Cubicles & Callers (Dice for Beginners!)

Uncle ShortyB

Oh noooooooooo
Alright, you've made it to the OOC thread! Let's go through a super-brief FAQ that explains the game before we get down to things. Important terms and facts are bolded to make it easier to get through.


Q: Tabletop games are all really hard and confusing. This can't be simple!


A: That... isn't a question, actually, but I can tell you want to know more. Here, let me explain.


The game starts after the (very basic) character sheet is done. Normally, everyone rolls a D6 and whoever gets the lowest goes first, followed by the person to their left and so on. Since we're sitting at computers potentially thousands or more miles apart, we'll just go from lowest roll to highest. The person whose turn it is chooses one of three approaches: Compassionate, Indifferent, or Insulting. Then, they roll one D6 to see the customer's disposition; either Confused (1-2), Stupid(3-4), or Aggressive(5-6). Each of the different approaches gives each of the dispositions a different target number, either 10, 15, or 20. The player then must roll 4 D6s with the goal to meet or exceed that number. If they go over the target, the excess is converted to Self Control (SC), or basically hit points. Everyone has 20 SC at the start of the game. If the number is not met, however, the player has two options: they can Escalate the call (which I'll explain in a bit) or spend some SC to make up the difference. After the call is completed, the turn goes to the next person, and so on until everyone has completed four calls. After that, it is officially time for the Lunch Break!Anyone that makes it to lunch receives 2 SC, and has an opportunity to RP a bit about how much working in a call center sucks and other things. An additional 2 SC is awarded at the start of every work day except for Wednesday(Because it's hump day and you should be happy! Week's almost done!). After lunch, everyone starts over with another four calls before the work day is complete. Then you start again the next day. This continues until you clock out on Pay Day. Wooo! Pay day! You finally get some reparations for your struggle. Life is good, except... Everyone who makes it to pay day immediately takes a 100 SC hit because the pay isn't good enough to put up with the shit callers put you through! This way, there's no pressure to try and "beat" the game. Everyone is gonna lose, might as well have a good time with it in the interim.


Q: That doesn't sound simple at all! You lied, Uncle!


A: Again, that's not really a question, but I'll break it down into a list like in the actual book.

  1. Choose an approach: Compassionate, Indifferent, or Insulting
  2. Roll one D6 to see the caller's disposition: Confused (1-2), Stupid (3-4), or Aggressive (5-6)
  3. Consult the table (Not included in this list because tables make me confused and scared!) to get the Target Number
  4. Roll four D6s and add up the Total of the dice and compare it to the Target.
  5. If it's the same/more: Congrats! You da winna! The call is over, and you can add any overage on the dice your Self Control
  6. If it's less: Congrats! You get to make DECISIONS! You can either Escalate the call, or Pay the remainder from your SC to match the total to the Target.
  7. So you're gonna Escalate, huh? Alright. Ain't my place to judge. So, Escalating works like this: Start back at step one, and continue through to step 4, except you roll 3 D6 instead of 4. From there, if it doesn't match, you can either Escalate again and roll with 2 D6, or pay the remainder. Escalation can be done 4 times, with a one dice reduction each time. If the total is not met at that point you must pay the remainder from SC.
  8. Next person's turn! Woo! Do this until every has done it 4 times and then it's Lunch!
  9. After lunch, you get to start over with an additional 2 SC. Lucky you! Now do it an additional 4 times, then it's time to clock out.
  10. New day! 2 more SC on every day but Wednesday, because listening to people shout "MIKE MIKE MIKE" in an office setting at 6 A.M. is it's own reward.
  11. Continue 'til everyone's dead or it's Payday! WOO!
  12. Die anyway because Payday is an automatic 100 SC reduction!


Q: There's no table in that list, Uncle! You're making this stuff up!


A: You are really bad at questions, did you know that? Here, this is the table:


Target # Compassionate Indifferent Insulting
Confused 20 15 10
Stupid 15 10 20
Aggressive 10 20 15


Any other questions, comments, or concerns? This is the place to ask 'em, as well as just chatting out of character and so on.
 
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Posting Skeleton




  • Approach
  • [ dice] dice roll # [/dice]
  • Target #
  • [ dice] First dice roll![/dice]
  • Either: amount over/met, OR: escalation/payout
  • [ dice] Second dice roll (if needed)[/dice]
  • Either again, and so on till you either meet the total or you have to pay out.
  • Final SC count for this turn


Then, put the actual written out RP bits in here. You could, of course, just include the numbers interstitial in the written bit if you bold them, but the list thing would make it easier to keep track of. Your call, though. Just make it so we can easily see whose SC is at what.
 

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