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Naphthalene

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The Yutani-Kandel Corporate Monocity, Southwest of Vladivostok, Russia. The clock has just ticked over to the year 2050, and what's left of the world is trying build itself back up after years of consumption following the outbreak of the Covid-19 virus led to vast socio-economic collapse and a period of martial law.
The United Nations has had to rely on several megacorporations to survive. This has given them a veritable carte blanche to operate as they will, tearing apart once stable societies and small local governments. The Yutani-Kandel Biotechnology Firm has taken hold of most of the Asian continent, plastering their name on anything and everything, entire countries are now borderless and chaotic without so much as a hope outside of the daily meal for employees. More than 20 Million people clutter the streets of the YK Monocity in southern Russia most of them working for the golden giant, cornered into compliance, or to choose death. Recent shortages of food and water, even among the employed, have forced sections of the population to face the Sea-Wastes in search of a better place to live, or risk the famine of the home they once knew.

The game is simple, survive, with much attention being paid to cybernetic modification, black market trade, and street warfare. Under the boot of the monolithic YK industrial complex, the city is your home, enemy, and ally. You, the players, can adopt a diverse collection of character archetypes, ranging from hardwired mercenaries with psycholinked weapons and boosted reflexes, to Armani-wearing street moguls who make and break lives with the stroke of a pen. Any persona existing in this strange and broken environment can be yours to command. Your job is to survive, either barely, by the straps of your boots, or large, and by means only dreamt of by lesser people.


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Character Sheet


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[tab=General Information][bg=black]
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Name:
Age:
Height:
Gender/Pronouns:
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[tab=Background][bg=black]
[B][COLOR=rgb(255, 255, 0)](TEXT)[/COLOR][/B]
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[tab=Personality][bg=black]
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[tab=Attributes][bg=black]
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(So heres the only mildly complicated part, you'll be selecting a die for each of your characters core attributes,

"Physical" statistics
Strength - measuring physical power and carrying capacity
Constitution - measuring endurance, stamina and good health
Dexterity - measuring agility, balance, coordination and reflexes
"Mental" statistics
Intelligence - measuring deductive reasoning, cognition, knowledge, memory, logic and rationality
Wisdom - measuring self-awareness, common sense, restraint, perception and insight
Charisma - measuring force of personality, persuasiveness, leadership and successful planning

You'll assign each of these a Die: D4, D6, D8, D10, D12, and D20; from weakest to strongest.
If you would additionally like to describe your character's relevant skills, do so here as well.)

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[tab=Theme(s)][bg=black]
[URL=][B][COLOR=rgb(255, 255, 0)](SONG NAME)[/COLOR][/B][/URL]
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Post Completed Sheets in this thread to be indexed.
 
This is more or less a standard roleplay retrofitted with a very barebones kids on bikes system.

Easy for beginners to dice, will be mostly social roleplaying with occasional violence, major conflicts decided by dice, easy stuff.

I'd just really enjoy getting this story put into motion for once, and figured maybe the structure of a dice game would help ground everything a bit.
 

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