DovahBeat
The Flame of Kamura
The Lore for CONVERGENCE! Please read, especially if you have questions. They may be answered here.
Announcements: will no longer be accepting space-age type characters due to the possibility of imbalance and plot holes
Environment & Climate
Factions
Settlements
(Will be updated as we progress)
Important Info Discovered
(Will be updated as we progress)
Announcements: will no longer be accepting space-age type characters due to the possibility of imbalance and plot holes
Environment & Climate
The planet is freezing over, and we don’t (currently) know why. There are basically two distinct seasons, Winter, which is harsh and long, and Autumn, which is basically a less intense winter. Sometimes the snow melts during these few short months.
Farming and agriculture are difficult at best due to the weather. Most crops are grown inside greenhouses, as farming outside will freeze and kill most plants. Most greenhouses don’t have electricity, and the ones that do are in big settlements.
Livestock is also rare, there are plenty of butchers though. Rabbits are the most common form of livestock for food, and tundra/taiga animals, are somewhat common, too, such as caribou and elk. Most meat is actually obtained through hunting wild animals.
Livestock such as horses are common and generally used as transportation since cars and trains are inaccessible to the general public for use.
Farming and agriculture are difficult at best due to the weather. Most crops are grown inside greenhouses, as farming outside will freeze and kill most plants. Most greenhouses don’t have electricity, and the ones that do are in big settlements.
Livestock is also rare, there are plenty of butchers though. Rabbits are the most common form of livestock for food, and tundra/taiga animals, are somewhat common, too, such as caribou and elk. Most meat is actually obtained through hunting wild animals.
Livestock such as horses are common and generally used as transportation since cars and trains are inaccessible to the general public for use.
Factions
Factions are people who have joined together to create a society. Their rules can vary wildly and can include anywhere from a single-family unit, or hundreds of people. Usually tied to a single settlement or location.
Not intended for players to join.
The Crystal Tiger
Native Settlement: Crystal City
Size: Large (Hundreds of people)
Influence: High in their Settlement, medium in the world
Stability: Stable
About: The Crystal Tiger owns Crystal City, a large settlement that has access to limited electricity, technology, and a steady food supply. Most members are commoners under protection from higher-ranking individuals. They have access to trains that carry and trade larger shipments between other large settlements, but civilians cannot use them.
The Divine Cloak
Native Settlement: None/wanders the wastes
Size: Medium-small (25-50 people)
Influence: Small
Stability: A little unstable
About: The Divine Cloak is a band of mercenaries, bounty hunters, and bandits. They go where there are food and work, or easy ways to get supplies such as near roads.
The Frozen Wolf
Native Settlement: Three Streams Village
Size: Small (10-20 people)
Influence: Virtually none
Stability: Mostly Stable
About: The Frozen Wolf is a group of mostly commoners and a few fighters. They are made up of the residents of the Three Streams Village, most are fishermen or hunter/gatherers.
Not intended for players to join.
The Crystal Tiger
Native Settlement: Crystal City
Size: Large (Hundreds of people)
Influence: High in their Settlement, medium in the world
Stability: Stable
About: The Crystal Tiger owns Crystal City, a large settlement that has access to limited electricity, technology, and a steady food supply. Most members are commoners under protection from higher-ranking individuals. They have access to trains that carry and trade larger shipments between other large settlements, but civilians cannot use them.
The Divine Cloak
Native Settlement: None/wanders the wastes
Size: Medium-small (25-50 people)
Influence: Small
Stability: A little unstable
About: The Divine Cloak is a band of mercenaries, bounty hunters, and bandits. They go where there are food and work, or easy ways to get supplies such as near roads.
The Frozen Wolf
Native Settlement: Three Streams Village
Size: Small (10-20 people)
Influence: Virtually none
Stability: Mostly Stable
About: The Frozen Wolf is a group of mostly commoners and a few fighters. They are made up of the residents of the Three Streams Village, most are fishermen or hunter/gatherers.
Settlements
(Will be updated as we progress)
Crystal City
A large formidable city with running water and electricity, though it is mostly limited to the richer residents. Many commoners, but has a good militia. They specialize in trading with other large settlements, even though they are very far. They utilize trains for the transport of goods. They are also very controlling of their residents.
Three Streams Village
A small village located between the join of three streams. No electricity, no running water. Mostly just hunters, gatherers, and fishermen. Not much in the way of militia or defence, they just want peace and the ability to feed their families. Has a small greenhouse that the village shares.
A large formidable city with running water and electricity, though it is mostly limited to the richer residents. Many commoners, but has a good militia. They specialize in trading with other large settlements, even though they are very far. They utilize trains for the transport of goods. They are also very controlling of their residents.
Three Streams Village
A small village located between the join of three streams. No electricity, no running water. Mostly just hunters, gatherers, and fishermen. Not much in the way of militia or defence, they just want peace and the ability to feed their families. Has a small greenhouse that the village shares.
Important Info Discovered
(Will be updated as we progress)
We know that realities are merging and the world is slowly dying.
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