Custom Martial Arts Charms

illenvillen23

New Member
What should be changed in these?


Solar Styles


Pyrois, Aeos, Aethon and Phlegon 4 horses of the chariot.


All styles allow use of light armor only


Phyrios Style: Focuses on disarming opponent and rendering him immobile


Form Weapons: Fighting Chain + whip


1.


Cost: 3m; Mins:  Martial Arts 2,  Essence 1; Type: Supplemental


Keywords:


Duration: Instant


Prerequisite Charms: None


A Solar wrestler learns to gain equal footing by disarming his opponent. This charm helps him clear his mind and recall his training, allowing him to focus solely on his task. He ignores the external penalties for disarming when he attempts to do so.


2.


Cost: 4m; Mins: Martial Arts 2, Essence 2; Type: Supplemental


Keywords:


Duration: Instant


Prerequisite Charms: None


The most basic technique in wrestling is to throw your opponent to the ground. This allows a Solar to do just that without putting himself in the same position. If you choose to use the break action of a clinch, you also force your opponent to become prone.


3. Pyrios Wrestling Form


Cost: 6m; Mins:Martial Arts 3, Essence 2 ; Type: Simple (Speed 3, DV-1)


Keywords: Form-type, Obvious


Duration: One Scene


Prerequisite Charms: 2, 3


The best way to win a match is by evading your opponent's attempts to gain control. The best way to do this is by adopting a good stance. In this form the Solar croutches down a little, keeps his forearms perpendicular to his body, squares his body to his opponent, and lifts his heels slighty off the ground. For teh rest of teh scene, this allows him to avoid incoming clinches and adds his Martial Arts + Essence scores to both his Dodge and Parry DVs when defending against clinches.


4.


Cost: 7m; Mins: Martial Arts 4, Essence 2; Type: Suplemental


Keywords:


Duration: Instant


Prerequisite Charms: 3


At this point, the Exalt has learned to maximise his strength when throwing an opponent. This Charm allows the Exalt to attempt to stun his opponent after he ends a clinch by throwing his opponent to the ground.The Exalt makes a (Martial Arts + Strength) roll against their opponent's (Stamina + resistance) roll. If successful the opponent is stunned for a number of actions equal to half the Exalt's essence (rounded up).


5.


Cost: 7m;  Mins: Martial Arts 5, Essence 3; Type: Supplemental


Keywords:


Duration: Instant


Prerequisite Charms: 4


The best way to win a match is to make your opponent submit. Postentialy deadly moves are allowed and encouraged. This Charm allows the Exalt to turn his bashing damage into lethal damage when he ends a clinch with the Crushing action.


6.


Cost: 5m; Mins: Martial Arts 3, Essence 2; Type: Reflexive (Step 9)


Keywords: Counterattack


Duration: Instant


Prerequisite Charms: 3


An opponent's mistake is an open opportunity for you. If an opponent attempts to use a clinch attack against the Exalt and fails, the Exalt may immediatly take a clinch action against the opponent


7.


Cost: 3m, 1wp; Mins: Martial Arts 4, Essence 3; Type: Reflexive (Step ???)


Keywords:


Duration: Instant


Prerequisite Charms: 5


A good martial artist realises quickly when he has messed up. This Charm allows you to minimize the effects of your mistake and add your (Wits + Martial Arts) score to all of your soak values


8


Cost: 6m, 1wp ; Mins: Martial Arts 5, Essence 4; Type: Supplemental


Keywords: Obvious


Duration: Instant


Prerequisite Charms: 5,7


Lighting quick moves may allow a wrestler to overcome his foe's defenses. This Charm allows the Exalt to reduce the speed of a single clinch attack by 2.


9.


Cost: 10m, 1wp, 1ahl ; Mins:Martial Arts 5, Essence 5 ; Type: Simple (Speed 5, DV -4)


Keywords:Obvious


Duration: (Essence + highest Virtue) ticks


Prerequisite Charms:8


The simplest way to disarm an opponet is to make his weapon non existant. this Charm allows an Exalt to target a number of weapons equal to his Essence score, and within his Essence times ten yards and banish them from Creation for a number of rounds equal to his (Essence + highest virtue) score ticks. If the weapon is attuned to its wielder the wielder may make a (Wits + Awareness + Essence) roll against a difficulty of (the Exalt's essence??). The counterbalance to all this banishing is a backlash against the Exalt using this Charm.


Aeos Style: This style focuses on precision hits and preventing damage


Form Weapon: Spears


1. Jab and cross


Cost: 2m; Mins: Martial Arts 2, Essence 1; Type: Simple (Speed 3, DV -1)


Keywords:


Duration: Instant


Prerequisite Charms: None


A simple 1-2 combo can work wonders. The Exalt's attacks are made with his current weapon(unarmed or form) dealing +1B and +3L respectively. This damage is in addition to his weapon's natural damage.


2. Slugger's uppercut


Cost: 3m ; Mins: Martial Arts 3, Essence 2 ; Type: Supplemental


Keywords:


Duration: Instant


Prerequisite Charms: 1


Power packed punches are a nice way to damage yu opponent. This Charm adds 2 automatic successes to the Exalt's damge roll.


3. Aeos Boxing Form:


Cost: 5m; Mins: Martiial Arts 3, Essence 2; Type: Simple(Speed 4, DV-1)


Keywords:Obvious, Form-style


Duration: One Scene


Prerequisite Charms: 2


The Exalted Boxer drops his stong side away from hi opponent showing only his profile to his opponent. In doing this the Exalt increases his Dodge DV by 1 and all his attacks gain an accuracy bonus equal to his Martial Arts score, for the remainder of the scene.


4. Swarmer's Chin


Note: Duration , add lethal soak as well


Cost: 6m; Mins: Martial Arts 4 Essence 2; Type: Simple (Speed 5, DV -1)


Keywords:


Duration: 12 ticks


Prerequisite Charms: 3


A good in-fighter learns to take punches very well. The Exalt gains a bonus to his bashing and lethal soak for equal to his (Martial Arts + Stamina) score for the enxt 12 ticks.


5.


Cost: 4m, 1wp; Mins:Martial Arts 4, Essence 3 ; Type: Simple (Speed 4, DV -1)


Keywords:


Duration: 4 actions


Prerequisite Charms:4


"Float like a butterfly." The Exalt becomes lighter on his feet and gains a bonus equal to his (inelligence + Martial Arts) score to his Dodge DV for his next 4 actions(including the one used to activate this charm)


6.


Cost: 7m; Mins: Martial Arts 4, Essence 3; Type: Supplemental


Keywords:


Duration: Instant


Prerequisite Charms: 4


"Sting like a bee". All of the Exalt's unarmed attacks this action ignore a target's hardness completely and gain a +3L damage bonus in addition to thier other types of damage.


7.


Cost: 10m ; Mins: Martial Arts 5, Essence 3; Type: SImple(Speed 4, DV-1)


Keywords:


Duration: Instant


Prerequisite Charms: 6


A right, a left and another right. This 3 hit combo not only damages the opponent but leaves him staggered afterwards. The first hit is a +2B attack made with ana ccuracy of +4, the second is a +5L attack amde at +3 accuracy, and the last is a +5B attack amde with +1 accuracy. The accuracies replace your weapon's accuracy, but the damage is in addition to your weapon's damage.


8.


Cost: 12m; Mins: Martial Arts 5, Essence 4; Type: Supplemental


Keywords:


Duration:Instant


Prerequisite Charms: 7


A good boxer gets his gaurd back up very quickly after his attack. This Charm increases the defence value of the Exalt's current weapon by 4.


9.


Cost: 10m, 1wp, 1ahl; Mins: Martial Arts 5, Essence 5; Type: Simple(Speed 5, DV -4)


Keywords:


Duration: Instant


Prerequisite Charms: 5,8


8, 9, 10, Knockout! The haymaker of this form's arsenal. The Exalt chooses a target in melee range and makes a (Martial Arts + Strength) roll. The target makes an oposed (Stamina + Resistance) roll. If the Charm is not resisted the target is renderred unconscious for a number of actions equal to half the Exalt's Essence (rounded down). This knockout power comes at a steep price damaging the Exalt and rederring him open to other attacks.


Phlegon Style: This style is dedicated to flashy moves that confuse and intimidate opponents


Form Weapons: Swords


1.


Cost: 2m; Mins: Martial Arts 2, Essence 1; Type: Supplemental


Keywords: Obvious


Duration: 1 action


Prerequisite Charms: None


Blind your opponents and they will be easier to kill. The Exalt unleashes a small amount of essence while attacking to blind an opponent within 20 yards for a round. The The attack suffers a -2 internal panalty. Exalt makes a (Dexterity + Martial Arts) roll against the opponent's (Wits + Perception) roll. If the Exalt is successful the target recieves an  internal penalty to both his DVs and his next action equal to the Exalt's Martial Arts score.  The effect wears off after teh target has taken his next action.


2.


Cost: 2m per attack; Mins: Martial Arts 3, Essence 2 ; Type: Supplemental


Keywords:


Duration: Instant


Prerequisite Charms: 1


The Exalt gains bonus damage to his unarmed attacks. Each attack made with this action deals additional Lethal damage equal to the Exalt's Dexterity score.


3.


Cost: 4m; Mins: Martial Arts 3, Essence 2; Type: Simple (Speed 4, DV -1)


Keywords:


Duration: 20 ticks


Prerequisite Charms: None


The Exalt reinforces his body internally to resist damage. The Exalt gains Bashing and Lethal (not aggrevated) saoks equal to his (Martial Arts + Essence) score for the next 20 ticks


4. Phlegion Sword Form


Cost: 5m ; Mins: Martial Arts 4, Essence 2; Type: Simple(Speed 4, DV -1)


Keywords: Obvious, Form-style


Duration: One scene


Prerequisite Charms: 2,3


The Exalt gain suppernatural awareness of all enemies around him and takes a condensed stance.  The Exalt is so adept at facing mulitple opponents that he suffers no penalties to his DVs that are associated with facing multiple opponents and his opponents do not gain the benefit of an unexpected attacks for the rest of the scene.


5.


Cost: 1m per bonus, 1wp ; Mins: Martial Ats 4, Essence 3; Type: Simple (Speed 5, DV -1)


Keywords:


Duration: 10 ticks + 1 tick for every mote spent


Prerequisite Charms: 4


The Exalt may spend up to his Martial Arts Score in motes for this Charm. The Exalt then gains a bonus to his Parry DV equal to double the amount of motes spent for the next 10 + motes spent ticks.


6.


Cost: 9m ; Mins: Martial Arts 5, Essence 3; Type: Reflexive (Step ?)


Keywords:


Duration: Instant


Prerequisite Charms: 5


This Charm allows the Exalt to make an unarmed counter attack. If the opponent has missed his attack the Exalt gains a accuracy bonus to this counter attackequal to his Essence score, otherwise if the opponent succcessfully hit the Exalt the counter attack is made with a -2 accuracy bonus.


7.


Cost: 1m per  yard, 1wp ; Mins: Martial Arts 5, Essence 3 ; Type: Suplemental


Keywords:


Duration: Instant


Prerequisite Charms: 6


This Charm allows the Exalt to make an unarmed attack from a range. He may spend a number of motes up to double his Martial Arts score. For each mote spent he may increase the range of his attack by 1 yard.


8.


Cost: 5m per opponent, 1ahl ; Mins: Martial Arts 5, Essence 4; Type: Simple (Speed 8, DV-3)


Keywords:


Duration: Instant


Prerequisite Charms: 6


This is a flurry charm that allows the Exalt to make 2 unamred attacks against opponents within his range. The first attack is made normally while the second is made at a -2 Accuracy penalty. The Exalt must spend 5 motes to execute this flurry for each opponent he wishes to target. He may target a number of opponents equal to his Stamina + Essence score. This has tremendous strain on the Exalt's body and he recieves 1 aggrevated damage.


9.


Cost: 12m, 2wp; Mins:Martial Arts 5, Essence 5 ; Type: Simple (Speed 5, DV -2)


Keywords: Obvious


Duration: Instant


Prerequisite Charms: 7,8


The Exalt may make one of 2 attacks using this Charm. The first is a 4 yard wide line with a length equal to 10 times the Exalt's Martial Arts score. The second is to hit all within a radius of (4 times the Exalt's Martial Arts score) yards around the Exalt. The Charm targets everythin except the Exalt within the appropriate range. The attack is made with a (Strength +Martial Arts) roll with a number of bonus successes equal to half the Exalt's Essence score(rounded up). The damage is +15L /4.  


Aethon Style: This style has heavy emphisis on sheer brutality and perfection in form, it combines methods from the other 3 styles of Helios's steeds


Form Weapon: Axes, clubs


To learn this stlye you must have obtained at least 15 charms combined from the Aeos, Phyrios, and Phlegon styles including the form charms for each of them


1.


Cost: 7m; Mins: Martial Arts 5, Essence 4; Type: Supplemental


Keywords:


Duration: Instant


Prerequisite Charms:  at least 15 charms combined from the Aeos, Phyrios, and Phlegon styles including the form charms for each of them


This charm grants the Exalted a an accuracy bonus equal to his (Perception + Essence) score, to his attack.


2.


Cost: 8m ; Mins: Martial Arts 5, Essence 4; Type: Simple (Speed 5, DV -1)


Keywords:


Duration: 20 ticks


Prerequisite Charms:  at least 15 charms combined from the Aeos, Phyrios, and Phlegon styles including the form charms for each of them


This Charms grants the Exalt a bonus to each of his soaks equal to his (Stamina + Essence) score


3.


Cost: 10m, 1wp ; Mins: Martial Arts 5, Essence 5 ; Type: Simple


Keywords:


Duration: 5 actions


Prerequisite Charms: 1,2


The Exalt makes a (Strength +Martial Arts + Essence) roll against the target's (Stamina + Resistance + Essence) roll. If the Exalt is successful, the target suffers an internal penalty on his next 5 actions equal to the Exalt's highest 2 virtues.


4. Aethos Pankration Form


Cost: 12m, 2wp; Mins: Martial Arts 5, Essence 5; Type: Simple (Speed 4, DV -1)


Keywords: Obvious, Form-style


Duration: One Scene


Prerequisite Charms: 3


The Exalt gains a bonus to his Dodge and Parry DVs equal to his essence score for the remainder of the scene.


5.


Cost: 10m, 3ahl; Mins: Martial Arts 5, Essence 6; Type: Simple (Speed 5, DV -1)


Keywords: Obvious


Duration: Instant


Prerequisite Charms: 4


A single unamred attack made with the that deals +*A damage. The * is equal to the Exalt's (Martial Arts + Essence) score.
 
illenvillen23 said:
What should be changed in these?
Eliminate the use of "solar" when describing them. Assuming these are celestial styles, eventually some non-solar will use them. Descriptions could use a bit more style. For example, I don't see why the horses representing the chariots of the sun relate to any of these effects.


Phyrois: Claims to be about disarming, but only has two charms that help with this. Comments on individual charms:

  1. Seems expensive for what it does. Should be Combo-OK.
  2. When breaking a clinch, you can already force your opponent prone without a charm. (See "Break Hold" on pg. 157).
  3. Form is hard to analyze, as it gives an very high benefit (assuming it adds directly to DV) in a very limited circumstance. On balance, it seems a bit weak to me, possibly fixed by reducing its cost, or by giving an additional benefit related to preventing those in a clinch from reversing it.
  4. By "stunned" here, I assume you mean the -2 penalty version from pg 153. I'd change it to base the duration on the excess successes of the opposed test. Also seems pricey. Should probably by Combo-OK.
  5. Crushing doesn't end a clinch. Also way too expensive. See Boulder-Crushing Grasp in Scroll of the Monk (pg. 53), which does basically the same thing.
  6. Should be Combo-OK. Also should be much cheaper, particularly since it only works against avoided clinches, not any incoming attack. Compare with Resplendent Sash Grapple Technique (monk.89). I like how it interacts with the form bonus, though.
  7. Seems a bit out of theme. Should be Combo-OK.
  8. Should be Combo-OK. Way to expensive. Compare with some of the speed reduction in Even-Blade style.
  9. Sort of comes out of nowhere and is way to powerful.
 

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