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Dead Again

Stickdom

Salamancer, first class
Roleplay Availability
Roleplay Type(s)
You're not sure how it happened. You just know that you can't die. Alright, you can die, you have many times before, but it never stays for long apparently. Rather, you never stay for long. You always wake up exactly 23 hours, 59 minutes, 59 seconds before you die. Yesterday. And it's never the same twice. The date never changes, it's been September 17th, 20xx for what seems like your whole life. On the other hand, the events of the day change, it has never been the same, you remember what you've done every past September 17th, but nothing before that, and you're not sure if there even is an after. But one thing remains the same. You always die at the end of the day. Somehow, you will die.


Oh, and it still hurts.



There are some other interesting factors as well, like your ability to sense and slightly alter people's basic emotions in conversation, though it's not an exact knowledge, so be careful. You also know that there's something you need to do to make this stop, but you don't remember that in detail either. It has something to do with the metal box on your bedside table, though. The one that you know holds the answer to this puzzle, but you can't open. It's always there, and it's driving you crazy.



Maybe you are already crazy.



Will be filled out as you explore the world map. This will be the list of constants, the things that never change from death to death.


-Basic RPn rules apply.


-This is practically a "text-based" style story, you type in your actions during your post, usually at the end, such as [Try to open the door], [Look around the room], or [Pick up x object]. Most of these actions are only necessary when an object is bolded, such as "closed door," though there are many other options to try, these bolds are hints as to objects that you should interact with at the end of a post, so that you can get a reaction from the object.


-All other actions that are not specifically mentioned are considered to be basic actions, such as walking from a place, or using a plain item in sight, "And then I went from the kitchen to the dining room, sat at the table and ate my bowl of cereal."


-Long and verbose posts are not always neccessary, if you are simply trying different actions on an object, it is acceptable to post only the action if it does not require any further information than that.


-Assume that all actions reset upon death. For example, if you had to find a key to open a locked door, then die, assume the door is locked again when the day resets. There is a way to have an action not reset, but you will have to figure that out on your own. It is necessary to do this at least once to win, which requires at least one death to reset the clock. Though I doubt it will be that easy.


-You retain knowledge of all conversations with NPCs, but if a reset occurs, they act as if the conversation never happened. Because, to them, it didn't.
 
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(Sure, what do ya need explained? :) For example, I'll explain the scenario from a semi-3rd person perspective, like, "As you look on your desk, you see a book titled Gardening for Dummies, a set of car keys, and a cup of orange juice." to which you can reply "[take keys and orange juice] I throw back the orange juice and decide I'm still hungry. I think I'll head downstairs and get some more breakfast. [go downstairs]" Does that answer your question? ^_^ )
 
Ah, yeah. Thanks a Lot! That simplifies it, so now I know what it looks like and effectively what the whole action events now. Are you still interested in me joining?
 
Sure :) If you want to write up a CS-style post, just to flesh out your character, feel free to go ahead, otherwise I'll just assume a generic char and add stuff in as we go, just lemme know ^_^
 
Alright thanks! I'll get right to it, but I probably won't have it done till tomorrow. What time zone are you? Also, is there any specifics that I need for my character other than the usual?
 
I'm GMT+1, German time, so it may be a bit of a ping-pong volley of posts, depending on where you are xD


As for the CS, just basic details, assume you're living on your own, college age, you can have a job of your choice, basic hobbies and likes/dislikes. A short personality bio would be nice, but not altogether necessary. Anything else after that is up to you, just remember that you have lived through this cycle a few times already. I'm in no hurry, so take your time writing it up, anywhere from a day to a week is cool with me :)
 
Your so epic. Thank you! :3


I'm in AWST, so I think it's GMT +8 



Name:

"Well..."

Skylar Darling

Nickname:

"I don't really care what you call me"

Sky, Dare

Appearance:

"I'm ugly, I know"

giphy.gif


Age:

"Not to old, not to young"

18

Gender:

"You Blind?"

Female

Sexuality:

"Dudes, Dudes and Guitars"


Heterosexual

Traits:

"I'm complicated"

(+ Loyal, Reliable, Compassionate, Dependable, Strong Physically and Emotionally;


- Stubborn, Aggressive, Sensitive, Dislikes Change)


Backstory:

" And that was when my life came to an end"


Her parents often fought during her childhood. While staying away from home during one such fight, she listened to music from a band called Sad Machine that struck a chord within her. Inspired, she started to play guitar and sing, but secretly of course. Unfortunately, just as she started to get recognised in the music world, she collapsed while working at her part time job as the result of a severe cerebral stroke that left her unable to sing. The cause of the stroke was head trauma she suffered as a child while try to stop a fight between her parents during which her father hit her with a beer bottle. She was set to go to the doctors to fix her voice box, but that day may never come.

 
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Hmmm, I'm not so sure about the paralysis, that would make it kind of hard to do anything with, wouldn't it? O.o I mean, there isn't really anything I can do to un-make her paralysed, since it's just a day cycle, it doesn't make her a different person every day <.< I'll let you keep it if you can explain what you had in mind, though :)
 
It was just her death. OH I see what you mean now. Maybe I could have it so that the day she died, the doctors found a way to cure it, but she died before they could continue? So, maybe.... na, I'll change it, unless you have something.
 
Yeah, it's kind of like a Groundhog Day feeling, where she just wakes up one day, and it's yesterday. Now she dies somehow, every day, and just wakes up the day before to live through that day again, differently. Make a little more sense when I put it that way? xD
 
Yeap, that works :) I'll have a starting post up pretty soon, if you don't have any more questions for me? ^_^
 
Well, yes and no. I'm going to be playing all of the NPCs, so I have a lot of characters, which you'll get to know shortly :) I'll put up bios and such as you meet them. I'm going to be controlling the environment, too, so if I stick myself down with one character, it wouldn't go anywhere very quickly. Consider this like a one-player game, you win it by figuring out how to stop the time from rewinding :3 It may take you a little while, but you'll figure it out eventually, I'm sure ^_^
 
Chapter One

September 17th

You wake up with a jolt. There is no more pain than any normal waking up, though you have a faint memory of being shot last night. The clock on your beside table reads 1:00am, it's still very dark outside. You are used to this by now, this is when you always wake up after you die, though the past days have blended together into a muddle of unrecognizable thoughts. You don't need to look at the calendar to know that it's September 17th again. Your phone buzzes softly across the room on your desk, making the sound you get when you receive a text message. You have received this message every September 17th, you know it's just a reminder from the phone company telling you that you're almost out of service. As you lie in bed, you can see the gray cube sitting on your bedside table, with your nightly glass of water sitting on top of it, where you usually put it. If you want to see what's around, you're gonna have to get out of bed, but it's so early, the sun's not even up yet.


You can go back to sleep, get up, or interact with an object in your reach.
 
(Let me know if I did this wrong... I mean, I love this idea, that's why i'm doing it lol, but I may not have gotten it down yet.)


Skylar sighs and groans as she lays back down with a thud. She was so tired, tired of living this day, over and over again. And the fact that she always died before coming back to this day was.. confusing and frustrating. She wanted to go back to sleep, considering it was one in the morning, but Skylar couldn't seem to settle down. Sleep had flown out the window. Instead, she yawns, slips out of bed, stretches then decides to take a sip of water from the glass of water on her bedside table as she checks her phone out of habit.
 
(Haha, I like, but you don't need to bold everything you do, just for separate actions that don't fit into a normal sentence. It is a little bit confusing, I realize now, but hopefully we'll get it figured out. The bolded items are just there to draw your attention to things that are of interest, I'm not gonna point out everything that you see, just the ones that are of importance, places and things you should check out at some point, though some are not so nice as others. You can type something like Look around the desk or even more details like Look in the desk drawers to try to find other things that aren't so obvious, but I'm not gonna make you point out every action you do xD )


Your phone shows the basic "Do Not Reply"-type of automated message, saying that your phone service will expire tomorrow unless you pay the service fee that you know you can't afford right now. As you get out up and stretch, you hear a rustling as a piece of paper falls off out from under your pillow onto the floor, crumpled up and rolling under the bed. From where you are sitting, you can see into the bathroom doorway, the orange bottle of sleep medication sitting on the counter under the glow of the nightlight you have plugged in.
 
(Ah, sorry lol. Sorry my posts are short. Got writers block. -_- )


Skylar yawns once more and sighs. Now she had to put more effort in bending down and grabbing that piece of paper that rolled under her bed. Although, she hadn't noticed that paper before. Had she forgotten? Skylar decided to grab the piece of paper to see what it was before heading into the bathroom.
 
(No problem, there's not really a limit on post length, just as long as it's not two words, we're coo :D )


The piece of paper said "Open the Box," which was rather silly. You knew that box had no lid, at least, no clearly visible one, and you'd spent many times trying to smash it open or figure out whatever puzzle lay hidden in it.


In the bathroom, you see your medication on the counter, as well as your usual hygiene accessories, a comb, your toothpaste and tooth brush, a bar of face soap in the dish. In the sink, there's a broken glass as if someone, presumably you, had smashed a glass drinking cup into the porcelain sink. You don't remember it being you, but this has been here every other September 17th awakening you've had, so it's not a new sight.


The sprayer head in the shower is dripping, a steady -plink plink- letting you know that you still have running water.


The cabinets under the sink may hold other items of interest, as well as the towel closet in the wall next to the shower.
 
(How should I write this? I've been writing it in 2nd person, but would 1st or 3rd be any better?)


Skylar sighs once more, crumples the piece of paper and throws it across the room. How useless could it be? She'd tried numerous times to open the damned box, with no use. What a way to get her hopes up. She had been hoping it was a clue as to how to end this never ending cycle.


Skylar then takes her Medication along with a few sips of water. She ignores the pieces of glass in the sink. No use in wondering how it got there. Every time she tried to remember, she would just get frustrated and irritated. She then undresses to have a shower, and complete her usual morning hygienic chores. After she opens the towel closet to grab a towel, she inspects the cabinets under the sink to clean up and put everything away.
 
(I think 1st person would be appropriate, if you feel comfortable enough to write it that way. It is YOU there after all, and that might help you figure out some of the puzzles easier if you see it from your perspective, rather than watching your character do stuff, make sense? xD also, since you're gonna want to carry stuff around with you, you might want to consider putting a spoiler in your later posts with your "inventory," just so you can keep track of what you have on you)


In the towel closet, you find the usual towels and washclothes, nothing of particular interest except for a locket you thought you lost ages ago. It's open and empty, though you could have sworn there used to be a picture of your parents in there.


Your attention turns to the cabinet under the sink, you find a 9mm handgun loaded with a single bullet, and another note with the words "Trust no one" written on it in large, red-pen letters. You don't remember owning this gun before, but something tells you that it was yours at some point.
 

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