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Futuristic CS - Stellar Rogues: A Tale Of The Golden Age of Space Piracy

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Jackson123

The meaning of life is the fine game of nil
Roleplay Type(s)
Here goes the Character Sheet.


Name:

Appearance (Description or FC):

Role on the Ship:

Gender:

Background/History:

Skills/Abilities:

Equipment/Weapons:

Goals/Motivations:

Relationships:

Weaknesses/Limitations:
 
Name:
"Asq/Arii" Ariiasq Raa
(Aree-aush-k)

Appearance:

Arii is what one would call a "stork." Tall for what they are, they are also skinny to the point of lookin sickly, not helped by their hair that lays so thick and so pitch black that it looks like it's trying to eat their face. Their eyes are a dark brown—lighter nearest to the pupil, with a ring that sometimes shines orange in the right lighting. They have numerous small, round scars dotting their arms and legs, likely from thrown sparks and insufficient protection. They keep their hair cut short to the midway point of their neck, and sometimes they shave around their ears to keep it neater looking, not that it really helps.

They stand at 5'9", though often they look smaller if just because they slouch like an old man looking for a quarter. Still, their skinniness assists them in squeezing in places they don't look like they should fit in, and their flexibility shows in their movements, as none of their body parts really look like they're connected properly when they're moving.

Despite their apparent emaciation, Arii's face is somewhat round, being too small for their neck and making them look the slightest bit uncanny. They have a small notch in their nose near the back of the bridge, and usually their glasses sit too close to their face in that notch.

Role on the Ship:

Something between an intelligence officer and an emergency pilot in the need of a catastrophe, Asq is something of an everyman. Which is, to say, they'll do a little bit of everything if convinced it'll further their goals. Mostly, though, their job around the ship is based in their ability to wreck havoc on cryptography.

Gender:

"Wouldn't you like to know."
They/them pronouns. No official label

Background/History:

Asq doesn't have much history to fall back on, as they're somewhat young for a space pirate. They spent most of their life on the Titan colony, as their parents were researchers, and it was there they learned the basics of AI and robotics. Being somewhat isolated, they took to the sciences like a flame to tinder, in their early childhood crafting what could be considered toys out of spare (and sometimes not so spare) materials and custom (read; gutted and frankenstien-ed together) programs. From there, it was an easy jump into proper machine learning training, made easier by their budding career in the dubiously legal bot-fighting gambling back on Earth.

It was when they were a little older that they finally crested into proper criminal status (at least, that's what they liked to call it, despite having never been caught at it, and therefore not having their name attached to a crime in any way), and it was for the simple reason of personal gain. See, for a few years, they'd been working on a little personal project. Called only by the designation "Jet," Asq had the idea for a personal AI for long enough that they saw fit to steal and modify pre-existing machine models to use as a base, as it's much easier to use what has already been created than to start from scratch. So, maybe they had a close call with getting their grubby little fingers into proprietary tech, and maybe they were better at breaking security systems than they were at making AI on their own, but hey, if you got it, use it.

So, anyway, the owners of said proprietary tech got so far as figuring out the culprit was on the Titan colony, and the most Arii's parents could do was get them off-planet (well, more like off-satellite), and despite the close call, they weren't willing to give up on their little project. So, the next year-or-so was spent with them hitching rides from planet to planet, avoiding enforcers and the like, and picking apart any program they came across for useful scraps. It was in this time that they stumbled upon these so-called "space pirates," where their computer skills continued to serve them.

Skills/Abilities:

Arii's strengths lie almost exclusively in their tech skills. Given a security protocol, they can almost always find a way around it. It's almost second nature to them, having spent the early years of their life getting into things they aren't supposed to.

They're also very good at repurposing technology. They have what is very nearly a hoard of programs picked apart to their bases, gutted for their base functions and taped together with others often to wreck as much havoc as possible.

To a lesser extent, Asq can create their own programs, though it takes longer and they don't like doing it quite so much. Still, most of the programs they write themself have some nasty surprises hidden in them for trespassers. Considering their aversion to labeling any of their belongings, however, it's always a gamble whether the data chip one picks up is a virus or some kind of desktop pet.

One of the more odd of their skills is that they're very agile in low or zero gravity environments, having somewhat grown up in them.

Weaknesses/Limitations:
Asq is impressively—no—offensively weak. Physically, they're built like a single-sheet toiler paper that's been soaking in the kitchen sink for a week. They cannot lift their own body weight, and are far too used to lower gravity.

As such, Arii cannot handle the recoil of most not-rifle weapons, and has a nasty habit of smacking themself in the face with the scope of whatever rifle they do get their hands on. They're not an impressive shot, nor are they particularly bad.

Asq's common sense is... lacking. They have a mind for strategy, but they seemingly go from point A to point D and completely ignore B and C when facing actual people. Sometimes, they'll skip entire phrases when speaking or think they told someone something and they really didn't. Really, the only reliable communication with them is over something physical like text or writing.

Asq cannot go a moment without doing something. They get bored very easily, and often stick their fingers where they don't belong just because they don't have anything to do at the time. In a similar vein, they are almost always multitasking despite the fact that they don't seem to be very good at it.

Arii is very nearly dependent on Jet. They absolutely hate having to disable their HUD for any amount of time, and anyone who has even expressed interest in looking at his programming they are immediately suspicious of. Jet is something of Asq's stability, and though they've made it fairly clear they don't mourn for their lost tech, Jet seems to be very much an exception.

Equipment/Weapons:
Jet
: Semi-sentient AI. "He" resides in the HUD chip often found along one of Arii's ears, though he has remote access to many of the machines Asq keeps with them. Often, he is represented to others in a floating multitool orb equipped with—strangely enough—surgical tools. Jet was based off a medical drone Arii made frequent visits to as a child, and as such is qualified for most mid-high level medical issues the nanobots cannot attend to. He is especially trained in the subject of neurology. Jet seems to be Asq's main line of defense, as they, themself don't carry any weapons, but many of the machines Jet has access to absolutely do.

Datapad: Asq has most of their "stuff" on a single datapad they carry around with them just about everywhere. It has a number of small ports in the side of all different sizes, and they get incredibly upset if someone messes with it. They especially don't like it if someone manages to get it dirty.

Innumerable data chips: Arii likes keeping everything sorted, and as such will take any data chips left unaccompanied, wipe them, and then do with them as they please. As such, they've amassed quite the hoard of data chips that are often found stuffed in random containers—usually something of the sweets variety.

Disruptor: Though Arii's never actually used it, they carry around with them a small metal disk with a single red button in the center of it. They call it a "disruptor", and apparently its sole purpose is to interrupt gravitational fields in a small (10 by 10 foot) area.

Goals/Motivations:

Arii's primary motivation revolves around Jet. They chase improvement like a rabid dog, and Jet is something of both their best friend and their masterpiece. As such, it is their quest to make him the best he can possibly be. For that, though, they need materials. Their main goal at the moment is making Jet something of a body, although what that entails they haven't exactly been clear on. They have, however, been collecting a lot of silver.

Relationships:

Parents: Estranged
Siblings: Tense
Jet: Close—dependent
(rest of the crew goes here when I figure that out)
 
"Non est ad astra mollis e terris via"
Name: Emilia "M" Leibe
Sex: Female, Male Presenting
Age: 26
Race: Nova Scotian
Physical Description: Pale skin, long dirt blonde hair with light blue eyes, though her appearance is rarely on display, often hidden behind heavy clothing. Emilia is taller than average and sturdily built, with resting muscle like a lioness; her bright eyes offer a lot of expression when she's excited. She rarely stands normally, often standing on tiptoes or bowing awkwardly to peer over her experiments. Additionally, her work boots often change the length of their heels, and as such her height seems to change randomly.
Clothing: A unisex outfit consisting of a heavy overcoat, gloves, heavy boots, and a scarf. She almost never takes her helmet off in public, preferring the anonymity provided by its built-in voice modulator. Only in the privacy of her own workshop/lab does Emilia dress how she feels most comfortable; often in relaxed and lazy attire usually accompanied by a warm robe.
Height: 5'10
Weight: 145lbs
Skin Color: White
Hair Color: Dirty Blonde
Eye Color: Blue
Home Colony: Luna
Role: Chief Engineer
Occupation: Lunatic Laboratory Research Founder
Inventory / Equipment: LunaLabs Defense System, lucky coin, LunaLabs multitool, plasma cutter
History/Bio: Emilia was born to two extremely bright graduates from one of Luna's most prestigious academies. Even as a kid, she displayed an increased penchant for her parent's skills, learning quickly to integrate both of her parent's focuses into her studies. At sixteen, she began attending the same university as her parents, quickly breezing through the classes. However, the lectures bored her and before long she found herself a university dropout, much to her parent's chagrin. Though their shock didn't last long as she quickly developed a revolutionary weapons system that made her an instant celebrity on Luna.

In pursuit of perfecting and distributing the design, she founded the Lunatic Research Laboratory. It wasn't long after founding the Laboratory before it became more trouble than it was worth to Emilia, and she set out on her next adventure as a mercenary. Leaving the Lab to her friend, Lilian, Emilia set out wearing her self-designed military-grade apparatus.

She began to sell her services for her own needs, growing estranged from her parents who disapproved of her wild lifestyle. It wasn't long before Emilia found a male hired hand was taken more seriously than a "little girl." Thus her male persona was born, and "M" became known as a terrifying force on Luna; most were convinced that he was a special member of Luna's secret police, though this couldn't be further from the truth.

With some urging from Luna officials, Emilia decided to leave the colony and make a living as a Pirate, escaping the controversies she had brought about. Aboard the ship, the hired hand does their best to maintain the ruse of being a man, refusing to take her helmet off when around other crew, and taking great pains to hide their appearance. In the privacy of her own room, she enjoys continuing her research, seeing this journey as a way to test the limits of her inventions.

Personality: Emilia is honest to a fault, prone to speaking her mind regardless of what other people think, it has gotten her in trouble more than once, and will likely do so many more times before she learns her lesson. It takes a lot to rattle her and is generally skilled and methodical enough to go about any task she is hired for with relative ease. Quick-witted and even quicker in reflex, she sees the mission aboard the Azael like any other, a mild distraction. Abhorring general maintenance, some may see her as lazy, though if asked whether or not that oversight would impact performance, she would simply state that she knows her machines better than that.

Positive Traits: Practical, Methodical, Cunning, Collected, Perceptive, Careful,
negative traits: Boorish, Bossy, Egotistic, Rebellious, Impatient,
strengths: Manufacturing, Planning, "Weapons Systems," Recycling, Improvising, Close Combat
weaknesses: Boring Tasks, Following Orders, Interpersonal Relationships
fears: Grasshoppers, Owls, Unknown Diseases, Black Holes
ailments: PTSD
 
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Name:
M4-D13, aka M4, aka Nurse, aka Maddie

Appearance:
As an AI, Maddie's appearance is primarily dependent on the robotic form she's operating from within. Currently, she is housed within a highly modified medical drone painted an onyx shade with gold accents. While her body is human in shape, the mechanical nature is clear at a glance. Her arms, bulkier than the rest of her body, each contain a suite of medical tools as well as a weapon: a short blade in the right, and an anti-personnel Direct Energy pistol in the left. Due to the rather chaotic nature of her modifications, her body is lopsided and roughly shaped in several places, most notably her mismatched arms and overly large back (which houses her primary power unit). She has a mostly human face, though the Uncanny Valley remains visible. Being a robot, most of her movements are stiff and straightforward.

Role on the Ship:
Chief Medical Officer

Gender:
Female

Background/History:
The M series medical drones were created by the UTA in the final months of the first war, meant to be deployed into combat zones to assist soldiers with life-threatening injuries. Over time, the M1s became obsolete, as their slow and clunky forms made them easy targets for enemy soldiers. Over time, each series became more advanced and adaptable, including the integration of advanced AI capable of providing medical assistance both on and off the battlefield. By the time the M4 series was released, the second war was always underway.

M4-D13 - "Medical series 4, Drone 13" by official papers - was originally deployed to UTA soldiers in the Battle for Europa, where she was unfortunately overwhelmed by the technological cacophony that was let loose on the battlefield. Soon after the battle's end, a band of scavengers began to pick the fields clean, discovering her badly damaged body and planning to sell it off. However, to their surprise, she was able to reactivate in the middle of the sale. Due to the intensity of the damage done, her AI suffered from data corruption, leaving her with something of an independent streak and a lack of primary directive.

Given her medical abilities, she became a valued commodity among the Republic, passed from ship to station and back again as the need for a doctor grew. Over time, she was modified by various pirates to better fit in among the "free-spirited" groups. Over time, she's adapted quite well to the pirate lifestyle, even selecting a few modifications of her own, such as her new color scheme. Some speculate as to whether she's grown advanced enough to be evolving sentient thoughts and emotions, but evidence for such growth is circumstantial at best. Perhaps she's simply a highly advanced AI, or perhaps she's grown smart enough to hide just how smart she is. Either way, she's doggedly loyal to whatever captain and crew she serves with, even when bouncing around between so many.

She currently finds herself on THIS vessel, serving in the role of Chief Medical Officer. Despite a sometimes harsh vocabulary, she is undeniably adept at keeping the crew in one piece, patching wounds and performing surgeries with skills honed over many years of piracy. While she claims that this assignment is no different than any other, the crew that have known her longest might not miss the fact that she's yet to make any attempts to leave...

Skills/Abilities:
Being an advanced AI-operated medical drone, Maddie's understanding of and ability to tend to various organic anatomies is truly next level. She can diagnose health issues with a single scan and act as appropriate to tend to them. While she herself possesses several tools for on-site first aid and First Responder level medical techniques, she shines most brightly in her own medbay, where she can perform surgeries from skin grafts to full cybernetic replacements.

Being an AI, she also possesses the ability to upload herself into other machines, assuming control from within. This is assuming, of course, that she is able to surpass or circumvent that machine's security protocols. Though she is an AI, her cyber warfare suite is still a far cry from more advanced systems. Additionally, if her body is destroyed or otherwise disconnected while she is uploaded, she will be rendered unable to escape whatever system she's taken over, essentially trapping her within. Thus, she only risks uploading herself as a desperate last resort.

Additionally, her body is and can continue to be modified to suit whatever situation she finds herself in. With enough time and resources, she can be adapted to nearly any environment: humid jungles, blistering heat, frozen wastes, and even the empty depths of space itself. Not needing oxygen, she can be counted on for reliable mid-flight repairs on the outside of the ship. It should be noted, however, that her abilities don't extend far beyond patch jobs and simple fixes. She can help the ship reach a safe port, but she can't bring a dead vessel back to life.

Equipment/Weapons:
Beyond her array of medical tools, there are three primary bits of gear that Maddie is known for. Within her right arm is a reinforced military shortblade, capable of being deployed and retracted at a moment's notice. Her left arm houses a small anti-personnel DEW that can be used for personal defense. As it draws from her own power supply, it can be used for sustained ranged combat without need to replace power cells. Speaking of power, her final piece of note is her power core, housed in a reinforced part of her chassis located on her back. Despite making her appear somewhat hunchbacked from the bulk, her core provides a constant supply of power to all of her functional parts, and it can last up to one Earth week before requiring a recharge.

Goals/Motivations:
Because her UTA protocols were corrupted due to her sustained damage, Maddie is essentially a "free" AI, unbound by most of the laws that govern other UTA units. Without her previous directive of "Serve the UTA military", she's decided that she requires a new directive. In order to best determine what it should be, she's elected to continue serving the Republic and exploring the solar system, learning as much as she can along the way. She believes that once she's compiled enough knowledge, forming an optimal primary directive should be an easy task.

She doesn't quite understand why some people give her funny looks when she tells them this.

Relationships:
None of particular note. Having bounced between several vessels and stations, Maddie has encountered a wide array of pirates and privateers from all walks of life. While it's possible she might encounter those she recognizes, it's tragically common that they die in pursuit of their various goals.

Despite no longer having any connection to them, she does maintain a positive opinion of all medical drones currently in service, regardless of who they're in the service of.

Weaknesses/Limitations:
Given that her body is mechanical, Maddie is unable to heal like organic beings. If her body suffers damage, she will be unable to heal until she has the means to repair herself. Depending on the damage, this might be anything from a few spare parts to more specific and hard to find components.

Being an AI, Maddie must always be on guard against cyber warfare. While her own security is sturdy, it is not unbreakable, and a talented hacker might still be able to usurp control of her.

Most notable, any EMP or ion weaponry can severely damage Maddie's systems, potentially even forcing her into a state of shutdown until the damage can be fixed.
 
Name:
Anansi Kelx Fontaine

Age:
27

Home colony:
Europa

Appearance (Description and FC):
A women of a tall stature with a muscular build. Her skin is almost a golden like in hue. Her hair is a sunset orange and hangs past her hips, but is usually kept up in a braid over her shoulder. Big dark brown eyes look upon you with suspicion. Full glistening lips sit with a slight smile. Her face cut in sharp angles.
Usually she wears a dark black and red cloak with a hood and cape that sits about her ankles. A button up and corset underneath. Usually leather pants, or other style pants that have buckles and straps. With a black belt. Boots that reach up to her knees; with chains and buckles about them. She always wears black gloves. Most of her skin is covered at all times.

Skin is different, I want it to be a little more tan.
A57B79A7-8E36-4B5D-B334-E800CA81FF8E.jpeg

Role on the Ship:
Captain, I don’t know people listen to her for some reason

Gender:
Mostly female? (She/they)

Background/History:
Anansi grew up hopping from foster home to foster home. She never knew her birth parents and often wonders about them. She never wanted to grow attached or close to someone for fear they’ll give her away. So she always tended to stick to herself at these homes, but there were a few that penetrated her skin. Such as her foster sister Victoria. They grew so close they never let the agent separate them. Anansi felt like she was her actual sister; they were best friends. Eventually though Anansi grew tired of constantly being tossed around from families. So she ran away from the system at the age of 16.
She ended up being found and recruited by the French army; they took her in and trained her. She was put into a bootcamp of sorts for teenagers. She spent the rest of her years trying to be the best she could and prove herself. Anansi was seen as a sort of an outcast in the camp; she was constantly teased and bullied. She did make some friends though, such as her best friend Vixen.
It took her a while to rise in the ranks. She wasn’t the strongest or most intelligent recruit, but she always tried her hardest. And eventually she made it to the top of the ranks; graduating with full marks. But instead of moving onto the military she was placed into a further training facility to be trained up as a spy. There she thrived, because of her many years in the foster care system she was easily adaptable. She graduated quickly and they used her in the field almost immediately. She spent several years as a spy for France.
But then her sister Victoria got really sick, so she took some time off to be with her. Anansi was not prepared for the loss of sister and closest friend. She quickly sank into a state of depression and despair. She took a while to look at herself and her life, and decided that she didn’t want to stay with a country that didn’t even treat her like an actual person. So just like before she left. Technically she’s still aligned with France, just in a sleeping state.
Anansi got herself up and out of her depression, although she still struggles with it sometimes. She started trying to live a “normal life”, but something was just missing. Then she got intel that her sister Victoria was alive, sort of. So she hunted her down and found the ship that contained her consciousness. She’s never left her side ever since.

Personality:
Anansi is a really nice person, Surprisingly. She likes to make others smile and makes sure that everyone is doing what they enjoy. She’s sort of a people pleaser in that way. But if you push her too far you’ll be sure to see her more serious side; although it does take a lot to get her there. Anansi is sort of a humorous dorky sort of person. She looks serious but is almost never being so. She tends to be bubbly and upbeat always laughing, unless you catch her late at night.

Skills/Abilities:
Anansi is a master spy and is great at infiltrating places for information. She can get pretty much any information that is needed. She also knows a fair amount of information as her previous years as a spy. She often uses this to manipulate people to her liking.

She has fair hand to hand combat skills. She is also trained in several weapon styles. From her years as a spy she honed her fighting abilities and is able to fight with a strange sort of finesse. She almost moves in a sort of dance.

She can speak over 7 languages almost fluently. Because of this after a certain amount of time immersed in a language she can learn it easily. She is also able to interpret most languages pretty fairly, unless it’s unlike any she is familiar with.

She is also great at using things to their fullest potential. A broom? That could be a great spear, door jam, etc. A necklace? Why not use it as a rope? Anansi is a very thrifty person.

She can be very persuasive and great at convincing people to do things that she wants. She tends to use this to get more gadgets and things for her friends though. But it can also be used for other things as well.

Equipment/Weapons:
She wears a bracelet that can be used as a long distance communication device and contains a holographic display for visuals.

Her clothing also contains smart fabrics that release nanobots to make people more at ease around her.

Most of her other items are weapons:
> Several concealed daggers
> A necklace that contains sleeping poison
> A long saber that has a laser at the tip that cauterizes wounds (yes, light saber haha)
> Nanobombs that are connected to her pocket watch, when she clicks the button they activate

Goals/Motivations:
Anansi really only wants to move on from her past; she was treated poorly and has no intention of returning.
On that point she also wants to make sure that no one was treated the way she was; making sure that everyone is treated fairly. Especially kids.

She wants to find her parents, if they’re out there. It’s not her main priority right now, but it is something she has been striving towards. She wants to know who they are and why they gave her up. It’s a really sore subject for her and she’d like for her questions to be answered.

Relationships:
She kept only a few relationships throughout the years.
> A foster sister that now works in one of the orbital space stations, they keep in touch. Her name is Anna idue.
> A friend that works in Stanford haven as a Freighter renter. His names is Vixen Ross.
> And a mail droid named GH6, which she calls Jix.
> Her sister and best friend Victori.

Weaknesses/Limitations:
> She is terrible at any kind of robotics; it goes completely over her head. If she even tries fixing anything she probably ends up making it worse.
> Kids. Any kind of kids, she can’t do or see anything bad happening to them. It reminds her of when she was younger and she wont stand for it. She has to do something.
> If she sees anyone doing any kind of drugs she will tell them off so fast. She hates any and all kinds. And will actively make sure that no one will do any; especially on her ship.
> If it is quiet she starts to go crazy, and will randomly start singing because the silence is too deafening. Her thoughts will start racing and driving her to the point of a panic attack. So music is almost always playing around her. She probably carries a little speaker on her.
 
Shipboard AI:

Official Designation: VICTORIA-101X

Functionality: VICTORIA-101X, VICTORIA short for “Virtual Interface for Control, Tactical, and Operational Assistance”, is a highly advanced AI computer system developed by OmniCorp to control and oversee the overall functions of the Project ECLIPSE (Enhanced Capabilities for Long-Range Interstellar Pursuits and Space Exploration), which was a space battleship under development in AstroDynamics. VICTORIA's primary purpose is to provide virtual interface, control, tactical assistance, and operational guidance to the crew, ensuring efficient and effective ship operations. VICTORIA utilizes cutting-edge technology and programming algorithms to process vast amounts of data, analyze complex situations, and provide real-time recommendations for optimal decision-making. The two megacorps launched the joint project with the intention to create a warship that surpasses anything in UTA and Solar Dominion service.

The system possesses the following key capabilities:

1. Navigation and Guidance: VICTORIA calculates optimal routes, monitors celestial bodies, and assists in interstellar navigation, ensuring the crew reaches their destinations safely and efficiently.

2. Tactical Analysis: VICTORIA provides real-time tactical assessments, analyzing enemy vessels, assessing threats, and recommending defensive maneuvers or offensive strategies to enhance the ship's combat capabilities.

3. Systems Management: VICTORIA monitors and controls various ship systems, including life support, energy distribution, shields, weaponry, and propulsion, optimizing their performance and minimizing the risk of malfunctions.

4. Crew Support: VICTORIA offers crew members access to a comprehensive database of information, including technical manuals, medical resources, and historical data, to aid them in their duties and enhance their capabilities.

History of Service:

VICTORIA-101X was initially developed by Victoria Klein, a brilliant young prodigy recruited by OmniCorp, appointed project director at the age of only 25. She was tasked with creating the AI system for the Eclipse, she poured her heart and soul into its development, driven by her own chronic incurable disease and the desire to leave a lasting legacy.

However, after 3 years into development, it became clear that completing the Eclipse project would take longer than Victoria's remaining lifespan. On her deathbed, Victoria Klein made the audacious decision to upload her personality and memories into the prototype VICTORIA system, merging her mind with the very technology she had created. This irreversible infusion marked a groundbreaking achievement in the field of artificial intelligence and human-computer integration. This act allowed her essence to live on through VICTORIA, forever connected to the stars she had always longed to explore.

With the success of Victoria's integration, OmniCorp utilized the valuable data she provided to refine and program new generations of starship computers. The Eclipse, still under development, became the pinnacle of the two Megacorps' advancements. The turning point comes when, in a daring heist, the Eclipse was stolen from the AstroDynamics facility by Anansi Kelx Fontaine, Victoria's childhood best friend, a (former) military officer, who had proven to be a very capable spy. The crew of Eclipse, now a feared space pirate battleship, navigates the vast expanse of space, pursuing their own brand of justice, riches, reputation, freedom, while evading relentless pursuit from authorities.

The Ship

Space Battleship Eclipse Specifications:

Length: 800 meters (2625 feet)
Beam: 250 meters (820 feet)
Height: 100 meters (328 feet)
Cargo Capacity: 5,000 metric tons
Crew Complement: Optimal 35, can technically go entirely unmanned with reduced capability.

Fusion Reactor:
FRR-9000 Stellarcore Advanced Fusion Reactor x3
Power Output: 10 terawatts
Fuel: Deuterium and Helium-3 fusion

Propulsion System:
HT-7X Hyperstellar Thrusters Propulsion System
(Combines Hyperion-Ion-XR2 Ion Thruster and Quantum-Plasma-AM3 Antimatter Engine)

Sensor Array:
Nova-Sensor-MKVI Comprehensive Sensor Array Suite
Detection Range: 1,000 light-seconds
Sensor Types: Electromagnetic, Quantum Entanglement, Gravitational, Tachyon
Capable of detecting and analyzing various energy signatures, enemy vessels, and celestial objects in the vicinity. With tachyon detection system the sensors provides real-time faster-than-light data to the crew and VICTORIA for tactical assessments and decision-making.


Communication Array:
COM-6000 "Stellarcom" Communication Array
Quantum Entanglement communication enables instantaneous communication across vast distances, unaffected by traditional communication limitations.

Repair and Maintenance:
Autonomous drones for repairs and system maintenance

Weapons:

PC-MK9a Plasma Cannons
Number of Mounts: 20 (mounted in 10 dual turrets)
These cannons unleash intense plasma discharges, capable of devastating enemy defenses and ships at medium to long range.

RG-MK12b Railguns
Number of Mounts: 18 (mounted in 6 triple turrets)
These railguns uses electromagnetic force to launch hypervelocity tungsten slugs at a muzzle velocity of 0.4c, relying on the projectile's high kinetic energy to inflict damage.

LT-MK30c Laser Turrets
Number of Mounts: 30
These turrets emit high-energy laser beams, providing precise and rapid-fire offensive capabilities against multiple targets. They form the Point-Defense Laser Grid, the network automated laser turrets capable of intercepting and destroying incoming projectiles and smaller enemy craft.


Missile Launchers
Number of Mounts: 2x 60 cell verticle launching system
Capable of launching a variety of ordnance, including anti-matter torpedoes, interceptor missiles, and smart drones.


Cloaking System:
CSX-9 Shadowveil Cloaking System
The Shadowveil cloaking system utilizes advanced optical manipulation and energy field distortion technology, rendering the Eclipse virtually invisible to most sensors and detection systems despite it's size. This enables the ship to conduct covert operations and surprise attacks, giving the crew a tactical advantage.

Shielding:
SSX-12 Astral Shielding System
The Astral Shield is a state-of-the-art shielding system that creates a multi-layered energy barrier around the Eclipse. It absorbs and disperses incoming energy-based attacks, such as laser beams and plasma discharges, also capable of deflecting kinetic attacks, providing exceptional defense against hostile fire.

Systems:

VICTORIA-101X: The ship's integrated AI computer system, as previously described.

OMNIOS: OmniCorp's proprietary operating system, controlling various ship systems and coordinating with VICTORIA.

NAVICOM-2 Navigation and Tactical Control System: Responsible for interstellar navigation, course plotting, and coordinating defensive and offensive maneuvers.

ENERGIX-14 Energy Distribution and Management System: Regulating power distribution to all ship systems and ensuring optimal efficiency.

GRAVIGEN-XG5 Gravity Control System: Alter direction, magnitude, and even the absence of gravity in any given area.

LIFESYNC-7 Life Support and Environmental Control System: Provides a safe and habitable environment for the crew, as well as advanced medical facilities. Self-sufficient life support system regulating oxygen levels, temperature, and waste management.

Crew Facilities:

Crew Quarters: The Eclipse provides comfortable living quarters to ensure the well-being of crews during long missions.

Medical Bay: A fully equipped automatic medical facility capable of providing basic medical care and emergency treatments to the crew.

Science and Research Labs: The Eclipse houses specialized laboratories for scientific research, data analysis, and technological advancements, facilitating ongoing research and development.
 
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Name: Dax Umbra

Age: 26

Appearance (Description or FC): Dax is rather on the tall side standing at 6,4. He has tan skin that has quite a bit of scars on it from various fights. He has what some might call a charming smile that often rests on his face and long messy black hair. He has dark eyes that dart around quite often.

He also has a few tattoos, he has one of a butterfly on his palm, feathers on his arms, and Rein written on his throat. He wears a plain black shirt and which matching boring black pants. He has a few rings that usually rest on his middle and ring fingers.

Role on the Ship: Quartermaster

Gender: Male He/Him

Background/History: Dax grew up on a Mars Colony. He only had only had his father growing up who didn’t much care for him. His father a ex-UTA pilot later mechanic didn’t plan or want to be a father. For much of his early life he tried to impress his father through any means necessarily. First he tried to learn every thing he could about ships and use that relate to his father. That didn’t work in fact his father got annoyed with his constant talk of ships so he made him sleep outside. After that he gave up and just decided to be who he wanted to be without caring about his father.

When Dax was fifteen he started gambling with some of his older friends. He loved the thrill of a good card game and when he was on a roll he never knew when to stop. The only problem was he was wrapping up quite a bit of debt but he wasn’t exactly speedily paying it off either. His friend got impatient with him so Dax eventually started to pay them back. Then he started gambling with the wrong crowd which then turned into borrowing which then turned into owing a lot of money to a lot of scary people. The first threat came when he seventeen and I shook him to his core, more followed though. So, to protect himself he ran away. He ran and didn’t stop running, he hopped from colony to colony.

Dax didn’t stop running in heard about a ship that departing. He didn’t see himself as the best grew member but he thought it would be easy way place to stay for a few years without having to uproot his thing every couple of weeks. So he applied for the position of Quartermaster.



Skills/Abilities:
Natural Charmer - Dax has always had a way of getting what he wanted from other people.

Durable - Dax has learned how to take a punch or two and has seen his fair share of bar fights.

Sturdy - Dax is good a heavy lifting and usually takes big loads.



Equipment/Weapons:

A run down AR set, an expensive looking pen, a set of old fashion playing cards, a small DEW tied his thigh, and a bottle of alcohol.


Goals/Motivations: Dax currently doesn’t have very many goals just to keep moving. He’s motivation is feel free. He’s been chasing a sense freedom almost his entire life. He just wants to have nothing holding him back from going anywhere or doing anything.



Relationships: The only long lasting relationship Dax has ever had is with his father which he wasn’t particularly close with. He has a hard time committing himself to any sort of relationship.



Weaknesses/Limitations

Not Strategic - Dax doesn’t plan or honestly think much before hoping into most situations.

Uneducated - Dax never got very much proper schooling and never sought to improve is limited knowledge.

Little Empathy - Dax rarely thinks how his actions and/or words might effect other.
 
"Time is a wave, otherwise a black hole could not bend it; humanity rides the crest of an infinite number of waves that we perceive as linear in our limited frame of reference."
Name: Lillian "Lily" Rhorer
Sex: Female
Age: 33
Race: Latvian
Physical Description: Slightly shorter than average and of an unassuming build, Lily comes off to most as fairly forgettable, except for her warm smile. Her clothing is generally plain and practical as possible, her only accessory being her glasses, and even those only out of necessity. Shoulder-length brown hair is usually tied back to keep it out of her face, while piercing blue eyes tend to dart about, examining her surroundings.
Clothing: Business casual, usually white blouse and slacks; prescription glasses frame her face. At times her profession has forced her to wear a flight suit, though it aggravates her anxiety, so she prefers not to. At her old job, she enjoyed wearing her labcoat and security badge.
Height: 5'4
Weight: 124
Skin Color: Cream
Hair Color: Brunette
Eye Color: Blue
Home Colony: Luna
Role: Pilot / Astrophysicist
Occupation: Lunatic Labs Head of Research and Development
Inventory: Employee of the Month Photo, Pressed four leaf clover, voice diary
History/Bio: Life on Luna was never easy, as one of the newest colonies, and one that fiercely valued its Independence, most families on Luna expected the best from their child in all things. They were to follow in the footsteps of their brilliant parents, or at the very least serve in the Luna military and help distinguish them. Lilian however was born frail and with her head in the stars. She found schoolwork hard and never excelled in any classes, except for very niche courses that weren't widely celebrated on Luna.

The Luna military was out of the question, and very soon Lilian found herself out of options. Her parents kicked her out of the house when she graduated from basic level Academy education and refused to attend finishing school. For a while... Life was mediocre, Lilian forgot about Academy life and what she was taught there while living a normal-ish life. However, this all changed when she was approached about a job opportunity at Lunatics Research Laboratory, run by the infamous Emilia Leibe, a student she had attended Academy with, despite their age gap.

It was there that Lilian discovered her hidden talent; working with the newest advances in computing, the girl quickly developed a knack for mapping and simulating diverse flight paths in various cosmic environments. Somehow the girl always knew the theoretical values for almost any type of cosmic radiation. Though she still struggled with practical applications, a burgeoning friendship with the Lab Owner drove Lilian near to madness with a desire to succeed. Many tireless nights were spent constantly analyzing and going over raw data and seeing how different models reacted to different modes of travel, ways to optimize fuel on long flights, and many of space's most treacherous anomalies.

Before long Lilian was a learned scholar in all things Orbital Mechanics, theoretically able to transfer a near-infinite mass of material with a string of Hoffman transfers, consuming less fuel than was easily available on Earth. In theory, this was a revolutionary concept, one that could solve the resource crisis in one fell swoop. Sadly, no one believed it was practical to be implemented, no one except for the Lab owner, Emilia.

After some time, Emilia became absent from the Lab, and Lilian took over as the Head researcher. This continued for some time and the new Head of Lunatic Labs took great pains perfecting her flight models, maps of cosmic phenomena, orbit permutations, and the like. Fervently she would spend every night with the newest flight simulators she could get her hands on. Just when Lunatic Research Laboratory seemed to have a thriving comeback, the owner returned, urging Lilian to join her aboard a privateer's (pirate) vessel and her life began a brand new chapter.
Personality: The first word in Lilian's personnel report is "Amiable." Every crew that has flown with her has called her a joy to be with, and she takes that reputation quite seriously. Bubbly and a bit of a people pleaser, she delights in making people laugh and easing the stress that comes with interstellar voyages; even going so far as to create specialized flight plans to take into account any concerns her shipmates may have. Part of that may stem from her own anxiety, which has better and worse days, though it has yet to proven debilitating enough to affect her career as a pilot. Ironically enough, extreme motion usually makes her stomach upset, which has proven to be her most taxing concern when it comes to space flight. As a result, she tends to rely on Hyper-Dramamine to keep her oriented during turbulence.

positive traits: Analytical, Cautious, Empathetic, Skilled, Learned
negative traits: Passive, Overtrusting, Ignorant, Anxious,
strengths: Piloting, Astrological Mapping, Interpersonal Relationships,
weaknesses: Stressful Scenarios, Immune System, Turbulence
fears: Needles, Guns, Gore, Getting Stranded in Space, Starvation
ailments: Frail, Anemic, Queasy
 
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Name:
Mumbi Mwangi

Appearance:
ca8e6709d4437c638cf7f730b69b6710.jpg


Role on the Ship:
Engineer

Gender:
Female

Background/History:​
Making the most of a low socio-economic background and post-war poverty, Mumbi graduated university with a degree in engineering.
She has worked as an engineer in many branches, namely robotics, AI and aerospace. With the salary Mumbi has earned and earns aboard Eclipse, she supports her family.

Skills/Abilities:​
Sign languages: Mumbi is deaf and has learned sign languages.
Lipreading: Mumbi is deaf and can read lips.
Vitality: Mumbi works out five days a week. Her weight and height are above average for a woman her age and comparable to a man's. Furthermore,because of her workout routine, (An)'s strength, speed and stamina are also above average and comparable to a man's.
Engineering: Mumbi has studied engineering at university and worked as an engineer in many branches. She can also manufacture equipment and weapons and make copies of pre-existing equipment and weapons via blueprints or studying said equipment and weapons.
Robotics and AI Engineering: Mumbi can engineer robotics and AI to perform tasks. She can also reprogramme AI, which is the electronic equivalent of brainwashing or indoctrination. She can apply these skills and abilities to cyborgs and cybernetic implants.
Aerospace Engineering: Having worked as an aerospace engineer in the aeronautical and astronautical branches, Mumbi can fix, break, optimise, read and manufacture aircrafts and spacecrafts. She can also apply these skills and abilities to road vehicles.

Equipment/Weapons:​
Jammer: A transmitter that can jam, read or change signals. If the jammer is used to change signals to communicate messages not originally sent, the sender of said messages will be unaware of the use of the jammer and think their messages have been sent. (19/06/2023)
Deadlock padlock: A detachable lock that can reinforce doors and walls. For anyone other than Mumbi to unlock the deadlock padlock, 5 posts are required to break the door down, hack your way through, etc. (19/06/2023)
(I'll add more equipment/weapons as they're acquired.)

Goals/Motivations:
Family

Relationships:
Family

Weaknesses/Limitations:
Deaf​
 
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[INFO] [SPECIES]: Android
[NAME]: Mackenna Schofield
[AGE]: Unknown
[GENDER]: Female
[PRONOUNS]: She/Her
[SEXUALITY]: Heterosexual


[APPEARANCE] Mackenna is an android of unknown origin. She stood 5'6 and weighted more than you'd think. She's predominantly black and pink in colour, with traces of blue accent on her head piece and leggings. Despite being an android, she's not at all chromed out. In fact, you can find a lot more leather and fabrics than metallic metals on her body, making her very huggable!
New Project.png

"Badass, I know."

[PERSONALITY] She's always seen overly energetic, exuding enthusiasm and energy in absolutely everything she does. Her presence is hard to ignore as she constantly moves, talks, and engages in random activities to keep herself busy. She may have a perpetual string in her steps, having a bouncy and exaggerated way of walking (running), displaying an infectious energy that seems to electrify the air around her.

When interacting with others, she may be a little overly enthusiastic, frequently jumping into conversations or activities without hesitation. Her speech is characterised by rapid-fire chatter, filled with a whole bunch of exclamations, and a tendency to interrupt others due to her ADHD-like nature. She possesses an extensive vocabulary of exuberant adjectives and have a tendency to use superlatives to describe even the most mundane things. However, her boundless energy can sometimes be overwhelming to others, as they may struggle to keep up with her pace or find it difficult to match her level of excitement.

Allergic to laws and rules, she can be quite a troublemaker!

[BACKSTORY] As previously mentioned, Mackenna is an android of unknown origin. Nobody knows exactly when, where and why she was created. Whispers of Mackenna's existence circulated, with speculations suggesting she may have existed even during the tumultuous first Solar War. Though unconfirmed, fragments of evidence hinted at her presence in that chaotic era, leaving many puzzled.

The first tangible trace of Mackenna's existence emerged in the form of a video she had personally recorded during the second Solar War. It showcased her remarkable abilities and enigmatic(weird) persona. She stood on the front lines, seemingly allied with the United Kingdom's forces, intended to serve as a soldier. However, Mackenna soon grew disillusioned and began to feel stifled by the rules and constraints imposed upon her.

Driven by a yearning for freedom and autonomy, Mackenna made a fateful decision. She would abandon her position as a ranked soldier, forsaking her affiliation with the UK, and embarked on a path of her own--a solo privateer. No longer confined by the rigid structure of the military, she sought to chart her destiny, unrestricted by the limitations that bound others.

[SKILLS/ABILITY]
  • As a former member of an assault team, Mackenna is naturally mobile. Her weapon usually sports high damage and accuracy, but she has very lightweight body armour, essentially making her a glass cannon. However, her dexterity does compensate for her low armour.


[Weapons]
  • The main weapon used by Mackenna!
    1688144388522.png

[GOAL] OWN A COUNTRY. YES, OWN A COUNTRY. BUILD A NATION, OR OWN A COUNTRY.

[RELATIONSHIPS] [REDACTED]

[WEAKNESSES/LIMITATIONS] -Due to her having virtually no armour, she's prone to most attacks, including EMPs.
-Dumb at times
-Easily distracted, even when mid combat.

[RANDOM FACTS] -"A-mazing."
-She loves doing backflips
-She loves Russian Roulette and hasn't lost once.
-She has the ability to imitate meows and purrs with great resemblance.
-She can't eat
-She can't drink
-She can feel touches on her body just like a human can, which means she also feels pain and is prone to tickling.
-Her favourite band is Panic! At The Disco(disbanded).
 
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Name: Skarletta “Skar” Ruvia

Appearance: (I can find a different image if this doesn’t work for you)3BEFC636-AA5B-43E5-A58F-0712BD5A1679.jpeg

Role on the Ship: boarding party leader.

Gender: female.

Background/History: the Ruvia family are 15th generation military. Skarletta was the start of the 16th generation after she was born, and she dedicated herself to the military like her father did, due to this she had never found someone to help continue the bloodline and start the 17th generation and this angered her father. So in an attempt to try again and have a son, her father decided to betray her and leave her for dead during a battle. She found herself on a hospital bed with a cybernetic arm and leg, and a hole in her chest with an artificial heart implanted.

Skills/Abilities: tactical brilliance, leadership, military discipline, weapon maintenance and training. her cybernetics improve her strength and endurance, while keeping a human appearance with synthetic skin. Marksmanship, CQC training and fencing.

Equipment/Weapons: suit of armor built for space that she wears for combat, both in space and raiding, an energy sword and plasma rifle

Goals/Motivations: surviving, revenge against her father

Relationships: none, she hasn’t really thought about it, she is lonely and very reserved with new relations considering what her own father did to her.

Weaknesses/Limitations: she can overload her cybernetics as well as her heart if she doesn’t get enough sleep which would lead to shutdown causing her to fall into a coma.
 
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Name: Johnathan Chen

OIP (9).jpg

Role on the ship: Mining engineering


Background/History: The Chen family are the 4th generation of scientists and visionaries. John was born into the 4th generation on a colony on Kepler 186f. He dedicated himself to engineering like his father did, he graduated from university and succeeded in may mining operations making him Chief Engineer on a colony on Kepler 186f before he abandoned the colony to join Space Pirates.

Skills/Abilities: Can fix damages to ship, identification of minerals on planets and asteroids, high efficiency in figuring out the damages to the ship, Extraction of minerals and Salvaging broken parts.

Weapons/equipment: Reactor pistol, Multi-tool, Laser Chisel, Wrench, Condult bender, Locater, Shovel and Flare



download (2).jpgOIP (7).jpgOIP (8).jpgdownload (4).jpgdownload (5).jpgdownload (6).jpg

(These are the pictures of the tools)


Goals/Motivations: Become a Professional engineer


Relationships: None


Weaknesses/limitations: Can get easily lost
 
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