Jukashi
Four Thousand Club
Searing Divinity
Cost: 2m; Mins: Occult (Solar)/Charisma (Lunar) 3, Essence 3
Type: Simple
Keywords: Obvious, Holy
Duration: Instant
Prerequisites: None
The eyes of the unworthy cannot bear the brilliance of the Celestial Exalted. It is a simple matter of essence control for a Solar or Lunar to gather a fraction of essence into their Caste Mark and release it as a blinding flash.
Anyone looking directly at the Exalt's Caste Mark when they activate this Charm must roll [stamina + Resistance] at a difficulty equal to the character's Essence rating. If a mortal or Creature of Darkness fails this roll, they are blinded for the rest of the scene; more powerful creatures suffer a -2 penalty to vision-based awareness rolls.
Violent Sun/Moonlight Beam
Cost: 4m; Mins: Occult (Solar)/Charisma (Lunar) 5, Essence 4
Type: Simple
Keywords: Combo-Ok, Obvious, Holy
Duration: Instant
Prerequisites: Searing Divinity
The Celestial Exalted burn with the essence of their divine patrons. Their power is such that they cannot help revealing that brilliance if they use their full power; but with this Charm, they can make use of it. Gathering their anima's light into a single point (The Caste Mark, the eyes (for Solars), or the mouth (for Lunars)), they hold it tight for a brief, brilliant moment before unleashing its blistering radiance as an essence blast.
The character rolls [Perception + Archery/Thrown (player's choice)] to target the blast, with an Accuracy bonus equal to half their Essence rating, to make a ranged attack that deals [Essence x 2 + Occult/Charisma (Solar/Lunar)]L damage. This becomes Aggravated damage against Creatures of Darkness (if the Exalt is a Solar) or Creatures of the Wyld (if they're a Lunar). The beam has a maximum range of [50 x Essence] yards.
Cost: 2m; Mins: Occult (Solar)/Charisma (Lunar) 3, Essence 3
Type: Simple
Keywords: Obvious, Holy
Duration: Instant
Prerequisites: None
The eyes of the unworthy cannot bear the brilliance of the Celestial Exalted. It is a simple matter of essence control for a Solar or Lunar to gather a fraction of essence into their Caste Mark and release it as a blinding flash.
Anyone looking directly at the Exalt's Caste Mark when they activate this Charm must roll [stamina + Resistance] at a difficulty equal to the character's Essence rating. If a mortal or Creature of Darkness fails this roll, they are blinded for the rest of the scene; more powerful creatures suffer a -2 penalty to vision-based awareness rolls.
Violent Sun/Moonlight Beam
Cost: 4m; Mins: Occult (Solar)/Charisma (Lunar) 5, Essence 4
Type: Simple
Keywords: Combo-Ok, Obvious, Holy
Duration: Instant
Prerequisites: Searing Divinity
The Celestial Exalted burn with the essence of their divine patrons. Their power is such that they cannot help revealing that brilliance if they use their full power; but with this Charm, they can make use of it. Gathering their anima's light into a single point (The Caste Mark, the eyes (for Solars), or the mouth (for Lunars)), they hold it tight for a brief, brilliant moment before unleashing its blistering radiance as an essence blast.
The character rolls [Perception + Archery/Thrown (player's choice)] to target the blast, with an Accuracy bonus equal to half their Essence rating, to make a ranged attack that deals [Essence x 2 + Occult/Charisma (Solar/Lunar)]L damage. This becomes Aggravated damage against Creatures of Darkness (if the Exalt is a Solar) or Creatures of the Wyld (if they're a Lunar). The beam has a maximum range of [50 x Essence] yards.