Grey
Dialectical Hermeticist
Langley's Leap burns for an hour before the rain falls.
Stephan is the last survivor, surrounded by corpses in the courtyard - a solitary command, and now all lie dead. Ally and enemy. At least on his side, they were only Chattel. Easily replaced, and soon the support forces will arrive to haul it all off to the vats.
The arrow's passage is almost drowned out by the hissing rain, but clatters on the cobblestones - Stephan's head missed by inches. A lone archer has taken the wall, and it seems enemy reinforcements have arrived from somewhere - four H'kaeri soldiers, well armoured, armed with their long spears, guarding any approach to the archer on the wall.
A butcher's work is never done.
You're just barely faster than they are. It will take you one Turn to close the gap. There are buildings to provide cover and the rain reduces visibility. The stairs up to the battlements are on your left and right, beyond some buildings. You can probably just leap onto the wall, however, if you get close, or try to cross the rooftops for an even easier direct approach.
When attacking, you need 8 or higher to hit. When parrying you need 9 or higher.
When attacking or defending, you use dice from your Combat Pool. When those run out, you can't do anything until the next Turn. You can use them all in a single attack, or divide them up between various attacks, parries, and special actions.
KILLEMALL