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Fantasy Cries of a Species CS

seasonedcat

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Roleplay Availability
Roleplay Type(s)
~Human CS~

Name:

Age: (If you are partnered with a dragon you can live as long as they are alive. Once your dragon dies, your aging will continue as a normal humans would)

Gender:

Partner:

Appearance:

Outfit(optional):

Personality: (must be 1 paragraphs long)

Likes:

Dislikes:

Magic:

Weapon:

Bio: (must be 2 paragraphs long)

~Dragon Kin CS~

Name:

Age: (A full grown dragon is usually 250 years old)

Gender:

Dragon type:

Partner:

Dragon form:

Human Form:

Outfit when in human Form(optional):

Personality: (must be 1 paragraph long)

Likes:

Dislikes:

Powers:

Bio: (must be 2 paragraphs long)
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Abyss Abyss Juju Juju K KLamar123



 
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Name: Adelaide Zevitas or "Twilight Vanquisher"

Age:
34

Gender:
Female

Partner: Leader of the Hunters

Appearance:
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41951b4504b2c4f60f411e929ffda78d--fantasy-characters-female-characters.jpg



Outfit(optional):
(seen in appearance)

Personality:
Adelaide has a strong will and is cold toward most people. She is defiantly not stupid and has a leader personality. She is quiet easy to anger, and has no patience for cowards and slackers. She believes in honor and will fight until she dies. She is determined and will never bend for any opponent. She has the respect of the others in the Hunters and they will fight along side her until death. She is very dominant and is feared by all.

Likes:
+Killing Dragon Kin
+Fighting
+War
+Order

Dislikes:

-Dragon Kin
-Those partnered with Dragon kin
-Cowards
-Losing

Magic:
The spiky things coming out of her shoulder blades(seen in appearance) can be controlled by her. They are externally sharp and dipped in lethal poison.

She also has increased strength and speed which is required to wear her armor.

Her final power is that she is able turn dead things into zombie like creatures that will fight for her using her will.

Weapon:
Nasuverse (the sword wielded in her appearance) It is a two handed sword infused with crushed Dragon Kin bone and made of the strongest metal as of yet.

Bio:
After years of training and hard work she was invited to join the hunters. Adelaide was thrilled, however her goal was to be the leader. However the current leader was a very powerful man and Adelaide could not hope to beat him.

One day she was on patrol when she discovered the king of the Dragon Kin at the time, Adelaide knew that killing him would make her leader. Adelaide had a plan.

After a few months of sneaking out and slowly but surly gaining the Dragon Kin's trust, Adelaide was ready to strike.

The Dragon Kin offered her a partnership and Adelaide 'took' it. As the partner ship was being formed Adelaide lashed out and attacked him, he being defenseless at the time. You see when the Dragon kin is in the process of forming a partnership with a human their scales become easily penetrated and they can be killed easily.

Adelaide brought the hunters to the body and she was promoted to leader. From then on she has trained hard, and soon was worthy of the title of leader.​
 
ACCEPTED

~Dragon Kin CS~


Name: Gungnir

Age: 279

Gender: Male


Dragon type: Earth

Partner: Winterz

Dragon form:
earth_dragon_by_athayar.jpg


Human Form: Tan skin, black hair, green eyes

Outfit when in human Form(optional): Camo-colored shirt, brown pants


Personality: Gungnir is loyal and very selfless. He will take an attack for a complete stranger. Gungnir is also a big fan of humor.

Likes: Dreaming, Sleep, Nature

Dislikes: Hunters, getting up in the morning

Powers: Shoot spikes out of his tail, camouflage, plant growth

Bio: Gungnir, ever since he was a hatchling, has wanted a partner. He often has had to run from humans to a new home. When he was 124 years old, hunters attacked his family, but they sacrificed themselves to help him get away. Despite this, he often still gave humans second chances, but only a second chance. If you wasted it, he would either mortally wound you to teach a lesson, or if he was in a good mood, give you a quick and painless death.
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ACCEPTED

Overview


Quilletta


meowick-jpg.373037


"Stand up for what you believe in, even if it means standing alone."
Age: 145 (looks 20)

Gender: Female

Partner: Yue ( seasonedcat seasonedcat )

Outfit/appearance: Practicality is key for Quill, nothing fancy. Her unruly white hair is typically tied into a braid to keep it out of her face when in battle. As for clothing, she is found in her armor - a combination of chain mail, boiled leather and minimal plating where it is needed. Mobility is her top priority in combat and thus her gear reflects this.

Personality: Quill isn't selfish, she just won't risk her neck for a complete stranger she has no information on. If there's an immediate benefit she may charge into battle for you, but most of the time she will only save a passerby if she feels like it. Still, she does have a softer side to her that she tries to hide beneath her tough exterior.

Skills


Magical Capabilities

Style:
Fighter. Roguish tendencies.​

YawningFancyHerald-max-1mb.gif

Flash Strike: Quill blinks a short distance, slashing mid dash. Can only blink three times before needing a brief rest. Can be used offensively or defensibly.

Ember runes: Commands her sword to ignite into flame for a devastating attack.

Burning shield: A blaze of searing flame swirls around Quill in a sphere, temporarily deflecting light attacks for a short period, or absorbing one heavy strike.

Dawn's Wrath: Consuming a large amount of mana, Quill falls into a fury that combines all of her attacks. Flames burst around her in a wide radius, searing everything in its way. She leaps into the sky and unleashes a powerful strike downwards onto a target, following up with multiple strikes. It is meant to take down a target... because she wont have much energy left after the effect wears off.

Bio


History

Quill was born into an unprivileged life. She didn't have a family name to bring her pride or place in this world, nor did she have sums of gold to keep her belly full during the winter. Her only birthright was the shanty her brother and mother used to keep out the snow yet did little for the cold. Living in the slums beneath the shadow of Wyrm's End Keep was a constant battle just to see the light of the next day.

When her mother was stabbed over a chunk of bread Quill was left with no means of survival and a younger brother to look after. In her desperation she soon found thievery to be many times more rewarding than simple beggary. Sure it was more dangerous, but the spoils were always greatest when risk is involved. Unfortunately, despite all efforts her brother did not make it through the next winter after a sickness took hold of him.

With nothing else left, Quill continued thievery until she eventually joined a band of outlaws. From her comrades she learned how to swing a sword and kill a man if needed...or if he simply looked at you the wrong way. After she had learned everything she needed to from her party she decided that she was better off on her own and cashed in a few of their bounties before her departure. Their heads stacked up almost as nicely as the gold they earned her.

For a time she was mostly a lowly thief, occasionally acting as a sell-sword if the price was right. That all changed when she set eyes on a royal trade envoy. He had been travelling fast and discreetly, but not enough. Quill could tell the importance of cargo just by observing those delivering it. The two knights with the trader didn't help much either. She managed to take down one in his sleep though the other put up more of a fight. Still, in the end she stole the satchel and was surprised to find an egg nestled inside.

Not just any egg, but a dragon egg.

Thinking she hit the jackpot, Quill searched through the black market for a buyer but it was no easy task. Dragon eggs were a rare and powerful commodity, yes, but one that was reserved for kings. It didn't help that the newest owner of the throne liked to hunt down illegal peddlers in order to restrict all dragon related items to his own court. The rotting heads of those who thought themselves clever enough to evade this law were a common sight on the castle walls.

Quill eventually found a taker and agreed to meet with them. On the night of their arranged evening she returned to her hideout and was surprised to find that egg had hatched. This was unheard of... everyone said that every dragon egg brought to the capital was as lifeless as stones. Yet here there was a little winged lizard crying for its mother. Maybe the buyer would still take it? She ended up being late for the deal but it was a stroke of luck, for royal guards were surrounding the building when she crept up through the alley. They were looking for her. She had been ratted out and was being called a 'supporter of the Dragon Kin'.

Years have passed since that day and she still hasn't found that buyer. It doesn't matter any longer, however, because she has since joined the Dragonian Resistance - the last remaining dragons and their partners. The dragon she hatched and reluctantly raised has become her closest friend and partner. Together they work to stop the harvest of dragons and free the younglings being manipulated for magic.

tumblr_omgw3mWueP1tb8cbpo1_1280.jpg

*coding by Alteras, with a little tweaks
 
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Name: Yue

Age: 125 (however she is fully grown)

Gender: Female

Dragon type: Tanit (Moon dragon){Availability:EXTREMELY RARE)

Partner: Quilletta Juju Juju

Dragon form:

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Dragon form description: She is about the size of a one story house. She is also about as long as a tennis court.

Human Form:
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Human Appearance description: Her hair is a dark blue that looks black, Her eyes are also a navy blue. Her skin is a pale white and she is 5’4. She has a slim figure but not to skinny. Along her torso she has light blue scales that run down and stop at her elbows and knees. Around her stomach section there is no scales along with around her upper chest area.


Outfit when in human Form:

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Personality: Yue is a bubbly girl that is quite a trickster. She enjoys pranking her partner and loves jokes and puns. She is optimistic and always has a smile on her face. She is childish and sometimes doesn’t read social cues. However she can be emotional at times and cry at a simple comment or just a dirty look.

Likes:
+Pranks
+Jokes
+Quilletta
+Night time

Dislikes:
-Cages
-Eel
-Hunters
-Cloudy nights

Powers:
Moonlight:
She casts down a beam of moonlight that increases the healing of her and others.

Twilight Blast:
She sends out a ball of magic that is extremely hot and can leave devastating burns.

Moon’s embrace:
She can create a shield temporally and how much it can take depends on how much energy she puts into it .

Twilight’s gift:
Wherever the moon is positioned on the earth, it sends down a laser beam that kills. If held in it can be moved around. WARNING this tires her out quickly.


Bio: The first memory Yue has is waking up in a strange room to a woman freaking out about what she will do now. From then on may memories were made with this woman, her name being Quilletta. They became partners after she was forced to raise her from hatchling onward, not to mention how she was now wanted by the Hunters.

Yue and Quilletta have been together for 125 years and have a strong bond that they both hope can never be broken. Yue’s faster growth to becoming fully grown was due to the fact that she was infused with the magic of the kingdom so that they didn’t have to wait so long for their ‘cattle’ to become ripe.
 
Accepted
WIPS



ATTACH]
IMG_3554.JPG

Name: Cassius Grayson

Age: 700 (Appears to be somewhere in his 20s-30s)

Gender: Male

Partner: Nostaefarus, Shadow of the Sun

Appearance:

Outfit(optional):
IMG_4696.JPG
Personality:

Likes:



Dislikes:

Magic:

Weapons: Cassius alternates between two gladius-like sword and a pair of Hooked Swords. He often carries a secondary weapon such as a dagger or short bow.

Bio:

Themesong:

The Last Hero, Peter Crowley

~Dragon Kin CS~


Name: Nostaefarus (Shadow of the Sun/Sun's Shadow)

Age: Unknown

Gender: Male

Dragon type: Unknown: For as long as his people can remember, the Shadow of the Sun has cast his darkness over the land of Devil's Waste. Each of their colonies has their own version of the story—a few even saying that that he fell from the sky in a great ball of fire—but none of them can agree on which is the truth, if there is a truth at all... (Will reveal in RP.)

Partner: Cassius Grayson

Dragon form:

IMG_4652.JPG

In his natural state, the ancient dragon 'Nostaefarus' is a creature of legendary size.

Human Form:

IMG_4687.JPG

Outfit when in human Form(optional):

Personality:

Likes:
- Metal working (Hobby)
- Precious stones and minerals
- Art (particularly statues)
- Volcanoes and deserts
- Heat

Dislikes:


Powers:

Bio:

IMG_4689.JPG IMG_4690.JPG

The Devil's Waste: For hundreds of years human society avoided the Devil's Waste; a land so wretched that it must have been the garbage of hell, for not even the Devil could find it a more worthy use. A field of volcanoes surrounded by a barren desert populated by giant carnivorous worms and a monstrous shadow that turns day into night. No sane man would have dared enter and the other nations would have you believe that survival was impossible.... only that's not entirely true. For generations the neighboring kingdoms have used the Devil's Waste as a dumping ground for their trash; for all the broken things and broken people. Waste. Garbage. Unwanted.

A land of exiles.

Indeed. A land where somehow, somewhere, humanity did what it does so well and adapted to survive amongst the monsters. They became the first peoples of Devil's Waste: resourceful, tough, and fierce like everything else in hell. They became the Daemons.

The Daemons: The first and only humans to colonize Devil's Waste, the Daemons are all descendants of the First Exiles—mostly criminals—who were outcast by the surrounding kingdoms. They've developed a unique culture seperate from their nighbours, and most people would probably mistake them for monsters at first glance, though it has more to do with their elaborate horned helmets and armor than any real differences of the flesh.

The Daemons live in tightly packed colonies, but the type of dwelling depends on their location in Devil's Waste. Communities each practice their own traditions and laws, though they tend to have less laws than other places and harsher punishments. Without traditional mounts, the Daemon have learned to tame and ride other, more bizarre creatures such as Harriquars (Ferocious predators that resemble a cross between a hare and jaguar) and Sand-striders (Large, intelligent lizards with eight legs).

All Daemons know the stories of the Shadow of The Sun, and as a whole they both fear and rever it as a natural calamity. Many colonies use some variation of it's appearance as part of their symbol.

Themesong: Stun Gun, Jackdaw Factory



~Dragon Kin CS~

Name: Ar'Ragos (ARGH-raay-goes)

Age: 195

Gender: Male

Dragon type: Hunter Dragon (Earth Variant): Hunter dragons are a less common breed of dragon that can be found all across the realm. They are a medium to large species of dragon, notable for their semi-retractable claws, powerful jaws and incredible senses. A hunter dragon can be easily identified from a distance by it's hawklike flight pattern if it's in the air, or by their characteristic 'flap-run' (also called wind-running) when chasing down prey on land. Despite their larger size, hunter dragons live in packs of up to 10 individuals; a family unit of close relatives and their mates. It is rare to find a lone hunter dragon, and such beings have usually been outcasted for a reason.

The Earth Hunter dragon has the largest range of any of the subtypes, and is the second most common next to fire. These dragons are the stealthiest of the subtypes, with the ability to camouflage themselves against their surroundings; a select few can even learn to turn completely invisible. They can breath fire, but they cannot do so for the same duration as their fire counterparts or with the same heat intensity. Earth hunters prefer to inhabit mountain valleys, forests and open plains. Before the humans turned on them, they were symbols of prosperity and a healthy ecosystem.

Partner: Samael Itari

Dragon form:

IMG_0471.JPG

In his true state, Ar'Rhagos is a large brown dragon with amber eyes. He possesses a lean build balanced for both life on the ground and in the air, with a length of roughly 165 feet and a wingspan of almost 215 feet. Like all Earth Hunters his powerful crushing jaws are as equally capable of crunching through metal and dragon scales as they are the boney plating of their usual prey. The sharp ridge of scales on his forarms may also use be used as an offensive or defensive weapon at close range, with his whip-like tail serving well in open and closed spaces.

Human Form:

IMG_4685.JPG
Ar'Rhagos takes the form of a young lad anywhere from thirteen to fifteen years old. He has brown eyes and hair that goes just past his shoulders, with some scales from his true form covering the back of his neck and torso. And despite the smaller size as a human they're still strong enough to deflect a blade most of the time. Although he's naturally slim, Ar'Rhagos has become thinner than he should be; his ability to hunt having been greatly affected by the increase of dragon hunters looking for their next target.

Outfit when in human Form(optional): Same as pictured.

Personality:

Before the Dragon Hunter's discovered his pack, Ar'Rhagos had the luxury of living without constant fear for the safety of himself and the ones he cares for. He was always a willful and rebellious child, but decades hiding among the humans has made him more independent than most hunter dragons, though he still doesn't like to be alone. Ar'Rhagos had to learn to be a swift and clever thinker in order to maintian his disguise, as he has often found himself in precarious positions as a result of his duty. He greatly enjoys his role as spy for the Dragonian Resistance; taking pleasure in hiding beneath the noses of his greatest enemies.


Ar'Rhagos is very protective of his human bond, Samael and would risk life and limb to keep him safe from the enemies attracted to a dragon's presence. The company of his friend also helps Ar'Rhagos to forget the loneliness of losing his family, but sometimes he still finds himself regretting that his dragon kin nature puts Samael in constant danger. If anything were to happen to the human, he wouldn't be able to forgive himself.

Likes:
- Hunting (Preferably with others)
- Difficult hunts that end in success
- Tracking people and things
- Flying through mountain passes
- Flying with friends
- Fruit and other plant foods
- Stories about adventures and explorers
- Urchins
- Precious stones and minerals
- Witty remarks
- Jokes

Dislikes:
- Being alone
- Being surrounded by strangers
- Dragon Hunters (Hate)
- Itchy fabrics
- Traitors/turncoats
- Being lied to
- Having to hide his true nature
- Having people turn on him for being a dragon


Powers:

Earth Hunter dragons possess a natural affinity to earth magic that allows them to influence their surrounding environment. They can cause plants to flourish or wilt as needed and guide their growth to create structures such as traps for their prey, or a path of soft moss to silence their footsteps. With enough practice an Earth Hunter can learn to blend in with natural materials such as stone and wood, but they cannot mimic processed metals. A rare few were said to be able to disappear entirely from view.

All hunter dragons regardless of their element can breath fire. However it is not the result of magic, but rather a chemical mixture that is expelled through ducts in the mouth; the amount of which is limited and takes time to replenish. The defensive magic found in all dragon scales helps them to resist fire, but they are not immune to magical flames.

Bio:
Almost two centuries ago, Ar'Rhagos was born to Ar'Khiran and Ar'Raxis; the dominant pair of a large pack of mixed hunter dragons living in an underground network of caves and tunnels beneath Zorin's Pass. The cave system provided the pack with a safe place to hide from hunters, while the forests of the mountain valley provided ample hunting for megafauna suitable for a large dragons. To minimize the chances of being discovered by dragon hunters, only a few dragons were allowed into the open at a time and usually only for the purpose of hunting. Such a restricted lifestyle was difficult for many members of the pack, but especially for the youngsters who rarely got to leave the underground.

Ar'Rhagos and his siblings [Ar'Kealis, Ar'Zorin and Ar'Fibi] were especially rambunctious and frequently attempted to sneak past their caretakers, much to their parents chagrin. The youngesters had managed to sneak out several times, marvelling at the opportunity to stretch their wings and explore the wide expanse of forest and rocky slopes that surrounded their home. However like most children their age, they were often careless in covering their tracks and couldn't resist the temptation to venture above the protective canopy for a quick peek of the sky. It was all too
easy for the hunters to follow them back to the tunnel entrance.

Captured by the hunters, Ar'Rhagos and his siblings were bound in their human forms and transported from the far south towards the more populated lands to the north. Although as prisoners they were not allowed to talk to eachother, under the protection of the noisy roads they learned from their fellow captives that they were to be taken to capital and sold to the highest bidders; either as parts or in whole to be bonded and stripped of their magical powers. Terrified but unable to escape the youngsters delayed the journey however possible; resisting orders and lashing out at their captures whenever possible despite the punishments that ensued. Ar'Rhagos proved to be particularly difficult for them to predict, as he learned to play along and started making promises to lead them to other groups of dragons if only the hunters would treat better him in return. However when nothing came from his false promises they took their anger out not only on him but the other captives as well. Ar'Kirean passed soon after from an infection in his wounds.


Four months later though and luck sided with the dragons. In the trading town of Lorne, while the majority of hunters were busy entertaining themselves at the taverns and fancy houses, a group of rebels that had been tracking their progress made their move on the hunters camp at dusk. Taking the guards on watch by surprise they managed to break open the cages and unchain the dragons within and those dragons still strong enough to fly escaped then and there. The plan might have gone seemlessly had it not been for a young boy who spotted one of the escaping dragons and alerted the hunters, who immediately returned to confront those who remained. Ar'Zorin was lost in the following battle along with two human rebels, but both Ar'Fibi and Ar'Rhagos were able to escape thanks in large part to the Thunderhorn Zoltairus and his partner Xander.


In the years since he was saved by the Dragonian Resistance, Ar'Rhagos has worked in secret as one of their spies in the capital. Under the guise of regular street urchin Tommy Holland he gathers information on hunters and dragons and helps guide new arrivals to safe houses that will protect them during their stay. Within the ranks of the resistance he operates under the code name 'Hyacinth.'

Themesong:

(Celtic Adventure Music) Spirit of Freedom, Peter Crowley.

Kings, Tribe Society.

(Epic Celtic Music) Medieval Anthem, by Peter Crowley (General Themesong)

WIP

Name: Xander Straxus

Age: 554

Gender: Male

Partner:

Name: Voltairus aka Bertram Dragu

Age: 554

Gender: Male

Dragon type: Thunderhorn:
Thunderhorn dragons are one of the more uncommon breeds of dragon that can be found in the known reaches of the realm. They are a small to medium sized species of dragon, notable for their speed in the air, sonorous roars, and iconic nose horn; a deadly weapon capable of penetrating through the thickest armors. Thunderhorns tend to be found during stormy weather and may be identified from other, similarly horned creatures by the crackling electricity that tends to arc around their bodies.

Most dragons of this species are very social, but although they enjoy the company of other Thunderhorns they tend to avoid eachother due to the magically induced storms that result when too many of them occupy the same range. Before the humans turned on dragonkind, Thunderhorns were often celebrated by farming villages and festivals were hosted to encourage an individual to visit their area to bring good whether to grow crops.

Partner: Xander Straxus

Dragon form:

IMG_4233.JPG

Voltairus is a medium sized thunderhorn dragon roughly 20 feet at the shoulder and 74 feet in length, with a wingspan of 60 feet. He has a strong, aerodynamic build that allows him to move at incredible speeds in the air while still allowing him to hold his own in close combat. Voltairus' scales range in tones of yellow, gold, cream, and white and he has a light yellow beard. His eyes glow with magical energy that dims or brightens according to his stored energy. There are three scars likely to be claw-marks near his left eye.

Human Form:
IMG_4686.JPG


In his human form, Voltairus appears to be a man somewhere in his thirties with blond hair and hazel eyes. He's roughly 6' tall and weighs around 180lbs, with a muscular physique from years of fighting against the Dragon Hunters. The majority of his body is covered in yellow-gold scales strong enough to deflect a blade and there are a few noticable scars along his front and back from previous fights. The same claw-mark like scars adorn his face in human form, but much more prominently.

Outfit when in human Form(optional): Same as pictured.

Personality:

Likes:
- Storms and rough weather
- Getting struck by lightning
- Racing
- Performing complex ariel maneuvers
- Sharing a meal with strangers
- Alcohol
- People with a sense of humour and who laugh or smile frequently
- Singing and dancing

- Brawling
- Libraries

Dislikes:

- Staying in one place for more than a couple of days
- Long ceremonies and formal attire
- Underground areas
- Stagnant air and days without wind
- Hunters (Hate)
- The scars on his face
- Reminders that he failed to protect Xander

Powers:

Bio:



Appearance:
IMG_4033.JPG

Outfit(optional):

Personality:

Likes:

- Theatre, music, and singing (secretly)
- Playing musical instruments (Though he very rarely feels the urge nowadays)
- Poetry
- Strategy Games (and the people willing to join him in a match)
- Underdogs and people that prove to be surprisingly talented.

Dislikes:
- Dragons
- Being denied access to information
- People that attempt to coddle his emotions
- Any references to Voltairus or their shared history
- Storms
- Losing what seemed like a guaranteed win.


Magic: As a result of his partnership with Voltairus, Xander has developed electrokinesis abilities and superhuman speed. He can actively use electrical bolts or streams of energy to damage and stun opponents, or passively it to *sense his surroundings. Xander is immune to the harmful effects of electricity, as it benefits him to be exposed to other sources of power.
*Think of Eagle Vision within the Assassin's Creed Video Games: Xander can sense electric energy and process that information as a sort of second vision. Since people emitt an electric field (so do all other living things) he can sense their presence without looking and even detect fluctuations in their 'auras' caused by changes in mood.


Due to the fluctuating distance between Xander and Voltairus, the hunter's powers have become dangerously chaotic and he is prone to short-range outbursts of electrical energy. To help minimize the damage from these outbursts, Xander wears a specially crafted outfit that helps to minimize the chances of him accidentally damaging anyone nearby. The metal gauntlet on his arm gives him better control over directing his powers (as does anything metal).

Weapon: A metal Glaive

Bio:

Themesongs:

The Cave, by Mumford and Sons. (From Voltairus' perspective)
Smoke and Mirrors, by Gotye (Self reflective)

 
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ACCEPTED

Name : Samael Itari

Age : 28

Gender : Male

Partner : Ar'Rhagos

Appearance : A slim but well built man, Samael stands at 5'10" and weighs about 170 pounds. He has a fair amount of muscle after years of work and fighting. He has deep blue eyes and black hair. Samael has a pale-ish skin tone, but he isn't too pale.

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Outfit(optional):
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Personality: In the down time he is a easy going, soft spoken, joking person. He's is quite sociable and pretty easy to get along with. He is typically respectful and courteous, but he does expect the same in return. When in the heat of the moment however, he becomes a completely other person. He becomes loud and quick to act. He ditches the joking manner for a much more serious one. A couple things that never change though are his selflessness towards his allies and his undying loyalty towards them and his partner, Ar'Rhagos.

Likes: Relaxation with the occasional battle, Cold weather

Dislikes: Dragon hunters, Dishonesty, Selfishness, Idiocy

Magic:
Fragmentation Grenade - Samael can for a small ball of stones that are closely compacted and can be thrown. On impact, it bursts, dealing lethal damage inside a small radius and less damage past that.

Wall of Stone - Samael has the ability to create a small wall of earth for cover. He can shape this barrier in just about any way. The larger the wall is, the more it eats at his energy.

Camouflage - For a brief period of time, Samael can cover his body in a layer of stone, bark, or plant life to blend in with his surroundings. He can't do this for long, as he tires him quickly.


Weapon: A bow and quiver containing, at max, 20 arrows. Samael also keeps a small short sword on him in case things get a little too 'close for comfort'.

Bio
Samael was born to a rather middle class family. His father was a craftsman and his mother stayed at home to tend to Samael, his sister Samantha, and his two brothers, Markus and Damien. Samael was the eldest child, but he was not too much older than Samantha As surprising as it my seem, Samael actually got along with Samantha better than his brothers. He never really like Markus and Damien. They were inseparable idiots and nothing but nuisances in Samael and Samantha's eyes, which in a way, was true. He and his sister were bright and quick learners. They almost always agreed with each other and never seemed to argue, like brothers and sisters usually do. They were very close growing up.

The majority of the money his father made went to keeping the family clothed and keeping a roof over their head, so most of the food had to come from somewhere else. In his spare time, his father would go out and hunt to feed the family, and as Samael and his brothers got older, they were taught how to hunt as well. Samael, being the quick learner he was, caught on quicker than his brothers did. With he and his sister being best friends, he also taught her a few tips and tricks. It didn't take long before he was skilled enough to go out on his own. Soon enough, he was bringing in more hunt that his father was. He was also becoming a better shot than his father.

Around the age of 18, and with his brothers old enough to hunt on their own, Samael decided that his family could do without his help. He wanted to get out, see the world, and what better way to do that than joining a mercenary guild. He said his farewells to his brothers, his parents, and his best friend and sister Samantha, and left. After some wandering, he found a recruitment post for the Iron Brotherhood. They were a rather well known guild, and a very skilled one. He had to undergo a series of tests and had to prove himself before he was accepted into the guild. Samael was pitted against another man, not much bigger than him. It was a long and hard brawl, but Samael won. He was accepted into the guild and put to work at once.

His first assignment was actually against the dragon hunters. They were being tasked by the Dragonian Resistance to help defend them as they evacuated Dragon-Kin out of a town. The dragon hunters were relentless, but the Iron Brotherhood were determined and well trained. They held them of and the hunters were eventually forced to retreat. The Brotherhood had lost many soldiers, but were paid well, not just in money, but they took a few prisoners to torture. Samael had lost a good friend in that battle, so he felt the need for revenge. He tortured one of the prisoners for a long time, keeping him alive and doing small, but excruciatingly painful things to him.

The next few years were just a repeat of the same process. The Dragonian Resistance was one of the Iron Brotherhood's best customers. It got to the point where even the Brotherhood began loosing their neutral standpoint and became pro-dragon. They began to despise the hunters and fought for the Resistance just to help. Samael however, wasn't all for the fighting. By the age of 21 he had left to pursue a calmer life away from the bloodshed.




~Dragon Kin CS~

Name: Iktash

Age: 109

Gender: Male

Dragon type: Frostwalker

Although Frostwalkers are native to colder, mountainous regions, they can be found just about anywhere, but you'll have better luck finding them in snowy, high altitude areas. Frostwalkers are one of the rarer species. Their wide hands allow them better mobility in the snow and their hardened claws help them climb. Compared to other dragons, they are rather small, but not too small. They make up for their smaller size with speed though. Frostwalkers are very quick and agile on the ground, one of the fastest dragon types on ground in fact. They are a bit slower in the air, but their slimmer build makes for quick movement in flight. Frostwalkers are relatively solitary creatures, living in no more than groups of 4. This is an adaptation made by themselves after being hunted so much, not just for their blood, but also for their atypically hard claws and beautiful blue scales.

Something that separates the Frostwalker from other types of dragons is that they don't breathe fire, rather it's opposite. Frostwalkers breathe a super-coolant capable of freezing a target solid, making it easy to smash and shatter. This is another reason why they're hunted so much, for their unique blood.

Partner: Open

Dragon form:

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Human Form: In Iktash's human form he takes on the appearance of a male around the age of 17. He still possess the same light blue eyes. On his back he has some icy blue colored scales running down his spine as well as on his shoulders and down his outer arms, ending just at his wrist. In this form he shares the smaller stature of a Frostwalker and stands at 5'7" and weighs around 130 pounds.

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Outfit when in human Form(optional): In human form, Iktash typically wears a black cloak over a grey long-sleeved shirt. When in a place of leisure where he doesn't have to fear hunters finding him, he will roll up the sleeves on his shirt to expose the scales there.

Personality: As usual for his species now, he isn't hugely social. He'll keep to himself and only really speak when addressed. When he fells comfortable around some people, he'll speak a little more. That's when people will find out he is rather nice. He speaks with a kind, gentle tone. He enjoys playing around and laughing. Something that would easily be noticed is that he is humble. He doesn't see himself as much, even after doing something great. To those he trusts he does so deeply. He is protective over those he considers friends as to him it seems like he's running out of them.

Likes: Cold weather, Friendly people, Music, Climbing

Dislikes: Dragon Hunters, Hostility, Warm weather, Loud noises

Powers:
Frigid Breath - As all Frostwalkers do, Iktash can breathe a super coolant instead of fire.

Icicle Storm - The most energy consuming power of Iktash's. He summons a cloud of sharp icicles either around him or above his target and either launches them or drops them on his target.

Icy Skin - Iktash covers his whole body in a layer of ice that can stop a few big blows, giving him some time to react to an enemy. He can cast this on himself or on someone else.

Frozen Ground - Iktash can cast a long path of slippery ice by breathing in the direction he wants it to go.

Bio: WIP
 
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Name: Winterz
Age: 139
Gender: male
Partner: Gungnir
Apperance:
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Personality: Winterz has an easygoing personality and fights for justice. He will do anything to see that the world will be in balance again.

Likes: Practicing swordsmanship, seeing the beauty in nature, and dreaming that he is a dragon flying free the sky.

Dislikes: Other people, dragon hunters, anything evil.

Magic:
Heightened senses - Able to sense things around him making camouflaged enemys detectable.

Light footed - Makes it harder for enemys to detect him by walking and running lighter than normal.

Enchant arrows - Can enchant arrows giving them element-like properties.

Weapons: Bow and quiver that holds 25 arrows, 2 short swords for melee combat

Bio: Ever since the humans have started hunting dragons Winterz has seen the evil man can possess and wants to change that and has been helping the dragons ever since.
 
Accepted

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"The wind howls loudly today, the trees dance in its name, and i echo the melody"

{Name}
Velvala

{Title}
"The singing statue"

{Age}
291


{Gender}
Female


{Dragon type}
Metallic Screambird Dragon- Air Variant

Within the deepest Forrest and the highest clouds, songbird dragons fly with the song of freedom. Songbird dragons have very complex vocal cords capable of recreating mostly any voice or sound they ever hear and possessing four lungs they are able to sing and echo melodies for hours. There specie are natural dragons build for speed and agility similar to birds of prey but chirping songs and tunes like a, well, songbird but far beyond what one can do. But some Songbirds are born with a gift and are called "Screambirds" as they use there sensitive and mobile scales all over there body to preform melodies like they would with there maws, but not just use them for tunes...but as well a deadly weapon. Creating unimaginably loud noises and manipulating sound they are capable of causing temporary or in rare cases causing some one to be permanently deaf. But as well capable of filling there lungs with air to the point it bulges from there body and blast targets with painful sound blast, humans would surely be throw meters away and if weak could even kill them. They can use this same ability by vibrating there scales and blasting deadly sound blast all around them as a defense mechanism.

From very long in the past as a tradition, some song and scream birds are know to venture in volcanoes, using there sharp and strong beaks to break ore from stone only to drop them in pools of magma where once they think is enough, they take a painful bath turning themselves in a "Metallic" version of there specie. Songbirds become deadly with wings possessing sharpen metal and tails using them as blades. Scream birds on the other hand become metallic pine cones of death where it would not be wise biting on to them anywhere there are shiny scales, becoming deadly close combatant capable of causing deafness and painful blast of sound.

{Partner}
"Why? Humans are nothing but weak fools! and scary cats in some cases....like that one time some human-" Blablabla
N/A

{Dragon form}
Click me! Vel size is green in the chart!

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{Human Form}
8b3693c2d4d6604aadcf15976ddc4a5b--character-ideas-d-d-character.jpg


{Personality}
Velvala is seen as a serious individual, secluded and silent keeping all to herself and even her own specie and-
"Hey hey! Writer fix that up!"
Oh sorry...
Vel ACTS like a serious individual, always silent,watchful and secluded from the rest, keeping all secrets to herself and to the point rumors have spread upon humans about "The living statue" deep in the forests. Defensive and hostile to any human that she comes across and dragons, she is silent but understanding to her own kin. But in reality under such silent veil, Vel is a kind soul, adventurist and curious Dragon kin who wishes to see the world with wide eyes. But its dangerous out there, very dangerous and such she has been needed to take precautions in order to ensure survival.
Vel as for a screambird enjoys nothing more than the melody of music and singing, mostly seen in human form singing and using her harp to make such beautiful songs. In such case going to human settlements where bards play and sing freely enjoying there melodies but as well learning more to combine her own. But even under such danger Vel is not afraid of being defensive, fighting as long as she can. And with such high risk out there in the world Vel is very careful and watchful as being to outgoing could get her killed making sure even the slightest of actions are taken in to consideration.

{Likes}
Melodies
Heavily forested areas
Coconuts
Anything with no sharp edges like a coconut!

{Dislikes}

any form of meat
Terrible melodies
being told NOT to sing
Being disturbed while perched on ledges

{Powers}

Deaf silence/Echo Reflection
Vel using her metallic scales can create a field of Infra sound that interrupts normal sound making her and any close mostly silent, but cannot be kept on for long as constant shell vibration tires her out. Besides being silent can create sound to guide herself using it similar to echolocation.

Sonic blast
Using her scales Vel will slowly start taking air only afterward produce a powerful all around sound blast capable of throwing humans meters from there first standpoint, but as well can be focused in a single direction making it even deadlier capable of tearing houses down. Image the big bad wolf but he just knows how to sing instead! Because of its power its capable of deflecting projectiles off course or even extinguishing flames. But such can be painful to Vel and should be used not so often as may cause a internal rupture.

Sound Replication
With such a complex vocal cord, Vel can replicate mostly any sound in both forms from human speech to violins and trumpets.

{Bio}
Vel was born among her kin of singer dragons and remaining secluded in the deep forest most of there time with only there abundant melodies filling the forest with calm aura and soothing tones. But we all know of the conflict that took place between humans and dragons such many Singer dragons are hunted down as game for there horns as humans called them the "Crest of the Forrest" as such a beautiful form of ivory could be made in instruments like lutes and "Bring the songs of the Forrest" to there inns filled with drunken men. With older of the specie having the bladed horn longer and much sharper and those who have gone trough becoming metallic there horns are beyond priceless as the reflection of different colored metals on the horns was a relic for collection.

Vel was no exception, among there kin she was always on the go and hiding deep in the Forrest to prevent being turn nothing but some instrument or collectors item and metallic dragons have become more common as going through the processes turn them a such more dangerous foe. With the fear looming over her, she and few others retreated to the deepest parts they could live in, dense trees beyond imagination and wildlife flourishing filling it with dangers for humans as among there singer dragons and few other "Nature" dragons this safe heaven is named "The Silver labyrinth" a virtually unreachable place for normal humans as the dangers of wildlife,jungles,etc made it difficult to traverse.

Vel lived most her life in such a place not seeing much of the outside beside trees and vines, such she decided to metalize. Going far to the nearest volcano were she preformed sch a painful process with her body being mostly covered with copper and iron with bits of other metals such a zinc. Returning to the labyrinth and with such a gift of being a Screambird she became one of the few Sentinels of the place, keeping watch and if any human got rather close or got hints of there home would be face with death by there claws. To this day she holds guard the east side of the labyrinth and has gain a reputation. Known by humans as "The singing statue" Vel lures humans in, mostly men as they seem to fall prone to the voice, with the beautiful female voice followed by harps and soothing flutes lures those eager to see the beautiful damsel who sings or full of curiosity to know. Only to fall victim to a quick death, not many have returned alive but most have never seen the creature who has cause so much damage, only a bronze/ember statue.​
 
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