Okay, so I think it's widely acknowledged that craft is a huge xp hole, to the extent that it is much more expensive to play as an accomplished engineer than as a master ninja - realistic? Maybe. Worth it in play? Hardly.
As I see it there are plenty of limits in place to stop a character from ruining a game by just churning out stuff; repair times and costs, need of magical tool shops, epic ingredient requirements, lost formula and plans, etc. It shouldn't also be necessary to make it so damn expensive.
I had just been charging half price for craft abilities, but what if...
I just got rid of all the esoteric crafts. Exalted, almost by definition can do epic shit with what mortals use to get by, so what if the regular crafts were all they needed, with proper training, to do everything else.
Sidereals would need craft air and earth to plan fate. (delicate, precision work, but on a massive structure-scale) Certain fates would require more of other elements, and then you actually get some literal use of their ability names.
Necro-surgery and moliation become really fucked up uses of craft wood, with some water thrown in if anything needs boiling or chemical treatment.
Magitech gets thrown out too- just use whatever makes sense. A mortal uses craft fire to make tiny cogs, another uses craft air to precisely put them together to make a cuckoo clock mechanism and a carpenter uses craft wood to make the wooden frame.
Exalts, or trained mortals, could use the same abilities to make a wooden bodied clockwork boy. Why the hell not?
Thoughts? Is this a decent fix?
As I see it there are plenty of limits in place to stop a character from ruining a game by just churning out stuff; repair times and costs, need of magical tool shops, epic ingredient requirements, lost formula and plans, etc. It shouldn't also be necessary to make it so damn expensive.
I had just been charging half price for craft abilities, but what if...
I just got rid of all the esoteric crafts. Exalted, almost by definition can do epic shit with what mortals use to get by, so what if the regular crafts were all they needed, with proper training, to do everything else.
Sidereals would need craft air and earth to plan fate. (delicate, precision work, but on a massive structure-scale) Certain fates would require more of other elements, and then you actually get some literal use of their ability names.
Necro-surgery and moliation become really fucked up uses of craft wood, with some water thrown in if anything needs boiling or chemical treatment.
Magitech gets thrown out too- just use whatever makes sense. A mortal uses craft fire to make tiny cogs, another uses craft air to precisely put them together to make a cuckoo clock mechanism and a carpenter uses craft wood to make the wooden frame.
Exalts, or trained mortals, could use the same abilities to make a wooden bodied clockwork boy. Why the hell not?
Thoughts? Is this a decent fix?