Dragnar
Sage of Sorcery
While I do have an unfinished RPG lying around - the Alchemy Engine, posted here a few months back and currently awaiting final playtesting, finding someone to commission for cover art, and typesetting - most of the work remaining on it is going to take time. Time that's largely out of my hands, leaving me kinda twidling my thumbs here! So, I've decided to work on a somewhat smaller system in the meanwhile. And this one, I'm going to go about creating somewhat differently.
Specifically, I'll be doing all development publicly, here in this thread. Not to say every last thing I write for it will be posted here, I do need scratch paper after all - but I'm curious how it will go, having my through processes accessible for people to pick apart from day 1 of the project, and I suspect there are people around here who would be quite interested to see how the game design process works. (Or, how it works for me anyway. Nobody can quite seem to agree on a single 'correct' process or ordering for this sort of thing.)
It's way too late to post much right now, but I thought I'd make the thread before heading to bed, to force myself to get cracking on the game tomorrow if nothing else. Expect a first update within 24 hours, containing all my initial brainstorming for this project!
Specifically, I'll be doing all development publicly, here in this thread. Not to say every last thing I write for it will be posted here, I do need scratch paper after all - but I'm curious how it will go, having my through processes accessible for people to pick apart from day 1 of the project, and I suspect there are people around here who would be quite interested to see how the game design process works. (Or, how it works for me anyway. Nobody can quite seem to agree on a single 'correct' process or ordering for this sort of thing.)
It's way too late to post much right now, but I thought I'd make the thread before heading to bed, to force myself to get cracking on the game tomorrow if nothing else. Expect a first update within 24 hours, containing all my initial brainstorming for this project!