Grey
Dialectical Hermeticist
Just me keeping track of everything. Feedback welcome.
Crucible: Dark Age
Crucible: Darkening Skies
Crucible: Renaissance
Crucible: Dismal Streets
Crucible: Dolorous Sands
Crucible: These Benighted Stars
Crucible: Kolos
Crucible: Dark Age
- Core rules package.
- Low fantasy medieval setting.
- Dark tone.
- Set approx. 600 years post-Fall (this isn't hard to piece together from available info).
- Principal themes of horror, sacrifice, and defiance.
Crucible: Darkening Skies
- Modified rules package
- Higher fantasy setting without immediate reference points.
- Variable tone, bit on the lighter side.
- Set approx. 600 years post-Fall (this isn't hard to piece together from available info).
- Principal themes of power and responsibility
Crucible: Renaissance
- Core rules package
- New Weird setting
- Dark tone
- Set approx. 200 years post-Dark Age
- Principal themes of exploration, discovery, and politics.
Crucible: Dismal Streets
- Updated core rules
- Magitech Cyberpunk future
- Dark/noir tone.
- Set approx. 600 years post Dark Age
- Principal themes of oppression, corporate slavery, invasion of privacy
Crucible: Dolorous Sands
- Modified core rules
- Magitech Western Post-Apocalypse setting
- Dark tone
- Set approx. 200 years post-Dark Age.
- Principal themes of horror, freedom, exploration.
Crucible: These Benighted Stars
- Modified core rules
- Transhuman sci-fantasy setting
- Dark tone
- Set in an indeterminate period of at least 10,000 years post-Dark Age
- Principal themes of power, responsibility, transhumanism, selfhood.
Crucible: Kolos
- Spin-off project by Silvertonged