Cyratis
Junior Member
Background
For centuries, the large islands of Huskagar have been isolated from the outside world and for many years has been considered nothing more than a mythical place that lay far beyond the sea…
Such legends were ill-founded, as Huskagar was far from a myth. For within its borders there has been nothing but ceaseless war between the great and noble clans that lay claim to it. These clans have been at each other’s throats for longer than any can remember, and as they seems fight for no other reason than for the sake of conquest and control of Daiyma, the nation’s greatest city.
This is about to change….
For it seems that the rumors of Huskagar were taken more seriously by a few, as signified by the presence of foreign ships from a far off land. These ships and their leaders come with dreams of conquest and the plundering of gold and other treasures as well as the glorious expansion of the empires they represent.
What started with only a few intrepid explorers and cartographers has spiraled into an even greater and more terrible struggle for Huskagar than any could have imagined. As a war of gunpowder, magic, and sword rages across the islands, the people caught in between only seek to forge their way through life as best they can as either a silent breeze or a furious hurricane.
Since the first foreign expedition 2 great forces have begun their fight over the island of Huskagar.
The noble Clans of Huskagar, the Colonial invaders, and the various Mercenaries that have come seeking to spill
blood for the highest bidder.
You may mark your location on the map by outlining your territory
RP
Players will take the role of 3 kinds of forces, which are the Colonial forces, the Clans, or Mercenaries.
Colonial Forces-the Colonial forces universally have higher quality troops and gunpowder weaponry as well as superior armor and naval forces at the cost of lower numbers.
The Clans- the Clans have the home field advantage as they have fought on Huskagar for hundreds of years. The Clans also have access to magic users and impressive melee units.
Mercenaries- the Mercenaries corps can feature the best of the Clan and Colonial forces as well as the best elite units, but have far fewer numbers than either.
The players will create their own Clans, Colonial forces, or Mercenary company using the guide sheet below…
Colonial
Flag-
Nation name-
Expedition leader-
Special characters-
Capitol-
Colonies (limited to 4, coastal only, includes Capitol)-
Military:
Army size-
Standard troops-
Elite forces-
Navy-
Summary-
Clan
Flag-
Clan name-
Clan leader-
Special characters-
Capitol-
Settlements-
Military:
Army size-
Standard troops-
Elite forces-
Navy-
Summary-
Mercenary corps
Corps name-
Leader-
Special characters-
Employer-
Army size-
Troops types-
Elite forces-
Base of operations (either camp or settlement of another faction)-
Ships-
Summary-
As an example I will post the factions of my own design to give you an idea of what is accepted.
Flag-
Clan name- Hatsura
Clan leader- Hatsura Samuno
Special characters- General Ritsu Eushida
Capitol- Ozu Castle
Military: Specializes in fast hit and run tactics and are known for their proficiency with horses
Army size- medium sized, 30 thousand men
Standard troops- Fields an inordinately large amount of light cavalry and horse archers but otherwise fields spear men and lightly armored swordsmen
Elite forces- The lutsata, who instead of riding horses have earned the honor of mounting Great antlered lions native to their home island into battle, they only number 40.
Navy- Despite living on an island, they only possess transports ships necessary to carry them to the surrounding islands.
Summary- The Hatsura clan were once a very insignificant footnote in Huskagaran history, occupying only a small castle in the heart if the island of Akyagia. This all changed once the great lord Hatsura Samuno became the head of the clan. Samuno was a gifted young man who decided to ascend his clan to greatness by conquering and uniting the whole of Huskagar, but he first decided to conquer his home island. It is said that he accomplished this in only 5 years, always accompanied by his childhood friend and trusted lieutenant Ritsu Eushida.
He conquered Akyagia by mastering the art of the horse, constantly drilling and training his men in hit and run tactics as well as massed charges and flanking maneuvers against their foes. Today Samuno sets his sights on Daimya and even though the newly arrived foreigners have posed as an obstacle to the up and coming warlord, he is determined to raise the flags of his clan above Daimya, no matter the cost.
Territory
Flag-
Nation name- Kingdom of Esparia
Expedition leader- Curro Belmonte
Special characters- none
Capitol- Belisarria
Military: Mostly consists of heavily armored swordsmen and experienced heavy cavalry
Army size- Small, 11 thousand men
Standard troops- A standard army that is composed out of crossbowmen, musketeers, and many halberd and swordsmen.
Elite forces- The Castanorae, squads of elite lancers who are of noble birth and furious temperament.
Navy- Boasts one of the greatest navies in the world, which also happens to be one of the largest...
Summary- The kingdom of Esparia is a known staging point for ventures into the unknown, and with an experienced army who have fought countless wars on homeland soil, going head first into the unknown is easier than it sounds.
The Esparian expedition to Huskagar is led by a ruthless general by the name of Curro Belmonte, a former peasant who fought his way to the top via military conquest. He has already established a sizable fortress on the outermost island of Huskagar and is in the process of probing the clans in order to test their martial might. It is only a matter of time before Curro decides to throw all his cards on the table and fight the clans for real....
Territory
The list of belligerents will be updated as more people join
Colonials:
Kingdom of Esparia
Republic of Estemeir
Kingdom of Egla
British East india company
Clans:
Clan Hatsura
Clan Brutti
Clan of the morning mist
Clan Halshki
Clan Sondheim
Clan Dracos
Clan Macedonian
Clan Alfher
Clan Slyferox
Clan Argos
Clan Adumal
Clan Iswandi
Clans of Heka
Mercenary corps:
The Twin oaths
The Serpent command
Monster hunters
An advantage of using Inkarnate is that I can update the map and make it look very good
here are the participants so far..
(Also, for those who have signed up already please outline your territory so I can properly update the map)
For centuries, the large islands of Huskagar have been isolated from the outside world and for many years has been considered nothing more than a mythical place that lay far beyond the sea…
Such legends were ill-founded, as Huskagar was far from a myth. For within its borders there has been nothing but ceaseless war between the great and noble clans that lay claim to it. These clans have been at each other’s throats for longer than any can remember, and as they seems fight for no other reason than for the sake of conquest and control of Daiyma, the nation’s greatest city.
This is about to change….
For it seems that the rumors of Huskagar were taken more seriously by a few, as signified by the presence of foreign ships from a far off land. These ships and their leaders come with dreams of conquest and the plundering of gold and other treasures as well as the glorious expansion of the empires they represent.
What started with only a few intrepid explorers and cartographers has spiraled into an even greater and more terrible struggle for Huskagar than any could have imagined. As a war of gunpowder, magic, and sword rages across the islands, the people caught in between only seek to forge their way through life as best they can as either a silent breeze or a furious hurricane.
Since the first foreign expedition 2 great forces have begun their fight over the island of Huskagar.
The noble Clans of Huskagar, the Colonial invaders, and the various Mercenaries that have come seeking to spill
blood for the highest bidder.
You may mark your location on the map by outlining your territory
RP
Players will take the role of 3 kinds of forces, which are the Colonial forces, the Clans, or Mercenaries.
Colonial Forces-the Colonial forces universally have higher quality troops and gunpowder weaponry as well as superior armor and naval forces at the cost of lower numbers.
The Clans- the Clans have the home field advantage as they have fought on Huskagar for hundreds of years. The Clans also have access to magic users and impressive melee units.
Mercenaries- the Mercenaries corps can feature the best of the Clan and Colonial forces as well as the best elite units, but have far fewer numbers than either.
The players will create their own Clans, Colonial forces, or Mercenary company using the guide sheet below…
Colonial
Flag-
Nation name-
Expedition leader-
Special characters-
Capitol-
Colonies (limited to 4, coastal only, includes Capitol)-
Military:
Army size-
Standard troops-
Elite forces-
Navy-
Summary-
Clan
Flag-
Clan name-
Clan leader-
Special characters-
Capitol-
Settlements-
Military:
Army size-
Standard troops-
Elite forces-
Navy-
Summary-
Mercenary corps
Corps name-
Leader-
Special characters-
Employer-
Army size-
Troops types-
Elite forces-
Base of operations (either camp or settlement of another faction)-
Ships-
Summary-
As an example I will post the factions of my own design to give you an idea of what is accepted.
Flag-
Clan name- Hatsura
Clan leader- Hatsura Samuno
Special characters- General Ritsu Eushida
Capitol- Ozu Castle
Military: Specializes in fast hit and run tactics and are known for their proficiency with horses
Army size- medium sized, 30 thousand men
Standard troops- Fields an inordinately large amount of light cavalry and horse archers but otherwise fields spear men and lightly armored swordsmen
Elite forces- The lutsata, who instead of riding horses have earned the honor of mounting Great antlered lions native to their home island into battle, they only number 40.
Navy- Despite living on an island, they only possess transports ships necessary to carry them to the surrounding islands.
Summary- The Hatsura clan were once a very insignificant footnote in Huskagaran history, occupying only a small castle in the heart if the island of Akyagia. This all changed once the great lord Hatsura Samuno became the head of the clan. Samuno was a gifted young man who decided to ascend his clan to greatness by conquering and uniting the whole of Huskagar, but he first decided to conquer his home island. It is said that he accomplished this in only 5 years, always accompanied by his childhood friend and trusted lieutenant Ritsu Eushida.
He conquered Akyagia by mastering the art of the horse, constantly drilling and training his men in hit and run tactics as well as massed charges and flanking maneuvers against their foes. Today Samuno sets his sights on Daimya and even though the newly arrived foreigners have posed as an obstacle to the up and coming warlord, he is determined to raise the flags of his clan above Daimya, no matter the cost.
Territory
Flag-
Nation name- Kingdom of Esparia
Expedition leader- Curro Belmonte
Special characters- none
Capitol- Belisarria
Military: Mostly consists of heavily armored swordsmen and experienced heavy cavalry
Army size- Small, 11 thousand men
Standard troops- A standard army that is composed out of crossbowmen, musketeers, and many halberd and swordsmen.
Elite forces- The Castanorae, squads of elite lancers who are of noble birth and furious temperament.
Navy- Boasts one of the greatest navies in the world, which also happens to be one of the largest...
Summary- The kingdom of Esparia is a known staging point for ventures into the unknown, and with an experienced army who have fought countless wars on homeland soil, going head first into the unknown is easier than it sounds.
The Esparian expedition to Huskagar is led by a ruthless general by the name of Curro Belmonte, a former peasant who fought his way to the top via military conquest. He has already established a sizable fortress on the outermost island of Huskagar and is in the process of probing the clans in order to test their martial might. It is only a matter of time before Curro decides to throw all his cards on the table and fight the clans for real....
Territory
The list of belligerents will be updated as more people join
Colonials:
Kingdom of Esparia
Republic of Estemeir
Kingdom of Egla
British East india company
Clans:
Clan Hatsura
Clan Brutti
Clan of the morning mist
Clan Halshki
Clan Sondheim
Clan Dracos
Clan Macedonian
Clan Alfher
Clan Slyferox
Clan Argos
Clan Adumal
Clan Iswandi
Clans of Heka
Mercenary corps:
The Twin oaths
The Serpent command
Monster hunters
An advantage of using Inkarnate is that I can update the map and make it look very good
here are the participants so far..
(Also, for those who have signed up already please outline your territory so I can properly update the map)
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