Crucible Lines

Grey

Dialectical Hermeticist
Just me keeping track of everything. Feedback welcome.


Crucible: Dark Age

  • Core rules package.
  • Low fantasy medieval setting.
  • Dark tone.
  • Set approx. 600 years post-Fall (this isn't hard to piece together from available info).
  • Principal themes of horror, sacrifice, and defiance.


Crucible: Darkening Skies

  • Modified rules package
  • Higher fantasy setting without immediate reference points.
  • Variable tone, bit on the lighter side.
  • Set approx. 600 years post-Fall (this isn't hard to piece together from available info).
  • Principal themes of power and responsibility


Crucible: Renaissance

  • Core rules package
  • New Weird setting
  • Dark tone
  • Set approx. 200 years post-Dark Age
  • Principal themes of exploration, discovery, and politics.



Crucible: Dismal Streets

  • Updated core rules
  • Magitech Cyberpunk future
  • Dark/noir tone.
  • Set approx. 600 years post Dark Age
  • Principal themes of oppression, corporate slavery, invasion of privacy



Crucible: Dolorous Sands


  • Modified core rules
  • Magitech Western Post-Apocalypse setting
  • Dark tone
  • Set approx. 200 years post-Dark Age.
  • Principal themes of horror, freedom, exploration.



Crucible: These Benighted Stars

  • Modified core rules
  • Transhuman sci-fantasy setting
  • Dark tone
  • Set in an indeterminate period of at least 10,000 years post-Dark Age
  • Principal themes of power, responsibility, transhumanism, selfhood.



Crucible: Kolos


  • Spin-off project by Silvertonged
 

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