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Fantasy Dark Arts Defense Corps: DADC

Kylesar1

This is my loudest bork
Supporter
Here's the CS. If you want to add something you feel important, feel free to PM me. Also below are the magic elements. They each have 2 strengths and 2 weaknesses. Between both those elements chosen (if a secondary is chosen), you'll have up to 4 different weaknesses. If you use an elemental magic, at least 2 of those are required. If you want, if the 2 elements chosen have a common weakness, you can choose that element for both weakness, but you'll have an INSANE weakness to it.


Example: You choose Water and Wind, who in all are weak to Electric, Grass, and Earth. You can choose 2 of those 3, or say Electric x2, which give you a double weakness to electric and counts as both elements

These elements are the most fundamental elements of magic

  1. Water-
    bw2_animated_water_by_rayquaza_dot-d5ywk0j.gif
    Fire, Poison; Electric, Grass
  2. Fire-
    Animated_fire_icon.gif
    Earth, Ice; Water, Wind
  3. Earth-
    animated_TRANS~60.GIF
    Wind, Electric; Ice, Fire
  4. Wind-
    graphics-wind-254774.gif
    Grass, Fire; Electric, Earth
  5. Ice-
    icecube_50x50_gif_by_srgrafo-d6bzgag.gif
    Poison, Earth; Poison, Fire
  6. Electric-
    Animated%20Gif%20Lightning%20(12).GIF
    Water, Wind; Earth, Grass
  7. Nature-
    Tree_changes.gif
    Electric, Water; Wind, Poison
  8. Poison-
    skull_and_crossbones_cutie_by_w0lfxer0.gif
    Ice, Grass; Water, Ice






Harmonic elements bring all the elements together into one. They're capable of attacking with any element, and are capable of bypassing resistances and immunities, but not using specific magic of those elements. The biggest strength of these elements is that they are capable of conforming to enemies, without having their 2 weaknesses set in stone like the others. Their biggest weakness is that, in terms of magic, they can't use the more powerful and functioning spells of the other elements. Another thing is that 2 of these can't be chosen at the same time


Note: If another element is chosen along with any of these, when using that element via a harmonic, it's much stronger. Example: If you choose Earth and Weapon magics, and summon an Earth Sword, it's much much stronger than usual

  1. Weapon -
    next.gif
    Summons different weapons. Can change the weapon's element. Only 1 weapon type (None; Chosen, Chosen)
  2. Summoning-
    pentagram-tiny.gif
    Summons different live creatures to fight for them. 3 categories: Human, Animal, Technical (Things like animatronics). The creature is connected to the summoner, and the summoner usually takes damage along with the creature. The creature can't die, but will dispel if the summoner takes too much damage, either directly, or by the creature (None; Chosen, Chosen)
  3. Primal-
    free_cat_icon_by_griffsnuff-d4ur2l9.gif
    Focuses on embodying the spirit of animals, and using it to the user's advantage. For example, the user could embody the animals of the Chinese zodiac to buff and debuff their physical and magic abilities, as well as incorporating other effects (None; Chosen, Chosen)






Divine elements are mostly used to support your other chosen element. They are the most powerful elements, and cannot be chosen as a primary, unless they give up their secondary. They only unlock their most powerful spells when taken as a primary. The most notable thing about these elements are that they're only strong and weak against themselves

  1. Holy-
    3D_cross_4.gif
    Focuses on healing and support. (Shadow, Void; Shadow, Void)
  2. Shadow-
    death_can_headbang_by_itchybarracuda.gif
    Focuses on destruction and trickery. (Holy, Void; Holy, Void)
  3. Void-
    satmove.gif
    Focuses on Space and Time. (Holy, Shadow; Holy, Shadow)


IF YOU MAKE A VILLAIN, TAKE OUT THE RED IN THE CS


Name:


Appearance:



Age:



Species:



Orientation:



Role within the Department: What job?


Primary Element: Only if using Magic



Secondary Element: Only if using Magic



Abilities (Up to 3):



Elemental Weaknesses (1 if you have 1 element; 2 if you have 2 elements):



Weapon(s):
Only required if you use Weapon Magic


Bio:
 
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((I'm assuming you put the Character Sign up as a reply to this message. If not, tell me and I'll do it right. Anyways, here it tis.))


Name: Jerry "Geppetto" Knox


Appearance: Almost middle-aged man white man, 5'9, with round glasses, bags under his eyes and white streaks in his black hair.


Age: 37


Species: Human


Orientation: Hetero


Role within the Department: Detective / Interrogator


Primary: Shadow
death_can_headbang_by_itchybarracuda.gif
-- Specifically, he has the power to control a person's movements via their literal shadow. (This is a family trait, but because he doesn't remember anything about his past (as you will see) so he doesn't know this.)


Abilities: He is good with knives and he's got the moves of a boxer


Elemental Weaknesses: He can't control what they say or how they think, and he can only do make it work if he has complete concentration and if he's able to move his hands (because he controls them like a puppet y'see.) So he's out in the open if he's working so anyone can really wail on him to break his concentration, and if he can't move his fingers his powers are basically useless. And because this takes up all of his concentration, once done, he is physically drained. Those, holy magic and void magic are his Achilles Heel.


Weapons: A knife with a blood red handle.


Bio: Jerry Knox didn't remember much about himself before joining the corps. He vaguely remembered a wife and kid, and maybe some kind of pet. (goldfish?...dog?...) But above all else, he remembered being happy. He had no clue WHY he was happy and what it was that made him happy, but he guessed that it was because of that family he must have had. But because he couldn't remember them at all, he didn't feel sad or homesick. He simply felt numb.


According to his superiors, the first place he was ever seen was when the corps found him next to a group of dead gorgons (yes, gorgons) in east Mississippi, holding onto the corpse of a dead girl about 9 years old in his arms. Though personally, if he had killed a bunch of gorgons he'd be pretty sure that he'd remember it. But it really didn't matter in the long run.


That was the past.


More specifically, a past he didn't know the first thing about. After the corps found him, they captured him and locked him away in a cell, to find out what exactly he knew. And it was while being in the custody of the department, that he had discovered his dark, dark gift. He had the power to control others.


He had found this out when trying to kill his guard for making some backhanded comment...he honestly had forgotten what it was after all these years...He supposed it must've no't really that bad a comment if he'd forgotten about it so easily, but that's neither here nor there. Anyways, while fighting this man who was years younger than him and much more fit than him, he was knocked to the ground at one point and something took over him. A kind of rage he had felt once before, but as you'd guess, he didn't remember from where or when.


Suddenly, words sprang from his mouth, and his eyes went back into his head. These words seemed to flow naturally from his tongue, as though he had done this kind of thing for years. His shadow slowly moved until it was one with the guard's. He reached out his hands towards their now conjoined looming shadow that was behind the guard and made him freeze in place. Jerry's hands shook, and with an upward movement of his pinky, the man stood on his toes and gagged -- now unable to breathe. At this point, he realized what he could do and an evil grin crawled over his face.


Not much is known about what exactly it was that Jerry had made the man do to himself, but the guard not only required medical attention, but also psychiatric help.


As you'd expect, this gave Jerry a reputation as being one of the creepiest motherfuckers the department had locked up in the last year. But, it was also an opportunity. I mean, a man who can literally control people (or at least their movements)? That’s something that doesn’t come along every once and a while. So they trained him, and he became a valued asset.


An asset that everyone else in the department tried not to look directly in the eye. And it didn't help that the use of his powers had turned his hands into husks of their former selves, looking like someone wrapped old skin around bones, but he found a way to make them look less terrifying: by putting on winter gloves. (Yes winter gloves. Not leather. They're more comfortable and fluffy.)


But that didn't help much. It got to the point where people started calling him "Geppetto" because the way he controlled people looked similar to the way a puppeteer would control a puppet. And despite not remembering much of anything and having what one would consider a backstory that would turn him into a creepy Norman Bates kinda guy, he wasn't as scary as he looked. He was more of a man with the attitude of "I've been through this shit before" and sarcastic. Still, Jerry accepted his spooky little title, and with his newfound abilities (or really, RE-found abilities) he was able to stop many different crimes throughout his career with the department.
 
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Name: Afrielle Fontanne (Fun Fact: Afrielle was named after the angel of youth and protector of children, Afriel)


Appearance:


<p><a href="<fileStore.core_Attachment>/monthly_2015_07/57a8c36735139_afriellefontanne.jpg.7d3616f265f6b137936b8b975975a4c9.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="62680" src="<fileStore.core_Attachment>/monthly_2015_07/57a8c36735139_afriellefontanne.jpg.7d3616f265f6b137936b8b975975a4c9.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Afrielle has long black hair, almost blue with a slender frame. She stands at 5'1 and looks like a typical teenager.


Age: 18, making her the youngest of the DADC


Species: Human with only 50mL of angelic blood in her system, not too significant, but grants her the ability to use elemental magic and her extreme weakness to poison. Her blood is red but with sparkles of gold. When poisoned, blood turns a deep purple.


Orientation: Heterosexual


Role within the Department: Usually undercover or an agent to accompany on missions, "Agent Afrielle Fontanne" or "Agent Fontanne" as her strengths lie from afar.


Primary Element: Water
bw2_animated_water_by_rayquaza_dot-d5ywk0j.gif



Secondary Element: Ice
icecube_50x50_gif_by_srgrafo-d6bzgag.gif



Abilities (Up to 3):


Martial Arts Training: Pretty straightforward, her paranoia caused her to learn how to protect herself and anybody else. Afrielle prefers incorporating the grace and beauty of ballet and the vicious precision of Asian martial arts.


Angelic Sight/Blood: Able to see truth and intentions as "vibes", along with being able to feel the pain of spirits, can heal a bit faster than most people.


Prodigy: Also straightforward, but can make her seem cold hearted and apathetic.


Elemental Weaknesses (1 if you have 1 element; 2 if you have 2 elements): Poison x2


Weapon(s): She can use her bow equipped with arrows pertaining to her specific element, normally she uses ice arrows or darts, to freeze, numb an enemy from afar or even to deliver a fatal blow but she also has the ability for close combat, as she has a large array of knives and is quite agile and nimble for her small stature. Her rosary can also be useful passively to dispel spirits or protect from certain monsters.


Bio: Born Afrielle Anne Fontanne, born in Paris, France, her family consists of normal human parents and two older human twins (one female and one male), and finally Afrielle as the youngest sibling. All of her family members are of French descent and are religiously Roman-Catholic, taking her to church almost every single Sunday. Her family owns a series of companies all over the world.


Ever since the age of 5, she lived a pretty rough childhood. She was being hunted down by an enormous criminal organization because of her parent's wealth. Once a group of criminals invaded their home and laid a hand on her own sister Brienne, Brienne found the bathroom's pipes burst, her clothes drenched, the criminals dead and 5 year old Afrielle unharmed and completely dry in the matter of seconds.


Soon her family was put on the top of their hit list, took Afrielle as a hostage and beaten her within an inch of her life until an angel felt pity for her and came and blessed her with 50mL into her bloodstream for healing purposes. She later woke up in a hospital with doctors claiming she was a miracle child, saying once she was knocked out, they found her holding onto a intricate golden rosary that was glowing for at least an hour.


The Fontanne family were put into secret government protection, posing as simple middle class citizens. It is unknown if they are still in France or have fled to America or any other country, but they still do have control over their corporation through a different, unknown name. Afrielle, however, was isolated and put into a special academy for people like her in an extremely private and shrugged off area in France, with special powers and a surprisingly high level of intellect. Graduating at the top of her classes, at the age of 18, decided to join the DADC as a way to finally fight back against the organization that had wronged her and her family; a family that she hadn't made contact with since. This made her despise the ignorant people that told her she was lucky for being wealthy or powerful.


Afrielle was always isolated at a young age for her powers and her abilities, resulting in a habit of shutting down her emotions for fear of a powerful outburst, but deep inside is a passionate visionary that just wants some good in the world. She is ambitious and ruthless to a fault and enjoys seeing progress in her goals. Her powers take up a lot of herself because of how young she is, leaving her in a emotional wreck, making her believe that repressing her true feelings led to better control of her abilities, which is hard to do when you can feel the pain of trapped spirits. Even some psychologists have thought of her developing Schizoid tendencies like preferring to be alone, indifference or outright rejecting relationships, which is completely just a front.


Whenever she needs to cool down, she usually confines herself in her luxury penthouse or talks to herself with the rosary glow, present, as if talking to her own guardian angel, finding this more effective than going to church. She also likes to take out her rage in mixed martial arts like Taekwando or Aikido, liking to mix some of her ballet background into her fighting. Afrielle also sketches and creates art in her spare time. Sometimes looking up at the sky and feeling the wind brush up against her body calms her down as well.


Her sense of humor is normally clever and sarcastic, taking normal people almost a minute to figure out her obscene jokes. She is also analytical and extremely shrewd, along with a natural curiosity for learning. From being around adults and generally people of power, she has honed the ability to speak with eloquence and the ability to appear proper and likable at all times. While she might seem uncaring or heartless at times, she just does it for the good of others.

 

Attachments

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Name: Gwyn Rogers


Appearance: Gwyn is on the short side measuring in at 4 foot, 9 inches, and weighing in at 150. Her body has strong arms and legs. She has dark hair that she wears short, dark skin and eyes.


Age: 28


Species: Human


Orientation: Omnisexual; Gwyn doesn't have any certain preferences towards any gender, gender identification, species, being, etc. She expresses her love to anyone she finds attractive.


Role within the Department: Detective and researcher.


Primary Element: Nature
Tree_changes.gif



Secondary Element: Poison
skull_and_crossbones_cutie_by_w0lfxer0.gif



Abilities (Up to 3): Wonderful tracking abilities, Eidetic memory, Druid Magic


Elemental Weaknesses (1 if you have 1 element; 2 if you have 2 elements): Wind and Ice


Weapon(s): Rowan Bow, carved with ancient Celtic symbols (protection, luck, hunting, nature, etc.). Passed through generations from her Druid ancestors. Shoots arrows that she makes with a special rocks and a mixture of poisonous plants. She only uses her Druid magic when creating the arrow tips.


Bio:
Gwyn lived most of her early life in a typical suburbia setting. She had a beautiful mom and wonderful pop, an older brother name Jacy and a little brother named Nolan. She went to school, received average grades. She worked part time with her father at the local police station at a desk job. Went to church every Sunday. Had a wonderful boyfriend and was debating what college she wanted to attend. She loved her family dearly, and her life.


That changed though when she went to college at the age of 18. She met a fellow student named Skip (nickname), who bared a striking resemblance to her. Similar in height, weight, build, skin color, eyes and even hair texture. They even shared the same birthday. It didn't take either of them long to realize they were siblings, and that led to a lot of questions. Her parents explained that she was adopted when she was three, knowing nothing of her background, just that a young woman dropped her off at the station where her father worked. Since she fit in wonderfully with their family, they adopted her. She was at first upset with her parents due to the situation at hand and them keeping her in the dark, but she forgave them.


Curious though about her birth family, and with some help from Skip, who didn't know much about his birth parents either, she set off on an adventure to find them. They couldn't find too much except a woman who claimed to be of a tribe of ancient Druids, and a distant relative of theirs. The group of Druids were from Wales that practice Celtic magic. Magic dealing with nature, respect and spiritual essence of all things. Much of their magic resting in plants, animals and celestial bodies. Druids once held prominent positions as teachers, storytellers, poets; all keeping their rich history alive but were killed for their beliefs.


Gwyn and Skip as they were told didn't contain much Druid essence, since their blood was tainted by generations of human blood, but that some part of them would always be able to access the magic when needed. She then offered to train them both in the Druid ways. They both decided to stay with the lady, Atria, and spent years learning from her. Upon completion of her training Gwyn received and ancient bow and Skip received a special knife.


Since she gave up her college training to train with Atria she decided to seek a job dealing in the mythical. She found that position was available Dark Arts Defense Corpse, hoping they could find use for her. She had training with a desk job from when she worked with her dad at the police station, and was gifted with Eidetic memory as a child that helped her with researching. Her Druid magic aided her in tracking skills, gave her abilities to control elements and some magic when it came to shooting and creating arrows.
 
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Accepted, all of yous


As for me:


tumblr_static_ewkwvi84msoog8sc444s4wgok.png



Name: Evan Cross


Age: 25


Species: Human


Orientation: Straight


Role within the Department: Head Detective


Primary Element: Weapon
next.gif



Secondary Element:
Holy
3D_cross_4.gif



Abilities (Up to 3):


  1. Bullet Physiology- He can change what type of rounds he use at will (Hollow Point, Round Nose, Self-Defense, FMJ, as well as changing those of larger weapons)
  2. Weapon Change- By slapping his 2 pistols together, he can change his pistols into any weapon that's not heavy ordinance (Grenade Launchers, Miniguns, Rocket Launchers, Heavy Assault Rifles, Light Machine Guns). It takes both pistols to change into any non-pistol weapon
  3. Bullet Mastery- He can change the ammo of any weapon he picks up


Elemental Weaknesses: Electric, Void


Weapon(s): He wields 2 pistols, but his weapon magic is summoning BULLETS, not guns


Bio: Evan was born into an army family, his father a war hero using Weapon Magic, and his mother an Army Nurse, specializing in Holy Magic for healing. They taught him to respect guns, and use them as his mage art. However, he always believed that bullets were more important than the gun itself (even though they need each other to function). He couldn't take to summoning guns like his father, so he was taught to summon bullets directly into the guns. He mastered this. Instead of using Weapon Magic to directly summon guns, he taught himself to change his guns to different guns. He took down many criminals, human and supernatural, and soon became the head of DADC


 


Wakka59 said:
((I'm assuming you put the Character Sign up as a reply to this message. If not, tell me and I'll do it right. Anyways, here it tis.))
Name: Jerry "Geppetto" Knox


Appearance: Almost middle-aged man white man, 5'9, with round glasses, bags under his eyes and white streaks in his black hair.


Age: 37


Species: Human


Orientation: Hetero


Role within the Department: Detective / Interrogator


Primary: Shadow
death_can_headbang_by_itchybarracuda.gif
-- Specifically, he has the power to control a person's movements if he is able to see their shadows.


Abilities: He is good with knives and he's got the moves of a boxer


Elemental Weaknesses: He can't control what they say or how they think, and he can only do make it work if he has complete concentration and if he's able to move his hands (because he controls them like a puppet y'see.) So he's out in the open if he's working, and if he can't move his fingers his powers are basically useless. Those, holy magic and void magic are his Achilles Heel.


Weapons: A knife with a blood red handle.


Bio: Jerry Knox didn't remember much about himself before joining the corps. He vaguely remembered a wife and kid, and maybe some kind of pet (goldfish?...dog?...) According to his superiors, he was found next to a group of dead gorgons in east Mississippi, holding onto the corpse of a dead girl about 9 years old in his arms. Though personally, if he had killed a bunch of gorgons he'd be pretty sure that he'd remember. But it really didn't matter in the long run.


That was the past.


More specifically, a past he didn't know the first thing about. While being in the custody of the department, he had discovered that he had the power to control others. He had found this out, when trying to kill someone who was handling for making some backhanded comment...he honestly had forgotten what it was...'Suppose it wasn't really that bad then...Anyways, while fighting this man who was years younger than him and much more fit than him, he was knocked to the ground at one point and something took over him. A kind of rage he had felt once before, but as you'd guess, he didn't remember from where or when.


He reached out his hands towards the man's looming shadow that was behind him and made him freeze in place. With an upward movement of his pinky, the man stood on his toes and gagging as though he couldn't breathe. At this point, he realized what he could do and he decided to have fun with it, making the man smack himself into submission.


As you'd expect, this gave Jerry a reputation as being one of the creepiest motherfuckers the department had locked up in the last year. But, it was also an opportunity. I mean, a man who can literally control people (or at least their movements)? That’s something that doesn’t come along every once and a while. So they trained him, and he became a valued asset.


An asset that everyone else in the department tried not to look directly in the eye. And it didn't help that the use of his powers had turned his hands into husks of their former selves, looking like someone wrapped old skin around bones, but he found a way to make them look less terrifying: by putting on winter gloves. (Yes winter gloves. Not leather. They're more comfortable and fluffy.)


But that didn't help much. It got to the point where people started calling him "Geppetto" because of the way he controlled people looked similar to the way a puppeteer would control a puppet. And despite not remembering much of anything and having what one would consider a backstory that would turn him into a creepy Norman Bates kinda guy, he wasn't as creepy as he looked. He was more of a man with the attitude of "I've been through this shit before" and sarcastic. Still, Jerry accepted his creepy title, and with his newfound abilities (or really, RE-found abilities) he was able to stop many different crimes throughout his career with the department.
I like your character. However, controlling someone's movements by LOOKING at their shadows is too OP as a passive ability. I can't help but tell you that it'll have to be an activated spell. It can be one of those special inherited abilities that only his family has or something
 
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Name: Harri Burmuin


Appearance:


Harri.jpg



Age:
29


Species: Human


Orientation: Heterosexual


Role within the Department: Detective


Primary Element:
animated_TRANS~60.GIF



Elemental Weaknesses:
icecube_50x50_gif_by_srgrafo-d6bzgag.gif



Abilities:


Stoneskin
: He can cover himself in a layer of any rock that he touches. Though it increases his durability and gives him resistance to bullets the Stoneskin restricts movement of any joint covered. He mostly uses Stoneskin on his hands and forearms for punching...stuff.


Earth Manipulation: Capable of reshaping and moving earth and stone. The larger the amount of earth the harder it is to move. He is able to manipulate amounts of earth his size or smaller with little effort.


Judo Training: Trained in judo from a young age and when he became a police officer he found that grappling and take down techniques were handy when apprehending criminals.


Weapon(s): Tactical Pump-Action Shotgun & DADC Standard Issue Sidearm.


Bio: Harri comes from a long line of earthmancers. Unfortunatly for him he is at the very end of that line. The last member of his family that practiced it was his grandfather, a somewhat skilled golemancer. His father neither wanted to or had the talent to be an golemancer and due to his estranged relationship with his father Harri rarely visited or talked to his grandfather. When Harri was 15 he started showing signs of magical ability and with a bit of pleading he convinced his father to let his grandfather train him. For the next four years he trained with his grandfather but much like his father he showed little aptitude when it came to golemancy. However he did have a talent for basic earth manipulation so his grandfather focused his training on that. After the four years he returned home and took a step in his fathers footsteps and joined the police academy. Eventually he climbed the ranks and became a Homicide Detective. He was however displeased with how unequipped the police were to handle most magical criminals and decided his skills would be put to better use at DADC. He applied and now a few years later he is a DADC Detective.


 


VasiliasMellow said:
Name: Harri Burmuin
Appearance:


Harri.jpg



Age:
29


Species: Human


Orientation: Heterosexual


Role within the Department: Detective


Primary Element:
animated_TRANS~60.GIF



Elemental Weaknesses:
icecube_50x50_gif_by_srgrafo-d6bzgag.gif



Abilities:


Stoneskin
: He can cover himself in a layer of any rock that he touches. Though it increases his durability and gives him resistance to bullets the Stoneskin restricts movement of any joint covered. He mostly uses Stoneskin on his hands and forearms for punching...stuff.


Earth Manipulation: Capable of reshaping and moving earth and stone. The larger the amount of earth the harder it is to move. He is able to manipulate amounts of earth his size or smaller with little effort.


Judo Training: Trained in judo from a young age and when he became a police officer he found that grappling and take down techniques were handy when apprehending criminals.


Weapon(s): Tactical Pump-Action Shotgun & DADC Standard Issue Sidearm.


Bio: Harri comes from a long line of earthmancers. Unfortunatly for him he is at the very end of that line. The last member of his family that practiced it was his grandfather, a somewhat skilled golemancer. His father neither wanted to or had the talent to be an golemancer and due to his estranged relationship with his father Harri rarely visited or talked to his grandfather. When Harri was 15 he started showing signs of magical ability and with a bit of pleading he convinced his father to let his grandfather train him. For the next four years he trained with his grandfather but much like his father he showed little aptitude when it came to golemancy. However he did have a talent for basic earth manipulation so his grandfather focused his training on that. After the four years he returned home and took a step in his fathers footsteps and joined the police academy. Eventually he climbed the ranks and became a Homicide Detective. He was however displeased with how unequipped the police were to handle most magical criminals and decided his skills would be put to better use at DADC. He applied and now a few years later he is a DADC Detective.
I hope everything is good, let me know if something needs to be changed.
 
Name: Heinrich von Schultz


Appearance: A chubby redhead, with some zits here and there on his face, a look of pain plastered on his face



Age: 14



Species: Damned Soul



Orientation: Homosexual



Role within the Department: Not in the Department



Primary Element: Shadow



Secondary Element: N/A



Abilities (Up to 3): Reep Souls, Time Jump, Strength of a bull



Elemental Weaknesses (1 if you have 1 element; 2 if you have 2 elements): Holy, Void



Weapon(s):
Scythe (in order to reep souls)


Bio: Heinrich lived in the heart of Berlin with his family, and though he lived in a good home, he was miserable. He had no friends, bullies made fun of him for his weight calling him "Hefty Heinrich", and his father and mother were never at home to talk to him because they were so busy with work. That is until one day, when he met Hans. Hans was a boy his age and was extremely nice to him by defending him from bullies and hanging out with him. Eventually the two fell in love and finally Heinrich was happy...but because this was Nazi Germany, this didn't go over well. Being gay was considered "unclean" to the Aryan race, so once the school bullies found out, they felt as though they had to do their civic duty. So they followed the two as they walked into a dark alley on their way back from school and beat the ever loving shit out of the two. The two tried to put up a fight, but it was no use. Eventually the bullies got worn out and left, leaving the two bleeding on the streets. The two were losing blood fast and were bleeding internally. The two, thinking they were probably going to die, looked into eachother's eyes and held hands. Luckily help came along, but only Heinrich survived. Hans died in the alley, smiling. Heinrich had lived the rest of his life, a husk of his former self and later hung himself not a few days later.



Heinrich's soul, due to the tragic nature of his death, was damned. ((A damned soul, for this story, would be a soul who had left the land of the living before he or she was meant to and are stuck in eternity through some item or totem that keeps them linked to the real world.)) He was forced to spend the rest of his eternity watching others be happy--until a mysterious figure (Our big baddy whoever he or she may be) gives Heinrich the opportunity to be with his beloved again for the rest of eternity on one condition: he must "reep the souls of 100 men and women who are pure of heart". So Heinrich is jumping from different places in time to collect these souls.



The way to beat him is simple: destroy the totem keeping him here. The question is, what exactly IS that totem?
 

<p><a href="<fileStore.core_Attachment>/monthly_2015_07/upload_2015-7-21_12-9-45.jpeg.8cc93a5a2557095a9b9b393d8daab149.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="63180" src="<fileStore.core_Attachment>/monthly_2015_07/upload_2015-7-21_12-9-45.jpeg.8cc93a5a2557095a9b9b393d8daab149.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Name

Amfivena "Vena"

Appearance

Slender female with long dark brown hair and pale skin. She has ice blue eyes and a pair of obsidian ram horns along her head. She stand roughtly 6'2" and weighs 125 lb. In the mortal realm she is unable to show her true form, a double headed snake, one head white one black with alternate eyes, with ram horns with a tail of shadows.

Age

26 (apperance) actual is unknown.

Species

Demon

Orientation

Asexual

Element

Summoning
pentagram-tiny.gif


Shadow
death_can_headbang_by_itchybarracuda.gif


Abilities

Shadowplay: a combination of her elements she is able to create abstract extensions of shadow with rather damaging effects along with range. Does minor damage to herself when these are attacked. At times she is able to summon minor demons or Pestilance, her pet. She is highly affected by their injury.

Dark heart: she is able to concentrate shadow energy to either attack or damage an enemy in close range though with especial harm if inflicted by direct touch. She can be especially venerable to her elemental weaknesses at this time.

Apperance manipulation: she is able to mimic anyone she has seen for lengths of time. She is unable to sleep in this form or summon.

Weaknesses

Holy and void, she is also emotionally unstable and bipolar, changing her mind with ease without a care for others well being and sometimes even her own. Weapon




<p><a href="<fileStore.core_Attachment>/monthly_2015_07/upload_2015-7-21_12-18-57.jpeg.f4379dda19b1fbf056b8cc2b69b777d4.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="63183" src="<fileStore.core_Attachment>/monthly_2015_07/upload_2015-7-21_12-18-57.jpeg.f4379dda19b1fbf056b8cc2b69b777d4.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Uses an set of obsidian throwing knives.

She commonly uses summoned creatures to fight, or abstract shadow like appendages. Her most common summoned creature is Demon of Pestilence.

<p><a href="<fileStore.core_Attachment>/monthly_2015_07/upload_2015-7-21_12-22-50.jpeg.f1b23cbe01a68875d51aca2a93b8d669.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="63184" src="<fileStore.core_Attachment>/monthly_2015_07/upload_2015-7-21_12-22-50.jpeg.f1b23cbe01a68875d51aca2a93b8d669.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Bio

Born at the beginning of time, she was a child of light and darkness, slit down the middle. Though as her life progresses she became more demonic than angelic.

Throughout time she has appeared in the human world bringing disease and wrath. Her last appearance was around the 1340's. Through her life she has developed little empathy for life and a rather cruel attitude.​






 

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Name: Evalin Elder


Appearance: Evalin has a small stature, standing at 5 feet 2 inches, weighing around 110 lbs. She has unruly, curly, dark brown hair, and dark brown eyes. The color of her eyes and the shape of the face, high cheek bones and a straight nose give evidence to Native American ethnicity. Her skin is smooth and slightly tanned. Her small hands are rough and hardened, as though she has done a great deal of work with them throughout her life.


Age: 25


Species: Human


Orientation: Hetero


Role within the Department: Detective (recon, support, interrogation.)


Primary Element: Primal


Secondary Element: Holy


Abilities (Up to 3): Evalin can attune herself to any animal that she is in contact with for at least 5 minutes. After this period of contact, the spirit of the animal grants her one characteristic. She can only use the spirit of one animal at a time. For example, she can either use the keen hearing of the dog or the easy climb of the spider, and not both. Also, she can only pick 5 characteristics per day to use. It takes concentration, energy, and meditation to reatune to the spirit of an animal, which is why not all of them can be ready. Once she is attuned, the essence of that animal is inside of her for use, but it takes meditation to bring it to the front. Because she has to be in contact with the animal for an extended period of time, she does not have too many really powerful characteristics, mostly utilitarian ones. She also has the ability to use holy magic for minor healing.


Elemental Weaknesses: Shadow


Weapon(s): If she uses hawk sight, she can shoot a ranged weapon with incredible accuracy. Because of this, she carries a sling and a few stones. Most of the time, she chooses not to fight, wanting to heal and do reconnaissance instead.


Bio: Born to a middle-class family, Evalin lived a rather normal life in a small mid-western town. Her father worked on the police force, and her mother was a novelist. Sometimes her father would be gone for rather long periods of time, but this was explained away due to his line of work. Magic was a mundane part of their lives, but it never seemed to affect them in big ways. This would all change, however, when she came home from a day of school to a scene of pandemonium. Police cars were parked outside the house and cops were rushing in and out. One of them had stopped her and told her the news: her mother and father were both dead, struck down by something magical. These were special cases, and only highly trained detectives would be able to track down who did this and what had happened. They had also told her that her older brother had simply disappeared. One moment he was there, and they were about to start questioning him, and the next, he was gone without a trace. He had been in the middle of the crime scene as the police showed up, making him the prime suspect. Before disappearing, he had thrown down a small, wooden box. On the lid it said, “Eva, when needed.”


It was with a heavy heart that Evalin had packed all of her belongings and began her new life out on a Dakota reservation, living with her father’s parents, her grandfather being full Lakota, and her grandmother being half. Being a well-known Shaman in the area, her grandfather recognized the innate, magical ability within Evalin, so he began to teach her the sacred arts of Shamanic practice. She made it through high school this way, learning what she needed to know, growing tougher with the animal spirits inside of her. The wooden box, the last gift from her older brother, sat on her dresser, always reminding her of what she had lost. After high school, Evalin already knew what she would do. She would train, work as hard as she could, and she would become a detective of the magical kind, a detective who could do more than what the police had done to try and solve her family’s case. Consequently, she became one of the youngest to apply for a position with the Dark Arts Defense Corps.


Misc: Even though Evalin lost a great deal as a teenager, time has brought her to a place of accepting that she may never know. Even though her family’s case is at the back of her mind, she helps to solve every case with the same zeal she would give to the case closest to her heart.


Personality: Evalin is a fast talker, cheerful, and she is always wanting to help those who need it. She tries her best to rise above life’s circumstances instead of letting them get the best of her. She is a trickster, having one of her closest animal spirits, the coyote, inside of her. She plays practical jokes, and she enjoys witty banter and sarcasm. She is also a bit of a handywoman, having to learn how to fix things while on the res.


 
I meant to make her age 22 after writing her bio, but I forgot. The editor doesn’t cooperate with me very well, so I’m just putting it down here.
 
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images



Name:


Mary Marksmen

Appearance:

A petite young women with light blond hair and grey blue eyes. She has a slender build and stands about 5'5".

Age:

23

Species:

Human

Orientation:

Heterosexual

Role within the Department:

CFO(Chief Financial Official)/PI (Public Image)

Bio:

Born and raised just out of DC she grew up quite normal, finding herself mostly alone at school with only a few friends from classes. She was the common tattle tail and was the target of bullying and mockery. But in time she found her talent for numbers, finance, and a passion for business. She soon soared to top of her class before finding a job at DADC as an accountant. In only three years she rose to CFO and head of PI. While having no powers, she connects well to the place as a more human element, grounding the supernatural to the practical. She has no training in fighting and is physically rather weak, though this doesn't stop her from bossing around her superiors and coworkers.








 
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Name: David Bellemare. People just call him David.


Appearance:
David has a slender body and stand 6 feet tall. He is black haired with hazel brown eyes that are known for their cold and merciless stare. David normally wear and brown or black trench coat and has a habit of slouching as he walks.

cfa833252736a4d491a9a4f2d1ee9583.jpg

Age:
116 but seems to still be in his youth ( Let's just say around 25 )


Species:
Vampire. ( The everyday friendly blood sucker :D )


Orientation:
Heterosexual.


Primary Element:
Weapon -
next.gif



Secondary Element:
Shadow-
death_can_headbang_by_itchybarracuda.gif



Abilities:



Dark origins: David can travel through shadows. Helps him escaping out of sticky situations when needed. [ weakness to this is - if there are no shadows his movements would be slowed down and he can't possibly escape. ]


Blood lust: David like most vampires can heal his wounds by consuming someone's blood. David can also gain a boost to his strength if he drinks the blood of a powerful being ( Like mages and all :D ). [ Weakness to this is without consuming blood his body won't heal over time and he would keep getting weaker and weaker the longer he doesn't feed. The thirst for blood can also be considered a weakness. ]


Shady games: David can form auditory or visual illusions. To create such illusions David by making eye contact with his prey. [ Weakness - If the concentration or the eye contact is broken ]


Elemental Weaknesses: Holy, fire and lightning.


Weapon(s):
David can conjure various weapons but he normally prefers to use blades, be it swords or knives.


Bio: David was the heir to the Bellemare house of vampires that resides in the town of Castemere. The Bellemare family was rich and David's father was The city's mayor. Even though the Bellemare family was very influential, there was a rumor that the family had been cursed by the devil and had become blood thirsty beings that hunted in the night. As the family's thirst grew, so did the rumor. Finally one day the people of the town gathered together into a mob and marched at the Bellemare villa. They were all convinced that the family had become a family of satanic vampires and so they tried to kill the whole family by burning burning their mansion. The town's people did successfully burn the Bellemare villa but failed to kill the family, not all of it at least. The heir of the family survived. He escaped the fire just in time with the help of the family maid. Even though he had been saved by a human, David still swore revenge against the town's folk and ended up killing everyone of them alone.


Since then David has been traveling from different villages and cities just in search for best tasting blood. David tends to play with his prey before finally killing them.
 
Ok. Might seem like overkill, but there's ONE more character I'd like to add for later usage. Not now, obviously, since the next big guy we're facing is Heinrich, but I just wanna add this guy to the mix. (Possibly as the guy who gives Heinrich the scythe). I'm only gonna use this guy like at most twice before I finish Heinrich's thing so, it'll all be kept under control.


Name: Tin Man


Appearance: A well-built man encapsulated in blessed silver armor with a jutting lower jaw, a dark trenchcoat that has been burned on the end


Age: Unknown


Species: Human


Orientation: Unknown


No known powers save for his two weapons – An axe and electric powered gloves


Abilities: Brutish fighting style, Genius intellect


Weaknesses: He has no powers, so he’s vunerable like any other guy. But he’s most vulnerable to Ice since it can stop his suit and he has a tendency to lose his mind at times


Bio: Kill the Scarecrow. Kill the Scarecrow. Kill the Scarecrow. Kill the Scarecrow. Kill the Scarecrow. Kill the Scarecrow. Kill the Scarecrow. Kill the Scarecrow. Kill the Scarecrow. Kill the Scarecrow. Kill the Scarecrow. Kill the Scarecrow. Kill the Scarecrow. Kill the Scarecrow. Kill the Scarecrow. Kill the Scarecrow. Kill the Scarecrow. Kill the Scarecrow. Kill the Scarecrow. Kill the Scarecrow. Kill the Scarecrow. Kill the Scarecrow. Kill the Scarecrow. Kill the Scarecrow. Kill the Scarecrow. Kill the Scarecrow. Kill the Scarecrow. Kill the Scarecrow. Kill the Scarecrow. Kill the Scarecrow. Kill the Scarecrow. Kill the Scarecrow. Kill the Scarecrow. Kill the Scarecrow. Kill the Scarecrow. Kill the Scarecrow. Kill the Scarecrow. Kill the Scarecrow.
 
<p><a href="<fileStore.core_Attachment>/monthly_2015_07/upload_2015-7-23_21-12-47.jpeg.f1e610894d7ffe2d3c79a00ea7be03cc.jpeg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="63683" src="<fileStore.core_Attachment>/monthly_2015_07/upload_2015-7-23_21-12-47.jpeg.f1e610894d7ffe2d3c79a00ea7be03cc.jpeg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>


Name:



Felix Cotter


Appearance:


A slender young man with black hair and a narrow face. Feminine figure and look.


Age:


24


Species:


Human


Orientation:


Homosexual


Role within the Department:


Secondary Chief of Public Safety and Head of Evidence and Possessions


Primary/Secondary Element:


Shadow-
death_can_headbang_by_itchybarracuda.gif
(His abilities are unknown to the Corps and other members, and are dormant at the moment)


Abilities:


Appearance manipulation, ability to take on the appearance of any individual, unable to take form in sleep or if unconscious.


Shadow Play, able to summon shadow like orbs used in throwing. Also if touched directly by Felix when using this, it may cause terrible burns and pain.


Casting Shadows, able to become a shadow, or join another shadows instead of physical self.


Elemental Weaknesses:


Holy and void


Weapon:


A dagger tucked into his boot is his only true weapon. He is more deceptive than a combat person.


Bio:


There is a history on Felix, a normal one, it is vague and his family is simply names on paper when it comes to talk at work. The is a complete loner and his true past is hardly known. But he is a hard worker who gets things done at the heart of the Corps.

 

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TheFallenwhisper said:
View attachment 146081
Name:



Felix Cotter


Appearance:


A slender young man with black hair and a narrow face. Feminine figure and look.


Age:


24


Species:


Human


Orientation:


Heterosexual


Role within the Department:


Secondary Chief of Public Safety and Head of Evidence and Possessions


Primary/Secondary Element:


Shadow-
death_can_headbang_by_itchybarracuda.gif
(His abilities are unknown to the Corps and other members, and are dormant at the moment)


Abilities:


Appearance manipulation, ability to take on the appearance of any individual, unable to take form in sleep or if unconscious.


Shadow Play, able to summon shadow like orbs used in throwing. Also if touched directly by Felix when using this, it may cause terrible burns and pain.


Casting Shadows, able to become a shadow, or join another shadows instead of physical self.


Elemental Weaknesses:


Holy and void


Weapon:


A dagger tucked into his boot is his only true weapon. He is more deceptive than a combat person.


Bio:


There is a history on Felix, a normal one, it is vague and his family is simply names on paper when it comes to talk at work. The is a complete loner and his true past is hardly known. But he is a hard worker who gets things done at the heart of the Corps.
Seems Legit


He's in


 
Name: Alyssa


Appearance:
cutegirl38.jpg



Age: 7 (Ages insanely slow)


Species: Vampire


Orientation: N/A


Role within the Department: Not officially a part of the department


Primary Element: Wind
graphics-wind-254774.gif



Secondary Element: Summoning
pentagram-tiny.gif



Abilities (Up to 3):


Super Strength- As a vampire, her strength is insane


Super Speed- As a vampire, she can travel at insane speed


Emotion Sense- She can sense the emotions of the people around her


Elemental Weaknesses: Fire and Electric


Weapon(s): None


Bio: She doesn't exactly have an eventful life. That is, prior to the events in the apartment complex, where her parents were murdered, along with the first respondents at the scene. Luckily, she was taught at an early age, that death is a part of life, as most people are aging mortals who will die over time, unlike herself. She took to Evan after the events, and soon got adopted by him. She's very polite and respects everybody. She just has an extreme sense of dangerous thrill
 
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Name: Garrick (Skip) MacWell


Appearance: Skip has similar build to his sister. He is on the short side, at 4 ft. 10 in., but bulkier weighing in 178 pounds. He has darker skin, hair (long, always braided) and eyes.


Age: 28


Species: Human


Orientation: Ominsexual. (Try being a time traveler and find someone to keep you warm at night; it is not easy! Sometimes you cannot be picky.)


Role within the Department:
Special forces - time travel. Skip is only called in when needed, usually in dealing with time travel(ers).


Primary Element: Void -
satmove.gif



Secondary Element:
N/A


Abilities (Up to 3):


1.Space eyes - the ability to look at someone and know if they are right or wrong in the ways of time and space.


2. Portal creation - the ability to create mini-time portals that:


A. can be used during battle allowing him to get something from the past or the future to use in the said battle. Is limited by one trip per battle, for one item. Once said battle is finished, the said thing is sent back


B. When not in battle, the portals can be used to send someone to a different time frame or bring someone from a time frame. Their ability to stay where sent doesn't last long. Using this form of portal can be tricky and if used wrong can result in getting stuck in that timeline, severe injury, or death.


3. Time Manipulation - the ability to speed up time or slow it down. Is limited by the fact that when using this, Skip cannot be doing anything else. He needs to be of complete clear mind, and if used in battle, he cannot be actively fighting. When his concentration breaks, the spell breaks. He is completely vulnerable when doing this, and if he doesn't have someone covering him, he doesn't use this skill.


Elemental Weaknesses (1 if you have 1 element; 2 if you have 2 elements): Holy/Shadow


Weapon(s): Druid magic, ancient runes carved knife. Handed down through the generations. The knife blade made from a magically composed iron laced with salt is 9.75 inches long. The handle is made from Yew taken from an ancient worshiping tree from the druid homeland. It is carved with runes for protection and strength.


Bio:
Garrick's childhood was nothing spectacular. Orphaned as a child, he was put in homes until he turned 18. One that often received mediocre grades, he didn't have much hope for making something out of his life. That changed when he turned 14 and began feeling this awakening inside of his body. It was as if his once full mind of sports cars, girls and baseball completely emptied out and was replaced with this vastness of time and space.


He knew all the stars by name, he new the constellations and the galaxies. He never studied them. He could predict weather patterns and moods based on the movements of celestial bodies. It was the strangest thing, but soon he was acing his tests in school, getting wonderful marks. What is even more, he felt like with just a thought of it he could make time slow down, almost stop. It never lasted long, and sometimes he just felt like he was daydreaming but a part of his body told him that was a lie. While he dreamed, he could visit other times. Once he was in the middle of a dinosaur fight, and got covered in blood, then he was flying around with jet shoes and paid with a magic chip that had an endless amount of money on it.


It always felt like the strangest thing, but part of him knew not to question it. When he turned 18, and with his great marks he got into a wonderful college that has an astronomy program. It was in a geology course that he met what turned out to be his twin sister, Gwyn. Together they set off on an incredible journey trying to find the source of their magic, because strange enough his sister had skills as well, her was more earth bound while his was space.


They met Atria. A distant relative of theirs that was a part of an ancient Druid Clan from Wales. It seemed that both of them had druid blood in them, even though it was tainted with human blood. Atria offered to become their teacher and he accepted, as did his sister. Atria taught him that he had the power of the void inside of him, and taught him how to control, and even more important respect that. All of his morals and values when it came to traveling within the void are attributed to her.


(Still editing Bio, wanted to get this posed before I went to bed. Let me know if changes need to be made to the powers. Will finish Bio and make changes if needed tomorrow.)
 

Name: Klaus Horowitz

Appearance: A pale German boy with fair, although nappy wisps of hair, and blue eyes. Notably, there are sleeve tattoos depicting advanced geometric formulae as well as ancient Alchemy polgyons and glyphs.

Age: 623

Species: Homunculus

Orientation: Asexual

Primary Element: Void

Abilities (Up to 3):

Alchemy- capable of physically and chemically altering any contiguous bodies of matter he makes contact with

Homunculus Physiology- all bodily tissue constructed of animated clay, paper, salt, and stone. Does not require oxygen to breathe, food to digest, or water to drink. N.B.:he must intake some type of sustenance. It is simply unknown what.

Elemental Weaknesses (1 if you have 1 element; 2 if you have 2 elements): Shadow, Holy

Bio: Created by an alchemist in the Dark Ages, in an attempt to attain immortality, Klaus patricided his author and slowly mastered their craft. He then watched history from the side lines, eventually being recruited by the Thule Society of the 3rd Reicht, during WW2. Current status is recently escaped from an artefact containment center. Having been stored there since the Cold War, he was believed to be simply a statue, not a prisoner; one day, however, he awoke from his dormancy and went on a rampage, killing a dozen DADC operatives before fleeing.​
 
deadpool42 said:

Name: Klaus Horowitz

Appearance: A pale German boy with fair, although nappy wisps of hair, and blue eyes. Notably, there are sleeve tattoos depicting advanced geometric formulae as well as ancient Alchemy polgyons and glyphs.

Age: 623

Species: Homunculus

Orientation: Asexual

Primary Element: Void

Abilities (Up to 3):

Alchemy- capable of physically and chemically altering any contiguous bodies of matter he makes contact with

Homunculus Physiology- all bodily tissue constructed of animated clay, paper, salt, and stone. Does not require oxygen to breathe, food to digest, or water to drink. N.B.:he must intake some type of sustenance. It is simply unknown what.

Elemental Weaknesses (1 if you have 1 element; 2 if you have 2 elements): Shadow, Holy

Bio: Created by an alchemist in the Dark Ages, in an attempt to attain immortality, Klaus patricided his author and slowly mastered their craft. He then watched history from the side lines, eventually being recruited by the Thule Society of the 3rd Reicht, during WW2. Current status is recently escaped from an artefact containment center. Having been stored there since the Cold War, he was believed to be simply a statue, not a prisoner; one day, however, he awoke from his dormancy and went on a rampage, killing a dozen DADC operatives before fleeing.​
Accepted
 
Name: Aether


Appearance:
8c9345e20756c23f31546ccb06e5cab81302922729_full.jpg



Age: he seams 18 but his real age is unknown


Species: sylph


Orientation: straight


Role within the Department: Scout/spy.


Primary Element: Wind. Mastering Wind magic to the point he can become air itself.


Abilities (Up to 3):


1. Sound manipulation: through controlling the vibrations of air molecules.


2. Aerokinetic Combat: Having masterd combining air with several fighting styles his ability to fight and defend has increased to optimal levels.


3. Air manipulation: can manipulate air to his whim even condensing it to make an object of air.


Elemental Weaknesses (1 if you have 1 element; 2 if you have 2 elements): fire.


Bio: All his life he had served his creator and master who are one and the same. Doing everything asked of him, no matter what it was. His master Michael was not a good man, he made many enemies and eventually he was cought in a trap. In one act of selflessness his master sacrificed himself so that Aether and his other servants could live. He gave ine final order, "live your life." So Aether has gon on a journey to find what he wants to do.


Name: Nature


Appearance:
tumblr_static_n7hf.jpg



Age: he seams 13 but his real age is unknown


Species: Nymph


Orientation: straight


Role within the Department: gather/doctor


Primary Element: Nature.


Abilities (Up to 3):


1. Animal embodiment: can control, talk to, and turn into all animals.


2. Environment manipulation: has control over all plantlife she can make it grow instantly or make it shrivel and die.


3. Nature embodiment: she can become any kind of plant life or become one with it.


Elemental Weaknesses (1 if you have 1 element; 2 if you have 2 elements): fire


Bio: All her life she had served her creator and master who are one and the same. Doing everything asked of her, no matter what it was. Her master Michael was not a good man, he made many enemies and eventually he was cought in a trap. In one act of selflessness her master sacrificed himself so that Nature and his other servants could live. He gave one final order, "live your life." So Nathre has gone on a journey to find what she wants to do.


(Yes Aether and Nature were made by the same person so they could be considered siblings)
 
TheMADQ said:
Name: Aether
Appearance:
8c9345e20756c23f31546ccb06e5cab81302922729_full.jpg



Age: he seams 18 but his real age is unknown


Species: sylph


Orientation: straight


Role within the Department: Scout/spy.


Primary Element: Wind. Mastering Wind magic to the point he can become air itself.


Abilities (Up to 3):


1. Sound manipulation: through controlling the vibrations of air molecules.


2. Aerokinetic Combat: Having masterd combining air with several fighting styles his ability to fight and defend has increased to optimal levels.


3. Air manipulation: can manipulate air to his whim even condensing it to make an object of air.


Elemental Weaknesses (1 if you have 1 element; 2 if you have 2 elements): fire.


Bio: All his life he had served his creator and master who are one and the same. Doing everything asked of him, no matter what it was. His master Michael was not a good man, he made many enemies and eventually he was cought in a trap. In one act of selflessness his master sacrificed himself so that Aether and his other servants could live. He gave ine final order, "live your life." So Aether has gon on a journey to find what he wants to do.


Name: Nature


Appearance:
tumblr_static_n7hf.jpg



Age: he seams 13 but his real age is unknown


Species: Nymph


Orientation: straight


Role within the Department: gather/doctor


Primary Element: Nature.


Abilities (Up to 3):


1. Animal embodiment: can control, talk to, and turn into all animals.


2. Environment manipulation: has control over all plantlife she can make it grow instantly or make it shrivel and die.


3. Nature embodiment: she can become any kind of plant life or become one with it.


Elemental Weaknesses (1 if you have 1 element; 2 if you have 2 elements): fire


Bio: All her life she had served her creator and master who are one and the same. Doing everything asked of her, no matter what it was. Her master Michael was not a good man, he made many enemies and eventually he was cought in a trap. In one act of selflessness her master sacrificed himself so that Nature and his other servants could live. He gave one final order, "live your life." So Nathre has gone on a journey to find what she wants to do.


(Yes Aether and Nature were made by the same person so they could be considered siblings)
Nice. Accepted


We're time traveled in Germany right now. You can join the group if you want
 

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