ChiMakwa
The Big Bear
Introductions:
Hello, I'm Bear, Big Bear or ChiMakwa, whatever you find convenient to call me. I'm someone who enjoys writing and rp... though as of recently I've been in the mood to write stories more than role-play, something that has sounded fun to me is writing a story with someone, making a cast of characters with someone, with the intention of writing out a story. Like a story switching perspectives and views from hero to villain and all that fun stuff from reading my favourite stories.
When it has come to rps I've usually done stuff in Fandoms simply because it makes it easier for me and the other person to get into sync when we know the world we're in. In contrast to an original rp where we could be saying/typing the same thing, but then when we get down into writing out the rp our tones are completely different, we're out of sync.
On a more personal side of things. I love listening to or telling a story, I grew up on oral stories, so I really appreciate where Audiobooks are now. On the book side of things, I've only really just started to get into them a few years ago, first with light-novels like Grimgar of Fantasy and Ash, but I soon got into Star Wars books and others. There are two books I can say have stuck with me, not necessarily my favourite, that changes all the time, but two that really stick out from the rest are Dune and a Star Wars book called Visions of the Future.
Craving Right now:
My biggest craving right now is and always will be Star Wars, that being said, I have a craving for Jedi Outlaws at the moment. Following that, in recent days I've been having a deep craving for RWBY probably not as much as Star Wars in general, but RWBY is currently higher on the craving list than other Star Wars stories. Then after that, I have another craving for Forgotten Realms and then Elder Scrolls.
Cyberpunk really has to catch my attention to be interested. Much more a Sci-Fi guy than Cyberpunky, but at that, much more of a Science Fantasy guy than Sci-Fi. Lovecraftian is only there because I find it interesting, I don't have a story with that kind of setting at all... Just a neat setting.
Hello, I'm Bear, Big Bear or ChiMakwa, whatever you find convenient to call me. I'm someone who enjoys writing and rp... though as of recently I've been in the mood to write stories more than role-play, something that has sounded fun to me is writing a story with someone, making a cast of characters with someone, with the intention of writing out a story. Like a story switching perspectives and views from hero to villain and all that fun stuff from reading my favourite stories.
When it has come to rps I've usually done stuff in Fandoms simply because it makes it easier for me and the other person to get into sync when we know the world we're in. In contrast to an original rp where we could be saying/typing the same thing, but then when we get down into writing out the rp our tones are completely different, we're out of sync.
On a more personal side of things. I love listening to or telling a story, I grew up on oral stories, so I really appreciate where Audiobooks are now. On the book side of things, I've only really just started to get into them a few years ago, first with light-novels like Grimgar of Fantasy and Ash, but I soon got into Star Wars books and others. There are two books I can say have stuck with me, not necessarily my favourite, that changes all the time, but two that really stick out from the rest are Dune and a Star Wars book called Visions of the Future.
Craving Right now:
My biggest craving right now is and always will be Star Wars, that being said, I have a craving for Jedi Outlaws at the moment. Following that, in recent days I've been having a deep craving for RWBY probably not as much as Star Wars in general, but RWBY is currently higher on the craving list than other Star Wars stories. Then after that, I have another craving for Forgotten Realms and then Elder Scrolls.
Cyberpunk really has to catch my attention to be interested. Much more a Sci-Fi guy than Cyberpunky, but at that, much more of a Science Fantasy guy than Sci-Fi. Lovecraftian is only there because I find it interesting, I don't have a story with that kind of setting at all... Just a neat setting.
- Star Wars
- Forgotten Realms
- Elder Scrolls
- RWBY
- Fantasy and Epics
- Science Fiction
- Superhero
- Lovecraftian Horror
- Cyberpunk
Star Wars is a Space Opera, let's write it as such.
One thing to keep in mind when it comes to writing Star Wars with me... is that I like Star Wars as a space epic, a space opera. My favourite character in Star Wars is Luke Skywalker, he is the pinnacle of what it means to be Jedi, the good man who sees things as simple as possible. It may be a flaw that people have taken advantage of, but he's always kept true to his beliefs. He's the anchor for all the more complex characters to revolve around.
I've gotten into the books, as a heads up. I love Star Wars the movies and most of the books I've read I also love. There are select books I love as much as the movies but there are also others that don't live up to what I love about the original trilogy, not that it makes it bad, it's just I don't enjoy them as much, in fact, I still really enjoyed them. There isn't a bad Star Wars book I've read yet. Not one that I've read and had to say, "This is bad", sure there was one that I read and later I told myself that, but at the time I did enjoy it. My favourite books are in the Thrawn Duology, followed by the Bane Trilogy and Legends Thrawn Trilogy. My favourite movie of the franchise is Episode 5 followed by 6 and then 4. I appreciate the Prequels and really dislike the Sequels, though there are elements that I've found fun about them.
A long time ago in a galaxy far, far away....
Prompts and Ideas.
- Scion Trilogy
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These three are a sequel idea. All connected in some way... but it goes in this order:
Scion to Tyranny our A New Hope. The set up to an awesome space epic and a mysterious villain... though it doesn't have to be written first, it is the official start to this trilogy proper, with a prequel in this next one.
Pantheon, a Star Wars Story, a sorta prequel to this trilogy, kinda like Rogue One, but answering a necessary question that would be brought up in Scion, rather than answering a needless one. I did enjoy Rogue One, but it answered a question that didn't need an answer. It's like if Return of the Jedi had a movie dedicated to how Palpatine tricked the Rebels into coming to Endor.
Shadow Empire is unnecessary to the story, so like Pantheon, it's optional. This trilogy idea needs Scion as the start, but these two are not necessarily needed. - Star Wars, Scion to Tyranny
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Star Wars
Scion to Tyranny
Darius Wrechs, the most wanted man in the galaxy, the former Drexl of the Stormtroopers the commander of the Fifth Legion, butcher of Trandosha and now the terror of the outer rim after his attack on the space station Kroka that left the growing and vital outer rim station baren and to never recover. Most would say that no little girl should go looking for help from a man like that, but Auria Habs has no one else to turn to after the murder of her father and only family...
A mysterious dark force is growing the galaxy, the New Republic is unaware of its impending collapse by the hands of this force and their leader simply named Sol. A name only whispered about in the dark underbelly of society, rumours of mysterious and awful powers Sol commands, more fear comes from the men he commands. The Boogiemen of the Edge.
With the galaxy's attention on Darius Wrechs, many fail to notice the growing threat and mysterious force massing at the edge of the galaxy. None save this little who had her father murdered by this Scion of Tyranny. This was a force looking to establish a second galactic empire... - Pantheon, a Star Wars Story
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Pantheon
A Star Wars Story
Turmoil throughout the galaxy after the collapse of the Empire, the fledgling New Republic struggles to keep security and peace throughout the galaxy. Imperial Remnants across the galaxy refuse to cede control of their territories to the New Republic. There is something worse than Imperial Remnants in the deep dark edges of the galaxy, however...
A thousand-year-old ship, the Pantheon, a relic of the New Sith Wars has made landfall on the wild space planet of Koa. Pantheon brings with it a cult of Sith, so-called Sith Gods. They are technological monsters made in the deep dark between worlds.
Escapees of Koa petition the New Republic for help, but the New Republic is stretched thin and they don't recognize the threat of this Sith Cult, nor do the Jedi as this cult of Sith have abandoned the use of the Force. Though help has been sent in the form of blank and blank to evaluate this threat to the peace and security of the fragile New Republic. - Star Wars, Shadow Empire
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Star Wars
Shadow Empire
Bonze Men, they went by Bronze Men. In the more dire days of the Rebellion, after the battle of Yavin, there was a group of Bounty Hunters that made the conflict its mission. Hunt the Rebellion down and eliminate it. The Bonze Men and Vader's Death Squadron almost won, bringing the Rebellion to the brink, but by the time of Endor, the Bronze Men were mostly disbanded, save for those select few who remained.
When most of the Militia of Bounty Hunters had left, the leader of the Bronze Men Elimil Karr had taken what was left and reformed them into what one day would be the New Republic's greatest terror.
DOD, Dark Operations Division, now General Karr had taken the Bronze Men back to the Empire after its fracture into the many Remnant States and formed a special forces division specifically made for causing terror in the fragile New Republic. For a long time, the unsteady Republic would be unaware of the DOD activities, that is until the events at Koa, with that Sith Cult. Now aware of the DOD, the New Republic has dispatched a counter operations team to hunt down the Dark Operatives in the New Republic....
Miscellaneous Ideas
- Star Wars: Jedi Outlaws
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Inspired by Star Wars Visions' episode 5: The Ninth Jedi and passages out of the book Star Wars: Darth Bane: Path of Destruction.
Star WarsGenerations of war have plunged the galaxy into time darkness and strife! The result of the Jedi Cult experiencing a schism from within has caused a war on a scale never seen prior, leaving the galaxy at the mercy of the victors of the Schism, the New Sith Cult, though the galaxy is now a thousand years behind in their knowledge and technology. It would not be odd to see fleets of Sith Barge's land upon a planet to let loose hordes of pike and swordmen, rather than lightsaber-wielding Marauders and blaster flinging Soldiers.
Jedi Outlaws
The Jedi Cult was purged when the New Sith Cult took power, the remnants of Jedi fleeing into exile or foolheartedly trying to stand up the hordes of Sith alone. Though not all hope is lost in the galaxy. Many yet are told the old tales of Jedi, Guardians of the Old Republic, before the Sith Hegemony that now exists and as history shows, the galaxy never stays in the darkness.
A Jedi Master on a far-out world is said to have rediscovered the technique of crafting a lightsaber, a tall tale to tell and only a fool would think to actually believe the message this self-proclaimed Jedi Mastered actually made lightsabers. Plus, sending out this message as he did, it was asking for trouble, if he wasn't a Sith setting up a trap for the remaining Jedi of the galaxy...
Characters
- Not-A-Slicer.Exe
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Name:
Glorea Crux
I just want to say this here... This is a stupid thing to like, but I like how Star Wars names stuff. It's just our world names spelt slightly different, sometimes with a Space-Opera last name like Skywalker. It's just a dumb fun.
Species:
Human
Story:
Glorea Crux, for her early days, was known for being kicked out of the Imperial Academy and running an illegal tech shack on her homeworld. You see, Glorea was always somewhat a tech-wiz, something that eventually got her kicked out of the Imperial Academy. She had a talent for being able to fix anything she could get her hands on, even reproduce it if the tools in her shop would let her. It was also a problem for her... she really liked to take things apart and then put them back together, the only problem was when she didn't put something back together just right and got caught. So she got kicked out of her local academy, losing her opportunity to be a contributing member of the Imperial War Machine.
After being kicked out, Glorea decided she could put some of her talent in technology to work, so she opened a Tech-Shack. You could bring your pieces of broken equipment to her and she would fix it up for cheaper than the official sources or for a trade, get a piece of technology for her and she would fix up whatever. She had a holoboard for the things that had caught her attention... always at the top was the memory crystal of higher-end models of droids. But there were also things more common on her trade board, such as certain Blas-Tech blasters, or DL-series of anything. She liked getting her hands on those things, just to see if she could reproduce it, or more to her liking, make it better. Unfortunately, the military tech she was looking for was technically illegal, so the Empire cracked down on her shack after she had just begun to gain momentum in her trade.
Pride and joy, her tech shake was seised by the Empire and a warrant was put out for Glorea, forcing her to go on the run -completely out of spite one might add- and get in contact with a friend made early on with her shake. A freighter crew that was always in need of someone repairing something on their YT-1930, named the Unreliable for that exact reason. Suppose one could call Glorea naive for believing that the crew of the Unreliable was straight, considering they always went for the third party that is Glorea Crux, but really she just wanted to believe it wasn't bad. Really, she wasn't the one running the spice between worlds, she was just the technician that worked on the Unreliable.
Glorea didn't like to think about what she was willfully ignoring around her in those days. It was better if she didn't think about the lives she was ruining. All that mattered was that she was ahead of the Empire and her Tech-Shake was now something on the move. To top it off, Glorea found that she was picking up some handy skills too, like finding a way to open a locked door or console... no- not slicing, slicing is for those nerds who don't know how to hold a blaster! What she made was far better, a combination tool, it let her open a door as if it was the real key or password, no hint that something foreign was in their system. Honestly, she hates she made the combination tool sometimes, because people now always caller her the Slicer-Girl.
Things got bad. The crew of the Unreliable got in bad with this group, Pike or something along those lines of really bad people that you should avoid being in line with at all costs. It was the last straw for Glorea, she couldn't just ignore what that group wanted the crew to do. Apparently stopping the crew also got her in contact with someone from the growing Rebel Alliance. Thanks for saving one of them and all that. She left the crew behind on some backwater planet, stealing their own ship. Taking the Unreliable for herself and renaming it because, at this point, Glorea had fixed so much of what was wrong, the name didn't fit anymore... it wasn't Unreliable, it was the Reliable.
Ship:
View attachment 911857
The Reliable, Glorea's new pride and joy after stealing it off of her old crew. A YT-1930 Transport that Glorea had brought from the brink of falling apart to mint condition.
Equipment:
Her combination tool, something made after Glorea's trouble with slicing. Something that could do the slicing for her by tapping into the lock of a device and copying it to its own simple computer matrix. It figured out which password worked by just trying every password possible on the copy of the lock it made into the internal computer. A bit long, but on the bright side, no one would ever figure out she had tried tapping into their system, because it just looked like any other entrance.
Glorea's blaster is a custom-made blaster pistol clearly taking inspiration off of the BlasTech's DH-17, however, Glorea's pistol hits a lot harder than BlasTech's at the cost of using more energy for each bolt.
Talents:
Glorea Crux is the Tech-Girl, she has a talent for figuring out each and every piece of technology that comes her way... with time. There hasn't been a piece that she hasn't figured out yet, but then again, her hands haven't touched every piece of technology in the galaxy. Yet.
Force Sensitivity:
Glorea has this knack for getting a bad feeling at the right times. She can usually tell if there's a trap somewhere, but she wouldn't be able to tell you where and when it was going to spring, just that there was a trap. Her force powers are not developed and she never had an interest in developing them.
- The Tarasque
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Name:
Orrin Trask
Species:
Human
Story:
From Stormtrooper to Bounty Hunter, Orrin Trask, the Tarasque of the Fifth Legion became disillusioned with the Empire when seeing the growing threat of the Rebellion and lack of action from the Empire. Orrin left the Stormtrooper corps after his term was up -as did many in his Legion- and signed up the Bounty Hunter's Guild. New Bounty Hunter, using the old name from his Stormtrooper days, Tarasque, had the plan to stop the rebellion and do what all his higher-ups always failed to do. A lot of them from the Fifth Legion met up to join forces, forming a small militia of Bounty Hunters called the Bronze Men, named after the colour of their then shared armour. They were one hundred strong at their height and struck fear into the hearts of all rebels and general criminal scum of the galaxy. They would take on either high paying bounties or many small bounties and bringing them all in at the same time to recoup the costs.
The Bronze Men doubled down after the destruction of the Death Star, including Trask, who went on a one-man hunt to find every Rebel base of operation, finding each of them and reporting them to the Empire, base after base the Rebels were hunted down and exterminated. But by the time of Endor, Trask would find himself slowing down. Things didn't add up in his head anymore. For all the good he and the Bronze Men did, it didn't change the fact that more and more and more of the galaxy's denizens were becoming rebellious. Apparently, a lot of them were coming to think of the Empire the same way. For all the ideals the Bronze Men aspire to, the way they fight for the Imperial Idea, the Empire didn't uphold that anymore.
The Bronze Men disappeared soon after Trask and many others came to this realization, a lot of them just disappeared into the galaxy for retirement, but Trask kept up Bounty Hunting, just doing it solo and without all the hunting of Rebels. Tarasque was a law bringer, as Bounty Hunters should be, never taking on jobs from the Hutts or Pikes or any other organization. Tarasque stayed alive by being very good at what he did and better than the people who came to collect the Hutt bounty on his head, while also collecting bounties all around the Outer Rim and Wild Space. Tarasque was the boogyman of the Criminal Underworld, he got all his marks, with time. Tarasque, in the absense of Boba Fett, was the best in the galaxy.
Ship:
The Talon, Orrin Trask's very own freighter that he turned into an even smaller gunboat and mobile nab-and-grab. The ex-Stormtrooper knows his roots in Corellia and takes pride in his ship, a Barloz-class Medium Freighter with a type-one hyperdrive. Makes good for nabbing multiple living Bounties after he refitted the hanger bay with several holding cells, the rest of the bay that is. Most of it is taken up by his other refits, droid brains and batteries and cords running all around to his jerry-rigged laser defence grid, all slave rigged into a central droid brain, his RX-Series Pilot Droid.
Equipment:
From his Stormtrooper days, the bounty hunter still carries around his E-11, though you'll find that his is in much better condition than any you would find the Imperial Remnant Troopers using.
He also has his armour, made out of Durasteel, it's rugged and very dense and very, very heavy. On his back is a rebuilt jetpack that you'll never see him use to fly, but jump because when he rebuilt it... he messed up something and now it can't balance itself as it should. So now it's a jump pack, not a jet pack, plus side is that he didn't mess up the missile launcher.
Talents:
Orrin Trask was a talented Stormtrooper considered for the Red Guard Trials before he made his leave from the Empire. He is skilled in CQB and long-range engagements alike, though his talent in CQB is questionable, he was good for a Stormtrooper, which isn't a very high bar since most didn't even have to pass CQB to qualify for the Stormtrooper Corps. But his talent in shooting is unquestionable, both close and long-range engagements he was deadly to the enemies of the Empire and later to Justice in general as a Bounty Hunter.
Along with his skirmish ability, he was a talented mechanic before he even joined the Corps and it was a talent he never lost in his years serving the Empire, nowhere best is it shown than in his ship. There is almost nothing on his ship that was there from the factory, he's repaired and replaced and added more and more to his ship until it was in its current form now. A droid-controlled death machine.
Force Sensitivity:
He has no force sensitivity to speak of.
The Forgotten Realms, Fantasy at its most simple and fun.
The Forgotten Realms is really something I'm just beginning to get into. I've gone through one series in it and am going through another currently, but I've found it fantastic so far. It is the most generic fantasy world I've ever heard of, but it was that simplicity that has made it so easy to get into, I don't gotta find the first book ever published about the Forgotten Realms to figure out everything, I can pick up a series and get the gist of what's going on, because of just experience in dealing with generic fantasy worlds in my life, it isn't complicated. Because of how simple the world is, I've thought that it would be a great place to make a story in, to make an rp in... not just D&D, I've tried D&D and it's most fun in person rather than over the net. But roleplaying in the world? That honestly sounds fantastic to me.
Once upon a time...
Prompts and Ideas.
- Somoril, a Forgotten Realms Tale
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Somoril, a Forgotten Realms Tale
Somoril, the city in the mountains. A fable of the old Fort Glamdring, Foe-Hammer of the North, once a fort meant to keep back the hordes of savage Orcs of those Northern Mountains, now just a steadily dying city in the North. In the long history of Glamdring, they have only had a few fables, none worthy of notice really, none but the mention of Somoril the City in the Mountains.
Down south there once was a people who had prided themselves on their abilities of the arcane arts, arcanists they were called... Netheril was their empire. But almost all their time and knowledge were lost to time... until something called Somoril was heard by one ear or another, Somoril, the City in the Mountains. Lost and forgotten knowledge just sitting there somewhere in the mountains beyond Glamdring. Treasures not touched for a thousand years or more, a prospect that... some would jump at, some crazy fools who would actually believe that Somoril was a place and not some fable of some downtrodden city that is slowly freezing to death in the north.
Characters
- "I don't burn so easy."
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View attachment 911794
Name:
Sigurd Arnimson
Named after his adoptive father's father, Seigfreid Bjornson.
Race:
Tiefling
One of his ancestors is was a Fiend of some kind, but overall a Tiefling is mortal and usually human. Sins of the father apply heavily on all Tieflings, they're blamed for what their Ancestors that they never met did.
Story:
Sigurd, adopted son of the blacksmith Arnim, the single best blacksmith of Glamdring, not that people buy off of Arnim anymore. Glamdring is an old and superstitious city, if it wasn't for the fact that Arnim was a good man, Sigurd wouldn't have survived that cold night where Glamdring found a devil-child abandoned in the city square. No one else would take a Tiefling orphan in, so Arnim the blacksmith decided to call everyone cold-hearted bastards and took in the kid himself.
Sigurd -in his own opinion- isn't anything special, but according to his father, he's the best blacksmith of Glamdring, if a bit reckless. Sigurd of course learned his talent of blacksmithing from his father, who had a unique way of blacksmithing that you would only find in Glamdring because Arnim invented the technique. Arnim employed magic in his blacksmithing, now Arnim isn't very good at magic, what he's learned about it came from a dusty old book in the even older and falling apart library of Glamdring. When Arnim was younger, he thought he would be a wizard when he grew up but Arnim never got around to making his spellbook. He taught what little he knew to his chosen son Sigurd and the Tiefling took to magic far better than Arnim ever did.
Aside from the scorn and not-so-well-hidden hate against Sigurd and Arnim, the blacksmith shop stayed afloat. Even if business isn't as good as it could be, Arnim and Sigurd are still undeniably the best shop in Glamdring. Sigurd was really good at making the remarkable blades and hammers... if only he was any good at making things consistent. That is the one thing Arnim criticizes his son for, no two of his works are similar. Even if they're good, making every work unique from each other stops the bulk orders that require consistency from coming into the shop.
Class:
Wizard/Fighter
Sigurd learned the basic art of magic from his father Arnim. It is unfortunate for Sigurd, that he is talented in the art of wizardry because the city he lives and grew up in is Glamdring. An old and superstitious city that recoiled harder from the Spellplauge than other states around Faerun. Arnim was lucky to find the book of wizardry that he did. Sigurd has little hope of going beyond what he already has in Glamdring.
The Tiefling likes to make sure the blades he makes are properly balanced and useful to the fighters and warriors that come for them. So he picked up some of the basics of swordplay to practise and get an understanding of what makes a blade good. It was this that aided Sigurd in surpassing his father. He knows what a good blade is.
The Elder Scrolls, a Fun World that I think most people know...
I didn't grow up playing Elder Scrolls, but Skyrim was probably the first RPG that ever caught my attention. Before that I might've had a few I played, like Knights of the Old Republic, but I really didn't get invested in an RPG until Skyrim. The first game I had gone and role-played in, I created this who story in my head that all like six of the characters I played the game with shared the world. A Dominion Agent -Bosmer- turned Imperial Loyalist, an Orsimer orphan who thinks of himself as more of a Nord and Malacath's Champion, the Wandering Healer or Plague Witch to the Bandits of Skyrim. Then so on and so on, those three were my "Good Guys" of the story, I had three "Bad Guys" too. It was fun and all done in Vanilla Skyrim. It's a full yet empty world that I think has the potential to be so fun to write in, if you'd let me.
Prompts and Ideas.
- Cold, Cold Hands
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Cold, Cold Hands...
The cold hands of death is no stranger to Skyrim, but it is not her cold hand that grips the tundras today. Stranger days have not been seen in Skyrim in a long time, a new kind of creature stalks the frozen reaches and lonely roads between holds. Pale horsemen, hollow men are terrorizing the roadsides, making poor souls travelling alone disappear. The holds of Winterhold, Dawnstar and Windhelm have put out a bounty on these highwaymen, thinking they are only men. 200 gold to rid of these Hollow Men.
- Scorned
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Scorned
This one comes preset with some characters on my end, but we can still talk and develop the story together
Banished nobles of High Rock calling Skyrim home. The Reach of Skyrim is home to split people, Breton and Nords in constant conflict for who controls this place both call home. Forsworn they call themselves, many tribes, many kings, but they are soon to come together under one banner, a considerable threat to the city of Markarth if it does come to fruition.
The Ashford's, a family living in the Reach hail from upper High Rock but in recent generations have come to call Skyrim and the Reach home. Now half Nord, the family's males often make the trek across Skyrim to join up with the Stormcloaks, save for one or two who are their namesake. Proud and intelligent. The Ashford homestead is a lone house up near the edge of the Reach toward Solitude, they were relatively safe from the Forsworn given the Imperial Garrison nearby, but not anymore with the increasing intensity of the civil war. So the homestead was attacked, led by an unlikely sight, an Albino Orc.
Characters
- Wandering Healer to her Allies, Plague Witch to the enemy
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Name:
Helga Sigrúnjarson
Helga, daughter of Sigrún.
Race:
Nord/Breton
Story:
Helga daughter of Sigrún, a Nord and Theodyn, a Breton. Helga grew up on a homestead near Falkreath with her family. They had a small farm that made their meagre living possible. Helga was never much of a castor back then, but like a lot with Breton blood in their veins, Helga had some latent talent with magic. Her mother, the staunch Nord she was, never liked the fact that her daughter had a fascination with magic. Theodyn was a meek man, so when Helga's mother made it clear that he wasn't to teach her magic, Theodyn obliged. Things would've stayed that way, Helga's fascination with magic wasn't enough for her to leave home over it, her Nord side knew magic was dangerous. The Nine must've had a different plan for Helga because ruin came and only Helga made it and thank Kyne that the wildlife didn't kill her after.
Bandits are a growing threat in Skyrim. Ever since the rebellion started and no one's had time to make sure the roads were safe. Helga's homestead got raided, mother never wanted to pay the Jarldom for protection, it was something she could do herself. Sigrún fought them off before, there were three of them and they were definitely not ready to fight for their food, they didn't expect the very real and hardy Nord Sigún was. The next time they came, they were ready and more than three. Even her father picked up a sword to fight, but Sigrún told Helga to run. Find help.
Sigrún was a worshiper of the old Nordic Pantheon, maybe that was something that helped Helga when she got lost in the woods, maybe Kyne took pity on the girl. She was lost for a long time, things that would've killed anyone else didn't kill her. Eventually, Helga stumbled across a ruin and she collapsed. Whether or not one would believe her story, but she said when she woke she was met with a creature she would swear was Kyne herself. The description she gives suggests it might've been an odd Spriggan. Maybe they normally territorial creatures just took pity on the small girl like animals are tend to do. Helga is an odd one, she uses her mother's name instead of her father's, she's not prone to talking to anyone, tends to avoid the cities at all if she can only ever coming in to aid and heal. Honestly, one could say she's crazy, so take this later part with a grain of salt. Helga says that this Kyne bought her back to health and even would go on to teach her magic, the kind of magic that Spriggans are known to use. It's the kind of magic that got her the name among the bandit population "Plague Witch" and at the same time the name "Wandering Healer".
Skills:
She's very adept at medicinals in the forest and just surviving in the forest.
Magic:
She's an expert at what the Collage of Winterhold would call Restoration Magic, she calls it Healing and Plague magic herself.
The temple Kynareth's priests would have a hard time calling upon the healings that Helga can, but then again Helga's healings take a lot out of her. Her plague magic is something terrible and awesome to behold, it is silent and fast working. Not as visibly destructive as a fireball or as terrifying as necromancy, but it brings death all the same. Some will choke from their airways closing, some will go more painfully, some will just fall over dead. Although their all hit with the same plague, she says different people react differently to it.
- From Dominion Agent to Imperial Loyalist
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Name:
Aranor Elderthorn
Race:
Bosmer
Story:
Aranor was born in the year 320 of the Third Era. Growing slowly like most Bosmer in the forests and jungles of Valenwood. There is not much of note in Aranor's early life, he was any other bosmer, living as a hunter and meat-eater as stated in the Greenpack. Trading pelts and meats for metal and wooden goods since he couldn't make anything out of anything that came out of the earth. There is only one thing of note in his early life. He was a good hunter and tracker, something that would go to aid him and draw attention to him in his later life.
He would see the beginning and end of the Oblivion Crisis without much note. He like everyone of the time saw strife and knew terror. He would lead a detachment of bosmer into an Oblivion Gate to shut it down. He would be the only one to make it out.
The Thalmor were only whispers after the Oblivion Crisis. As the fourth era would go on, they would go from a small cult and terrorists to the founders of the Aldmeri Dominion. Of which they would welcome the bosmer and Khajiit into. In Aranor's case, it was more like he was conscripted into their army. He would see many battles across Tamriel. His first battle would be in the desert of Hammerfell against the Yakuda. Redgaurds. It was the complete opposite of the environment he had spent the first two centuries in, from lush jungles and forests to a barren desert. He would grow to hate Hammerfell quickly. But he would adapt and fight well against them. Gaining the attention of higher-ups for his skill with a bow and sword. Being scooped up before the end of the Hammerfell Campaign to go assist in the conflict in Morrowind, which again he would adapt to, then again as the campaign was about to be finished he was moved. He got picked up for a mission far from the conflict. He was to go assist a cell up in High Rock. No notes on what he did there, but Northpoint has gained prestige in the mountains. This time into the heartlands. Cyrodiil. He would put Bruma under siege and would keep the city under siege until the end of the war.
Aranor to his dismay was good at what he did. So good that he wasn't let go after the war. He was tasked with the hunting of the Blades across Cyrodiil. He got good at that as well. When the Blades were thought extinct, he would not object to that idea even though he had thought of some still in hiding up in Skyrim, he would be allowed back to Valenwood. He thought it would be permanent. That he wouldn't have to fight any more than he has after that. But he wouldn't be so lucky. He was once again scooped up. "Go be an advisor to the Imperial Effort in Skyrim."
A show of good faith from the Aldmeri Dominion. Sending one of their best to assist in civil strife. Acting advisor for the Imperial General stationed in Skyrim. He finds himself there now. Working alongside people he had long fought against. Maybe after this conflict, he'll be allowed to retire to his home in Valenwood. But somehow, he doubts that'll be true...
Skills:
Aranor Elderthorn is an expert tracker and hunter of both beast and man.
He has a heightened sense of awareness as all Bosmer do, their home is the forests and there are many things dangerous in Valenwood.
His bow is an extension of himself, too bad it didn't see much use in the war as his superiors saw his ability with a sword as more useful than flinging arrows in volleys. His sword skills are nothing to gawk at, but he is and always has been more comfortable with his bow and arrow.
Magic:
He never studied magic, had no use for it. Anything magic can do can be done with things found in the wild just as well.
- Clanless...
-
Name:
Ruthlag
Clanless
Race:
Orsimer
Story:
Clanless Ruthlag. He is a melanistic orsimer born to one of Skyrim's Orcish Strongholds. His defining feature growing up was his near jet black skin in contrast to the green of all his other kin. This mutation had also put him apart in the way he grew. Growing much faster and larger than everyone else. He grew so fast so quickly he was thought to be fully grown by the time he was twelve years old and just barely shorter than the Chieftain of the Stronghold, his father. That thought of being fully grown would turn out false, you didn't need to be a genius to guess that before his father would force him to challenge for the seat of Chieftain of the Stronghold. But one could imagine that he was intimidated by his own son growing so fast. Everyone was intimidated. So intimidated that his brothers treated him like a freak. He saw no love from his mother the smith who should've taught him how to forge, not his younger brother and sister. It was simply, change they were afraid of. He was different, so they were scared. What would Malacath think?
So one day, at the age of thirteen... his birthday to be exact when it became acceptable for his father to force him to choose either combat or exile. He was in his teens, a grown man basically. Now Ruthlag Gro-Yarzul would challenge his father. For what other choice did he have? If he chose exile, he would be scorned by his stronghold and all others. If he challenged his father Yarzul Gro-Mothash, there was a chance -slim as it may be- that he won. Replacing his father, he would be the youngest chieftain in all of Skyrim. All of Tamriel for all he knew. but wouldn't win. Instead, his battle was fought and he was burnt across his face with wooden coals. A cheap trick from his father, he was forced and pushed back to a cliff face and knocked off. Presumed dead.
He would wake sometime later. After nightmare after nightmare and aching pains that weren't great enough to wake him from his near-death sleep. He would wake in a bedroll. The memory of a simple voice speaking in his head, his own dream, a nightmare really about how he failed, "You are Clanless, Homeless, you are Scorned. Clanless Ruthlag, Scorned Ruthlag, Homeless Ruthlag."
Someone had saved Ruthlag. They didn't have to, but they did. It was a Nordic Family. The family head had found him at the edge of a river. Apparently, his fall had thrown him into a river below. He was unconscious, comatose for a week straight but still breathing. He had several ribs broken, one of his arms fractured he could feel that but they didn't notice it. Instead, they noticed his knee out of place. They did their best in bandaging him. They were sure he would wake much later than he did. Falling that far, people usually didn't wake from that. They usually went in the night. But when he didn't, they decided to nurse him. It would take several months for him to be able to walk again. But he got there. Got to grow close to this Nordic family that had saved him too. The Bjarik family. Lived in the Rift in a family homestead they had for generations. A lot of what they did, their customs, Ruthlag found odd. He should, this wasn't orcish living. Or the Strongholds he was brought up in. But in time he would grow used to it. When he was healed he gave them thanks and offered help with the homestead. Seeing as the Bjarik's children were gone to the cities to learn. Wartime stressed small homesteads like this. They would have a hard time keeping this place up with just the old man and woman working the entire land. He wasn't fully healed yet and figured he had to pay them back for taking the time to heal him at all. Any other would've just left him to die.
One time a conversation came up about family. He was getting the old couple to talk more about themselves than to ask him anything. But the questions of him eventually came up. He gave a simple answer, it was an answer he had since he woke, when he understood that none came looking for him, "I don't have a family. I'm Clanless Ruthlag."
When the sight of the civil war was on the horizon. Ruthlag made a decision to leave the homestead. The Bjariks were astute worshipers of the god that the Empire wanted to ban the worship of. Not only that but there were letting the Thalmor, Elves execute innocent people for the simple reason of worshiping someone. He didn't worship Talos, he had no feelings toward the god, didn't have feelings toward any god anymore, but the Bjariks deserved to feel safe in their own beliefs. They were good people. People he was closer to than the very people he grew up with. So he went to Windhelm. He joined up with the Stormcloaks. Deciding to fight under the banner of Ulfric Stormcloak. For the Bjariks. Ruthlag would discover his aptitude for war soon after that. His size and stature weren't just for show.
Skills:
Clanless Ruthlag is a beast among the Orcs, imagine how big he is compared to the humans he now fights alongside. His skill and strength come from taking advantage of his size and brute strength. If he were a Nord, they'd call him a berserker like those from old tales, being an Orc, they call him a monster and he takes it in stride.
Magic:
An Orc has no need for magic, just as a Nord doesn't need it.
RWBY is just a fun world I think.
This might seem strange, but RWBY is my reason for getting into writing at all. It wasn't -well isn't- the best storytelling around, but it was the people and really the person behind RWBY that really inspired me to write. Monty Oum was someone I didn't know I knew about until RWBY. I always liked his stuff growing up on YouTube, but it was his creation of RWBY that really introduced me to his stuff and what made him my role model going forward. A persistent man who didn't stop until he got what he wanted. May he rest in peace.
Now RWBY itself -again it's not the best story around- but it's just an all-around fun world with very simple yet loose rules. It's a fun world to explore in writing, because so much of it was just left open and with the simple reason you could give to explore it, after all, you're a huntsman or a huntress. It's also open enough that you don't necessarily have to keep to the action pact style of the RWBY story so far.
Stories and Prompts- Mauve Lotus
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Mauve Lotus
The Mauve Lotus. A medicinal plant native to the caverns of Vacuo, the same caverns so many Vacuoians call home. Around Remnant, the plant is an illegal substance for the simple reason that so easily can it be made into a strong hallucinogenic and narcotic called blue lotus or a deadly poison called crimson shade. Mauve lotus is only legal in Vacuo, which hasn't stopped some greedy sorts from trying to export the substance, the crime family of Vacuo is of particular guilt of the "Lotus" crisis around Remnant, with their rebranding and corp of young huntsmen they've ensnared in their scheme. The huntsmen under the family is called Nightshade, in mockery of their school and the substance their given, a modified shade that can boost the aura of those who know how to use aura.
Vale of recent years has become home to a large presence of criminals from Nightshade as a shady benefactor has taken interest in expanding the sale of Mauve Lotus products in the city. It's yet a growing crisis that no one has tried to put a stop to yet and still yet may be only a front for something else as people disappear in the night...
Characters
- Gun-Nut
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View attachment 911687
Name:
Ricin Castor
Named for the colour of the Castor plant flower, Ricinus communis. Which is a reddish pink, I choose rouge as the colour to go with in general.
Species:
Human
Story:
Ricilynn Castor is an orphan from Vacuo, their parents were people who got caught in the middle of a conflict between crime families, a lot of people were caught between crime families the day Ricilynn's parents were killed. A lot of children were made orphans from a senseless slaughter from some crazed man of Vacuo. Hemlock Stein.
Ricilynn was too young to remember their parents, so aside from the hardship of growing up an orphan in Vacuo, Ricilynn Castor didn't care about the history of their family. Ricilynn grew up in an orphanage, a shabby, underfunded home for the kids with no parents, it really lacked any identity so it was up to the kids to make their own. It was that lack of identity that problem made Ricin into what they are today. You see, Ricinlynn was a smart kid, very smart in fact, they had this keen ability to take things apart and be able to put them back together flawlessly. It was just a quirk of the young kid, a quirk that would grow to become a passion and one that would cause trouble for the times they didn't put something back together. It was the kid's ability at taking and putting back together machines that caught the attention of what would be her best friends. Sola and Nico King, the two young twins and heirs of the King Mafia.
Ricilynn is a follower, at least that's what people would say of them if they looked from afar at her group. They don't really lead the groups they're in, it really does seem like they just follow what the others are doing. In Vacuo, it was the same thing, it really seemed like Ricilynn was just following their new friend's around and getting into trouble with them because they were friends and that's what friends do. They stick by each other. So Ricilynn got in deep with her friend's family, doing odd jobs for them, one would assume it because they're a kid and are just doing what people tell them to do, but no, Ricinlynn found it fun to learn how to pick a lock, or get into places with these new Atlas Drones and just take them apart and learn how to get around them... that is until they didn't find it fun. They stopped having fun when Sola took over and Nico disappeared into the wind somewhere.
Ricilynn doesn't talk about her time in Vacuo much, they only say that they were a trouble maker and now want to make up for all that. Up until they were sixteen or so, it was all just fun and games, until they were forced to face the facts of what their basically adopted family did. They were a Mafia and did bad things, more than stealing and reselling Scrolls or Firearms. For their lax ideas of what's good and bad, they do know that what the Kings started to do was bad and just bad. So they made up their mind and like Nico before, disappeared into the wind, eventually they would find themselves in Vale and trying out that entrance exam, entering in with their own pride and joy, the twin Revolvers, Poison and Toxin.
Weapons:
Poison and Toxin, their main weapon of choice for the genius tomboy. Poison and Toxin are twin revolvers that were made from scratch based on a blueprint made by Ricin themself. It's a design of the revolver to overcome the common weaknesses of the revolver concept, like lack of ammo and having to reload one bullet at a time. Poison and Toxin were made with a cylinder that is cheap to produce and could be discarded on the battlefield -not that they would ever discard something they made- and that can be quickly ejected out of the cylinder holder, to slap in another. The lack of ammo in the cylinder is a problem that is harder to deal with without getting ridiculously big with the sizes... but they managed to squeeze in 9 shots of the common 10mm... but better than that, they designed the guns to have a secondary fire system using specialized cylinders that are definitely not cheap to produce. The special cylinders are loaded and charged by dust to give them far more shots before having to reload. A total of twenty shots before reloading. That function is what makes Poison and Toxin their pride and joy, a completely novel concept. Using dust to shoot out bolts of elemental energy... plasma, instead of just shots of dust accelerated out of a barrel. The best part about it? It isn't as complicated as that Atlas tech they learned it from.
Semblance:
Ricin Castor's semblance is what she calls double-tap, putting it into the simple terms, the hits from their guns or any weapon at all can hit twice. In their mind's eye, Ricin has always pictured it as two invisible arms that copy everything her dominate arms do, making copies of the weapons in Ricin's hands using it as if it were real. There may be some merit to her inner mind's observation too as the double-tap can miss sometimes, the zero on Ricin's double-tap guns isn't perfect and hits about two inches to the left when they're not paying attention.
- The Jaguar
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Name:
Huihuitoca Ocelotl
Hui (Hway) for short.
The name is Nahuatl for Earthquake (Huihuitoca) and Jaguar (Ocelotl).
His colours are the same as a jaguar.
Species:
Faunus - Jaguar
Story:
Strongest bite for their size. Huihuitoca is from the Ocelotl family, a family that has made a name for being rowdy and numerous in Vale. Hui belongs to the rowdy crowd of his family, since he was just a kitten in the litter of all his brothers and sisters he's been making trouble. He is the shortest of all his brothers and sisters when they were at his age and as it's going, he's going to remain the shortest when his little brothers and sisters reach the same age, that hasn't stopped Hui from causing trouble for all his seniors who've tried to make fun of his size.
For all the trouble Hui has caused in his life, as a kid and a student, he's someone who's always wanted to be a huntsman. He likes to hear the stories of all those awesome feats of heroism, being the real deal of superheroes and comics. It was an epic sight to behold when he snuck off to go watch the technically illegal ring fights between huntsmen and huntresses. Now Hui, for all his trying was always blocked from pursuing what he wanted to be for the simple reason that his parents didn't think he'd make it as a huntsman. "We're too rowdy to be hunts anything hun", his mother told him when he said he wanted to go to Signal.
Honestly... Getting to Beacon now. Looking back. His family were all hypocrites. He was told then that he was too rowdy, they were all too rowdy to be hunts anything, but then they weren't too rowdy to go out on a riot or some strong-arming and general vigilantism... bad vigilantism for the White Fang. For how rowdy and fight-prone Hui was, he always had this feeling of dirt whenever he heard about what the White Fang did. Really, what his family did and what he did too. There's a difference between fighting to protect yourself and fighting just for yourself. Causing fear, that's a dirty feeling. Getting into a fight because someone was an arsehole, that wasn't so dirty. Thin line... but it was a clear one for Hui. He wasn't going to keep at the shit his family did just because they were family. All we got is family, didn't hold up when the family was only causing harm to everyone. Made things better for them? Nah, it just left a bad taste in Hui's mouth. No, if he was going to aim his pent-up Ocelotl anger anywhere, it wasn't going to be for random violence in hopes people treat them better, it was going to be aimed at the arseholes and monsters of the world.
Weapon(s):
Iiziti or Claw was Hui's weapon, something he made with his own two hands. He could have bought a weapon, which was an option open to him, but he didn't want anything that anyone else had. He wanted better, he always wanted better. No one can make anything better than he could, at least not better in his hands. It was an obvious choice what kind of weapon he wanted, a macuahuitl, the same his mother used. As simple to use as a club but with the ability to go as subtle and elegant as any other blade.
Iiziti is a transforming macuahuitl, going between the blade version and a shotgun. His choice of making Iiziti a shotgun over any other kind of firearm was because Huey wanted the interchangeability of rounds. Shotgun shells came in a wide variety, maybe he couldn't make his weapon the most precise weapon on his team, but he could at least get a decent range out of it with certain slugs.
Semblance:
Hui's semblance is called slip. He calls it that because put simply, he slips out of attacks. It's an instinctual thing for Hui, when a hit that he thinks at his core is going to kill him, the semblance activates to slip past it. The attack goes right through him instead of hitting him. It's a fickle thing that he can't turn on at will, as his training continues, instead of coming better under control, it seems to instead happen less. His semblance is fading with the more strength he gets.
- Cactus Cactus
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Name:
Cereus Cacta
Cactus Cactus
Species:
Human
Story:
Cereus Cacta came from a village outside the city of Vale. You needed to be hard out there, that's how you survived, there was no soldier or huntsmen ready on a dime to come to the rescue. Her village had some standard training for the kids there, just to make sure no one was helpless when a Creature of Grimm wandered into town, now that was usually taught in the way of, "Pick up your digging fork and poke them with the pointy end". Cereus was fortunate enough to be taught differently. She and her brother Makade Odishkodemi were taught by his father how to fight. Now Makade wasn't actually Cereus' brother, but they had been brought up together seeing as Makade's father Waabishkii was so often gone for long periods of time and so Makade was so often left in the Cacta household with Cereus and her family.
The Odishkodemi was a huntsmen family of Faunus with a very long name that was shortened to Odishkodemi... Cereus doesn't remember it all spelt out, but she knows the words that made up the name in the common language was, "Wolves with Fire in Their Hearts" and that Makade's whole name in common is, "The Black Wolf with a Fire in His Heart". That sounds so cool, Cereus asked if she could be an Odishkodemi once before... oh, off-topic. The Odishkodemi were the huntsmen that couldn't always be around, Waabishkii was the one huntsman for five different villages outside Vale, his family was larger but a lot of them got swept up in the whole White Fang thing in the Kingdoms, something that sounds odd for Cereus living out in at least her village where there was little difference between a human and a Faunus.
Waabishkii Odishkodemi had wanted to teach only his son how to fight, keep up the family legacy and all that, but enough begging and pleading with the Faunus man and eventually, with also his son begging him to, Cereus was allowed to come along too. Cereus was someone who took to fighting well, better than Makade actually, but then again, Makade was always a bit passive. Suppose it would be more accurate to say that Cereus was more reckless than Makade, but still, he story, her words. Makade was passive and always worrying about what could go wrong instead of what could go right. Like... it was only one cave, it didn't even have an Ursa in it.
Cereus took to fighting extremely well, as well as adopting something from her adopted brother's side of the family, that being their sense of adventure. Being taught how to fight as she does now, she couldn't stand how slow everything in her village was any time her mentor had to go protect the other five he watched over. Now, maybe it was that she was young and naive, not that by the time of the story start would she be old, but at that time, she was young and wanting adventure. Adventure... such as taking off to an academy in the big city with her brother Makade. It didn't work... they didn't reach Vale before their mentor caught up and dragged her and Makade back to the village by the ears. Suppose that would have never worked, she didn't exactly know how far Vale was, just that if she followed that road long enough, she'd probably get there. So instead of trying that again and knowing it would fail again, she went back those few years and begged and pleaded to be let to go be a huntress. It looks so cool.
Eventually, just as it always worked out before, she got what she wanted... kinda. It would turn out that Makade wouldn't be going with her, because Waabishkii didn't want him too far from himself. But other than that, Cereus got what she wanted, a boarding house took her in for the few years at Signal before she would get to Beacon. Signal was weird... well no, Vale is weird. It was difficult getting her head around not knowing everyone in a town. But she got it eventually, after a bit of having to shut up some punks teasing her about her country accent and getting the label, "Hardass", she got it. She was well on her way to Beacon and then being a Huntress.
Weapon(s):
"The less moving parts, the less I have to fix it."
Cereus learned how to fight before Signal, however, her style was more traditional and only ever used against her brother when they sparred. Both she and her brother learned their martial art from her brother's father, it was a style that was made to keep up the pressure and not allow the opponent to get breathing room.
Her weapons are called Bakite'an or translated simply, Hitters. A pair of gloves and boots with metal weights at the fists and shins. It was the most simple way she could think of to make her chosen style viable in a not strictly martial arts setting. However, for all the simplicity she wanted in her weapon, she was forced to add more to it than gloves and boots with weights, so she added a way to add dust cartridges seeing as she learned how to use raw dust from her mentor.
Semblance:
Thorn; Cereus' semblance reflects back damage to her opponent, only within a radius of around 2 meters.
Extra:
The whole names of her brother and his father.
Oshki-Makade-Ma'iinganiwi'ode'Odishkodemi
Young Black Wolf with a Fire in His Heart
Oosan-Waabishkii-Ma'innganiwi'ode'Odishkodemi
Father White Wolf with a Fire in His Heart
- Scalding
-
Name:
Nibikwe Odishkodemi
Water has Fire Inside
Nib-ee-kway Oh-dish-koe-demi
She prefers just Nibi.
Species:
Faunus
Story:
Family politics... that's the game when it comes to the Faunus of Vale. Small town family politics. No family is as beholden to tradition as the Ma'iingan, one need not look further than how everyone is named. Oshki-Nibikwe-Ma'iinganiwi-ode'Odishkodemi, Nibi's whole name which when translated properly says, "Young Water Wolf with a Fire in Her Heart" and what it says for the family is that she's at least three times removed from the main Ma'iingan family, because her great grandmother was Ma'iingan-Ode'Odishkodemi, "Wolf with a Fire in Her Heart". People called her Ogiin, just mom or her siblings called her Odish.
Nibikwe Odishkodemi was born in a time that really the world of Faunus was experiencing trouble. The White Fang movement changing, peaceful protests became violent mobs and riots and things were supposed to get better for the Faunus... it worked, if you were anywhere but Vale. The Faunus culture in Vale was ran as if Vale was a small town, what mattered was the family, the family determined what happened where. So where the White Fang movement worked elsewhere, when it came to Vale it worked for a time before families started to disagree with each other. Ma'iingans wanted temperance, violence only if necessary, Ocelotls knew the tactic and knew what needed to be done, the greatest tool was random violence. The families butted heads and the White Fang in Vale fractured and things went back to exactly where it was before the White Fang, in the hands of the families.
Nibi found everything to be so damn petty in Vale. She found that when she had friends, it was only for a time because eventually family dynamics changed and then what were her friends weren't allowed to be her friends anymore. Not that she was so high and mighty as to change it herself, she was apart of it to, where most of the time the problems came from the adults disagreeing. Sometimes it came from when Nibikwe got in a fight at the playground, given how her family taught her, the fights were always in her favour and she won... badly. Odishkodemi in the Ma'iingan family made a name for themselves for being fighters, brawlers and short-tempered arseholes, really, they were little different than the family rival Ocelotls. They were the ones who did things when needed. No one bites a Ma'iingan without being bit harder.
All that said... Odishkodemi had the reputation of being the fighters, yes, but of all the families in Vale, no family so often became Huntsmen. It was tradition, one three of the Odishkodemi were Huntsmen, Nibi planned on being the last of her family to be a huntsman. It was her generation that would determine the new name after all. Odishkodemi wasn't a huntswoman, it wasn't a technical title back then, she was a fighter and hunter who made the name for herself of being that. Ma'iingan woman before her didn't fight with the men, she proved all of them wrong by being more ferocious than any of the men. Nibi was determined to be even better, if the Odishkodemi name ended in her generation, then the Nibikwe name would carry on the legacy, seeing as she was the only girl of her generation, that was looking to be the case.
Weapons:
Zaka'an, Light it Aflame. A weapon meticulously designed to suit Nibi's lightning-fast strikes, her hit and run tactic. A gunstock club is what Zaka'an was based on, a lightweight club that happened to look like a gunstock, except now it actually a gun and a club. Through the advancement of dust technology and a lot of trial and error on Nibi's part, she created a weapon that can be switched between a gun and a club, easy in thought, hard in practice due to the small problem of the gunstock club being held by the barrel.
She had to make sure she wouldn't end up shooting herself whenever she held it as a club... so she had to make it so she couldn't use traditional bullets in Zaka'an's gun form. She had to design a special cartridge of dust that could be used in the "bolt" mechanism of the barrel, making the energy from he dust into a bolt of plasma, while also allowing the use of dust in the club mode. It's harder than one might think. An easier solution would have been to discharge the cartridge of dust from the barrel and switch it over to another mechanism for use in the club, that would've solved the issue with the trade-off of being slow to cycle between the functions, but Nibi was determined to make it work and eventually she made it work. Zaka'an Mk-X was the model that worked, ten times, almost the same amount of time as her time at Signal itself.
Semblance:
She doesn't know what her semblance is yet.
- Fantasy and Epics Are All The Stories I Grew Up On.
Fantasy stories are the ones I really grew up on. Not the stories like the Hobbit or Forgotten Realms, but the real stories, as in the ones people believed in. Now I didn't hear nearly as many stories as I would've wished, but I grew up on my area's stories. Hijinks and Epics of Nanabijou, from those mundane stories of how Racoon got it's burglar's eyes, or how Crow's arrogance got him and his feathers burnt. I wish my library had more stories of my people, I never really sought out my elders to hear them, I regret that, in those stories places, however, I got things like Lord of the Rings, Dune and Star Wars. I love fantasy, as a general concept and genre. It's something simple... though so often in an original rp, it can and does get misinterpreted by the two parties. I want one thing, you want one thing, we say the same thing but as it turns out... they're completely different.
Anyway, I would love someone to write an Epic with, though I am going to have ideas and prompts down here still, because if it's an original fantasy... we're going to need to be on the same page before we even talk about characters and story. So here's my...
Ideas and Prompts
- Ritual
-
Ritual
What gives the power? The consumption of the wyrm's heart or the act of slaying the wyrm in the first place? Which one is the ritual, which action was the spell? Here's an interesting anecdote, there is a people down south who have this story, a man who becomes invulnerable after eating the heart of a great wyrm, then there is this story up north, a man who was blessed with the defeated creatures strength after defeating this great wyrm. Now, one could say, whatever the southern one did was superior, because be became an immortal whereas the northern one only became stronger. One should take a look at what the wyrms mean to these people. The northern people do believe wyrms are something of gods, but their belief says everything dies, the ones down south think the wyrms are not gods, you can't kill a god after all, but you can, with great effort, kill an immortal. Now the question you should be asking is, was the power based on belief or does their belief not come into the equation at all? Instead, it's just how complex the ritual is. One... can't know. Not really at least. For the magical community of this world, the mages, belief is a fickle thing, if it was belief, why isn't every gambler rolling sevens all the time from all the tiny rituals that they swear work? The clergy would say it can be nothing but belief, but it is a fickle thing decided upon by a higher power, a gambler doesn't believe in anything but themselves, so why would the higher power care whether or not they roll well?
Now that was theoretical, immortals don't exist, the powerful thing exists, but eating a drake's heart doesn't give you immortality, in the hands of a mage, it's a powerful fireball that could melt stone, in the hands of a warrior they could be strong. That theoretical is just around the mage community, a question that cannot be answered by them and cannot be answered by the clergy they asked it to. Small rituals are what magic runs on, no one can seem to decide on what about the ritual makes magic...
- Science Fiction is a Fun Thing to Play Around With.
The military Sci-Fi's about man against the whole galaxy and Ancient Fantastical Empires that are long dead, the Space Operas about good vs evil, the Metaphysics that's definitely not the Force and the questions of, "Is this real?" and "Are we alone?". Sci-Fi for me is something fantastical, it's Fantasy with a new skin, using science instead of magic, all the best Sci-Fi's are Science Fantasies without the label, the Dunes and Halos, maybe things aren't as black and white as it is with Star Wars, but they are just as fantastical as Star Wars. The good Sci-Fis of the world struggle with concepts and philosophies, where Lord of the Rings may have said nihilism is evil and destructive a good Sci-Fi would argue it's good, what makes it evil is when someone twists the philosophies.
Stories and Prompts
- Post-Apocolypse
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This is a non idea for a post-apocalyptic setting. Just a stylized writing of a character in a quick scene.
Des' Whils had finally found part of the group that took his home away, no one was none the wiser of what this group had just done the town over. One truck was parked outside a lone bar at the edge of this settlement, specifically kept for outsiders like Des', not for the kind of outsiders that came out of that rustbucket. Before entering the bar Des' made sure to load a cartridge into the breach of his hunting rifle, making sure the rifle was sat hung by its sling, so as to not alert the men he was looking for of his intentions, but still ready to be used at a moment's notice when he did identify them. There wasn't a stranger in this wasteland not carrying some sort of firearm, so him having one wouldn't alert them more than any other stranger from out of town.
There were two reasons why Whils was going to do what he was going to do now. One says it's revenge, no arsehole in this wasteland does this shit and gets away unscathed, the other says it just for justice, because as his father always said, "It's either revenge and that's selfish, or it's justice which serves everyone. There is no bullshit like, 'sometimes they're the same thing', no, men who think like that turn out to be just as savage as the people we bring to justice Des'."
Des' never really got why his father called these roaming bands of raiders savages, wasn't his father being a bit of a hypocrite calling other men savages, as if they weren't men like us? It would when they hit his home when Des' would finally admit and accept calling men like them savages because nothing short of a man gone savage could do what they did and just move on without a thought about it. They are savages, savages deserved to be put down.
Taking a look around the bar, Des' was able to spot them easily. If it weren't the way everyone else in the roadside bar kept way clear of the two men at the back table, then it was the way they dressed, the one way every one of those savages dresses, a simple word can describe the way they dress, dirty. Mud soaked and well worn-out boots, pants that have never seen a cleaning in their life and jackets to match, tattoos marking each of them in some way from needles that were never meant to be used to tattoo someone. They dress dirty to tell everyone exactly who they are, if for no other reason than to make sure everyone was scared of them, just so they don't have to work for what they have. It's funny, Des' was sure the truck outside was for at least three people.
The boy, as anyone would describe Des' as, a boy, walked straight up the table the two savages were sat at eating and drinking as messily as they were dressed. Before Des' had walked up they were having some foul laugh over a story of what they did at some other point in their soon-to-be short lives. Des' had cut that laugh short with a simple questioning word, "Peachtrees?"
"Eh? Wha's this you want boy?" One of them asked, mouth still chewing through a piece of meat, disgusting.
"Peachtrees? Hey, innit' that the one where we-"
The other one didn't get to finish his question, Des' heard answer enough to his. The sound of a gunshot rang out, Des who wasn't holding his rifle a moment ago was now shouldering it and pulling back the bolt to load in one more cartridge for the last one still alive, the last one who was reaching for his gun lazily put on the tabletop, in a way to tell the bar, "We got guns and we aren't shy about using them", something that's now biting him in the ass as the final cartridge is loaded in and fired into the chest of the last savage. Then Des' turned to see the doors of the entrance swinging in the wind, Des' knew that truck was indeed for three.
- Superhero stories have one job, it's inspiring our best selves.
The best Superhero for me is undoubtedly Superman followed close by Spiderman. These two fill simple roles in their stories, Superman is the pinnacle of being a good man, Spiderman is the hope and struggle of achieving that. I might have an old man's view on what Superheroes should be, but I stick to them because it just makes me happy to see these stories like this. A superhero story inspires people not to go out and fight crime, but to look and see what our best selves are or to talk out situations. Things are hard in our life, so all we can do is try to be our best self and the best heroes either show us that same struggle and inspire us to keep at it, or show us the very best of us. Superman is the best of us, Spiderman is the struggle to be the best of us.
I did not grow up on comics, I grew up with the films of those comics, Sam Raimi's Spider-Man comes to mind, and as campy as those movies are now, I still love them. Today, there are a lot of movies about superheroes, which is great, but really I've only really liked the solo movies of the MCU. My favourite of that universe is the Spiderman Movies funnily enough, aside from that, I don't like Avengers movies. I go watch the Avengers movies obviously, but I always love the solo movies a lot more. On heroes in general, the animated side of things... My Hero Academia is pretty great, aside from a feeling of being a bit too mundane, I really like the world they made for it.
On role-playing in these worlds... It's hard, but getting the right person to write with can be extremely fun. I used to have the issue of making things too realistic, but I'm trying to get away from that. If you have an idea for a Superhero world, send a message my way. I have a few ideas as well... I'll be writing them up as time goes on, so check back.
Story and Prompts:
One thing... let's make the story together, eh?
- Next Gen
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Next Gen
From a brutal vigilante who cared about nothing but revenge to one of the top heroes of the world. The Seraphim, formerly the Scorch, decides it's about time to teach a younger generation after discovering how slow he's becoming.
This next generation of heroes, kids who have lived looking up to all the antics of the previous generation, the Golden Age of heroes, have plenty to prove. Will they have enough time to be taught everything they need to know in time, however? Well... this is only the start of the story.
Lovecraftian horror is an interesting thing.
I have a way of writing, a way of expressing myself through my writing, it does not lend itself to hopelessness in the face of stranger things, however. Lovercrafting horror, the genre, the setting those things, -not Lovecraft himself, I don't like his stories- I like the style he's inspired, the fear of the unknown is a constant thing that all of us struggle against. But my main gripe in all horror is this sense of hopelessness that comes from it, it is most prominent in Lovecraft's works, all his protagonists are hopeless in his stories. Steven King wrote it better, I like his stories, but still not a way I like writing. In the face of stranger things, you don't roll up in a ball and hope things don't kill you, fight or flight, when flight isn't an option I would prefer my characters to fight. I get why some don't, but it's just not something that pops into my mind when I'm writing, not unless I'm writing the character with that purpose in mind.
Bloodborne is my favourite kind of horror. Strange things in a strange land, things wildly beyond imagination, but you can fight back. Fighting, however, is hard, so hard that you can lose yourself and become like those things you were fighting. Walking a razor's edge in the hope that you will see the next day. All you have to do is see the next day. That is your motivation, the reason you fight. The next day is the goal, it ends, you survive into the next day. The struggle is a good way of writing.
So... yeah, if Lovecraftian is what you like... I would prefer it in the Bloodborne sense. Fighting because flight isn't an option. I'll add a story prompt here eventually, but for now, it's empty.
Cyberpunk is a cool style ain't it?
Cyberpunk has this groovy style to it that I enjoy looking at, but as for writing... I don't like punk philosophy, "fuck the establishment" and all that, seems too blunt and straightforward for me, I don't know how to expand that. However, there is a certain series that is kinda Cyberpunky that I've really enjoyed, a gritty take on Cyberpunk/dystopia, it's this little-known comic called "Judge Dredd". Jokes aside, I really enjoy the concept of Judge Dredd. A post-apocalyptic world that isn't entirely in complete ruin, but you can definitely tell it is a wreck, even so, there's this feeling to it, the whole... well the comic panel below. Not to mention the 2013 movie Dredd, which was just plain awesome throughout all of it. There's just something about seeing Cyberpunk, the punk aspect from the other side of things that I really enjoy.
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