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Fandom Cyberpunk 2099: The NanoGeneration [Interest Check]

StormWolf

Elder Member
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    It all started in 2022, amid the Fourth Corporate War. An unmarked aerodyne fell out of the sky, careening into the outskirts of Night City. Scavengers and scrappers rushed to pick the carcass clean before whomever owned it came looking. A tale as old as time, but of all expected outcomes, none could anticipate what unfolded.

    Out of the wreckage came the carbon plague. A nanotech contagion that tore through the population of Night City and beyond for weeks. Thousands were melted alive as the nanoplague devoured flesh and chrome alike, while those under eighteen years of age were left mysteriously unaffected. The epidemic came and went, and with the bombing of Arasaka HQ, it faded from the memories of most, covered by the tumult of the Time of Red.

    Like all the fruits of the corporate gods’ grace, the damages done would not be seen for years to come.

    In the late 2060s and into the 2070s, the first of them were born. Generations of pollution, nuclear fallout, genetic tailoring, virus bombs, and the ever-consuming obsession with self-augmentation brought with it the first of the abhumans. Mutants, exotics, and psionics. Many doomed with a half-life, but they still proved to be something worth cultivating. Assets to tap into. Many corporations swept in to cover up the incidents, silencing the parents and families in hush money, NDAs, or a shallow grave. With their mayfly golden geese in hand, the megacorporations involved thought the crisis averted.

    But then came the Fifth Corporate War and the Blackwall Breach. The scourge of metal, mind, and spirit was here to stay.

    Breaks in the dam had already spread. The damage is long since done. The flood that so many had feared and anticipated had come, and there was no stopping it. There were too many abhumans to cover up, too many to control. The Fragged scourged densely populated megacities like ghouls, and cults to rogue AIs have sprung up in a new age of cyber-mysticism. Abhumans of every stripe are treated with disgust and mistrust, those who could not pass for human were quickly cordoned into the slums, favelas, and combat zones scattered throughout the ever-expanding megaurban landscape. Gangs and nomad clans composed of mutants became a new normal.

    The Fifth Corporate War never truly ended, it just went cold.

    Mother is always watching.

    The Dark Future is more dangerous and strange than it has ever been before.

    The year is 2099, the year of the NanoGeneration. You are just another gonk on the streets of Night City, meaner than ever before. Cutting a living from the concrete jungle, living on the edge. Opportunity comes knocking, a chance to make it big.

    Will you bite the bullet, pull the trigger? Or will you live in safety and obscurity, forgotten by the next chromed out psycho that punches your ticket?

    If you’re ready to get chipped in, then grab some seat, choom. There’s a Fixer with a gig lined up. Deets are attached.

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As one can expect, this is an interest check for a Cyberpunk game set in 2099, introducing some speculative elements from the settings more fringe lore, as well as drawing inspiration from the other greats in the genre: Judge Dredd, Blade Runner, Altered Carbon, Neuromancer, Akira, Ghost in the Shell, and so on. If there is enough of an interest, a lore page will be forthcoming.

>//: Cyberpunk 2099 Lore
>//: Cyberpunk 2099 Roster/Registration
>//: Cyberpunk 2099 OOC

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What's the status of the Nomads in the setting?
Nomads proceed business as normal, for the most part. Night City has expanded outward and upward out of a refugee crisis, the Fifth Corporate War has left the badlands and open seas nastier than ever.

Be they nomads from land, sea, air, or the rare highrider, there will always be room for them at the table.

(As a Nomad player since the 2000s, I made sure not to slouch on them)
 
Highrider? My only knowlege is from Cyberpunk 2077...yes the video game XD
Highriders are basically nomads... in spaaaace.
Basically your Han Solo type.

Edit:
A good place to mention that I will be bringing back things from the TTRPG, like posergangs, (including bozos, reader beware), neocorps, and other fringe-ish and original content.
 
hello there
This sounds super cool! Big fan of the game, though I'm not well versed on the greater lore.
 
hello there
This sounds super cool! Big fan of the game, though I'm not well versed on the greater lore.
General kenobi...
Ahem
No worries! The greater lore is by no means a requirement. I'm just including it because there's so much of it to play with. If all you know is Edgerunners/2077, or if you are fresh faced to the setting, that is perfectly fine!
 
Hookay, that took a little longer than I liked, but here is the Lore thread

 

CS submissions are open
 
StormWolf StormWolf just tentatively asking,how do you feel about a character who may be a combat veteran but isn't a reputable runner at the present time? Like ex-military from the NUSA armed forces or a PMC operator.
 
StormWolf StormWolf just tentatively asking,how do you feel about a character who may be a combat veteran but isn't a reputable runner at the present time? Like ex-military from the NUSA armed forces or a PMC operator.
Perfect! All the characters aren't super established at this point in time. You are "up and comers", wherever you are from. Bigger that Little League, but probably somewhere in "JV". You'll be aware of others in your own proverbial weight class, though. Similar fish in the pond, aiming to be sharks. You may not know everyone personally, but the player-characters probably know of each other is some shape or form.
 
Hey! I might be interested, it's real cool to see a Cyberpunk roleplay put after 2077.
 

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