Jondera
New Member
I've put together a few custom charms for a PbP game I'm running on another site, and I'd kinda like to get thoughts on them from some other people.
Solar charms:
Blazing Lawgiver's Blade
Cost: —; Mins: Melee 5, Essence 4; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Glorious Solar Saber, Melee Essence Flow
While many Lawgivers prefer to carry daiklaves or other artifact weapons with them, some prefer the freedom offered by the Glorious Solar Saber. However, the Saber's power can pale when compared to many of the powerful artifact weapons created during the high first age, and so enterprising Saber users created this charm to help them balance their Essence-fueled blades against those forged by their more traditional allies.
Upon purchasing this charm, the Solar applies one of the following benefits to his Glorious Solar Saber:
- The Saber may be summoned as either a Simple or a Reflexive action, at the Solar's choice. Using Glorious Solar Saber as a reflexive charm increases its cost by 4 motes, but the weapon will be fully formed in time to parry an incoming attack.
- The Solar may select one other Melee charm that can be invoked as an innate power while wielding the Saber. A charm invoked as an innate power may not have its essence cost reduced by any effect.
- The solar may reduce the cost of Melee charms by 1 mote while wielding the Saber. He may select this benefit multiple times for a stacking reduction, but no charm may have its cost reduced below half (rounded up).
This charm may be taken multiple times, up to a maximum of half the Solar's essence, rounded up. If the character has purchased Glorious Solar Saber multiple times for multiple Sabers, the effects of this charm apply to all sabers.
The Abyssal mirror of this charm is called Void-Infused Cleaver, and requires Resplendent Shadow Blade
Sun's Flash on Steel
Cost: 2+ Motes; Mins: Melee 5, Essence 3; Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Iron Whirlwind Attack
As the light leaps instantly from Sol to the eyes of mortals and Exalts alike, so to do the blows of the Solars travel.
This charm may be activated when making any melee attack, decreasing the Speed of the attack by 1 per 2 motes spent, to a minimum Speed of 1.
The Abyssal mirror of this charm is called Reaping the Instant, and requires Time-Scything Technique.
Lunar charms:
Quicksilver Weapon Replacement
Cost: 3m; Mins: Dexterity 3, Essence 2; Type: Reflexive (Step 2)
Keywords: Combo-OK, Obvious, Fury-OK
Duration: One scene
Prerequisite Charms: Any Dexterity Excellency
The versatile Lunar is a blur of motion, attacking with spear then claws then bow then knife. For the remainder of the scene, the Lunar may reflexively draw any available weapons. The Exalt may also reflexively sheathe or put away any weapons she may be holding. If she flurries, then, she may make each attack with a different weapon if she wishes.
This Charm may be activated with Relentless Lunar Fury, although it only lasts the duration of the fury.
Sheathing the Cat's Claw
Cost: 1m; Mins: Wits 3, Essence 3; Type: Simple (speed 3)
Keywords: Combo-OK
Duration: Indefinite
Prerequisite Charms: Any Wits Excellency, Quicksilver Weapon Realignment
Luna's chosen must ever be ready to shift their appearance at need. This charm functions identically to Summoning the Loyal Bow (Solar Archery charm, Core rulebook, pg. 189), but can be used with any weapon, not just ranged weapons.
The Lunar is explicitly allowed to draw the stored weapon from Elsewhere using charms such as Quicksilver Weapon Realignment. If Quicksilver Weapon Realignment is active, this charm may be used reflexively for a 1 mote surcharge.
Edit 1: Updated Blazing Lawgiver's Blade to account for the GSS Errata
Solar charms:
Blazing Lawgiver's Blade
Cost: —; Mins: Melee 5, Essence 4; Type: Permanent
Keywords: None
Duration: Permanent
Prerequisite Charms: Glorious Solar Saber, Melee Essence Flow
While many Lawgivers prefer to carry daiklaves or other artifact weapons with them, some prefer the freedom offered by the Glorious Solar Saber. However, the Saber's power can pale when compared to many of the powerful artifact weapons created during the high first age, and so enterprising Saber users created this charm to help them balance their Essence-fueled blades against those forged by their more traditional allies.
Upon purchasing this charm, the Solar applies one of the following benefits to his Glorious Solar Saber:
- The Saber may be summoned as either a Simple or a Reflexive action, at the Solar's choice. Using Glorious Solar Saber as a reflexive charm increases its cost by 4 motes, but the weapon will be fully formed in time to parry an incoming attack.
- The Solar may select one other Melee charm that can be invoked as an innate power while wielding the Saber. A charm invoked as an innate power may not have its essence cost reduced by any effect.
- The solar may reduce the cost of Melee charms by 1 mote while wielding the Saber. He may select this benefit multiple times for a stacking reduction, but no charm may have its cost reduced below half (rounded up).
This charm may be taken multiple times, up to a maximum of half the Solar's essence, rounded up. If the character has purchased Glorious Solar Saber multiple times for multiple Sabers, the effects of this charm apply to all sabers.
The Abyssal mirror of this charm is called Void-Infused Cleaver, and requires Resplendent Shadow Blade
Sun's Flash on Steel
Cost: 2+ Motes; Mins: Melee 5, Essence 3; Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Iron Whirlwind Attack
As the light leaps instantly from Sol to the eyes of mortals and Exalts alike, so to do the blows of the Solars travel.
This charm may be activated when making any melee attack, decreasing the Speed of the attack by 1 per 2 motes spent, to a minimum Speed of 1.
The Abyssal mirror of this charm is called Reaping the Instant, and requires Time-Scything Technique.
Lunar charms:
Quicksilver Weapon Replacement
Cost: 3m; Mins: Dexterity 3, Essence 2; Type: Reflexive (Step 2)
Keywords: Combo-OK, Obvious, Fury-OK
Duration: One scene
Prerequisite Charms: Any Dexterity Excellency
The versatile Lunar is a blur of motion, attacking with spear then claws then bow then knife. For the remainder of the scene, the Lunar may reflexively draw any available weapons. The Exalt may also reflexively sheathe or put away any weapons she may be holding. If she flurries, then, she may make each attack with a different weapon if she wishes.
This Charm may be activated with Relentless Lunar Fury, although it only lasts the duration of the fury.
Sheathing the Cat's Claw
Cost: 1m; Mins: Wits 3, Essence 3; Type: Simple (speed 3)
Keywords: Combo-OK
Duration: Indefinite
Prerequisite Charms: Any Wits Excellency, Quicksilver Weapon Realignment
Luna's chosen must ever be ready to shift their appearance at need. This charm functions identically to Summoning the Loyal Bow (Solar Archery charm, Core rulebook, pg. 189), but can be used with any weapon, not just ranged weapons.
The Lunar is explicitly allowed to draw the stored weapon from Elsewhere using charms such as Quicksilver Weapon Realignment. If Quicksilver Weapon Realignment is active, this charm may be used reflexively for a 1 mote surcharge.
Edit 1: Updated Blazing Lawgiver's Blade to account for the GSS Errata