Malphaestus
Touched by the Apocalypse
EXALOS
The Last Kingdom
The Last Kingdom
Exalos - The Last Kingdom is an action roleplay set in a darker universe inspired by works like Dark Souls and the Divina Comedia (amongst others), and this is its CS section. A world with its end closely at hand struggles with its dying breaths remain alive; the Lowlands are being consumed, steadily, by a growing menace without face or shape, leaving all in its wake as nothing but ash and dust. Those who now survive, are the last amongst the living, the refuse of humanity who fled from home and country to survive, or for a higher purpose; a quest. Whatever reason there may be, they now find themselves faced with their greatest obstacle. An eon-old gate blocks the entrance into the fabled lands of the Exalossi, mythical beings who can surely save the world from its damnation.
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General Information - (A general information description of your character).
Name: this location is for the name of your character; the name they go by. Whether it is their given-name or not is of no concern.
Title: this location is for characters whose renown is adept enough to be granted a title of honour, or a name of renown. Titles may be based on the cultures of a character's homeland, and as such may present themselves differently.
Prestige: Your character may have a prestige score of 0-90; 90 being equivalent to a ruler of exceptional renown amongst the lands of the lower planes. Prestige score measures the likelihood of which characters within the story will known about you. Lowlanders and Exalossi share different prestige barriers, and the likelihood that a 90-prestige character be recognized amongst the Exalossi is therefore less likely than with a lowlander.
Age: Self-explanatory, its purpose is for people to better understand your character and their experience/inexperience, as well as help others understand your physique and dispositions.
Class: There are no set classes, and as such this section will revolved around one or a few keywords, and your description of them. For example, if your character is of the "soldier" class, then you must describe what type of soldier they are in this section.
Appearance: Optional segment if you provide a good image to accompany your character. If you are unhappy with some portrayals in the image, you may further explain your character here with the image as a basis as well.
Personality: A typical and rather universal segment, this part exists for you to describe the various traits and personality quirks of your character. Please refrain from merely providing a list of various traits, as that does not very well allow me and others to understand how your character will behave. You can, however, provide a list of traits if your character presentation is adequately presentable.
Background: This location helps me, and others, know about your character's background and how they became who they are. Please pay special attention to this segment as it is the one I pay a lot of attention towards. You are granted a lot of freedom in how you present your character's origins, as the world of the Lowlands is immensely vast and home to any number of cultures and nations. Do not be afraid to create something of your own, in fact you need that skill to be able to participate in this roleplay, as with many others, but utilize that skill to its utmost here. There are many in our Discord who would be willing to aid you in that process.
Other: Self-explanatory.
Combat Information - (Information pertaining to your character's combat performance).
Skills/Abilities (magic goes here, if applicable): If your character has learned some sort of special technique or magic during their times in the lower planes, please explain them here. Understand, also, that warriors of Exalos are of an entirely different breed than whatever those who herald from the lowlands, and this is a fact known to your characters, as they are percieved almost mythic in nature. Magic is a channelled power, with powerful spells requiring a comparably powerful channeller. Magic is, however, a rare power. Not so rare as to be mythic, but rare enough for it to only be in sparse usage. How a mage is capable of learning new magic is based on knowledge and understanding of the world around them, be this through earned knowledge, or years of scholarly pursuits.
Artifact/Heirloom (if applicable): If you herald from a distinguished family, you may perhaps have access to some form of artifact or heirloom of considerable power. The nature of this heirloom/artifact is up to your own disgression, but I might demand you limit it in case it is far too powerful.
Weapon(s): In case you wage combat with something other than your artifact or heirloom, describe them here.
Style Description: This section is rather free-form, it is used for you to explain how you might fight in a general term. If your character has a distinct draw towards defensive stances, or is an aggressive warrior/mage. It helps me envision the battles that will occure during the story.
Character Presentation - (A narrative segment which allows you to present your character to me in a more narrative format. Adaptation of the format is possible, if you want to make the character presentation section into a more storylined manner. Basically, what is below is the events through which your character will react, how they do so, and how you present it to me in this section, is up to you).
The First Step: The western realm of the Empire of Dawn signals all lands of the lowlands, and the western realms to utmost alert; the mighty Dragonfleet has spotted a nefarious menace off the coasts of the Dawn's Shore, stretched across the entire western-edge of the continent of the Lower Planes. They demand of their tributaries resources and tools, and of their enemies cease fires and enmities. The Dragonfleet prepares their sails and ships to drift along the seas against the menace and defend the shores, but when you recieve these news, be it through minister or courier, town gossip or government-hired townspeakers, how do you react?
The Second Step: The gilded sails once risen high above any port on the western shores of the Dawn, now lie battered and ashen as they drift ashore, their presence the only indicator of the battle they waged across the stormy seas. The Dragonfleet's once mighty flames quenched by the ruthless sea they had now found themselves entombed within. The Emperor of the Dawn has sealed his palace, and together with his most esteemed advisors, he demands all forces of the Legions of Legend to withdraw their postings, and march westward, against the sea-walls of the western shore. Those opportunist amongst their enemies find their assaults met with little but unknowing civilians and militant militia armed and armoured by worried lords and local merchants, and those obedient to their lord see even greater demands arrive at their doors; men and pikes, knights and horses, all are requested by the once indomitable and monolithic entity which spread across the many miles of the coast.
The Third Step: The red rain fell heavy unto our castle walls, collapsing as they passed, leaving naught but ash and cinders at their wake. When faced with the face of pike, the steel would vanish, and the wood would rotten. When faced with shield and sword, the shield would shatter, and the sword would turn into smoke. When faced with great numbers but the weaker skilled, the icicles of red tossed them aside like they never mattered, and when faced with my guard, the storm waltzed in and the palace sanctum fell around me as it did. These were the last words ever recieved by the Emperor of the Dawn to the rest of the world, a story many thought of as ludicrous, until the supposed red rain quickly started to swoop across the rest of the countryside further inwards from the Empire of the Dawn's demense. It would seem that, whether cooperation, indicision, or averseness would not matter. The fabled legions of legend, gold-clad and skilled without apparent equal; guardians of the Trade Lines along the western shores of the Dawn sea, were nothing against what the Emperor had warned.
The Final Step: Nations have now been razed, and many desperate calls have been recieved by all realms along the lower planes. The situation was dire without equal, and doom was certain as things stood. As the red rain, the miasmic presence which covered the the western horizon, grew ever closer, so too did nations and their rulers and peoples grow more desperate. Salvation had to be found, somewhere. There had to be an answer, wherever it be, whatever it be! There was no salvation to be found, none! Doomsayers gained further prevalence in society and melancholy and despair grew with increasing popularity. The stores and stables grew low on supplies as farmlands and cities grew further divided and logistics grew further and further disorganized. There was no other option! Seek safety amongst legends and myths! Those who would remain now fled eastward, towards Exalos.