Miz
Level 20 Mizard
Children of London
Children of London is a game that has been in the works by Pineapple and I for some time, it is a roleplay that focuses on character’s developing their magical abilities in an alternative Victorian era setting.
In the game you play as young-adults in London during the Josephinian Era (an alternative Victorian Era) that have been bestowed a magical familiar at the time of your birth. This familiar fell from a magical rift that appeared over London in the 18th Century, and has been bound to you for all of your life. It is through this familiar that you have gained individualized magical powers that only you can develop. The roleplay is very traditional, requiring no books or mechanics to play; just a wanting to write and a care for lore and history of this alternative world.
While we will be acting as Storytellers and have provided an abundance of lore and history, ultimately the game is very player-driven and we are looking to have players who care to add to the game with their characters. The game will play out much like a play, with Acts and Chapters. Each Act is a different time in the characters’ lives where they develop their magical powers further and further. A chapter is a segment of this period of time with a major plot event occurring. This major plot event will hopefully center on a specific player character - so we will vote on and cycle through who gets the spotlight for each chapter, or occasionally a plot which has no player spotlight. The purpose of this is to keep characters on track and moving forward towards a final goal, but most importantly to develop each character in depth through giving each character the starring role. Character development and character exploration is the biggest aspect of this game. Spin-Off threads can be created to roleplay remotely (as in, with only select people) and progress with minor side quests.
Ultimately the game is looking for players who are involved, care about detail and aren’t afraid to know a little history and lore in order to play their character correctly in this type of setting. Remember that although magic is central to the plot of the game and it does make this game unique, it should not be your only motivation to join this game. The game is not necessarily focused on combat but instead the characters and their life events that they get involved in. That’s not to say combat won’t occur, but instead that magic is an accent to this setting. So while it is key to the plot and will be important to your character’s life, it should not be seen as a driving force for the gameplay.
Children of London is a game that has been in the works by Pineapple and I for some time, it is a roleplay that focuses on character’s developing their magical abilities in an alternative Victorian era setting.
In the game you play as young-adults in London during the Josephinian Era (an alternative Victorian Era) that have been bestowed a magical familiar at the time of your birth. This familiar fell from a magical rift that appeared over London in the 18th Century, and has been bound to you for all of your life. It is through this familiar that you have gained individualized magical powers that only you can develop. The roleplay is very traditional, requiring no books or mechanics to play; just a wanting to write and a care for lore and history of this alternative world.
While we will be acting as Storytellers and have provided an abundance of lore and history, ultimately the game is very player-driven and we are looking to have players who care to add to the game with their characters. The game will play out much like a play, with Acts and Chapters. Each Act is a different time in the characters’ lives where they develop their magical powers further and further. A chapter is a segment of this period of time with a major plot event occurring. This major plot event will hopefully center on a specific player character - so we will vote on and cycle through who gets the spotlight for each chapter, or occasionally a plot which has no player spotlight. The purpose of this is to keep characters on track and moving forward towards a final goal, but most importantly to develop each character in depth through giving each character the starring role. Character development and character exploration is the biggest aspect of this game. Spin-Off threads can be created to roleplay remotely (as in, with only select people) and progress with minor side quests.
Ultimately the game is looking for players who are involved, care about detail and aren’t afraid to know a little history and lore in order to play their character correctly in this type of setting. Remember that although magic is central to the plot of the game and it does make this game unique, it should not be your only motivation to join this game. The game is not necessarily focused on combat but instead the characters and their life events that they get involved in. That’s not to say combat won’t occur, but instead that magic is an accent to this setting. So while it is key to the plot and will be important to your character’s life, it should not be seen as a driving force for the gameplay.