Lappi
The Living Script
CHARGED
Guidelines for Swift Character Approval!
Before you proceed and fill out this character sheet, there are some things that need to be addressed.
Charged Powers are not set in reality. This does not mean your character's ability is unrestricted...
Charged Powers are energy that has effected the human genome with multidimensional genetic matter in a way that we cannot explain. Giving the user the ability to perform feats that no ordinary human can do. While impressive, these feats have limitations.
-Charged abilities cannot manipulate reality on a grand scale, nor can they manipulate fundamental aspects of reality. Space-Time, Time, Reality Warping (or forms of it: Mentifery), or complete physics manipulation are not allowed.
-Charged Powers cannot directly manipulate the minds of sapient beings (e.g. other humans). Mind Manipulation, Mind Control are banned. Powers that are allowed are types of Emotional Inducement, Suggestion, or Telepathy (speaking/mental channel opening only).
-Charged Powers cannot predict the future with 100% accuracy. (Precognition is a no, but Accelerated Probability is alright with limits.)
-Charged Powers don't change you into creatures of pure myth. (I.E a demon or Angel)
-Charged Powers are not the same as magic, despite both being unexplainable.
-Charged Powers cannot manipulate other Charged Powers. (Power mimicry, nullification, amplification, etc)
-Charged Powers always have concrete limits. Having a Charged Power does not guarantee domain influence over all respective phenomena (absolute, omni, or galactic scale anything).
-Charged Powers do not require conscious thought to work. Anything can be used to use them, ranging from and gestures to simple instinct.
-Charged Powers can extend life spans up to 300 years
Backstories should make sense.
-Your character may have known that they would be getting powers at some point, because one or both parents had them. Exceptions apply. Some parents wouldn't talk about it.
-While laws on Charged Powers are limited, using them on someone without reason is like assaulting them.
-Don't say your character destroyed their entire school or something. Just...don't.
-Powers are usually had all life, but the full extent of the power is unlocked at age 14 on average. The youngest of a power maturing being recorded is 10 years old. Powers often mature peacefully (While asleep) or sometimes in stressful situations.
-Super tragic is sometimes frowned upon. However, if done right, it can be good. You can include tragedy in your character's backstory. But if you're here to make the whole RP your character's sob story, do not. Use it to explain who they are today rather than make the entire character a blob of tragedy.
-"Superheroes" in the traditional sense don't really exist in this city. Nobody runs around wearing tights and beating people up.
-"Supervillains" do exist, however, and the slang term for them to
Skills
-Skills are things that your characters can do even without their powers.
-Martial arts. Don't write down 50 styles of martial arts that overlap and make no sense together. Characters can be...
1. Novice
2. Advanced Beginner
3. Competent
4. Proficient
5. Expert
-Mundane skills can be included too, though it's generally assumed that a character can tie their shoes.
-Chances are; the more versatile the power, the more dependent they would be on their ability in combat.
CS Guidelines
-Write as much or as little as you think I need to get a feel for your character.
-* are optional.
-I may ask for revisions, but I'll try to preserve the original character as much as possible so you can still enjoy playing as them. The exceptions are: the character directly violates rules, interferes with the lore, or just won't fit the setting.
-Duplicate powers are allowed! However ask someone if you want a very similar power to theirs.
CS Skeleton
Basic
Name: [Character's legal name]
Alternate Names*: [Aliases, nicknames, etc]
Gender: [Self explanatory]
Age: [Years out of the womb.]
Physical/Mental
Appearance: [Realistic, drawn, digital art, semi-realistic anime, or description.]
Height: [Vertical stretch]
Weight: [Mass]
Attire*: [Special stuff you wear]
Bodily Modifications*: [Piercings, sharpened teeth, forked tongues, Prosthetics, etc]
Blood Type*: [What flavor of blood]
Mentality/Personality: [Here's where I'm offering you two different options. The first option is write a standard bit on your character's personality. It can be as long or as short as you want, as long as I get an idea of the character. The other option is choose 4 or more key traits (two positive, two negative at least) and explain a little about them. The mentality/personality can be more or less a summary of how your character acts and how others perceive them rather than a detailed psych report. Remember, nobody is perfect, even if they act that way.]
Backstory: [Backstories are hard to write. You have to cram in over 14 years of detail into these two or three paragraphs. Well? Backstory can be as long or as short as you want. You can include key events in the character's life, or simply have them remain a mystery. The stuff that is important is that you say how they got to where they are. Wether they are interested in learning about TEST, investigating TEST, a scientist, a test subject, ex. people can have many reasons for wanting to learn about TEST. Maybe a lover is locked up there, they got stuck there as an orphan, ex.]
Resources/Material
Equipment: [No full power armor, exo-skeletons allowed. Firearms and other weapons, police scanners, video cameras, and other paraphernalia go here.]
Personal Items: [Anything near and dear to your character that isn't a tool goes here.]
Resources: [Basically, money. Assets and other. You could even just write if they're rich or poor or in the middle.]
Occupation: [TEST subject? Journalist? Normal Joe? Super Villain?]
Affiliations*: [Any organizations of any kind that the character is affiliated with?]
Relationships: [Friends? Family? Lovers?]
Charged Powers/Skills
Abilities: [These are ALL charged abilities granted to the user. The power of these are street level, though telepathy, and such are allowed. No reality warping powers or powers with no weaknesses. Remember that any parents who were powered are significantly weaker than their children]
Mastery of Ability: [Strength, speed, precision, range, recharge rate, and sustainability can all be improved through practice. The average person who discovers their ability at 14 will have fully mastered their ability after extended use by age 30.]
Limitations: [The upper limits of the power. Include any backlash/damage that extended use of said ability can inflict on the user as well]
Weaknesses: [Anything specific that hinders or cancels out the power. Magnetic fields, high temperatures, chocolate ice cream, whatever it may be.]
Skills/Talents: [Things your character can do outside of their powers]
Risk Level: [What risk level is this subject? Harmless abilities, rehabilitated Charged criminals, and people who willingly go in to be studied are Risk I. Risk II are criminals and dangerous abilities. Risk III are dangerous powered subjects that cannot be let out at any cost. They are invaluable and dangerous. (Must be GM verified) ]
Cell Number: [Risk I - Cells A1-A450: Risk II - Cells B1-B350: Risk III - Cells C1-C100]
Cell Number: [Risk I - Cells A1-A450: Risk II - Cells B1-B350: Risk III - Cells C1-C100]
Patients Assigned*: [For interacting with other characters]
Field of Study: [Biology, genetics, psychology, ex]
Risk Level Assignment: [What risk level do they work with the most? Risk I? Risk II? Or Risk III?]
Field of Study: [Biology, genetics, psychology, ex]
Risk Level Assignment: [What risk level do they work with the most? Risk I? Risk II? Or Risk III?]
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