Grey
Dialectical Hermeticist
Introduction/Story Teaser
"...At my old age, I suppose I could be persuaded to part with it for a nice retirement fund. This is a good ship, young'un. Served me well through stormy skies and air battles for forty years. Heh, I remember when I lost this arm on the prow there; fighting a renegade Troll turned pirate. I think I like this replacement more, though. Never without a weapon, aye? I may be out of the smuggling business but I still have enemies. There's an Infernal Duke out for my blood, somewhere... But I do ramble on. You're going to want a crew, you know. Can't fly this yourself. You'll need a Magus to keep the manatech online. Couldn't hurt to hire a rat or two, they're fantastic little buggers to have on any vessel...."
Take to the Darkening Skies as the crew of a magical skyship to find fortune and adventure, friends, rivals, enemies, treasure. Perhaps even love and loss. Maybe, if you're brave or foolish, you might try to save the world.
Gameplay
Original Setting: A world of high adventure and powerful magic, of my own creation
Simple Rules: A modified version of my Strange Times ruleset, freely available, is all you need. Robust and moddable to suit any character or circumstance.
Sandbox of Wonders: The party is free to choose their own goals, allies, enemies, and resources through chargen and play, with a broad selection of races, templates, and powers.
Requirements
Bring enthusiasm, imagination, and a fondness for flight and freedom. Newbies of any flavour entirely welcome. I'll provide any assistance with setting or rules you might need, and the setting has enough space for you to add whatever you need for your character or your own fun. I'd like six players, for a full skyship crew, if possible. You'll have to decide on the captain among yourselves.
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