SirBlazeALot
Seven Thousand Club
⊛ Primary Branch ⊛
Members
Knight Lord, Mage Lord, Rogue Lord, Hayden, Vyn, Taran, Songstress, Rebel Hero, Emperor
Members
Knight Lord, Mage Lord, Rogue Lord, Hayden, Vyn, Taran, Songstress, Rebel Hero, Emperor
- Overview
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Primary classes are classes that YOU get to shape. They are role specific so they’re limited in what weapons they have at their disposal. However, YOU get to decide their stats and skills and shit. Even better, they can never ever EVER die unless YOU will them to. This section will be pretty barren until you guys get your new sheets up. ALSO, their class names will be decided by you as well, for both their First and Second class. The names here are just generic placeholders. All primary classes will promote to a second class with the exception of Songstress, Rebel Hero, and Emperor.
How To Make a Primary Class
- Rolling Stats: Distribute 40% between the 6 rolling stats of your choice. Add the 40% onto the base values. The maximum amount you can give to any one stat is 30%.
- Non-Rolling Stats: Distribute 40 points between each of your Non-Rolling Stats. Each stat has a base value that is not included in the 40 points. Start with the base value and add from there until you hit 40. Each stat also has a maximum value that you cannot cross.
- Health: Each point you put into Health amounts to 5 Health points. Health has a base value of 50 points. The maximum value for Health is 80.
- Movement: 5 Movement is the base for units on foot. Mounted Units have a minimum of 7 Movement, Flying Units have a minimum of 8 Movement. Every 2 points you place into movement amounts to 1 extra cell of movement. The maximum amount of movement is 10 cells. Mounts are optional. Don't forget, Mounted Units have attributes dependent on their mount.
- Horse/Stag: BEAST
- Pegasus: BEAST, AIR
- Thunderbird: BEAST, AIR
- Gryphon: BEAST, AIR
- Wyvern: DRAGON, AIR
- Attack, Magic, Defense, and Resistance: Each of these values has a base of 1. The maximum value for each of these stats is 20. Be sure that you DO NOT include this 1 point as being part of the 40 points you can distribute.
- Skills: Primary Characters (PCs) start with a total of 4 skills, and their basic skill will depend on whether they are mounted or on foot. Second Class skills will be gained when the Primary Character promotes. Please make an effort to label the skills so I know which one is which. Check out Hayden for a good example of how to do that shit.
- Personal Skill*: Like every character each PC gets a personal skill that cannot be removed from their Loadout. This skill is denoted by an asterisk.
- Class Glossary Skill: PC's can choose one skill from another class in the Glossary for their second skill.
- Custom Skill: The third skill is a skill created entirely by you, the player. Think of it as another Personal Skill, except this one can be removed from the characters' Skill Loadout.
- Default Class Skill: Each class will come with a Default Class Skill assigned by yours truly.
- Description: Character’s description from their profile's Class section will be copied and pasted into the glossary for their description.
- Weapon Disciplines: Each PC can use two weapon types in their first class, and three weapon types for their second class. You can choose any weapon types from the class's available disciplines. Like all other characters, PC's can have a D rank in one discipline. The other must be E rank.
- Rolling Stats: Distribute 40% between the 6 rolling stats of your choice. Add the 40% onto the base values. The maximum amount you can give to any one stat is 30%.
- Explorer (Hayden)
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⊛ Explorer ⊛
Light: D Bows: E
Class Progression
Explorer (Bows, Light) ⟶ Adventurer (Bows, Light, Axes)
Hayden’s an explorer, not a fighter. I mean, his offensive capabilities aren’t bad, but he doesn’t wield the strongest weapons out there and his natural parameters are nothing spectacular. They do allow him to take out Flying and Undead opponents with ease however. His defensive capabilities are where he really starts to suffer, as both his defense and resistance are pretty low. However, where Hayden really shines is as a scout. He’s got high movement and high health to balance out his low defensive stats. He might find stuff while traveling, he can help you see in the dark, and he’s got a great eye for traps. Not to mention, homeboy ain’t scared of nothin’. Plus, if he wanders into dangerous territory and dies, he’ll be fine! He’s a Primary Character LMFAO! He makes for a great test dummy, mean as it sounds.
- Health: 70/70
- Attack: 14
- Defense: 9
- Magic: 14
- Resistance: 9
- Movement: 7 Cells
- +20% EVA
- +20% LUCK
- +10% CRIT
- Capture: Basic Skill. Allows the unit to capture opponents in place of killing them. Requires Ropes or Chains.
- Fearless*: Personal Skill. Hayden cannot contract the Fear status effect.
- One Man’s Trash: Class Default Skill. A passive die skill with a 15% chance of finding a random ass item after completing an action.
- Scout’s Honor: Player created Custom Skill. Units adjacent to Hayden cannot fall into traps.
- Eagle Eye: Class Glossary Skill. Passive skill that gives Hayden increased visibility in the dark or fog.
- Tactician (Vyn)
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⊛ Tactician ⊛
ANIMA: D SWORDS: E
Class Progression
Tactician (Swords, Anima) ⟶ Grandmaster (Swords, Anima, ???)
Disciplines Available
All
Description
- Health: ???
- Attack: ???
- Defense: ???
- Magic: ???
- Resistance: ???
- Movement: ???
- +??%
- +??%
- +??%
- Capture: Basic Skill. Allows the unit to capture opponents in place of killing them. Requires Ropes or Chains.
- Personal Skill*: ???
- Tip The Scales: Class Default Skill. An active skill that automatically increases CRIT, ACC, BLOK, EVA, and ASS by 20% for all units within a two cell radius of the Tactician. Lasts one turn.
- Player Created Skill: ???
- Dual Wield: Class Glossary Skill. A passive skill that allows Vyn to wield two weapons at once and receive benefits from both. This skill guarantees two hits per attack. The first will be with the first equipped weapon in the Inventory and the second will be with the second equipped weapon in the Inventory. Calculate damage for each weapon separately.
- Mage Lord
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⊛ Mage Lord ⊛
???: D ???: E
Class Progression
Vicar (???, ???) ⟶ Mage Lord (???, ???, ???)
Disciplines Available
Anima, Dark, Light, Staves
Description
- Health: ???
- Attack: ???
- Defense: ???
- Magic: ???
- Resistance: ???
- Movement: ???
- +??%
- +??%
- +??%
- Personal Skill*: ???
- Born Leader: Class Default Skill. Passive skill that grants Mage Lord's partners +15% ASS and +15% BLOK.
- Custom Skill: ???
- Class Glossary Skill: ???
- Knight Lord
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⊛ Knight Lord ⊛
???: D ???: E
Class Progression
Prince (???, ???) ⟶ Knight Lord (???, ???, ???,)
Disciplines Available
Swords, Lances, Axes, Bows
Description
- Health: ???
- Attack: ???
- Defense: ???
- Magic: ???
- Resistance: ???
- Movement: ???
- +??%
- +??%
- +??%
- Personal Skill*: ???
- Born Leader: Class Default Skill. Passive skill that grants Knight Lord's partners +15% ASS and +15% BLOK.
- Custom Skill: ???
- Class Glossary Skill: ???
- Rogue Lord
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⊛ Rogue Lord ⊛
???: D ???: E
Class Progression
Senator (???, ???) ⟶ Rogue Lord (???, ???, ???)
Disciplines Available
Hidden Weapons, Swords, Bows, Gauntlets
Description
- Health: ???
- Attack: ???
- Defense: ???
- Magic: ???
- Resistance: ???
- Movement: ???
- +??%
- +??%
- +??%
- Personal Skill*: ???
- Born Leader: Class Default Skill. Passive skill that grants Diana's partners with +15% ASS and +15% BLOK
- Custom Skill: ???
- Class Glossary Skill: ???
- Kite Rider (Taran)
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⊛ Taran ⊛
LANCES: D ANIMA: E
Class Progression
Kite Rider (Anima, Lances) ⟶ Phoenix (Anima, Lances, ???)
Disciplines Available
Swords, Lances, Bows, Anima, Light, Staves
Description
- Health: ???
- Attack: ???
- Defense: ???
- Magic: ???
- Resistance: ???
- Movement: ???
- +??%
- +??%
- +??%
- Rescue: A Basic Skill that allows Taran to carry an infantry unit on their mount and protect them from further harm.
- Personal Skill*: ???
- Resurrect: Class Default Skill. Active skill. Taran can revive a fallen unit. This can only happen once per battle.
- Player Created Skill: ???
- Class Glossary Skill: ???
- Songstress (Cortea)
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⊛ Songstress ⊛
None
Description
- Health: ???
- Attack: ???
- Defense: ???
- Magic: ???
- Resistance: ???
- Movement: ???
- +??%
- +??%
- +??%
- UNDEAD Attribute
- Capture: Basic Skill. Allows the unit to capture opponents in place of killing them. Requires Ropes or Chains.
- Personal Skill*: ???
- Summon Angel: Cortea’s Default Class Skill. A 50/50 die skill that summons an Angel to fight. Angel acts as another unit controlled by the player. There is an Attack version and a Magic version. Angels can only be summoned once per battle. Once their health drops to zero, they will leave the field. The angel summoned depends on the die result. (1 for the Justice and 2 for The Judge) Angels’ strength will be upgraded once we promote our guys. Angels attack with B rank weapons. Unlike other Summon Skills, Cortea does not require an item to summon angels, but she cannot summon them if she's silenced.
⊛ The Justice ⊛
LANCES: B
- Health: 80/80
- Attack: 16
- Defense: 16
- Magic: 1
- Resistance: 10
- Movement: 4 cells
- HOLY Attribute
- ACC: 120%
- EVA: 50%
- CRIT: 30%
- LUCK: 30%
- ASS: 30% (+Cortea's Relationship with the partner)
- BLOK: 30% (+Cortea's Relationship with the partner)
⊛ The Judge ⊛
LIGHT: B
- Health: 80/80
- Attack: 1
- Defense: 10
- Magic: 16
- Resistance: 16
- Movement: 4 cells
- ACC: 120%
- EVA: 40%
- CRIT: 20%
- LUCK: 40%
- ASS: 30% (+Cortea's Relationship with the partner)
- BLOK: 30% (+Cortea's Relationship with the partner)
- Rebel Hero (Uryva)
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⊛ Rebel Hero ⊛
AXES: A LANCES: B HIDDEN WEAPONS: C
Uryva is an absolute beast on the field. His stats grant him extremely high power. He has accuracy to compensate for his heavy axe usage, a much higher than average critical rate which is doubled by his trademark weapon Brisinger, and he also makes for a handy partner with natural assistance and block. As far as skills go, his rolling stats only improve when he takes damage thanks to Faith and his very presence will inspire all of his allies with even more ASS and BLOK when he's on the field. With a build like this, it's no wonder he's been giving the Tarosians hell.
- Health: 100/100
- Attack: 20
- Defense: 16
- Magic: 1
- Resistance: 12
- Movement: 6 cells
- +20% ACC
- +20% CRIT
- +10% ASS
- +10% BLOK
- Capture: Basic Skill. Allows the unit to capture opponents in place of killing them. Requires Ropes or Chains.
- Pervert*: Offensive die skill. Uryva has a 20% chance of causing the Stripped status effect to female units when attacking them.
- Symbol of Hope: Uryva’s Default Class Skill. Passive skill. Grants all allied units with +15% ASS and +15% BLOK when Uryva is on the map.
- Player Created Skill: Custom Skill. A passive skill that grants +10% ASS and BLOK when his partners are from Wynda.
- Faith: Class Glossary Skill. A passive skill that makes ACC, CRIT, LUCK and EVA increase by 5% each time Uryva sustains damage. Buff caps at 50% for ACC and 25% for all other stats.
- Emperor (Steele)
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⊛ Emperor ⊛
SWORDS: A LIGHT: A STAVES: A
Oh boy here we go. Your boy Steele isn't fucking around. Homie's built like a got damn THIRD class with just a little bit of extra steez. Look up there, the boi has triple A insurance yo. Look at those stats, what do you see. I see super high ratings and high ratings everywhere with some respectable evasion and luck. But ya boi Steele's all about that ACC son. His lowest stat is movement, but he's got some crazy fucking skills to compensate for that. One of which makes him bullshit proof. He'll take Rose's Love staff and shove it up her ass. Cal'vina's bombs? Also up the ass! Everyone getting sodomized! He's the final boss, so this kinda shit is to be expected. So what's the play? What's Steele's greatest weakness? What can possibly be exploited to achieve victory against the 27th Hand of Ord? As far as we currently know, jack fucking shit.
- Health: 120/120
- Attack: 24
- Defense: 20
- Magic: 24
- Resistance: 20
- Movement: 4
- +40% ACC
- +30% CRIT
- +20% EVA
- +20% LUCK
- Capture: Basic Skill. Allows the unit to capture opponents in place of killing them. Requires Ropes or Chains.
- Hand of Ord*: Steele's presence on the field grants all of his allies with an A rank relationship with each other.
- Angelic Light: Steele's first class default skill. It's a passive ability that makes it so unlike most enemies, Steele takes half damage from incoming attacks.
- Gracious Palm: Steele's player created custom skill. A passive skill. Steele heals all allies within a three cell radius at the beginning of his turn by his Magic * 5.
- Unbreakable Fist: Steele's second class default skill. A passive skill. Steele only ever takes double damage from a critical attack, even if he's attacked with a Bow, Hidden Weapon, or Gauntlet. This skill also keeps him from being affected by Status Effects.
- Judgment: Steele's Class Glossary skill, a modified version of the Spirit Rider ability Thunder Call. An active skill. When equipped with a Staff, Steele can call forth a punishing ray of light that cannot miss its target. Damage is nonlethal and this skill must cool down for one turn after being used. (Simply use the number Cruncher as if he's wielding an A rank version of the light tome Purge)
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