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Fantasy Coven of the Stars (CHARACTER SHEETS)

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Lore
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CrunchyNutT

Chaotic Good
Name:
Space Trait(I.E planets, stars, moons, asteroids. Can't be something thats already taken though):
Age:
Role (Guardian, rebel, common. If you like you can do addons such as a nurse or other professions):
Gender:
Height:
Body Type:
Appearance (Description can be used but photos are more preferred):
Personalty (Doesn't have to be detailed, a few key character traits is good):
Magic type (what their magic is and how it works according to their space trait):
Signature Spells:
1-
2-
3-
Extras:

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Taken Space Traits:
-Neptune
-Pluto
-Venus
-Moon
-Earth
-Asteroids
-Sun
-Nova
 
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Arius Isley
"Ari"

e3bd3e1f568000a4175b17e5d32cfe32 - Copy (2).jpg

Space Trait:
Neptune (Neptune has nitrogen and winds that can travel faster than the speed of sound on earth.)
Age:
21
Role:
Rebel
Gender:
male
Height:
6'3"
Body Type:
lanky yet muscular

Personality:
He is single minded in trying to bring about the rebellion and bring down the coven. Especially for what they did to his parents and he assumes his little brother. Usually he's adverse to conflict but he makes a special exception in this case. He dislikes death but he's come to terms that his actions will lead to his death or theirs. He knows that the rebel forces are weak and greatly outnumbered and that worries him to no end. All he's known since he was seven is being alone and that makes him awkward in social situations. Even though he realizes he probably has to recruit more people he refuses to due to him hating the feeling of being judged (one of his insecurities is awkward situations), especially considering his opinion isn't a popular one. He's a fairly good strategist but not the best. It's hard to get him angry although it's considerably easier to hurt him. He's not really a leader and mainly the one he leads is himself. Sometimes other people for small tasks but he doesn't like getting others involved in risky plans/missions.

Background:
He has always been an outsider to the coven, but it really started changing the summer he turned 7. He had been playing hide and seek with his younger brother when he spied the the holographic man and murmurings of a plot. His parents also had been whispering about the "destruction of the world". Naturally he thought they were just playing a make believe game, but it turned out there must have been something to it considering they turned up dead not a week later. Not only that his only sibling, his baby brother Gabriel had a mysterious illness no potion could cure and died a year after. Maybe it really was too hard for the witches to crack. Or maybe the mistake was taking his brother to the guardian in charge of healing instead of a regular healer. His parents had left a note hidden in the house he discovered when he was 13 talking about how they were planning on starting a rebellion.. before they were murdered. So Arius took up the mantel. And along the way he made friends with a shy yet sly little fox he calls Remington.

Magic type:
Wind magic and liquid nitrogen
(Neptune is an ice planet and it has high speed winds)
Signature Spells:
1. Neptune's song - He can summon wind to help him fly onto other areas and it's mainly used as a distraction/hindrance for enemies. It can take on a tornado shape and obscure vision but it does no actual damage to the opponent.

2. The Invisible Shield - an invisible shield of wind can manipulate projectiles thrown at him and can use them to his advantage.

3. Shatter me - He can emit liquid nitrogen he can freeze objects and shatter them. It's difficult to use on humans and live creatures although he can use it to freeze an appendage.

Extras:

* Sir Remington *
He has a pet arctic fox (male - he's the size of a medium dog) named Remington or "Remy" as he affectionately calls him

white_wolf_by_zakraart_day0hz1-fullview.jpg


Weapons and Masks

+ Although it's outdated he uses a katana, along with some knives.

+ He also uses a mask when he's on a mission

zombie_by_lerinav_dcr1s2w-fullview (2).jpg
 
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Name: Tara Adytsie
Space Trait: Venus
Age: 36
Role: Guardian
Gender: Female
Height: 1.70 m
Body Type: Tall and slim
Appearance:
20190709_000057.png

Personality: If she was once aloof, it all ended when she became a guardian. Has a no nonsense demeanor and may have a reputation for being ruthless, but still holds close acquitances of her own. Has a great sense of responsibility and duty, but tends to dwell on impossible standards more than practical goals. Is loyal to a fault to the convent's leader.

Magic type: Toxic Magic (The clouds surrounding Venus are composed primarily of sulphur dioxide and sulphuric acid. These clouds are so dense that they reflect 60% of the sunlight Venus receives back into space.)
Signature Spells:
1-
Toxic Cloud: Given the correct elements, she can create compounds from sulphur dioxide to sulphuric acid, it's to say, varying toxicity levels, and release them in the open air.
2- Blind Dome: Can create gas so thick it doesn't let light come in or out. It can still be fought off, but works as a decoy prison for a confused person. Depending on many factors, the size of the dome varies greatly.
3- Alchemy: Can detect and make a number of venomous poisons without much trouble.
Extras: Carries pouches upon pouches of sulphur in her robes, which is part of the reason she prefers people to keep a distance. Her skin is an hereditary trait from a family of toxic mages.
 
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WIP
Name: Juilet Hadises
Space Trait: Pluto (Pluto got its name from the roman god of the underworld)
Age: 21
Role: Common
Gender: Female
Height: 4"10
Body Type: Petite with a slight apple shape
Appearance:600160
Personalty: She can be quite aloof and mysterious as she doesnt talk overly much. She is very curious but extreamly shy and will hide inside her hoodie at any moment that slight tensions would rise. Juilet is very prone to being flustered and emotional easy and most find it adorable to tease her. Though because of this intense shyness she has always been a but of a loner just walking about and hiding around. Her small frame and height allows for her to slip around unnoticed, that's if she doesn't bump into anything or fall flat on her face.
magic type: Death Magic
Signature Spells:
1- Talk to Spirits
+As simple as it means, Spirits have the ability to communicate with her, She can make it happen on purpose but many times they just enter her mind without asking. She struggles to control this one and it can greatly upset her.
2- Summon Spirits
+She is not very strong and she can only summon weak spirits, never demons poltergeists, once summoned these spirits can work with her to spook other witches or sneak about and act as secret spies that can hide themselves as they can easily pass though objects.
3- Past
+Has the ability to initiate visions that allow her to see the pasts of those who are now dead from when they were alive.
Extras:
 
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Name:
Alexious Lykaios

Space Trait:
The Moon

Age:
29

Role:
Guardian

Gender:
Male

Height:
6'5

Body Type:
Lean and muscular

Appearance:
600196

Personalty:
While decidedly laid-back, Alexious is by no means a completely "relaxed" person; he openly seeks to enjoy himself without giving much care to what others think of him, this leads to Alexious being deliciously mischievous at times as he simply wants "to have fun", oft leading to him pulling pranks or joking around altogether when others would be completely serious. While his behavior may be deemed somewhat "inappropriate" for a guardian Alexious has been shown to slip into a serious demeanor more "fitting" for a man of his rank, albeit on an extremely rare basis and mostly on a full moon, that has been reported to send chills rushing down the spines of the common witches and fellow guardians alike as his demeanor swings to one that is the very manifestation of killing intent and no longer cares for entertaining those around him as his mind is focused solely on the task at hand. This "transformation" is both rarely seen and relatively short lived, not to mention being immensely difficult to provoke, as his typically jovial nature will almost certainly eventually win out.

Alexious is a honest man with a both a wild and prideful streak, while he openly states that he doesn't care in the least for what others think of him the way he lives is extremely admirable if given the proper scrutiny. Often the "light" in any situation he brings joy to others on a consistent basis while being extremely loyal to those around him, if you manage to get into his good graces it is safe to say you will be protected from any harm while in his presence. That being said, this doesn't prevent him from being "lax" in his captainly duties and he often designates the bulk of his paperwork and such to anyone else he can while he goes to play with his wolves or some other equally enjoyable activity. Alexious is openly fond of those around him and his relationships with many can be considered decidedly of the "older-brother" nature as he sees to it that they are both taking care of themselves and that they enjoy themselves in the vast majority they do. To this end he has no issues in "kidnapping" those around him in order to relieve them of their mundane duties so that they may relax even for a brief moment. This same attitude is seen when Alexious employs his devious teasing tactics, albeit it is for his own enjoyment as opposed to theirs, as he has no trouble with using sexuality to "tease" both male and females.

While he is rather easy to get along with, Alexious is not the most trusting individual in the world. If one were to refuse to drink with him they would instantly be deemed untrustworthy as he sees it as they have something to hide that may be divulged over a few drinks, interestingly enough this is Alexious's chosen method of interrogation as he uses both well-chosen words and the influence of "liquid fire" in order to steadily eke more information from those who may have raised his suspicions. To this end he may act like a typical drunk, spewing false secrets as he steadily makes his target drop their guard with each drink they consume while he himself is able to drink the vast majority of the witches coven under the table. Alexious is a recreational smoker and as such is often seen with an ornate pipe filled with aromatic mixtures of herbs and tobacco, suggesting that he smokes not for any addiction or taste but rather as another thing he simply enjoys due to the smell off .

Magic type:
Lycanthropy:

A magic that is very misdocumented throught history orginally and mostly documented as a curse or a diease lycanthropy or as it's more commonly known as being a werewolf. This is a strange magic in the sense that its a power that solely uses and effects the casters body allowing them to become a lycan or a werewolf. The link to this and the moon is very obvious stereotypically werewolfs only transform on a full moon while a witch of the moon can force this out at will on a full moon however the user is forced to transform and it a more powerful and aggressive than usual.

Signature Spells:
1-
Transformation:

The basic spell of Lycanthropy and one that unlocks most of the rest of the spells, this spell has to be used before many other of his spells can be used. The caster can transform his body into a much larger, more muscular and overall a more wolf-like form. In this form; his claws elongate and become more blade-like, his entire body and eyes radiate a silvery glow, and his eyebrows turn extra-long with a horn-like curve. When transformed, his physical abilities and senses are greatly enhanced.

2-
Pack Tatics:

This spell allows the caster to create spectral wolves to act as his pack but despite being spectral they do have a material form and cannot pass through walls but can attack and be attacked.

3-
Aura manipultion:

Werewolfs are well known to create fear in those that seem them and this magic gives the ability to do in a strange manner. The user can forcibly exerte their aura or magic power around them, the stronger the caster is usually the stronger the reaction. This aura can be used for verious things such as the werewolfs stereotypical regenerative abilities, the ability to cause fear (only working on those weaker than the user himself), to deflect verious magic attacks, or to enchange the werewolfs claws. To constantly keep this ability active is very strenuous as a constant supply of magic is being released.

Extras:
He has two pet wolves called Fenrir and Draugluin the former being a refrence to Norse mytholog and the latter to Middle Earth.​
 
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Name: Allegra Wither
Space Trait: Asteroids (It’s rocks, you get it.)
Age: 25
Role: Common witch 🧙‍♀️
Height: 5’2
Body Type: A rather thin, not really ‘muscular’ though.
Appearance:
d83fpod-5f69f5a0-acb2-470f-b4a4-1f32ce0ea1ba.jpg

Personality: Allegra really doesn’t have much patience for non-sense. She is very serious and wants to get straight to the point. She is nasty when she’s mean. You want to be on her good side. She is also kind of protective and alert. However, once you get to know her, she can be a kind, and a sweet person. If you befriend her, she will do just about anything for you. She’s very protective of her friends. Sometimes she can be a tad bit extra. but everyone is sometimes! Just some bullet points:
  • Strict
  • Determined
  • Friendly (sometimes)
  • Alert
  • Cautious
Magic type: Rock. (Asteroids)

Signature Spells:

1. Rock blast— User blasts powerful rocks out of their hands. Some rocks are small and some rocks are big. (Sometimes this spell won’t work because it might be a tad too much for Allegra. Like, if she’s weak or sick.)

2. The fall of asteroid— A flow of a few asteroids come raining down from the sky after the user points to the sky then to their target. Very destructive, and causes a lot of debris floating around after the rocks connect with the ground.

3. Rock Shield— A mini wall of rocks form all around the target to prevent them from any harm. The rocks are durable, but are weak to explosions. The rocks come up from the ground and form around her. The wall does not deflect the attacks. More or less, the attack is just blocked and only blocked. Nothing else. The rock shield lasts for only 30 seconds— A minute. Depends on how powerful the attack is.

Extras: Has a pet raven named ‘Claw’ Allegra loves her Raven more than anything,
 
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Name: Cassidy Connors

Space Trait: Earth (Only planet with life in the solar system)

Age: 19

Role: Common, Healer

Gender: Female

Height: 5'4

Body Type: Extremely slim and petite.

Appearance:
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Personalty:
A most compassionate soul. Cassidy is kind and caring she will always attempt to help someone when they need it, even if they don't ask or want her help, going so far as to hang around someone for days on end until their problem is solved or she believes that she has given them the proper means to competently solve their issue and even then she will most likely still bug them about it until she has been given definitive proof it has been solved to the best of their, and her, ability. Her empathy knows no bounds as she constantly wants to make sure anything in her care, and anyone of her coven is feeling the best they can feel. Cassidy'll assist those in emotional distress with immense comfort and support striving only to send them back into a cheery state of mind with proper counseling of sorts; this has lead to her transforming into an energetic ball of socializing compassion that rejects petty social limits, personal bubbles and alone time to calm down and such labeling her, to some, as a pest and to others as an, annoying, saint.

Magic type: Life magic

Signature Spells:
1-
Plant Manipulation: The caster can control most, living, plants as long as their roots are within a few feet from the caster and are not greatly damaged or on the verge of death. This spell can bend plants to the will of the caster in any way they choose with a few simple rules. The caster cannot force a plant to knowingly end it's own life. The caster cannot grow a plant while manipulating it. In Cassidy's case she cannot control a plant for over a minute and thirty seconds.

2- Mind's Peace: The caster is able to forcefully calm any organic creature with a lower intelligence than themselves, which in turn is why the caster's usually use it on animals rather than other people considering two factors. They may have greater intellect. And they may still want to harm you or keep their anger even if momentarily calmed. It is essentially a double-edged blade due to the fact that it has different lengths of time based on the animal's intellect which cannot be clearly calculated by the user and is especially difficult on other humans. A victim could be completely under the effects of the spell one moment, then out of it and faking to be under it's control the next.

3- Minor Healing: The caster is able to cure minor wounds on an individual with little drain to their power. The largest possible wound that could be cured by the spell would be a deep cut in need of stitches. For anything larger much greater healing magics would be required which Cassidy, as an extremely new witch, has no access to.

Extras:
Will not eat for days due to the fact she hates that living things have been killed for food and usually has to be forced into eating.
Has "befriended" most creatures in the area around the coven's location and even becomes distraught if an insect is squashed.​
 
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Name: Yakeru Hira
Space Trait: The Sun
Age: 20
Role: Rebel, Spy, Scout, Medic
Gender: Male
Height: 175cm
Body Type: Slender but muscular
Appearance (Description can be used but photos are more preferred):
600164
Personalty (Doesn't have to be detailed, a few key character traits is good): WIP
Magic type (what their magic is and how it works according to their space trait): Solar Radiation Magic: The Sun is a shining ball of heat and gas that provides light and warmth to the people of the Earth. However it can also provide harmful radiation that can kill the unsuspecting public if they were ever to encounter it.
Signature Spells:
1: Healing Radiation: A technique in which the user uses precise and focused amounts of solar radiation as a form of medical magic to treat some of their more physical wounds. This magic can also be used to enrich the serotonin in a person, artificially producing feelings of happiness and serenity.
2: UV Burn: This technique has multiple applications in which it can be used to hurt or even kill a person. UV Radiation's effect on the skin can range from a mild sunburn to the fatal malignant melanoma. Its effect on the eyes is temporary to permanent blindness in the retina. Depending on how much mana is used, the afflicted could be reduced to being both horrifically sunburned AND blind by the user if they were so inclined.
3: Ultraviolet/Infrared Vision: The user is able to perceive the infrared spectrum (i.e. temperature), allowing them to see temperature variations in objects and environment. This ability is incredibly useful for observation purposes, as the user is able to see the heat presences of any living targets.
Extras:
.Hira has a Phoenix named Suzaku
.Hira has GUNS!!... What? You seriously think someone with limited attack magic wouldn't carry firearms?
.Hira hides a bunch of Witches tools on him at all times... because magic
 
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Name: Ludmilla Antares
Space Trait: Novas
Age: 17
Role: Common
Gender: Female
Height: 165 cm
Body Type: Thin, unbuilt
600190
Personality: Ludmilla is eccentric, energetic and always looking for the best in things to the point of naivity. Her attention is very easily caught, but also lost in the same manner. She likes bright colours, flashy things and unique, loud noises. Her acting is mostly on impulse, which, combined with her magic, oftentimes makes her a threat to herself. To add onto this, she is rather unconcerned with her own well-being, taking it as granted that someone will just take care of her strain afterwards. Generally, Ludmilla is also more or less completely oblivious to her surroundings. She puts great value in friendship and loyalty, willing to jump off of a cliff without question for someone she trusts.

She can come off as a tad boastful, seeing as she will always be genuinely proud of her accomplishments, minor or major. This has a more outwardly positive reflection in that she will also fully encourage her friends in any endeavours they might be pursuing and be happy for them when they succeed. She brings her good spirits with her no matter where she goes, though she can be susceptible to long periods of self-enclosure when she feels like she's been betrayed on a personal level.

Magic type: Creation through sacrifice, Ludmilla can produce a large selection of non-living materials and objects at the expense of her own body. The more difficult and heavy an object is, the more damage it will cause.
Signature Spells:
1 - Creation: Ludmilla causes a simple object to appear in her hand, as long as she's seen it before (either live or even from detailed illustrations/photographs). These objects are very much real and not under threat of accelerated decay. Creation most often takes its toll through noticeable bruises and long, shallow wounds opening up along the limbs.
2 - Stardust Cloud: Ludmilla conjures up a cloud of immensely hot and sizeable dust particles, similar to a squid ejecting ink. The witch considers this her last resort when confronting conflict with an aggressor, since she prefers to not actually have to harm anyone in a fight. The feedback damage caused by the spell generally manifests internally, causing bleeding from the mouth and/or nose.
3 - Flashbang: Ludmilla readies up a pair of fingerguns, only to create a blinding flash of white light. A direct hit to the eyes can cause up to a good few seconds of blindness, while prolonged exposure has the capacity for permanent eye damage. While the caster herself does not seem to be directly impacted by the flash, a headache will always arrive with use at least.
 
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Name: Iris Wyrm
Space Trait(I.E planets, stars, moons, asteroids. Can't be something thats already taken though): VY Canis Majoris (Star)
Age: 40
Role (Guardian, rebel, common. If you like you can do addons such as a nurse or other professions): Guardian
Gender: Female
Height: 6 foot (182 cm)
Body Type: Extreme hour glass form, with a tummy (not defined or muscular)
Appearance (Description can be used but photos are more preferred):
600992
Light brown, with long black hair, usually down in braids or straight. Her normal attire is skinny jeans and some kind of white shirt, blouse or crop top, each with different cute patterns on them.
Personalty (Doesn't have to be detailed, a few key character traits is good): Iris is rather cold to those around her, but to those whom she loves and can call her friends, she's the warmest person around. Although she has very little morals when it comes to using her magic to her advantage, but she would use it for her family at the drop of a hat, or at her head witches' command. She strives for being the right hand witch, but currently doesn't mind where she stands. "Unless you use it, you lose it." she tends to reply when her underlings ask her why she uses her magic this way.
Magic type (what their magic is and how it works according to their space trait): Using her own body heat (which is much higher than the average human), she can manipulate it to cause damage as well as manipulate other heat signatures around her.
Signature Spells:
1- Infrared Manipulation- By using her own heat as well as the heat around her, or lack there of, she can blend in to her surroundings as well as become invisible on all heat sensing equipment. This can also be used on others, but she must be near and will tire or hurt herself easier.
2- HyperGlow- Create a blinding light for 10 seconds, causing permanent blindness to those who look in it's general direction. This is used only as a last escape attempt since it can also blind her in the process.
3- Ray of Fire- Using her own body heat, she can heat metal, objects, and others to their melting points, if not higher. This runs out once she runs out of body heat within herself. This can cause hypothermia is she is not careful
Extras:
Iris has a grandmother, who taught her all she knows, including her cold attitude towards the world around her, having lived through several racist and violent decades, along with having been in a coven.
Iris has one good friend, who is not a witch, named Hazel. Hazel treats Iris as a sister and friend, but Iris wished she could see her as more than that some days, other days she knows that her witch side would drive Hazel away from her.
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