Neo Alice
Mahō Shōjo
One day you're minding your own business, working on your parent's bakery, going to school, practicing your music or simply chilling in your room when it happens. It's not like you meant to do it, you had no control over it more than you can control a sneeze. The thing is, you accidentally casted a spell. Maybe you got mad at a costumer or you were having a really good time with your friends or just passionate about your art or maybe even having a bad nightmare. Whatever triggered doesn't matter, you had a conduit moment.
One of the four sources of magic resonated with you, allowing you to unleash a powerful magical surge of power and changing you forever. You've heard of it, after all magic isn't a secret in your world, but this is supposed to happen to witches around your age not your typical human teenager. Why is it that you, out of all people, would turn out to be a Wild Born?
Well, you'll have time to wonder about that later as the Abjuration Squad has already arrived at your location. As all Wild Borns you have a choice to make right now, accept a scholarship at a Witch Academy or renounce to your newfound powers forever. However you felt about your life before this moment, you accept the scholarship and within minutes you are forced to pack your bags and say your goodbyes.
As you read the informative pamphlet that the abjurers facilitated you there's this feeling of excitement flowing through your body as you think which dorm you'll get assigned to. Green Snakes, White Butterflies, Blue Wolves or Yellow Lions? You're a bit disappointed to find out it's neither, instead the "Prismatic Chameleons" is to be your home for the first year of your academic life. Unlike other students who have already some level of experience with magic and have gotten their affinity tested, you and your fellow Wild Borns are brand new to this and have no clear affinity to be discerned yet.
Magical politics, life and death situations, keeping your scores high, surviving your exams and finding a date to prom, are you ready? Welcome to your first year in Corvallis Academy!
Sources of Magic:
Moon: Moon magic draws on the spirit and energy of the Moon. The Moon is cyclical in its strength, relating directly to the lunar phases. This source is at its strongest during a full moon in which the caster is given access to heightened spells. Moon magic deals with creating illusions, concealment spells, shadow manipulation, water and ice. Some moon witches are master illusionists, using their powers to befuddle and confuse their enemies' senses. Simple illusion spells can fool the eyes and ears, but more powerful illusions can mimic even taste or touch. Moon witches understand that all shadows are born of light, and to reach for light is to cast a shadow.
Sun: Sun magic draws from the heat and energy of the Sun. This source is at its strongest when the sun is at its highest during noon. Sun magic has a dual nature: it can conjure spells of light, growth, nurturing, and healing — or it can call upon fire, heat, and destruction. Sun witches can learn to master light and fire through strength of will, and some of the most powerful can use the light to heal and purify or banish sickness and decay. However, they must maintain diligent control of their emotions and impulses in order to achieve such feats of magical power.
Sky: Sky magic draws on the vast sky, the energy and movement of the winds, and the power of thunderstorms. This source is at its strongest during a storm. Sky magic is sometimes called "weather magic", though it is more than that. While sky witches can summon wind, lightning, ice, or shrouding fog, their power is not limited to the weather. It also includes magic that helps one breathe at high altitudes, and a talented sky witch can magically enhance their movement, allowing bursts of speed and leaps of great length. Even with limited physical training, a sky witch can learn to perform feats of incredible agility, making them excellent acrobats, dancers, and sometimes thieves.
Earth: Earth magic draws on the power and energy within the land itself. This source is at its strongest deep underground and/or inside a forest. Earth magic comes from two major domains: the stone, minerals, crystals, and gems of the land, and the flora and fauna of the living world. Earth witches specialize in controlling their environment's elements, shapeshifting and animal communication.
1) Follow rpnation rules.
2) Respect each other.
3) Drawn/Anime/Art Faceclaims only.
4) Any drama must stay among characters, if you have an issue with another roleplayer either discuss it in private with them or with me.
5) 1 character per player.
6) When claiming interest, please mention your favorite source of magic so I'll know you have read the rules.
7) Have fun!
Hi everyone, I'm looking for players interested in roleplaying this idea of mine. I only ask two paragraphs per post and no less than 3 posts per week (more is always well received). There's currently no limit on how many players can join, everyone is welcome
CS Thread:
Fantasy - [CS] Corvallis Academy
These is the bare minimum information I need from your characters, feel free to add more things if you feel it's necessary. You can also add codes and stuff but try to keep it mobile friendly. If I give your post a reaction it means that your character is approved.
www.rpnation.com
OOC Thread:
Fantasy - [OOC] Corvallis Academy
Here you can ask me any questions or simply chat with each other ☺️
www.rpnation.com
Here's the official list, so far we have 18 approved characters.
Sky: 4
Sun: 4
Moon: 5
Earth: 5
There's no pressure into choosing one source over the other but I know this might come handy to indecisive players that want to make a character.
Sky: 4
Sun: 4
Moon: 5
Earth: 5
There's no pressure into choosing one source over the other but I know this might come handy to indecisive players that want to make a character.
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