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Fantasy CITRON Field Operative's Handbook

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Corrosion

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Roleplay Availability
Roleplay Type(s)
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TABLE OF CONTENTS
Cryptid Identification Guide
Field Gear
 
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FORMAT
Name
:
Other Names:
Type: E.g. Shapeshifter, Undead, Magic-User
Intelligence: Sapient, Sentient, or None
Location:
Description:
Traits: Refer to this wiki, or form your own
Counter: Weapons that can be used to effectively counter the entity.
Threat Level: 0 being docile, 10 being extinction-level

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Name: Werewolf
Other Names: Lycanthrope, wolfman
Type: Shapeshifter
Intelligence: Sapient
Location: Worldwide; major populations in North America and Europe
Description: Humans able to shapeshift into anthropomorphic bipedal wolf-like creatures. When in human form, lycanthropic individuals tend to live in closely-knit off-the-grid communities, or packs. Most groups prefer to be independent and stray away from human contact. When in werewolf form, individuals are completely transformed, turning into a bipedal wolf-like creature with increased senses, strength, and agility. In this form, individuals can reach up to twice their original size. Werewolves are highly dangerous in this form, and although retaining their intelligence, causes anger levels to increase dramatically. Typically, lycanthropes can transform at will, although may have uncontrolled transformations during full moons. These individuals will revert to a more primal intelligence and have the mentality of a predator. These cases are uncommon.
Traits:
  • Enhanced Senses
  • Enhanced Agility
  • Enhanced Endurance
  • Enhanced Stamina
  • Enhanced Strength
  • Enhanced Reflexes
  • Increased Regeneration
  • Environmental Adaptation
  • Temperature Regulation
  • Immunity to Disease
  • Increased Lifespan
  • Lunar Empowerment
  • Complete Shapeshifting
Counter: M84 Stun Grenades, Silver-tipped rounds, hollowpoint rounds, ash rounds, wolfsbane rounds, dazzlers
Threat Level: 4

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Name: Vampire
Other Names: Vampyre, Vamp, Bloodsucker, Those Things From Twilight
Type: Undead
Intelligence: Sapient
Location: Worldwide; more powerful individuals are most commonly found in eastern Europe
Description: Undead humans. Individuals are commonly distinguished by their pale skin, dark hair, and unnatural eye colours, which range from very pale blue to crimson red. They also have sexually attractive features. They cast no reflection on any reflective surface, but can be recorded on video and photos. Vampires can survive on normal food sources, but feed on human blood to gain more power. They can turn uninfected humans into vampires by biting into their necks, although it is known that those whom they turn are by choice. They can feed on humans without effect. More powerful vampires can use blood magic, and can dispel into a hive-minded swarm of bats to translocate. Vampires can blend in with normal humans, and most live normal lives without suspicion. Most vampires are female, with males being less populous.
Traits:
  • Supernatural Senses
  • Supernatural Agility
  • Supernatural Endurance
  • Supernatural Stamina
  • Supernatural Strength
  • Supernatural Reflexes
  • Regenerative Healing Factor
  • Immunity to Disease
  • Blood Empowerment
  • Necromancy (High-levels only)
  • Life-Force Absorption (High-levels only)
  • Complete Shapeshifting (High-levels only)
  • Immortality
Counter: Ultraviolet weapons, splinter rounds, holy water, holy water grenades, stake launchers,
Threat Level: 3 (low-levels), 6 (high-levels)

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Name: Dragon
Other Names: Drake
Type: Dragonoid
Intelligence: Sapient
Location: Europe and Asia; rarely in North America
Description: Highly intelligent large winged reptiles. European dragons resemble conventional land reptiles while Asian dragons resemble legged snakes. While population numbers are low and sightings rare, dragons are most commonly sighted in the colder and more mountainous areas of Europe and Asia. With them being biologically immortal, a vast majority are ancient, most being hundreds to thousands of years old. Many dragons live in isolated caves in locations that would be extremely hard for human climbers to enter. Inside is usually where a dragon's hoard is kept, typically ranging from ancient relics such as gold coins and swords to modern constructs such as metal scrap and vehicle parts. They possess the ability to breathe fire, although the method is unknown. The fire produced can range between 700 to 1,400 degrees Celsius. The few dragons CITRON has managed to interview either claim ignorance or refuse to comment. Dragon carcasses obtained from ones shot down have failed to produce any results. On rare occasions, dragons have been known to attack human settlements, commonly isolated towns to acquire new additions to their hoard. It has also been theorised that the destruction of several ancient cities have been attributed to dragons. Nonetheless, they are still highly intelligent beings, and are often personable when spoken to.
Traits:
  • Atmospheric Adaptation
  • Enhanced Senses
  • Enhanced Agility
  • Enhanced Endurance
  • Enhanced Stamina
  • Enhanced Strength
  • Above-Average Intelligence
  • Biological Immortality
  • Heat Resistance
  • Natural Weaponry
  • Fire Breath
  • Enhanced Roar
  • Armoured Hide
  • Flight
Counter: Anti-tank weapons, anti-air weapons
Threat Level: 7

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Name: Beastfolk
Other Names: Kemonomimi, hybrids, faunus
Type: Humanoid
Intelligence: Sapient
Location: Worldwide
Description: Biological cousins of humans with animal features. Almost biologically identical to humans, beastfolk have animal features that most commonly manifest in the form of ears or tails. They may also have more discreet features such as retractable claws. These features, along with typically increased metabolism allows them to have superior senses and agility to humans and, depending on the animal aspect, have increased strength and endurance. While beastfolk typically live in small communities in isolated settlements typically deep inside forests with effectively medieval-levels of technology, it is not unheard of for individuals to live alongside humans in cities, so long as they hide their animal features, such as ears under bows. As they are almost biologically identical, beastfolk are sexually compatible with humans, though offspring will typically not manifest any animal features with the exception of more intense eye and hair colours common in all beastfolk.
Traits:
  • Enhanced Senses
  • Enhanced Agility
  • Enhanced Endurance
  • Enhanced Stamina
Counter: Conventional weaponry
Threat Level: 1
 
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Advanced Modular Combat Armour
Advanced body armour that offers increased protection against both ballistic and melee attacks.

ASSAULT
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H&K G36C
Carbine variant of the G36. Fires 5.56x45mm rounds. Can switch between single-shot, burst fire, and fully automatic fire modes.

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MAGPUL PDR
5.56mm bullpup personal defence weapon. Ultra compact, high rate of fire.


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Benelli M4
Semi-automatic shotgun. 12 gauge.

DEFENCE

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H&K MG4

Light machine gun. Fires 5.56mm rounds.


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H&K UMP
Lightweight SMG. Fires 9mm or .45 rounds.

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Kel-Tec KSG
Bullpup 12-gauge pump-action shotgun. Contains two tube magazines that can be switched manually.

SUPPORT

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MK 48

General-purpose 7.62x51mm machine gun.

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Accuracy International AWM
Bolt-action sniper rifle. Fires .338 Lapua Magnum rounds.


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Kel-Tec RDB
Rifle, downward-ejecting bullpup. 5.56x45mm. High stopping power.

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CZ Scorpion Evo 3
9x19mm submachine gun. Lightweight and compact.

SHARED


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SIG Sauer P226
Versatile service pistol, semi-automatic. Fires 9×19mm Parabellum, .40 S&W, .357 SIG, and .22 Long Rifle rounds.



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Tactical Knife
Tatang-style blade. Used as a backup weapon.

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M67 Fragmentation Grenade
Fragmentation grenade. Launches steel fragments at high velocities. 5 metre lethal radius, 15 metre injury radius.

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M84 Stun Grenade
Also known as flashbangs. Non-lethal stun grenade. Produces a loud bang and blinding light upon detonation. Best used against entities with enhanced senses.

 
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