For example, if a villainous player character chose to antagonize a good-natured player character, their milestone would be to prevent the other character from achieving their milestone. Milestones are only created by GMs for the characters to meet. So what happens when the villainous character fails to hinder the other player?
Failure of a milestone varies on the severity of the task itself. If the goal is to save an NPC or character and the milestone is failed, the NPC or character in question would then die, and the story shifts. It is the player’s prerogative to comprehend the consequences of failing their milestone. GMs cannot and will not tell a player what happens if they fail X or don’t do Y.
Multiple characters can partake in the same episode, thus work together to achieve the same milestone. Alternatively, characters can assist others in their milestone while keeping their own pre-existing milestone.
There are multiple types of milestones in Define/Death. Time-sensitive, Character/NPC-Dependant, and Static.
- Static Milestone: This type of milestone cannot be failed until an attempt is failed. For example, if a milestone task is to destroy a factory, that factory will remain until the character chooses to attack it. Failing to destroy it will obviously fail the milestone.
- Time-Sensitive Milestone: These milestones have an expiration date. They must be completed before a certain date, or else they fail.
- Character/NPC-Dependant Milestone: Unlike the TS Milestone, the success or failure of these milestones depend completely on the progress of other characters or NPCs. A quick example of this type of milestone is an assisted assassination task, where the murder of the target is only possible with the help of another.
The world of this roleplay is meant to be moldable. We as GM’s will provide every character a plotline, as well as maintain a general direction for the overarching story to flow. At the end of the day, however, it is the characters who will determine the outcome of this world...whether that be for the better or for the worse.
Supernatural Teasers
Zodiacs: Zodiacs are spiritual entities that have transcended beyond death, and now live in a parallel plane known as Limbo. Their existence is a reflection of their former, human life, in particular, a lingering desire to attain a goal which had remained unfulfilled over the course of their life. This desire is the foundation of their existence and is the source of their mysterious powers which transcend the scope of reality--albeit with a fundamental flaw. Zodiacs are unable to influence the world by their own hands. They are capable of manifesting themselves on Earth, but they remain ethereal at the core. Neither their actions nor their power is capable of influencing reality. As such, it is through humans whom they channel their power and enforce their ideals, either through cordial companionship or forceful servitude.
Limbo: A parallel plane between Earth and the resting place of deceased souls. It is a vast stretching realm that is defined by numerous continent on which Zodiacs reside. There is no consistency across the realm. Rather, it is divided into various territories that are often claimed by single, or colonies of Zodiacs. The laws of nature do not apply in this realm, and more often or not, these territories are molded to reflect the former live(s) of the Zodiac(s) who reside there. Humans that have become hosts or have experienced the supernatural are capable of journeying to this plane. Though it is an extremely dangerous realm as many dangers lie in the shadows of its uncharted lands--not to mention, all Zodiacs aren’t as kind as some might seem.
Hosts: define a unique relationship between a living human and a Zodiac. At a cost, a human is given an extended life, in addition to the ability to manifest their Zodiac’s power. It is an offer than often becomes an undeniable fantasy; though, there are considerable concerns surrounding such bonds. Not all Zodiacs fall under a moral compass, just like there is no guarantee that the relationship be positive. In some cases, Zodiacs are tyrants who force servitude upon their host, ensuring that their desire is enacted on the world. Of course, this is not to say that all host bonds are considered abusive or toxic, as equally many Zodiacs bond with their humans as lifelong companions, working towards a common goal.
General Rules
- Players must be capable of demonstrating close comprehension and the ability to construct a post of fair quality--contains proper grammar, is of adequate size, and is capable of moving the plot along.
- Players must be capable of properly developing their character over the course of the roleplay. It is not the GM’s job to think for your character, nor is it a GM’s job to provide all development for an individual character.
- Players must be capable of maintaining a reasonable weekly cadence for posts, barring the occasional disruption that life might bring. Nothing kills hype and motivation more than extended, afk players. Also, if you know you will be AWOL for some time, please communicate your absence with a GM.
- Be comfortable with collaborative posts. For this roleplay, Google docs will be used, as needed, for any collaboration. Players will be expected to properly stitch responses together--character actions, reactions, and responses should be integrated into the existing text as much as possible. At the end of the day, a collaborative post should flow as if it were a single story being written by multiple players.
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