noil
cursed with ideas
Character sheets are mainly to be useful as quick overviews and references for your character. If you want to go super in depth, feel free, but if you can include a tl;dr version that would help me out a lot when we get into it and I start forgetting people's names ╮(╯-╰);╭
Applicable rules/guidelines:
Character Template:
Name:
Age:
Race:
Height:
+Occupation/Title:
Appearance: fc, drawing, and/or describe
Personality: doesn’t have to be in depth, we’ll see it in rp anyway
+Magic discipline: Single word descriptor if you can (eg. pyromancy, divination, etc)
+Special abilities: Any magical ability, skill, spell your character has mastered or is unique to them. You don't need to exhaustively say everything they can do. For example, if they're a wind mage you don't need to say they can control wind, but if they have a special air burst move that would be included here.
Background: How did they end up here, plus anything you think could become relevant. Can be as long or as short as you like. If there’s anything you’d like me to know but want to keep secret from the other players, feel free to dm it to me.
+ means only include if applicable
Applicable rules/guidelines:
- You can join as one of the king's men or a captured mage/fae.
- I’m using the word “fae” here to mean any humanoid fantasy race, not just the Fair Folk or fairy type. Typical high fantasy races are all game - orcs, elves, dwarves, nymphs, etc
- if you are going to play a mage character, do not go OP. You don't need to have every possible move planned out, but run the gist of the powerset by me and be okay with reworking if I say it's not going to fit. Magic skill roughly falls into major categories, with individuals through nature or study typically being talented in only one area. Usually an individual will focus even more closely on a specific application (more focus = more time to perfect it) but can dabble in anything in their larger category. The exception to this being elemental mages, who always stick to their one chosen element due to dangers associated with mixing them
- A non-exhaustive list: Life magic, Mind magic, Elemental magic, Force-based magic, Spatial, Temporal
- For plot complicating reasons I will not be allowing spatial or temporal magic unless someone can convince me it won't break things P:
- If you are wanting to play a mage or fae - life would be very hard and dangerous within the kingdom, especially for those fae who would need to disguise their appearance. You'll need to be thinking about why it is that they haven't moved to friendlier lands. Maybe they have family here? They’re here on some kind of mission? Or maybe there is something on the outside that they are avoiding? You also need to think on why they would agree to this deal, I'd like to waste as little time as possible on the initial sorting out of the situation and move right into the rest of the story
- If you want to play one of the Kestrels, they hate mages and anything at all inhuman. If they've been in this for very long, they have likely lost comrades to the fight, and since your character has stuck around through it, they believe in the cause. You should think about motivation for joining the organization - money, power, prejudice, family pressure, etc
- We don't need to have even numbers of these groups. Everyone wants to play the magic people, I get it, it's perfectly fine! I actually originally wrote this to have everyone join as mages but thought that was a bit restrictive so opened it up. Write what makes you happy
- I'm limiting players to max two characters each to start.
Character Template:
Name:
Age:
Race:
Height:
+Occupation/Title:
Appearance: fc, drawing, and/or describe
Personality: doesn’t have to be in depth, we’ll see it in rp anyway
+Magic discipline: Single word descriptor if you can (eg. pyromancy, divination, etc)
+Special abilities: Any magical ability, skill, spell your character has mastered or is unique to them. You don't need to exhaustively say everything they can do. For example, if they're a wind mage you don't need to say they can control wind, but if they have a special air burst move that would be included here.
Background: How did they end up here, plus anything you think could become relevant. Can be as long or as short as you like. If there’s anything you’d like me to know but want to keep secret from the other players, feel free to dm it to me.
+ means only include if applicable