Riddle78
Four Thousand Club
I've recently moved. My new roommate is actually a homebrew-happy DM for D&D 3.5. I figured that this would be the best possible time for me to learn D&D,so I started rolling around character ideas. I eventually settled on a Fighter,who uses a bladebreaker dagger,and switches between a rapier,falcata (1d8 slashing w/19-20 2* crits @ 4 lbs),and a maul,as the situation demands. So,he relies on parrying to survive.
The DM figured,hey,good idea. So,he checks the rules...
And as far as we can find,there's nothing for parrying. Well,fuckberries. So,we try to homebrew some rules. Here's what we have so far; Anyone who knows D&D 3.5,feel free to offer constructive criticism. Note that the names and values are not set in stone.
Parry: Basic ability for everyone,as this is literally the absolute fundamentals of melee combat. Defensive action (forego attacking that turn). Declare a target. If the target initiates a melee attack against you,you are allowed to make an opposing attack roll against them,at a -4 penalty. If you succeed,the attack is completely negated. Their turn ends.
Parrying Training: Feat. Removes the penalty attached to parrying,and enables the chance to riposte (a free attack that follows normal attack rules) on the opponent at a -4 penalty,immediately after a successful parry. Requires 13+ dexterity.
Adept Parrying: Feat. You may now parry the target with a minor bonus,and may riposte them without penalty. You may parry as many further targets,equal to you dexterity modifier,minus one. Each non-target parry applies a cumulative -4 penalty (-4 for the first,-8 for the second,et cetera...). You may only riposte the declared target. If you have "Disarming Parry",then you may instead disarm the declared target,following "Disarming Parry's" rules. You may not riposte or disarm further targets. Requires "Parrying Training" and 14+ dexterity.
Disarming Parry: Feat. The act of stripping your foe's weapon from their hand as you parry the blow. After a successful parry,you may opt to disarm the opponent,instead of delivering a riposte. This attempt does not provoke an attack of opportunity,and you use your dexterity modifier,rather than your strength modifier,against the opponent's strength modifier. All further disarming rules apply. Requires "Parrying Training",and 14+ dexterity.
@Grey ,I would love your help,since you're our local D&D guru. Anyone else with the proper knowledge base,however,please,feel free to help.
The DM figured,hey,good idea. So,he checks the rules...
And as far as we can find,there's nothing for parrying. Well,fuckberries. So,we try to homebrew some rules. Here's what we have so far; Anyone who knows D&D 3.5,feel free to offer constructive criticism. Note that the names and values are not set in stone.
Parry: Basic ability for everyone,as this is literally the absolute fundamentals of melee combat. Defensive action (forego attacking that turn). Declare a target. If the target initiates a melee attack against you,you are allowed to make an opposing attack roll against them,at a -4 penalty. If you succeed,the attack is completely negated. Their turn ends.
Parrying Training: Feat. Removes the penalty attached to parrying,and enables the chance to riposte (a free attack that follows normal attack rules) on the opponent at a -4 penalty,immediately after a successful parry. Requires 13+ dexterity.
Adept Parrying: Feat. You may now parry the target with a minor bonus,and may riposte them without penalty. You may parry as many further targets,equal to you dexterity modifier,minus one. Each non-target parry applies a cumulative -4 penalty (-4 for the first,-8 for the second,et cetera...). You may only riposte the declared target. If you have "Disarming Parry",then you may instead disarm the declared target,following "Disarming Parry's" rules. You may not riposte or disarm further targets. Requires "Parrying Training" and 14+ dexterity.
Disarming Parry: Feat. The act of stripping your foe's weapon from their hand as you parry the blow. After a successful parry,you may opt to disarm the opponent,instead of delivering a riposte. This attempt does not provoke an attack of opportunity,and you use your dexterity modifier,rather than your strength modifier,against the opponent's strength modifier. All further disarming rules apply. Requires "Parrying Training",and 14+ dexterity.
@Grey ,I would love your help,since you're our local D&D guru. Anyone else with the proper knowledge base,however,please,feel free to help.