Codebreaker
Do the monster mash...
CyberCellYou are entering the REM cycle of your sleep. You see that your body is slowly becoming who you designed in the game. You are powerful here. You can be anything here. You can do anything here. You continue to pixelate and turn into your character. Once you are complete, you see the CyberCell main screen. Heroic music plays as you take in the view:
You click play and you see the Rules and Regulations of the game:
(1) Players must be logged on for at least three hours a week to prevent the subscription from cancelling.
(2) Players will be logged out if they are playing for more than three days in a game for concerns regarding health.
(3) Players may not use real world currency to sell or buy products from other players.
(4) The use of cheat codes are strictly prohibited and will result in banning from the server.
(5) Discrimination targeted against sex, gender, sexuality, race, ethnicity etc. will not be tolerated. It will result in legal and disciplinary action. Any discriminatory content will be removed and the creator will be suspended.
(6) Any threats, blackmail, spam or other harassing actions towards other players should be reported so the harasser can be suspended/banned.
You hit accept and you are taken into the main server lobby of the game.
Classes
You click play and you see the Rules and Regulations of the game:
DREAM WAVE GAMES GAMING RULES
The representatives at Dream Wave Games would like to promote a fun, safe, and healthy gaming environment to prevent any offense to the public. That is why the Legal Team at Dream Wave Games has drawn up some rules and regulations you must agree to before playing. Please read through the rules as they are non-negotiable.(1) Players must be logged on for at least three hours a week to prevent the subscription from cancelling.
(2) Players will be logged out if they are playing for more than three days in a game for concerns regarding health.
(3) Players may not use real world currency to sell or buy products from other players.
(4) The use of cheat codes are strictly prohibited and will result in banning from the server.
(5) Discrimination targeted against sex, gender, sexuality, race, ethnicity etc. will not be tolerated. It will result in legal and disciplinary action. Any discriminatory content will be removed and the creator will be suspended.
(6) Any threats, blackmail, spam or other harassing actions towards other players should be reported so the harasser can be suspended/banned.
You hit accept and you are taken into the main server lobby of the game.
In the beginning of the game, you are given a 10,000 coin reward for signing up! After that, you spend the coins to buy quests and objects to level up your player. You are given coins for killing players, defeating boss monsters or completing quests! The quest prize coin minimum count is:
Level 1 Quests: 1000 coins + one level 1 item
Level 2 Quests: 2000 coins + one level 2 item
Level 3 Quests: 3000 coins + one level 3 item
Level 4 Quests: 4000 coins + one level 4 item
Level 5 Quests: 5000 coins + one level 5 item
Level 6 Quests: 6000 coins +one level 6 item
Level 7 Quests: 7000 coins + two level 7 items
Level 8 Quests: 8000 coins + three level 8 items
Level 9 Quests: 9000 coins + four level 9 items
Level 10 Quests: 10000 coins + five level 10 items
You can barter with the quest master to increase the coin prize count and the cost of the quest!
Enokha
Acreolia
Lishirenth
Bekakar
So I bet you're wondering, how do quests work? It's simple! Let me show you through a story!Player69 alks up into the Quest Master's shop and walks to the counter, "I am in need of a quest!"
The Quest Master of Enokha nodded and asked, "What level quest are you interested in, young lad?"
The player looked up on the wall and saw the table that was set up for the quests. He was a level 14 and was in desperate need of coins in order to enter the tournament coming up, "I shall take a level ten."
The Quest Master asked him, "Do the prizes suit you?"
Player69 shook his head, "I want triple of the prize money. I will pay an extra 500 coins for it."
The Quest Master sighed, "That's a cheap price if you want to triple it. I usually have players pay 4500 for a level 10 quest. I want 6000 for it if you want to triple it."
The player stepped back in disgust, "This is horrible! I won't pay that many coins for that prize!"
The Quest Master was about to tell him off but then he saw the pretty blade at the player's side, "Say...that blade...where did you get it?"
The player looked down at the blade, "I found it in the sand dunes by Bekakar. It's useless. Barely gives out any damage...why?"
"I'll triple the prize money and you can pay regular price if you throw in that blade," the Quest Master said.
The player gripped the blade. He barely used the blade, and he should get rid of it, but his pride was getting ahead of him. The Quest Master saw the indecision in his eyes.
"I'll let you choose the quest," he said and the player smiled. He got him.
"Done," the player said and handed him the blade. He grabbed his coin sack and pulled out the 4500 coins to pay for the quest. The Quest Master smiled as he took the payment, "The quests?"
"Of course," the Quest Master said and grabbed a scroll from under his counter that contained level 10 quests. He unrolled it and set it across the counter. He watched as the player looked through each quest, most likely choosing what seemed the least difficult. After a while, the player chose "The Quest of the Valley of Shadows."
"I'll take that one," the player said and the Quest Master snapped. The words "The Quest of the Valley of Shadows showed up, on the screen, and disppeared into the player. The three main objectives came one by one, also disappearing. The player smiled, "Thank you for your kind service, Quest Master."
The Quest Master smiled, "It was a pleasure doing business with you."
"The same with you," the player smiled and headed out of the shop. The Quest Master waited until the player was gone and held up the dagger.
"The fool didn't even know how to use it," he laughed. He held the dagger wrong most likely, which was why it didn't give off much damage. It was a left-handed blade. The player was using it on his right side. If he had held it correctly, he would be inflicting 150% damage upon his enemies, "And now, I can sell it for the best price there is."
asdf
Make a character sheet here!
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To make a guild, please message a mod. Tell them the information, the members of your guild and the name.
Current Guilds
Classes
- Mage
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Warlock = A user of the dark arts. Warlocks have access to life draining magic, summoning magic and more powerful spells that affect their targets more than simply doing damage (e.g. decreasing the amount of damage dealt by the target by like, 10% or sth) . The drawback for this power is that a Warlock must sacrifice their own health in addition to Mana in order to cast spells, making them extremely fragile. A Warlock that is careless can kill themselves quite easily.
Wizard = A master mage that concentrates on casting powerful spells on their enemies with the intention of doing damage. A wizard can also use elemental magic.
Summoner: Summoners are a very unique subclass to the Mage class. Summoners use their magic abilities to summon creatures to help them in a fight, though they can also be used for other purposes. Summoners usually start off with only being able to summon basic creatures such as a wolf, chicken, ferret, etc, and can only have one creature summoned at a time. Once a Summoner is a high enough level, they can summon even more powerful creatures and can have more creatures out at the same time
- Tank
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Paladin = Supportive tank that has protective abilities. Paladins do little damage, with them mostly slowing the enemy down for the DPS classes to take care of them. A Paladin's spells are not as powerful as the Priest's. However, a Paladin is a very important part of every raid party, as a Paladin provides the ability soak both damage and assist in teammates, making him the go to supportive class.
Vanguard = Somewhat damage oriented but doesn't deal as much as a berserker. A Vanguard is instead a leader unit that provides offensive buffs to his allies. Vanguards are essential for larger parties as they increase the damage output of the entire unit. And unlike the priest/paladin, the damage buff does not require mana. The Vanguard must simply be engaged in battle.
- Ranger
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Magic Archer: Although they haven't access to the raw damage output of the regular archer, Magic Archers can shoot enchanted bows that deal more than just damage to their enemies. (e.g. Frost Arrow that slows the target down
Hunter: Archer that can track people down. A Hunter can see through most types of cloaking/invisibility. A Hunter also has an access to a companion animal (earlier on it is a dog but then the hunter can upgrade it e.g. into a wolf/bear/eagle) and various traps.
- Warrior
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Duelist: A more speed oriented warrior that can take less damage but concentrates on dodging. Like the name implies, a duelist is best at attacking a single target, giving him single target spells and such. Duelists are among the best for one on one combat.
Reaper: A reaper is a warrior that heals from his own attacks, meaning that he is able to stay in a fight without needing assistance from a priest or another supportive class. Reapers typically have lower maximum health, leaving them weaker to classes that do damage in bursts while countering Tank type classes as they are able to outlast them.
- Rogue
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Ninja: Ninjas focus on taking down their targets. They get access to magic powers that augment their stealth. They also get access to shadow magic which lets them prepare their attack. Ninjas are not great at outright duels but are good at setting up targets for execution and then landing the killing blow.
Assassin: Assassins excel at burst damage. But unlike the other Rogue classes, they do not have access to abilities that improve their stealth. Assassins are better suited for all out battles. Their gameplay heavily revolves around dodging and attacking at the right moment. With Rogues in general having low endurance, Assassins are a high skill cap class as one mistake could mean the end. However, Assassins are given spells that help them get to their target faster and to kill them.
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