Trektek
Happy Necromancer
Command & Conquer Warlords Act 2
Peace had reigned for many years after the fall of CABAL and the dying down of most NOD ambition. Sure, there had been flareups now and again, as there always was. NOD took greater control of the yellow zones as GDI pulled back fully to the areas of the Blue Zones. Locations that were brought back to a pristine nature with little to no Tiberium presence in them at all.
Yellow Zones were full of Tiberium, but livable. Nations had collapsed or ignored those locations as they became more difficult to maintain, allowing the Brotherhood of Nod to move in and become the government or give aid to those regions.
This allowed the Brotherhood to grow and gave the Brotherhood greater sources of unskilled troops for which to throw out on the front lines of battle.
The Red Zones were hellish alien landscapes filled with mutated lifeforms and The Forgotten, humans that had Tiberium Crystals growing on them. Often shunned by GDI and outright hated by The Brotherhood of NOD, they fall to their own devices in these lands, having been driven out of many locations.
—-----------------------------------
2047
Nod launches a sinister sneak attack on the ground control defense system that protects the giant space station and GDI HQ, Philadelphia. Immediately after the defenses have fallen, they launch an ICBM, destroying the Philadelphia during a major Political Sumit for the year. Thousands of people perished, including many important leaders and disrupting the GDI chain of Command as many figures had been at the summit.
C&C3 Tiberium Wars: GDI Mission 02 - Pentagon - No Commentary - YouTube (Only need to watch the first 3:30 minutes of the video)
Now the world is in chaos. Can you help restore order? Or will you take advantage of this chaos for your own ends?
Welcome back Commander.
GDI
The Global Defense Initiative
It all began as part of an United Nations Military Arm designed to fight Global Terrorism, in this case The Brotherhood of Nod in 1995. They fought a full scale war that led to the destruction of the main forces of the Brotherhood when their main base in Sarajevo was destroyed by the GDI superweapon, The Ion Cannon, killing their charismatic leader Kane. Over time, GDI branched out by giving its forces mechanized warfare. They started using Large mechs such as the Titan and smaller mini mecha called Wolverines to supplement their high technology forces. These came in handy during the second Tiberium War in 2030 when the Brotherhood and its leader Kane fully resurfaced. GDI prides itself on having a strong and flexible military force, capable of beating most NOD forces on the field in direct conflict.
Before the current battles and war of Tiberium War 3, GDI had mothballed much of its mechanized units such as Titans and Wolverines in favor of cheaper and easier to maintain Tanks and humvees. Though their technology is still Powerful and Heavily armored.
As a member of GDI, you will be a fresh Commander given the task of expanding a base, recovering GDI lands, curtailing any Nod activities in blue and yellow zones as well as garnering good will with the civilians.
Strengths: Powerful Units, High Technology
Weakness: Costly Units, Slow units
NOD
The Brotherhood of Nod
Part Terrorist organization, part group of religious zealots and part NGO superpower. The Brotherhood operated mostly underground during the first Tiberium War, favoring smaller hit and run tactics while hiding among the populace and using the media to attempt to paint GDI as responsible for reprehensible acts. They studied tiberium and embraced its power as a philosophy, following their Messiah, Kane. Even though they lost the first War, that did not stop the Brotherhood from existing, allowing them to become stronger than ever before, expanding into cybernetics and some very advanced technology (kept in small numbers for the elites) that even GDI did not possess. The loss of the Second Tiberium War had lightened their numbers, but NOD will always have more of the downtrodden as they take care of people in the Yellow Zones, places that most GDI have abandoned.
Before destroying the Philadelphia and throwing GDI and the world into disarray, NOD had replaced much of the governments in the yellow zone allowing their numbers to grow and field more lightly or barely trained troops in higher numbers.
As a Nod Warlord, your goal is to grab as much power as you can, cementing your place within NOD as a powerful Warlord that can either enter Kane’s inner Circle or gain enough Power to challenge his rule.
Strengths: High Numbers of troops, Advanced Technology
Weakness: Advanced Technology only for the Elites, Units more fragile than GDI
The Forgotten
The Forgotten are those that have been infected with Tiberium, but are still alive. They often have crystals of tiberium growing on their person and have been shunned by The Brotherhood as being unclean mutants and barely tolerated by GDI, being called Shiners. It has been their lot in life to be Forgotten, those that have been left behind by the conflicts between GDI and Nod and left to fend for themselves. The Forgotten often use whatever has been left behind like themselves in order to survive and even some have managed to domesticate some of the dangerous Tiberium wildlife. Most of the Forgotten Arsenal comes from recovered Tiberium War 1 and abandoned Tiberium War 2 tech or repurposed vehicles armored up and outfitted with any weapons they can find.
Due to the actions of Councilwoman Mariana Vasquez, the majority of Spain has been a safe haven for The Forgotten, allowing their numbers to swell in a BLUE ZONE instead of their people being relegated to Yellow or even Red Zones. A safe haven for many years, with the death of the Councilwoman on the Philadelphia, old grievances against the Forgotten might flare up.
As a Forgotten Leader, you wish to unite the people under your banner as Tratos had done, while protecting them from the evil machinations of both GDI and Nod. Nod kills your people outright, while GDI delivers false platitudes that lead only to death.
Strengths: Can Heal in Tiberium, Can domesticate Tiberium Wildlife
Weakness: Disliked by other factions, Low to Medium level of Available technology
Civilians
Always caught in the crossfire during the wars, whether being targeted by Nod or being rescued by GDI, they have had to deal with living in isolated townships that have to deal with all the dangers of the Tiberian landscape. With the withdrawal of GDI and the reckless warlord expansion of NOD, the civilians have taken it upon themselves to fight back with what they have. They might not have the toughest or the strongest equipment, but they have fortified cities that can take a pounding. Building off of that, they have that can do attitude that will allow them to do anything.
With a full scale NOD attack on GDI blue zones and NOD acting as the defacto government in many Yellow Zones, with the destruction of the Philadelphia, it is a time of chaos and change of the status quo.
As a Civilian Captain, it is your job to secure your city and the surrounding lands to make it as secure as possible. The encroachment of the surrounding tiberium and tiberium life forms makes life difficult in the wasteland of a yellow zone.
Strengths: Start with Fortified Cityscape, Greater Starting Resources
Weakness: Weak troops, Low tech tree
Peace had reigned for many years after the fall of CABAL and the dying down of most NOD ambition. Sure, there had been flareups now and again, as there always was. NOD took greater control of the yellow zones as GDI pulled back fully to the areas of the Blue Zones. Locations that were brought back to a pristine nature with little to no Tiberium presence in them at all.
Yellow Zones were full of Tiberium, but livable. Nations had collapsed or ignored those locations as they became more difficult to maintain, allowing the Brotherhood of Nod to move in and become the government or give aid to those regions.
This allowed the Brotherhood to grow and gave the Brotherhood greater sources of unskilled troops for which to throw out on the front lines of battle.
The Red Zones were hellish alien landscapes filled with mutated lifeforms and The Forgotten, humans that had Tiberium Crystals growing on them. Often shunned by GDI and outright hated by The Brotherhood of NOD, they fall to their own devices in these lands, having been driven out of many locations.
—-----------------------------------
2047
Nod launches a sinister sneak attack on the ground control defense system that protects the giant space station and GDI HQ, Philadelphia. Immediately after the defenses have fallen, they launch an ICBM, destroying the Philadelphia during a major Political Sumit for the year. Thousands of people perished, including many important leaders and disrupting the GDI chain of Command as many figures had been at the summit.
C&C3 Tiberium Wars: GDI Mission 02 - Pentagon - No Commentary - YouTube (Only need to watch the first 3:30 minutes of the video)
Now the world is in chaos. Can you help restore order? Or will you take advantage of this chaos for your own ends?
Welcome back Commander.
GDI
The Global Defense Initiative
It all began as part of an United Nations Military Arm designed to fight Global Terrorism, in this case The Brotherhood of Nod in 1995. They fought a full scale war that led to the destruction of the main forces of the Brotherhood when their main base in Sarajevo was destroyed by the GDI superweapon, The Ion Cannon, killing their charismatic leader Kane. Over time, GDI branched out by giving its forces mechanized warfare. They started using Large mechs such as the Titan and smaller mini mecha called Wolverines to supplement their high technology forces. These came in handy during the second Tiberium War in 2030 when the Brotherhood and its leader Kane fully resurfaced. GDI prides itself on having a strong and flexible military force, capable of beating most NOD forces on the field in direct conflict.
Before the current battles and war of Tiberium War 3, GDI had mothballed much of its mechanized units such as Titans and Wolverines in favor of cheaper and easier to maintain Tanks and humvees. Though their technology is still Powerful and Heavily armored.
As a member of GDI, you will be a fresh Commander given the task of expanding a base, recovering GDI lands, curtailing any Nod activities in blue and yellow zones as well as garnering good will with the civilians.
Strengths: Powerful Units, High Technology
Weakness: Costly Units, Slow units
NOD
The Brotherhood of Nod
Part Terrorist organization, part group of religious zealots and part NGO superpower. The Brotherhood operated mostly underground during the first Tiberium War, favoring smaller hit and run tactics while hiding among the populace and using the media to attempt to paint GDI as responsible for reprehensible acts. They studied tiberium and embraced its power as a philosophy, following their Messiah, Kane. Even though they lost the first War, that did not stop the Brotherhood from existing, allowing them to become stronger than ever before, expanding into cybernetics and some very advanced technology (kept in small numbers for the elites) that even GDI did not possess. The loss of the Second Tiberium War had lightened their numbers, but NOD will always have more of the downtrodden as they take care of people in the Yellow Zones, places that most GDI have abandoned.
Before destroying the Philadelphia and throwing GDI and the world into disarray, NOD had replaced much of the governments in the yellow zone allowing their numbers to grow and field more lightly or barely trained troops in higher numbers.
As a Nod Warlord, your goal is to grab as much power as you can, cementing your place within NOD as a powerful Warlord that can either enter Kane’s inner Circle or gain enough Power to challenge his rule.
Strengths: High Numbers of troops, Advanced Technology
Weakness: Advanced Technology only for the Elites, Units more fragile than GDI
The Forgotten
The Forgotten are those that have been infected with Tiberium, but are still alive. They often have crystals of tiberium growing on their person and have been shunned by The Brotherhood as being unclean mutants and barely tolerated by GDI, being called Shiners. It has been their lot in life to be Forgotten, those that have been left behind by the conflicts between GDI and Nod and left to fend for themselves. The Forgotten often use whatever has been left behind like themselves in order to survive and even some have managed to domesticate some of the dangerous Tiberium wildlife. Most of the Forgotten Arsenal comes from recovered Tiberium War 1 and abandoned Tiberium War 2 tech or repurposed vehicles armored up and outfitted with any weapons they can find.
Due to the actions of Councilwoman Mariana Vasquez, the majority of Spain has been a safe haven for The Forgotten, allowing their numbers to swell in a BLUE ZONE instead of their people being relegated to Yellow or even Red Zones. A safe haven for many years, with the death of the Councilwoman on the Philadelphia, old grievances against the Forgotten might flare up.
As a Forgotten Leader, you wish to unite the people under your banner as Tratos had done, while protecting them from the evil machinations of both GDI and Nod. Nod kills your people outright, while GDI delivers false platitudes that lead only to death.
Strengths: Can Heal in Tiberium, Can domesticate Tiberium Wildlife
Weakness: Disliked by other factions, Low to Medium level of Available technology
Civilians
Always caught in the crossfire during the wars, whether being targeted by Nod or being rescued by GDI, they have had to deal with living in isolated townships that have to deal with all the dangers of the Tiberian landscape. With the withdrawal of GDI and the reckless warlord expansion of NOD, the civilians have taken it upon themselves to fight back with what they have. They might not have the toughest or the strongest equipment, but they have fortified cities that can take a pounding. Building off of that, they have that can do attitude that will allow them to do anything.
With a full scale NOD attack on GDI blue zones and NOD acting as the defacto government in many Yellow Zones, with the destruction of the Philadelphia, it is a time of chaos and change of the status quo.
As a Civilian Captain, it is your job to secure your city and the surrounding lands to make it as secure as possible. The encroachment of the surrounding tiberium and tiberium life forms makes life difficult in the wasteland of a yellow zone.
Strengths: Start with Fortified Cityscape, Greater Starting Resources
Weakness: Weak troops, Low tech tree
Nation Building - Command & Conquer: Warlords Act 2 Sheet
Command & Conquer: Warlords Act 2 Sheet Faction: (GDI, NOD, Forgotten, Civilian) Command Name: (Miller's Commandos, Forgotten Warriors, Disciples of Light, Etc) Commander: (Stats can be: -1,0,1,2. Use only 1 of each) Location: (Anywhere in the world. Look at attached map to see corresponding...
www.rpnation.com
Last edited: