The Den Mercenaries
Lenora Ward aka Cali Waite, the Handler
Casimir Gilman, Callsign Argus
Alexandra Dyer, Callsign Aegis
Noah Morn, Callsign Aureus
"Zay"
Amergin Corporation
Leta Bowen, Callsign "Gentle Annie"
Tarpe Industries
Name: Arek Krol
Call sign: L.ll Everest
Affiliation: Last Lights, in house Dullahan squadron for Tarpe
Dullahan: Deaf Choir
Bio: When the Last Lights are deployed it’s L.ll that targets pray they’re faced with. He may be a powerhouse when paired with his faithful Deaf Choir but Arek Krol operates with the greatest respect for his foes and is renown for being a true man of honour amongst the many at Tarpe that falsely claim to be cut from the same cloth. It’s up for debate why he’s with Tarpe in the first place. Maybe he really bought into their spiel, or maybe he’s just trying to do what he can from within to bring some sanity to the intergalactic powerhouse. He’s inspired many a naive soul to join up with Tarpe only for their hopes to be dashed when they realise that the vast majority of the higher ups don’t agree with his actions, mocking him behind closed doors.
Deaf Choir
Emblem: A harp player with their head replaced by a large gem.
Appearance: A centaur style quadruped, this Dull towers over many of its compatriots and stands as a pillar of raw firepower in any battle. Painted spartan red with gold trim, Deaf Choir may not be particularly manoeuvrable in the air but it’s easy to see this mech was created to make a fast but well armoured ground unit. Has heavy overlapping carbon laminate battle plate layered over all limbs.
Traits: Prioritising full auto dominance over everything else, Deaf Choir is a speedy mobile platform for a multitude of machine guns that allow it to provide excellent sustained firepower.
Equipment:
8x ‘Symphony’ mini guns. These mini guns are built directly into Deaf Choir’s arms, with one on each side of the somewhat blocky forearms for a total of four on each side. Internal feeding units draw from a massive well of ammunition located in a bulky storage unit attached to this Dulls back. As the big brother of Tarpe’s ‘Anthem’ series of anti-personnel rifles, these mini guns retain a lot of what makes them so popular, with incredibly rugged internals. With eight of these weapons Deaf Choir is capable of tearing most targets to shreds if they are forced to withstand direct fire for any extended length of time.
2x KQ-48 anti-material rifles. Two over the shoulder rifles that compensate for their lengthy firing cycle by packing bullets that many would consider overkill. Tarpe argues that nothing is overkill when defending free space.
1x MM-L01. A large back mounted unit designed specifically with centaur style quads in mind. Composed of a large flat unit that sits behind the torso of the Dull, the MM-L01 fires 10x vertical missiles with each firing cycle.
L.lll Devi
L.lV Hayes
L.V Eiger
L.Vl Rainer
L.Vll Forellen
L.Vlll Daisen
L.lX Lowe
L.X Nevis
The Deceased
Ancilia Members
Iliona, the Handler
Lenora Ward aka Cali Waite, the Handler
Casimir Gilman, Callsign Argus
Alexandra Dyer, Callsign Aegis
Noah Morn, Callsign Aureus
"Zay"
Amergin Corporation
Leta Bowen, Callsign "Gentle Annie"
Tarpe Industries
Name: Grace Merow
Age: 5ft 5
Height: 39
Callsign: L.l Shasta
Affiliation: Last Lights, the in-house Dullahan squadron for Tarpe.
Planet of birth: Umbriel
Physical description: Grace is a woman of average height with a lithe and graceful (if you excuse the pun) body. Lacks any notable muscle mass, which might surprise a lot of people considering her position at the head of the Last Lights. It’s not really all that surprising though considering how Grace has always gotten by with her brains rather than brute force.
Has dark brown eyes that each have a pinpoint of artificial red light at the centre.
Likes to wear an assortment of shades to conceal her eyes most of the time. Usually wears a Tarpe uniform when on deployment, like most Tarpe employees. Her casual wear tends to be in line with the latest trends back on her home world of Umbriel.
Augmentations: Optic upgrade suite complete with neural storage unit. Allows her to record perfect memories, either screenshots or full on videos. Has limited storage so this unit can’t be run permanently, and will have it’s data uploaded and wiped clean regularly.
Bio: Being born in Sol has it’s benefits. Humanities home system is fully supported by the many planet spanning bodies that have set up there over these long centuries and this means the colonies here are amongst those that have been established for the longest. Umbriel may have been one of the last to get going but the seas hidden away beneath its icy crust now harbor extensive aquatic cities, with efforts to colonize the moon being led primarily by China.
Before winding up at the head of the Last Lights Grace had trained with FLTR, a government branch that specialized in using unmanned drones to undertake treacherous deep sea exploratory missions. She proved to not only be deft with her machines but also the politics of big business, swiftly climbing the ranks by making a series of excellent grabs for power. By the time FLTR was disbanded she’d caught the eye of some Tarpe bigwigs who were happy to have her aboard as a Dullahan handler for the current L.X. This wouldn’t last long however and her time with Tarpe mimicked her career path at FLTR. She rose up in record times, making many enemies as she did so. None of them lasted long. Once she was the top handler she became prone to messing around with the Dulls personally, and it soon became clear that her skills were being wasted sitting behind a headset.
Dullahan
Name: Vertigo
Appearance: Vertigo is a sleek bipedal Dullahan that strives to be an excellent jack-of-trades. As such it was constructed in order to strike a fine balance of power, speed and defence. In many ways it’s a very average Dull, but packed with some of the best tech Tarpe has to offer, and those that underestimate it always pay the price for such a slight against this machine and it’s pilot.
Painted midnight blue with copper trim. Its visor is a vibrant orange. Has L.1 painted on the right shoulder pauldron in clean white lettering and the Tarpe logo in the same place on the left pauldron.
Traits: Vertigo is, as it’s appearance suggests, a very balanced Dullahan designed to be able to take its place at the head of the Last Lights no matter the circumstances. Not the fastest, strongest or most durable but more than capable at competing in any of these categories. This leaves it without a notable weakness, and although it has no one overwhelming selling point to leverage against foes the pilot makes up for it with their own skills.
The internal UI of Vertigo are probably the most unconventional part of it, with special care having been taken to replicate the systems found within FLTR deep sea exploration vessels. Usually such a request might be seen as an unnecessary waste of resources to fulfil a pilot's personal tastes but Grace isn’t the type for useless sentiments. The modifications were made with the understanding that Tarpe were expecting a notable change in her performance once they were complete. She didn’t disappoint.
Emblem: A small shack precariously balanced on a mountaintop.
Equipment:
1x 871 L-type anti-personnel rifle (Anthem)- Produced by Tarpe themselves this rifle has long been considered the reliable workhorse of their Dullahan arsenal. Has a highly recognisable and incredibly loud firing sound, which is how it got its production name.
2x Medusa splitter missile systems- back mounted missile launchers that fire large rockets which split into a cloud of smaller explosives as they near their target. Excel at limiting the evasive options of targets.
1x Stinger dart- A plasma edged dart attached to Vertigo’s left arm by a gravity tether. Can be flicked around as a melee weapon with nearly unrivalled range in its weapon class or have the intensity of its plasma field reduced to stick it into objects as a makeshift grappling hook.
30x LPT ‘urchin’ mines- These mines work both in atmosphere and in zero-g environments. Leaving Vertigo as small unassuming discs they will do one of two things depending on where they have been deposited. In space they will stabilise and produce an array of sensitive sensor spikes, and will use small thrusters to actively drift into the path of potential targets. Planetside they will crawl along the ground in a similar manner, waiting on the floor for targets. If something flies over they are capable of jumping up in the air to enter the flightpath of their targets.
Age: 5ft 5
Height: 39
Callsign: L.l Shasta
Affiliation: Last Lights, the in-house Dullahan squadron for Tarpe.
Planet of birth: Umbriel
Physical description: Grace is a woman of average height with a lithe and graceful (if you excuse the pun) body. Lacks any notable muscle mass, which might surprise a lot of people considering her position at the head of the Last Lights. It’s not really all that surprising though considering how Grace has always gotten by with her brains rather than brute force.
Has dark brown eyes that each have a pinpoint of artificial red light at the centre.
Likes to wear an assortment of shades to conceal her eyes most of the time. Usually wears a Tarpe uniform when on deployment, like most Tarpe employees. Her casual wear tends to be in line with the latest trends back on her home world of Umbriel.
Augmentations: Optic upgrade suite complete with neural storage unit. Allows her to record perfect memories, either screenshots or full on videos. Has limited storage so this unit can’t be run permanently, and will have it’s data uploaded and wiped clean regularly.
Bio: Being born in Sol has it’s benefits. Humanities home system is fully supported by the many planet spanning bodies that have set up there over these long centuries and this means the colonies here are amongst those that have been established for the longest. Umbriel may have been one of the last to get going but the seas hidden away beneath its icy crust now harbor extensive aquatic cities, with efforts to colonize the moon being led primarily by China.
Before winding up at the head of the Last Lights Grace had trained with FLTR, a government branch that specialized in using unmanned drones to undertake treacherous deep sea exploratory missions. She proved to not only be deft with her machines but also the politics of big business, swiftly climbing the ranks by making a series of excellent grabs for power. By the time FLTR was disbanded she’d caught the eye of some Tarpe bigwigs who were happy to have her aboard as a Dullahan handler for the current L.X. This wouldn’t last long however and her time with Tarpe mimicked her career path at FLTR. She rose up in record times, making many enemies as she did so. None of them lasted long. Once she was the top handler she became prone to messing around with the Dulls personally, and it soon became clear that her skills were being wasted sitting behind a headset.
Dullahan
Name: Vertigo
Appearance: Vertigo is a sleek bipedal Dullahan that strives to be an excellent jack-of-trades. As such it was constructed in order to strike a fine balance of power, speed and defence. In many ways it’s a very average Dull, but packed with some of the best tech Tarpe has to offer, and those that underestimate it always pay the price for such a slight against this machine and it’s pilot.
Painted midnight blue with copper trim. Its visor is a vibrant orange. Has L.1 painted on the right shoulder pauldron in clean white lettering and the Tarpe logo in the same place on the left pauldron.
Traits: Vertigo is, as it’s appearance suggests, a very balanced Dullahan designed to be able to take its place at the head of the Last Lights no matter the circumstances. Not the fastest, strongest or most durable but more than capable at competing in any of these categories. This leaves it without a notable weakness, and although it has no one overwhelming selling point to leverage against foes the pilot makes up for it with their own skills.
The internal UI of Vertigo are probably the most unconventional part of it, with special care having been taken to replicate the systems found within FLTR deep sea exploration vessels. Usually such a request might be seen as an unnecessary waste of resources to fulfil a pilot's personal tastes but Grace isn’t the type for useless sentiments. The modifications were made with the understanding that Tarpe were expecting a notable change in her performance once they were complete. She didn’t disappoint.
Emblem: A small shack precariously balanced on a mountaintop.
Equipment:
1x 871 L-type anti-personnel rifle (Anthem)- Produced by Tarpe themselves this rifle has long been considered the reliable workhorse of their Dullahan arsenal. Has a highly recognisable and incredibly loud firing sound, which is how it got its production name.
2x Medusa splitter missile systems- back mounted missile launchers that fire large rockets which split into a cloud of smaller explosives as they near their target. Excel at limiting the evasive options of targets.
1x Stinger dart- A plasma edged dart attached to Vertigo’s left arm by a gravity tether. Can be flicked around as a melee weapon with nearly unrivalled range in its weapon class or have the intensity of its plasma field reduced to stick it into objects as a makeshift grappling hook.
30x LPT ‘urchin’ mines- These mines work both in atmosphere and in zero-g environments. Leaving Vertigo as small unassuming discs they will do one of two things depending on where they have been deposited. In space they will stabilise and produce an array of sensitive sensor spikes, and will use small thrusters to actively drift into the path of potential targets. Planetside they will crawl along the ground in a similar manner, waiting on the floor for targets. If something flies over they are capable of jumping up in the air to enter the flightpath of their targets.
Name: Arek Krol
Call sign: L.ll Everest
Affiliation: Last Lights, in house Dullahan squadron for Tarpe
Dullahan: Deaf Choir
Bio: When the Last Lights are deployed it’s L.ll that targets pray they’re faced with. He may be a powerhouse when paired with his faithful Deaf Choir but Arek Krol operates with the greatest respect for his foes and is renown for being a true man of honour amongst the many at Tarpe that falsely claim to be cut from the same cloth. It’s up for debate why he’s with Tarpe in the first place. Maybe he really bought into their spiel, or maybe he’s just trying to do what he can from within to bring some sanity to the intergalactic powerhouse. He’s inspired many a naive soul to join up with Tarpe only for their hopes to be dashed when they realise that the vast majority of the higher ups don’t agree with his actions, mocking him behind closed doors.
Deaf Choir
Emblem: A harp player with their head replaced by a large gem.
Appearance: A centaur style quadruped, this Dull towers over many of its compatriots and stands as a pillar of raw firepower in any battle. Painted spartan red with gold trim, Deaf Choir may not be particularly manoeuvrable in the air but it’s easy to see this mech was created to make a fast but well armoured ground unit. Has heavy overlapping carbon laminate battle plate layered over all limbs.
Traits: Prioritising full auto dominance over everything else, Deaf Choir is a speedy mobile platform for a multitude of machine guns that allow it to provide excellent sustained firepower.
Equipment:
8x ‘Symphony’ mini guns. These mini guns are built directly into Deaf Choir’s arms, with one on each side of the somewhat blocky forearms for a total of four on each side. Internal feeding units draw from a massive well of ammunition located in a bulky storage unit attached to this Dulls back. As the big brother of Tarpe’s ‘Anthem’ series of anti-personnel rifles, these mini guns retain a lot of what makes them so popular, with incredibly rugged internals. With eight of these weapons Deaf Choir is capable of tearing most targets to shreds if they are forced to withstand direct fire for any extended length of time.
2x KQ-48 anti-material rifles. Two over the shoulder rifles that compensate for their lengthy firing cycle by packing bullets that many would consider overkill. Tarpe argues that nothing is overkill when defending free space.
1x MM-L01. A large back mounted unit designed specifically with centaur style quads in mind. Composed of a large flat unit that sits behind the torso of the Dull, the MM-L01 fires 10x vertical missiles with each firing cycle.
L.lV Hayes
L.V Eiger
L.Vl Rainer
L.Vll Forellen
L.Vlll Daisen
L.lX Lowe
L.X Nevis
The Deceased
Ancilia Members
Iliona, the Handler
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