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Ariran Azazel
View attachment 728273

Age:
280, mental age 56

Gender:
Male

Q: Regular or Irregular?
->A: Regular

Species:
Human

Appearance:
A tall man of about 6 feet in height, Azazel has long, straight, snow-white hair. Parts of his hair is styled to resemble wings, and are tipped with yellow. It seems to be natural. He is often dressed in a black jacket and combat pants, with steel-tipped boots, and wears a navy-blue waterproof cloak above his clothes. It keeps him decently warm when he needs to be. He has yellow eyes, and are often remarked to resemble those of a hawk's.

Personality:
Though he wishes dearly to join his daughter and his wife, he has a part to play yet, and climbs ever forwards, hoping to one day, reach that end.

Azazel is a calm man whose only care in the world is to climb the Tower, and to plant a flower there in his daughter’s name. He humbles himself amongst others, caring not for names and titles. Hailing from Great Families or no, he does not bother, taking special care to empathise with those around him. However, he treats those younger than he, appearance-wise or age-wise, with a certain flair that comes with age, hoping those harboring dark or rash intentions would calm down, and praises, almost patronisingly, those who have their heads on straight.

He abhors discord, and advocates teamwork. He curses the competitive nature of the tests, and has been observed to attempt to band others together or to arrive at an agreement. There are, of course, times where this idealogy of his falls apart. He dislikes the idea of combat itself, and prefers to utilise his skills and abilities to support his team or others.

In essence, Ariran Azazel is a just a man, nothing more, nothing less.

Position:
Lightbearer

Affiliation:
Neutral

Abilities and skills:
Swordsmanship: Azazel is an accomplished swordsman, though he favours lighter, faster swords than the main family. Even without utilising the abilities of Arie swordsmanship, Azazel wields his sword with profound skill, being able to draw and cut at unfathomable speeds.

Arie Swordsmanship: Glory Be: Azazel wields a variant of his main family’s swordsmanship. While overall less destructive and explosive in nature, Azazel’s Shinsoo-imbued slashes are faster and are still capable of marring any ground it touches. Glory Be’s techniques are far calmer than the usual Arie fare, and focus on balance above destructive ability.
--Caper Emissarius: A slash that creates three fast-moving slashes that have some homing capability that chase after a target at a certain trajectory.

--Apompaios: A technique that sends a ‘mother’ forward-moving slash across the field, which proceeds to create multiple other slashes across its length, increasing its area of effect after its initial release. Easily one of Glory Be’s stronger attacks that can cut down unsuspecting opponents with ease.

--Grigori Firebrand: Azazel fires forth a beam of Shinsoo from the tip of his sword forth, extending his sword’s reach manifold. He can swing his sword during this short period of time to slash at a wider range if the beam does not hit his opponent the first time.

Lighthouse Control: Azazel is capable of controlling four lighthouses at any given time, and is skilled in their use, having exhibited the ability to change the trajectory of a Spearbearer's spear by manipulating the Shinsoo concentration with his Lighthouses. Azazel is also proficient enough that he can control his Lighthouses while in the midst of combat, allowing him to set up traps while executing his techniques at the same time, though only within his perceivable range of effect. That said, he often bumbles when it comes to the more trending uses of the Lighthouses.

10,000 Frozen Nights: Utilising two to four lighthouses, he is able to form an area of effect in the shape of a triangle or a quadrangle and halt any persons, projectile, and even certain Shinsoo techniques for a few seconds. The timing depends on multiple factors, including the number of lighthouses (the more, the better), the area of effect (the smaller, the more potent), the target’s Shinsoo resistance, as well as a technique’s amount of Shinsoo.

Shinsoo resistance:
Very high

Weapons (if any) +their capabilities:
Budeuleounson (Tender Hands): Supposedly a B-rank Ignition Weapon granted to Azazel from...someone he doesn't quite remember. It is reluctant to reveal its true nature to its current wielder. Nevertheless, Azazel wields it with much grace and ability. It resembles a long, single-edged sword, with a two-handed hilt to match. The blade itself is as long as Azazel is tall. Its make seems cheap, but it is sturdy and sharp enough to slice through concrete. Coupled with Arie Swordsmanship, it is a weapon that is capable of cleaving through defenses. It once belonged to his daughter, and was given to him after her death.

Armor Inventory: Azazel possesses a C-rank white Armor Inventory that is shaped like the wing of a falcon. Like his strange hairstyle, it is tipped in yellow. There is an attachment on its underside that allows Azazel to clip his sword’s scabbard onto, allowing him to store his sword or its scabbard out and inside combat respectively. Its relatively strange wing-like appearance grants a weird coverage of protection. It is a family hand-me-down. Even he doesn't know of its origins.

Lighthouses: Azazel has six Lighthouses in total, but seems to be only able to utilise a maximum of four at any time. The four that he mainly uses are yellow in colour, while the remaining two are a bright pink, possibly once belonging to someone else.

History:
Azazel lost his wife to childbirth, and, later, his daughter to the Tower. The man, himself, had never been interested in climbing the Tower, content with the life he had. Headon had come to him multiple times in his life- each time laying on his feet the opportunity to climb the Tower. Each time, Azazel refused, much to the chagrin of his own family. Azazel was never one for the challenge of the Tower. The idea didn’t scare him as much as it did discomfort him. He didn’t WANT to climb the Tower. He was happy with his life.

And so, Azazel led his life. He loved, he married, he lost, he grieved, and then found happiness once more in his daughter. Headon came to him again and again, but still he refused. He was content in raising his daughter to become a wonderful lady, praying that one day she would be destined for great things. He entertained her with the idea of becoming a Princess, or one of the top Rankers, though deep down, he wondered if he would truly let her go.

Headon came again, and this time, it wasn’t for him. Headon now chose his daughter to climb the Tower. Though it pained Azazel to see her go, he let her decide, and she left to climb the Tower. He gave her the most expensive parting gifts that money could buy, just to ensure that she would be able to climb the Tower with relative ease, and gifted her Budeuleounson. She swore to return with pride, in her father’s name.

She never did. For the second time in his life, Azazel grieved. For all the glory she could have brought back, what Azazel truly wanted was his daughter back. He cursed himself for his foolish decision to let her go, and his mind was lost to darkness, confining himself to his bedroom, and eating little, hoping that death would take him.

In this darkness, Azazel was once more approached by Headon. He offered the sorrowful man a chance to make sure that his daughter’s dream was realised. Azazel was quiet for a long while, but Headon already knew the answer. Returning his daughter’s items to him, Headon brought the man into the Tower. He would climb it for her. He would lay his last respects for her at the highest floor, and only then would he be released from this pain of his.
Accepted.
 
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Name: Ellia Aris Khun

Age (preferably 150 years old+ mental age, exceptions considered): 535, Mental Age: 22

Gender: Female.

Q: Regular or Irregular? ->A: Regular (E-Rank)

Species (Living Ignition Weapon included): Human.

Personality: Calm, logical, passive, and relatively emotionless...it isn't that she doesn't have emotions...but more that she's generally apathetic...about everything. There isn't anything in the tower she really wants. She's kind, caring to those she loves, and does what she's told to near perfection, but she doesn't really have a goal of her own. She gives off a quiet, graceful demeanor...if not a little depressed...though she will deny sadness if asked. She smiles just fine when she has to and insults roll off her like water. As a member of the Khun family she does have a certain degree of pride and sharpness that her family is known for, but greater is the aloof aura about her makes her appear cold and hard to approach. Ellia is an introvert who enjoys living in her mind. It's what keeps her from being bored. When she's not talking to someone, she'll be off in her own world thinking of other, more complicated things that challenge her mind...because most people bore her...though she's too nice and cautious to stay it aloud. While she can play the political game if she has to, she doesn't especially enjoy it, and likes straightforward, honest people more. She would rather someone stab her in the front than the back. Her love for her mother is what keeps her tied to the Khun family (despite all the backstabbing) and it's not like she particularly hates her father either. She just doesn't think anything about him. She is relatively shy when meeting people for the first time though most wouldn't know it because her poker face is perfect. Elia also soft-spoken and doesn't get easily angered. It takes real talent and extreme jerk levels to make her so. When she is, she can be quite the sadist.

Position: Wave controller, Spear-bearer, Jeonsulsa.

Affiliation (Zahard Empire, FUG, Wolhaiksong or neutral): Neutral (with a slight leading toward the Zahard Empire because of her family), Workshop

Abilities and skills:
  • Maschenny Style, Lightning Spear Technique: Ellia learned this from her half sister. Compared to Maschenny, her "ultimate spear" of lightning isn't as fast or as strong (she's working on it), but it's still very powerful and easily the strongest technique in Ellia's arsenal at the moment. She can fire it three times before she's out for the day.
  • Lightning Bullet: Creating a baang from her fingertips, Ellia fires a compressed, high-speed bullet of electricity towards her target that can stun the target on contact (assuming it doesn't pierce and kill the target first). It moves like a bolt of lightning, after all. Elia can charge this move by gathering the flow of shinsoo in the area to her fingertips and increasing the myun and soo in her baang.
  • Lightning Burst: Just a straight up long-ranged, moderately wide, decently powerful, lightning blast. Ellia has four baangs. It also has a mild stunning aftereffect if the target survives.
  • Body Reinforcement (lightning style): The electric properties of her shinsoo enhance her speed and reflexes as well.
  • Lightning style combat technique: Sending electrical currents through their bodies with every strike, Ellia can temporarily stun and disrupt the flow of their shinsoo. If she's feeling particularly violent, she can't give them quite a shock treatment as well.
  • Electromagnetic Field Wave: A technique created from her knowledge of workshop items, Ellia sends current of electric shinsoo that disrupts the operation of many of the tower's items, including lighthouses, observers, broadcasting systems, ignition weapons, and even pockets. Items Grade B and above are unaffected. Even arms and armor inventories are forced into visible mode and don't function as well as they should when within her field (though they aren't completely inoperatable). Doesn't have any negative affect on living ignition weapons, as they are part human, but may prevent them from igniting. Ellia can only generate her field within a certain radius around her baangs.
  • Brilliant Smith/Engineer: Having studied in the Workshop, Ellia is quite knowledgeable about the creation of weapons, armors, and items, though her specialty is still androids.
  • Item knowledge: She knows how to operate most of the items created in the workshop and is smart enough to be a Light-bearer...but she doesn't really like giving orders and the Testing Floor put her in the Wave-controller class so that's what she usually sticks with.
  • Hernia Style Illusion #1, Vanish: Sensing then directly manipulating the shinsoo flow (or flow of electrical current's in Ellia's case) of a target's mind, Ellia can make it look to them like she has vanished.
  • Aris Style, Lightning Storm of Petals: Forming a single bang which grows into a globe sized electrical ball, she then breaks it into 100 floating, blue, charged petals which she can manipulate to a degree. Touching them results in electrocution. They can also conduct a flow electricity between them so she can manipulate them to form electrical traps, barriers, etc.

Shinsoo resistance: Decently high, as expected of a direct descendant of Eduan Khun. Damage from her own electric shinsoo hardly phases her, though it she's nowhere near Zahard Princess level, let alone Irregular level.

Weapons (if any) +their capabilities: Time Reversal Watch (Grade A) --> Reverses time on the user's body for up to 24 hours. Can only be used once a day before it has to recharge.

History: Born to Eduan Khun and one of his many wives, Aris Khun, Ellia is a direct descendant of the Khun line, though her mother's position in the family isn't especially high. Though Aris herself was a High Ranker, none of the children she produced were ever chosen to enter the tower, most deemed failures and kicked out of the family before the age of 10. Ellia was the only one of Aris's children that wasn't. She was her mother's pride and joy. Ellia learned everything her mother taught her. Did everything perfectly all the while acting with the grace and dignity befitting of the daughter of one of the 10 Great Families. Even her half-sister Maschenny, who she studied with briefly, was impressed by her talent. She was a genius that her mother's rivals feared. However, they needn't have worried. The curse that seemed to befall Aris's children remained strong. Headon never came for Ellia.

tumblr_otamm0NMoK1vy2tgqo2_250.png
After 3 centuries of training, of trying to increase her chances of being chosen, even Aris concluded that Headon, the dumb blind rabbit, wasn't coming for her daughter. Ellia endured the snickers and whispers behind her back with relative grace. There wasn't anything she could do about it. If she were completely honest, Ellia didn't care all that much about climbing tower. Neither her father's opinion, nor the opinion of her 'family', or even the opinion of other Great Families, mattered all that much to her. She still lived in relative wealth. She was still loved by the only person she cared for. However, Ellia didn't want to others to mock her mother either. Even if she wasn't a Regular, Ellia needed to do something worthy of her family name. It was then that she met the Rank A guide and High Ranker #666, Evelyn Wicker. Ellia couldn't say why she'd she shared her woes with the man. There was simply something...different...about him. But doing so proved to be the correct move. Evelyn only gave her one glance before introducing her to a friend of his - a Teacher in the Workshop.

Not even a century of training later, Ellia became a chosen Disciple.

Aris couldn't be more proud. Even Eduan, who hadn't paid her much attention before, finally looked her way (if only so briefly). A Khun in the Workshop. It was...definitely something. As Ellia worked and studied as a Disciple of the Workshop along with other smiths and researchers, Ellia proved herself to be both brilliant and a top-notched craftsman. Surely another 3 to 4 centuries would see her become a Teacher. Then a Great Teacher. The possibilities before her had become endless and it was all thanks to Ranker#666, Evelyn Wicker. Therefore, when The Galleon sent her an injured boy and asked her to make him a living ignition weapon, Ellia didn't decline, even though it wasn't the type of research she specialized in.

Android production was more her thing.

Not that she didn't know how ignition weapons were made...or the secrets regarding living ignition weapons. Elia found it strange that someone would actually want to be a subject to such dangerous experiments, but Ellia didn't question it. She (and a couple of her teammates) made Ajax Cruise into a weapon with a soul. Ellia spent 10 years with Ajax teaching him about the modifications they made and helped him to get used to his new body. In that time Elia learned quite a bit about Ajax and his drive to climb to the top. Pieces of his memories had gone missing due to an unintended side effect, but the desire to climb, to prove himself, and the core of his personality had been clung onto. Though, whether the current Ajax was the same as as the Ajax who underwent the experiment was hard to say. Many things had been modified such that one could hardly call Ajax human anymore. Ellia didn't understand it. What was so great about climbing to the top that one would give up their humanity for it? Become a Ranker? Influence? Power? None of that seemed terribly exciting to Ellia who valued knowledge more.

After 10 years, Ajax was sent back Ophidian. However, the questions that nagged Ellia's mind remained. The curiosity. That was when Headon finally appeared before her and told her she was chosen. Ellia wasn't entirely sure she wanted to go, knowing that she would be expelled from the Workshop if she did, but her Teacher told her she should go. Experience the tower. Learn from it. Then, when she was finished climbing, regardless of where she stopped, he would make sure she was welcomed back. Not wanting to mess with the mind of his best pupil, Ellia's teacher placed a spell on her neck that would choke, possibly kill, her if she ever attempted to reveal any Workshop secrets to outsiders. It would be removed if/when she chose to return.

And so Ellia Aris Khun climbed the tower.

 
Last edited:
cd5694b3e910bbd92cb67b38647c71d0ea3321f3_00.jpg
Name: Ellia Aris Khun

Age (preferably 150 years old+ mental age, exceptions considered): 520, Mental Age: 21

Gender: Female.

Q: Regular or Irregular? ->A: Regular (E-Rank)

Species (Living Ignition Weapon included): Human.

Personality: Calm, logical, passive, and relatively emotionless...it isn't that she doesn't have emotions...but more that she's generally apathetic...about everything. There isn't anything in the tower she really wants. She's kind, caring to those she loves, and does what she's told to near perfection, but she doesn't really have a goal of her own. She gives off a quiet, graceful demeanor...if not a little depressed...though she will deny sadness if asked. She smiles just fine when she has to and insults roll off her like water. As a member of the Khun family she does have a certain degree of pride and sharpness that her family is known for, but greater is the aloof aura about her makes her appear cold and hard to approach. Ellia is an introvert who enjoys living in her mind. It's what keeps her from being bored. When she's not talking to someone, she'll be off in her own world thinking of other, more complicated things that challenge her mind...because most people bore her...though she's too nice and cautious to stay it aloud. While she can play the political game if she has to, she doesn't especially enjoy it, and likes straightforward, honest people more. She would rather someone stab her in the front than the back. Her love for her mother is what keeps her tied to the Khun family (despite all the backstabbing) and it's not like she particularly hates her father either. She just doesn't think anything about him. She is relatively shy when meeting people for the first time though most wouldn't know it because her poker face is perfect. Elia also soft-spoken and doesn't get easily angered. It takes real talent and extreme jerk levels to make her so. When she is, she can be quite the sadist.

Position: Wave controller, Spear-bearer, Jeonsulsa.

Affiliation (Zahard Empire, FUG, Wolhaiksong or neutral): Neutral (with a slight leading toward the Zahard Empire because of her family), Workshop

Abilities and skills:
  • Maschenny Style, Lightning Spear Technique: Ellia learned this from her half sister. Compared to Maschenny, her "ultimate spear" of lightning isn't as fast or as strong (she's working on it), but it's still very powerful and easily the strongest technique in Ellia's arsenal at the moment. She can fire it three times before she's out for the day.
  • Lightning Bullet: Creating a baang from her fingertips, Ellia fires a compressed, high-speed bullet of electricity towards her target that can stun the target on contact (assuming it doesn't pierce and kill the target first). It moves like a flash of lightning, after all. Elia can charge this move by gathering the flow of shinsoo in the area to her fingertips and increasing the myun and soo in her baang.
  • Lightning Burst: Just a straight up long-ranged, moderately wide, decently powerful, lightning blast. Ellia has four baangs. It also has a mild stunning aftereffect if the target survives.
  • Body Reinforcement (lightning style): The electric properties of her shinsoo enhance her speed and reflexes as well.
  • Lightning style combat technique: Sending electrical currents through their bodies with every strike, Ellia can temporarily stun and disrupt the flow of their shinsoo. If she's feeling particularly violent, she can't give them quite a shock treatment as well.
  • Electromagnetic Field Wave: A technique created from her knowledge of workshop items, Ellia sends current of electric shinsoo that disrupts the operation of many of the tower's items, including lighthouses, observers, broadcasting systems, ignition weapons, and even pockets. Items Grade B and above are unaffected. Even arms and armor inventories are forced into visible mode and don't function as well as they should when within her field (though they aren't completely inoperatable). Doesn't have any negative affect on living ignition weapons, as they are part human, but may prevent them from igniting. Ellia can only generate her field within a certain radius around her baangs.
  • Brilliant Smith/Engineer: Having studied in the Workshop, Ellia is quite knowledgeable about the creation of weapons, armors, and items, though her specialty is still androids.
  • Item knowledge: She knows how to operate most of the items created in the workshop and is smart enough to be a Light-bearer...but she doesn't really like giving orders and the Testing Floor put her in the Wave-controller class so that's what she usually sticks with.

Shinsoo resistance: Decently high, as expected of a direct descendant of Eduan Khun. Damage from her own electric shinsoo hardly phases her, though it she's nowhere near Zahard Princess level, let alone Irregular level.

Weapons (if any) +their capabilities: N/A

History: Born to Eduan Khun and one of his many wives, Aris Khun, Ellia is a direct descendant of the Khun line, though her mother's position in the family isn't especially high. Though Aris herself was a High Ranker, none of the children she produced were ever chosen to enter the tower, most deemed failures and kicked out of the family before the age of 10. Ellia was the only one of Aris's children that wasn't. She was her mother's pride and joy. Ellia learned everything her mother taught her. Did everything perfectly all the while acting with the grace and dignity befitting of the daughter of one of the 10 Great Families. Even her half-sister Maschenny, who she studied with briefly, was impressed by her talent. She was a genius that her mother's rivals feared. However, they needn't have worried. The curse that seemed to befall Aris's children remained strong. Headon never came for Ellia.

tumblr_otamm0NMoK1vy2tgqo2_250.png
After 3 centuries of training, of trying to increase her chances of being chosen, even Aris concluded that Headon, the dumb blind rabbit, wasn't coming for her daughter. Ellia endured the snickers and whispers behind her back with relative grace. There wasn't anything she could do about it. If she were completely honest, Ellia didn't care all that much about climbing tower. Neither her father's opinion, nor the opinion of her 'family', or even the opinion of other Great Families, mattered all that much to her. She still lived in relative wealth. She was still loved by the only person she cared for. However, Ellia didn't want to others to mock her mother either. Even if she wasn't a Regular, Ellia needed to do something worthy of her family name. It was then that she met the Rank A guide and High Ranker #666, Evelyn Wicker. Ellia couldn't say why she'd she shared her woes with the man. There was simply something...different...about him. But doing so proved to be the correct move. Evelyn only gave her one glance before introducing her to a friend of his - a Teacher in the Workshop.

Not even a century of training later, Ellia became a chosen Disciple.

Aris couldn't be more proud. Even Eduan, who hadn't paid her much attention before, finally looked her way (if only so briefly). A Khun in the Workshop. It was...definitely something. As Ellia worked and studied as a Disciple of the Workshop along with other smiths and researchers, Ellia proved herself to be both brilliant and a top-notched craftsman. Surely another 3 to 4 centuries would see her become a Teacher. Then a Great Teacher. The possibilities before her had become endless and it was all thanks to Ranker#666, Evelyn Wicker. Therefore, when The Galleon sent her an injured boy and asked her to make him a living ignition weapon, Ellia didn't decline, even though it wasn't the type of research she specialized in.

Android production was more her thing.

Not that she didn't know how ignition weapons were made...or the secrets regarding living ignition weapons. Elia found it strange that someone would actually want to be a subject to such dangerous experiments, but Ellia didn't question it. She (and a couple of her teammates) made Ajax Cruise into a weapon with a soul. Ellia spent 10 years with Ajax teaching him about the modifications they made and helped him to get used to his new body. In that time Elia learned quite a bit about Ajax and his drive to climb to the top. Pieces of his memories had gone missing due to an unintended side effect, but the desire to climb, to prove himself, and the core of his personality had been clung onto. Though, whether the current Ajax was the same as as the Ajax who underwent the experiment was hard to say. Many things had been modified such that one could hardly call Ajax human anymore. Ellia didn't understand it. What was so great about climbing to the top that one would give up their humanity for it? Become a Ranker? Influence? Power? None of that seemed terribly exciting to Ellia who valued knowledge more.

After 10 years, Ajax was sent back Ophidian. However, the questions that nagged Ellia's mind remained. The curiosity. That was when Headon finally appeared before her and told her she was chosen. Ellia wasn't entirely sure she wanted to go, knowing that she would be expelled from the Workshop if she did, but her Teacher told her she should go. Experience the tower. Learn from it. Then, when she was finished climbing, regardless of where she stopped, he would make sure she was welcomed back. Not wanting to mess with the mind of his best pupil, Ellia's teacher placed a spell on her neck that would choke, possibly kill, her if she ever attempted to reveal any Workshop secrets to outsiders. It would be removed if/when she chose to return.

And so Ellia Aris Khun climbed the tower.


Accepted.
 
3 Selves, One Body
"The Demure Teen"
"U-Umm... Hi"

  • Ariella.jpg

    Name: Ariella

    Alias: The Unknown Supporter

    Age: 2300 , mental age 17

    Gender: Female

    Regular or Irregular: Irregular

    Rank: Rank E

    Species: Human

    Appearance: Of seemingly average height and build, this young girl has short gray hair and emerald green eyes. For the most part, genuinely speaking, she'll be wearing attire with frilly attributes such as the frilled black dress with a pantyhose, and seemingly a dress shirt below the dress. This is her most consistent outfit one would find her in.

    Personality: Quiet & Unassuming is the best way to describe her. This has been her way of escaping many different confrontations without needing to hurt or endanger anyone. She doesn't necessarily like to be alone per say, but has developed a minor phobia towards social interaction in general, and is most likely to stutter somewhat in conversation. She is the most willing to help others within reason, and the least likely to kill anyone. She is genuinely very helpful overall, and is a most kind and sensitive soul.

    Position: Wave Controller

    Affiliation: Surprisingly Neutral (Hasn't shown favoritism towards any of the factions as of yet)

    Shinsoo Resistance: Due to constantly having to deal with the accelerating fluncuating strength of her Shinsoo, her body has developed an impressive resistance to it, more than capable of taking powerful Shinsoo based attacks in rapid succession and still being able to continue fighting. Direct physical blows are another story however.

    Abilities and Skills:
    • Immense Shinsoo Power & Exceptional Baang Utilization: Her Shinsoo and Baangs surprisingly are blue/yellow mix , with the appearances of the Baangs specifically looking like angelic halos with wings, implying her purity. Despite her noticeably lacking abilities in fighting, as noted by several, she was noted to be truly exceptional is how much power she can actively channel into her Shinsoo Based Attacks, being quite prodigious in this manner even amongst others whom are prodigies, having been known as the 'The Apologetic Bomber' with how much force she can potentially bring to the battlefield . This is such an extent that an Ranker , who usually isn't impressed by non-Ranker Shinsoo strength , was actively impressed with how much Shinsoo power she can put into her Baang , stating it wouldn't take long for her to reach Ranker level at that point. This is due to her high Shinsoo Potential, which despite only being able to wield up to 3 Baangs right now [which is highly impressive regardless] , it is noteworthy that her Baang are unnaturally larger than average due to her storing Shinsoo within them , and grow as time goes on, over time maximizing both Myun & Soo as time goes on with her Baangs active, allowing her to utilize Shinsoo levels that would normally be impossible to handle with only one Baang of her current level of Shinsoo , making her Shinsoo far stronger than it would be normally at her level. For now, she can only make up to 3 Extremely Large Baangs, but using all 3 can make her lose control of her abilities and become out of control, eventually being possessed and losing control of her Shinsoo.
    • Exceptional Willpower: Due to her will to see those she lost, her ability to resist mental attacks is impressive , but prolonged attacks can leave her open.
    • Cooking: Is an good cook.
    • Quick Learner: Generally adapts well during highly stressful situations
    Techniques:
    • Prismatic Suit: Is coated with Shinsoo that leaks out from one of her Baangs, which is capable of making a suit that makes her just around as strong physically as her Shinsoo attacks, but can only be used twice at a time, and each time is a temporary usage. The more Baangs that are used, the smaller the timeframe in which she can use them is
    • Prismatic Laser: Each of her Baangs can fire a Laser of varying ranges and powers, depending on how much Shinsoo is stored within the Baangs. They can combine the lasers of up to 3 Baangs to fire a massive laser capable of highly destructive damage, depending on how much Shinsoo was accumulated.
    • Prismatic Bombs: These are what her nickname 'The Bomber' comes from. These highly dense balls of Shinsoo are stored to the brim with accumulated Shinsoo within her bangs, only to be tossed. Only 3 can be tossed at a time, and after a set amount of time, explode into an massive area of effect.
    • Prismatic Shinsoo Barrier: Highly Dense Shinsoo Crystals are generated for Defensive purposes, generating it around the individual . They are specifically designed as a Countering Mechanism, and a "5" will appear on the Primsatic Crystal. For each Shinsoo oriented attack that lands on the barrier, it counts down, absorbing the Shinsoo damage dealt . At "0", the Shinsoo shatters, which either: sends the accumulated damage to the opponent in crystal shards, or is accumulated into the Baangs for future attacks.
    • Pressuring Waves: She gathers all of the Shinsoo she has accumulated, and sends it crashing down towards the ground, dealing damage in an area of effect that is more massive depending on how much Shinsoo is accumulated.

    Weapons: N/A (Ariella doesn't have one, neither does Petunia)

    Short Bio (This is left vague so the holes can be filled in later on as Bios are my kryptonite. I also left a lot of areas I can improve in case I forgot something mandatory within the Bio to add later): This section could very easily be stupidly long as many ideas are swarming within my head . However, in a rough nutshell since her story is a bit weird to really get together. However, the best way to explain Ariella's story is the fact she does indeed come from the outside. Her mother's death wanted her to try everything possible to ensure her return, as her family was the one thing she cared about above all others, and was willing to do anything to return her mother, even cheat death. The Legends of the Tower incited her to the extent of being capable of finding a way to save her mother from death, so despite all the bad rumors she heard, she decided to enter the tower of her own volition.

    Despite many things, and not being anywhere near as skilled as say anything of the veterans or most of the regulars in terms, she is a prodigy on not only how to continuously improve her usage of Wave Control in effective ways, but also to somehow use Baangs pretty quickly due to her high Shinsoo potential, and they were indeed unnatural. With her going through the tower at a rapid pace due to the sheer strength of her Shinsoo, bad rumors were spread about her and what she wanted. Where she is in the Tower is currently unknown.

    (The real truth and why this is so short is because all of this is stuff Ariella believes happened. The truth is, while she was born an Irregular, she actively came to the Tower for reasons far more selfish. She ended up doing exceedingly well for a High Ranker, then heard the legends of Urek and came to challenge him. During that battle was hit so hard, got brain damage and truma from facing Urek, hence why her dissociated identity is Ariella, who is a Rank E who was discovered in a far higher density than normal and was forced to come downwards to to acceptable levels of the tower where her Rank is more suitable, no one aware of what occured and Petunia is now considered very much so a lost cause. She's also one of the few to have held her own, but lost handily, against Urek in a direct fight.)



Azure Sky Azure Sky
 
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"The Demure Teen"
"U-Umm... Hi"

Name: Ariella

Alias: The Unknown Supporter

Age: 2300 , mental age 17

Gender: Female

Regular or Irregular: Irregular ("Tends to be very powerful and dangerous". Whelp, the rumor about Irregulars is sort of especially true in her case)

Rank: Blossoming Death, or Petunia, was revealed to have once been a High Ranker, and a highly successful one at that in climbing the towe hence why there are significant seals on her 'Shinsoo'. Her "other self" however is very much a Rank E

Species: Human

Appearance: Of seemingly average height and build, this young girl has short gray hair and emerald green eyes. For the most part, genuinely speaking, she'll be wearing attire with frilly attributes such as the frilled black dress with a pantyhose, and seemingly a dress shirt below the dress. This is her most consistent outfit one would find her in.

Personality: Quiet & Unassuming is the best way to describe her. This has been her way of escaping many different confrontations without needing to hurt or endanger anyone. She doesn't necessarily like to be alone per say, but has developed a minor phobia towards social interaction in general, and is most likely to stutter somewhat in conversation. She is the most willing to help others within reason, and the least likely to kill anyone. She is genuinely very helpful overall, and is a most kind and sensitive soul.

Position: Wave Controller

Affiliation: Surprisingly Neutral (Hasn't shown favoritism towards any of the factions as of yet)

Shinsoo Resistance: Due to constantly having to deal with the accelerating fluncuating strength of her Shinsoo, her body has developed an impressive resistance to it, more than capable of taking powerful Shinsoo based attacks in rapid succession and still being able to continue fighting. Direct physical blows are another story however.

Abilities and Skills:
  • Immense Shinsoo Power & Exceptional Baang Utilization: Her Shinsoo and Baangs surprisingly are blue/yellow mix , with the appearances of the Baangs specifically looking like angelic halos with wings, implying her purity. Despite her noticeably lacking abilities in fighting, as noted by several, she was noted to be truly exceptional is how much power she can actively channel into her Shinsoo Based Attacks, being quite prodigious in this manner even amongst others whom are prodigies, having been known as the 'The Apologetic Bomber' with how much force she can potentially bring to the battlefield . This is such an extent that an Ranker , who usually isn't impressed by non-Ranker Shinsoo strength , was actively impressed with how much Shinsoo power she can put into her Baang , stating it wouldn't take long for her to reach Ranker level at that point. This is due to her high Shinsoo Potential, which despite only being able to wield up to 3 Baangs right now [which is highly impressive regardless] , it is noteworthy that her Baang are unnaturally larger than average due to her storing Shinsoo within them , and grow as time goes on, over time maximizing both Myun & Soo as time goes on with her Baangs active, allowing her to utilize Shinsoo levels that would normally be impossible to handle with only one Baang of her current level of Shinsoo , making her Shinsoo far stronger than it would be normally at her level. For now, she can only make up to 3 Extremely Large Baangs, but using all 3 can make her lose control of her abilities and become out of control, eventually being possessed and losing control of her Shinsoo.
  • Exceptional Willpower: Due to her will to see those she lost, her ability to resist mental attacks is impressive , but prolonged attacks can leave her open.
  • Cooking: Is an good cook.
  • Quick Learner: Generally adapts well during highly stressful situations
Techniques:
  • Prismatic Suit: Is coated with Shinsoo that leaks out from one of her Baangs, which is capable of making a suit that makes her just around as strong physically as her Shinsoo attacks, but can only be used twice at a time, and each time is a temporary usage. The more Baangs that are used, the smaller the timeframe in which she can use them is
  • Prismatic Laser: Each of her Baangs can fire a Laser of varying ranges and powers, depending on how much Shinsoo is stored within the Baangs. They can combine the lasers of up to 3 Baangs to fire a massive laser capable of highly destructive damage, depending on how much Shinsoo was accumulated.
  • Prismatic Bombs: These are what her nickname 'The Bomber' comes from. These highly dense balls of Shinsoo are stored to the brim with accumulated Shinsoo within her bangs, only to be tossed. Only 3 can be tossed at a time, and after a set amount of time, explode into an massive area of effect.
  • Prismatic Shinsoo Barrier: Highly Dense Shinsoo Crystals are generated for Defensive purposes, generating it around the individual . They are specifically designed as a Countering Mechanism, and a "5" will appear on the Primsatic Crystal. For each Shinsoo oriented attack that lands on the barrier, it counts down, absorbing the Shinsoo damage dealt . At "0", the Shinsoo shatters, which either: sends the accumulated damage to the opponent in crystal shards, or is accumulated into the Baangs for future attacks.
  • Pressuring Waves: She gathers all of the Shinsoo she has accumulated, and sends it crashing down towards the ground, dealing damage in an area of effect that is more massive depending on how much Shinsoo is accumulated.
( All of these techniques were previously used by 'Petunia'. It's implied Petunia, if she ever awoken, knows a lot more)

Weapons: N/A (Ariella doesn't have one, neither does Petunia)

Short Bio (This is left vague so the holes can be filled in later on as Bios are my kryptonite. I also left a lot of areas I can improve in case I forgot something mandatory within the Bio to add later): This section could very easily be stupidly long as many ideas are swarming within my head . However, in a rough nutshell since her story is a bit weird to really get together. However, the best way to explain Ariella's story is the fact she does indeed come from the outside. Her mother's death wanted her to try everything possible to ensure her return, as her family was the one thing she cared about above all others, and was willing to do anything to return her mother, even cheat death. The Legends of the Tower incited her to the extent of being capable of finding a way to save her mother from death, so despite all the bad rumors she heard, she decided to enter the tower of her own volition.

Despite many things, and not being anywhere near as skilled as say anything of the veterans or most of the regulars in terms, she is a prodigy on not only how to continuously improve her usage of Wave Control in effective ways, but also to somehow use Baangs pretty quickly due to her high Shinsoo potential, and they were indeed unnatural. With her going through the tower at a rapid pace due to the sheer strength of her Shinsoo, bad rumors were spread about her and what she wanted. Where she is in the Tower is currently unknown.

(The real truth and why this is so short is because all of this is stuff Ariella believes happened. The truth is, while she was born an Irregular, she actively came to the Tower for reasons far more selfish. She ended up doing exceedingly well for a High Ranker, then heard the legends of Urek and came to challenge him. During that battle was hit so hard, got brain damage and truma from facing Urek, hence why her dissociated identity is Ariella, who is a Rank E who was discovered in a far higher density than normal and was forced to come downwards to to acceptable levels of the tower where her Rank is more suitable, no one aware of what occured and Petunia is now considered very much so a lost cause. She's also one of the few to have held her own, but lost handily, against Urek in a direct fight.)
Azure Sky Azure Sky
Accepted as lore for now.
 
Name:
Ariran Amaryllis Zahard

Age:
657, mental age 25

Gender:
Female

Q: Regular or Irregular? ->A: Regular

Species (Living Ignition Weapon included):
Human

Appearance:
EYYagF_U4AEWCec (1).jpg
Amaryllis stands at 5’11”, and is a well-built woman with silver hair and steel-grey eyes. Her journey up the Tower has not been kind to her, decorating her body with several scars, and the loss of one eye. Despite her position, Amaryllis tends to dress in very casual outfits- usually tank tops with jackets and shorts or regular pants.

Personality:
Amaryllis isn’t given to having too much words. She tackles a problem head on, and punches it into the dirt. That is just the kind of person Amaryllis is. Amaryllis is quick to anger, but she seethes in silence, and isn’t prone to shouting or raising her voice much. She believes in hard work and progress, more so than natural ability, and strives to train every day without fail, and to push past her limits in her own time, steadily. She still has room to improve, and she must keep improving.

Amaryllis has soft spots for children and the elderly, and is quite naive and gullible, being easily deceived. That having been said, deceiving her is not a good idea, especially if longevity is on one's long-term plans for the future.

Position:
Primarily a Fisherman, but she seems to be capable of filling most roles, except Scout.

High Ranker:
#124, The Silver Metalfish

Affiliation (Zahard Empire, FUG, Wolhaiksong or neutral):
Zahard Empire

Abilities and skills:
Arie Swordsmanship: Naturally, given her bloodline. She isn’t very good at it, however, and better Arie swordsmen can best her in sword-to-sword combat. That said, she’d rather snap their swords in half, and bloody their noses.

Hand-to-hand Combat: More so than Arie Swordsmanship, Amaryllis specialises in hand-to-hand combat, favouring more aggressive and up front combat. With speed and power like hers, while she doesn’t have the same reach as better Shinsoo manipulators, she closes gaps with blinding speed and delivers blows that seem to shatter the Shinsoo around her attacks themselves. Her speed is, quite possibly, one of the reasons contributing to her sobriquet. Her Body Reinforcement technique is perhaps, one of the best amongst a majority of her peers.

Lighthouse Control: Distressingly, Amaryllis uses her Lighthouses as combat tools more than their actual use, deliberately using them as shields or stepping stones to bolster her natural agility to get herself closer to the target, or as ‘walls’ or ‘ceilings’ to bounce her target off of to land even more hits. She has excellent control over her Lighthouses, and can coordinate them easily to sync up with her attacks.

10000 Frozen Nights: Almost similar to her father’s technique, if not the very same. By creating a quadrangle with her Lighthouses, she can apply heavy Shinsoo pressure within an area, freezing targets in place.

Shinsoo resistance: Extremely high.

Weapons (if any) +their capabilities:
Lighthouses: Four of them. They are bright pink in colour.


History:
She never met her mother, but she did love her father so. Ariran Azazel doted over Amaryllis, and would enchant her with the wonders of the Tower. When she asked him why he didn’t climb the Tower himself, he would only ever answer that he was much too old to do so, and she, too young for him to leave her be. While name and family-earned riches landed in their laps, Azazel would never want to abandon his daughter. At a young age, Amaryllis had already made up her mind to climb the Tower, to become a Ranker, or even a Princess, to bring honor unto her family’s name. She knew, even at her age, that by not climbing the Tower, Azazel was risking his own position in his family, and she wanted to make up for it.

There is little story to tell of when she was chosen by Zahard to be one of his princesses. She was elated, and so was her father, or so she thought. Though he was genuinely happy, she couldn’t shake the feeling that he was not entirely so.

During her last days in the residential areas, she met one of the most foolish children she would ever know in her days in the Tower. A fool who buried herself in combat and in battle, just to drown her boredom in the thrill. She didn’t know why, but she found herself drawn to the other girl’s hunger. Perhaps it was just to prove that she was stronger than this nobody. She found something that day, however. Even if she was gifted with the blood of Arie, and gifted the power of Zahard, there were others out there who were not, and they were working just as hard to get stronger, without their natural-born gifts. Though she could say that she soundly trounced the other girl, her strength was far beyond what Amaryllis would have expected from some farmhand who had nothing better to do than waste her life here. Amaryllis took this lesson to heart, willing herself to push herself even further.

So as she climbed the Tower, she trained, and she pushed herself ever further past her limits. Her body broke, but her mind never did, and she would claw and drag herself even further each time she fell, until falling was nothing more than a mere inconvenience to her. Pain was nothing to her. She climbed, and she climbed, and she got stronger, and stronger, earning her the title of one of those who scaled the Tower in record time, and climbing the ranks of Rankers in such a short time as well. Her speed, both in regards of her ascension and the way she moves in battle, and her strength have earned her the sobriquet Silver Metalfish. Like a flash of silver, was what most described her as.

Towards the end of her climb, her old equipment lost their utility. She just preferred her fists. She didn’t want to fight with her father’s name, or the name of Zahard. She wanted to fight as herself, as someone who earned her place. Though she appreciated her father’s thoughts and well wishes that came with her sword and her Lighthouses, she felt it best to return them to her father, just to tell him that she was doing well enough without him. She didn’t need him to worry over her, and that was the supposed message that her returning gifts were supposed to bring.

As a Princess of Zahard, Amaryllis seems to have been saddled with intelligence duties. She roams the Tower with a Guide in tow, digging up information on Zahard’s dissidents. Though none posed much threat to his rule, it was better that someone keep tabs on the different factions. Perhaps out of curiosity, she has also been trying to dig up information on some of the missing Princesses herself. She blends in amongst the populace, and hides her affiliation with Zahard and Arie.
 
Name:
Ariran Amaryllis Zahard

Age:
657, mental age 25

Gender:
Female

Q: Regular or Irregular? ->A: Regular

Species (Living Ignition Weapon included):
Human

Appearance:
Amaryllis stands at 5’11”, and is a well-built woman with silver hair and steel-grey eyes. Her journey up the Tower has not been kind to her, decorating her body with several scars, and the loss of one eye. Despite her position, Amaryllis tends to dress in very casual outfits- usually tank tops with jackets and shorts or regular pants.

Personality:
Amaryllis isn’t given to having too much words. She tackles a problem head on, and punches it into the dirt. That is just the kind of person Amaryllis is. Amaryllis is quick to anger, but she seethes in silence, and isn’t prone to shouting or raising her voice much. She believes in hard work and progress, more so than natural ability, and strives to train every day without fail, and to push past her limits in her own time, steadily. She still has room to improve, and she must keep improving.

Amaryllis has soft spots for children and the elderly, and is quite naive and gullible, being easily deceived. That having been said, deceiving her is not a good idea, especially if longevity is on one's long-term plans for the future.

Position:
Primarily a Fisherman, but she seems to be capable of filling most roles, except Scout.

High Ranker:
#124, The Silver Metalfish

Affiliation (Zahard Empire, FUG, Wolhaiksong or neutral):
Zahard Empire

Abilities and skills:
Arie Swordsmanship: Naturally, given her bloodline. She isn’t very good at it, however, and better Arie swordsmen can best her in sword-to-sword combat. That said, she’d rather snap their swords in half, and bloody their noses.

Hand-to-hand Combat: More so than Arie Swordsmanship, Amaryllis specialises in hand-to-hand combat, favouring more aggressive and up front combat. With speed and power like hers, while she doesn’t have the same reach as better Shinsoo manipulators, she closes gaps with blinding speed and delivers blows that seem to shatter the Shinsoo around her attacks themselves. Her speed is, quite possibly, one of the reasons contributing to her sobriquet. Her Body Reinforcement technique is perhaps, one of the best amongst a majority of her peers.

Lighthouse Control: Distressingly, Amaryllis uses her Lighthouses as combat tools more than their actual use, deliberately using them as shields or stepping stones to bolster her natural agility to get herself closer to the target, or as ‘walls’ or ‘ceilings’ to bounce her target off of to land even more hits. She has excellent control over her Lighthouses, and can coordinate them easily to sync up with her attacks.

10000 Frozen Nights: Almost similar to her father’s technique, if not the very same. By creating a quadrangle with her Lighthouses, she can apply heavy Shinsoo pressure within an area, freezing targets in place.

Shinsoo resistance: Extremely high.

Weapons (if any) +their capabilities:
Lighthouses: Four of them. They are bright pink in colour.


History:
She never met her mother, but she did love her father so. Ariran Azazel doted over Amaryllis, and would enchant her with the wonders of the Tower. When she asked him why he didn’t climb the Tower himself, he would only ever answer that he was much too old to do so, and she, too young for him to leave her be. While name and family-earned riches landed in their laps, Azazel would never want to abandon his daughter. At a young age, Amaryllis had already made up her mind to climb the Tower, to become a Ranker, or even a Princess, to bring honor unto her family’s name. She knew, even at her age, that by not climbing the Tower, Azazel was risking his own position in his family, and she wanted to make up for it.

There is little story to tell of when she was chosen by Zahard to be one of his princesses. She was elated, and so was her father, or so she thought. Though he was genuinely happy, she couldn’t shake the feeling that he was not entirely so.

During her last days in the residential areas, she met one of the most foolish children she would ever know in her days in the Tower. A fool who buried herself in combat and in battle, just to drown her boredom in the thrill. She didn’t know why, but she found herself drawn to the other girl’s hunger. Perhaps it was just to prove that she was stronger than this nobody. She found something that day, however. Even if she was gifted with the blood of Arie, and gifted the power of Zahard, there were others out there who were not, and they were working just as hard to get stronger, without their natural-born gifts. Though she could say that she soundly trounced the other girl, her strength was far beyond what Amaryllis would have expected from some farmhand who had nothing better to do than waste her life here. Amaryllis took this lesson to heart, willing herself to push herself even further.

So as she climbed the Tower, she trained, and she pushed herself ever further past her limits. Her body broke, but her mind never did, and she would claw and drag herself even further each time she fell, until falling was nothing more than a mere inconvenience to her. Pain was nothing to her. She climbed, and she climbed, and she got stronger, and stronger, earning her the title of one of those who scaled the Tower in record time, and climbing the ranks of Rankers in such a short time as well. Her speed, both in regards of her ascension and the way she moves in battle, and her strength have earned her the sobriquet Silver Metalfish. Like a flash of silver, was what most described her as.

Towards the end of her climb, her old equipment lost their utility. She just preferred her fists. She didn’t want to fight with her father’s name, or the name of Zahard. She wanted to fight as herself, as someone who earned her place. Though she appreciated her father’s thoughts and well wishes that came with her sword and her Lighthouses, she felt it best to return them to her father, just to tell him that she was doing well enough without him. She didn’t need him to worry over her, and that was the supposed message that her returning gifts were supposed to bring.

As a Princess of Zahard, Amaryllis seems to have been saddled with intelligence duties. She roams the Tower with a Guide in tow, digging up information on Zahard’s dissidents. Though none posed much threat to his rule, it was better that someone keep tabs on the different factions. Perhaps out of curiosity, she has also been trying to dig up information on some of the missing Princesses herself. She blends in amongst the populace, and hides her affiliation with Zahard and Arie.
Accepted as lore for now.
 
se-yeong-jpg.733163

Name: Seo Young

Alias: The Shinsoo Whisperer

Age: 230 , mental age 17

Gender: Male

Regular or Irregular: Regular

Rank: Rank E

Species: Human

Appearance: Of seemingly average height and build, this young "girl" has black hair and gray eyes that show off the full intent of being an angelic yet sweet individual . Most of the time it's rare to see "her" in anything but kindness. She has a slender, feminine frame to her in general.

Personality: Sweet, Motherly, Timid, Pacifistic. Naturally anxious, "Her" love for others significantly surpasses any self-worth she has of herself, which was exceedingly low to begin with. Her mannerisms are definitely feminine despite her official gender. Genuinely prefers "female" pronouns to describe her.

Position: Anima Sorcerer

Affiliation: Surprisingly Neutral (Hasn't shown favoritism towards any of the factions as of yet)

Shinsoo Resistance: Her resistant is immense for an non-Irregular.

Abilities:
  1. Shinsoo Prodigy: Naturally Gifted in the ways of learning Shinsoo, due to her unrivaled connection to Shinsoo, being the byproduct of two strong High Rankers from the tower who explicitly climbed the tower alongside one of the strongest High Rank Irregulars in history , Petunia, and trained extensively and especially for tower, and is a Plus Tendency with the ability to make up to 2 Unnaturally Massive Baangs [which each of her Baangs separately are akin to the capabilities of 2 Baangs, making her unironically having 4 Baangs effectively despite visually looking like she has 2 Baangs]
Technique(s):

Herself:
  • The Shinsoo Commands: ADAPT [Adapts to whatever Shinsoo was last thrown at it, throwing a similar attack of similar strength], REFLECT [Reflects oncoming Shinsoo Attack], WARP [Warps to an location where an ally is ] , AMP [Amps the Shinsoo in area by 2x], PROTECT [Blocks oncoming Shinsoo Attack], PRESSURE [Decreases Shinsoo Pressure afround her for a limited time] were created by an Shinsoo Sorcerer , the very one who is her Master , to surpass limits of Spellcasters and affect all despite Rank & Strength, but unfortunately she has a weakened version. She can only use 1 at a time with a 3 post cooldown for each.
  • Naturally

Shinheuh:
3a0573d6-a2b3-46bd-a516-847a5bc9e57e.jpeg
[The Shinheuh itself is a Mystic Deer that previously was wandering amongst the Shinsoo itself who she met training with her Master & Her Parents at some point in her past. The Shinsuheh was made into a Anima as it was due to not wanting it to fall into anothers hands, as they seemingly were friendly with one another. Now, despite the young "girl's" objections, she now has complete control over the deer.

She has multiple rabbit key chain like objects snapped to her dress/pants that are alternate containers in case anything goes wrong. The Container was, unironically, her very stuffed rabbit Chuuniyo itself , made this way so she doesn't actively have to leave her friend. In terms of potential strength the Mystical Deer of the Shinsoo Sea naturally is very strong amongst most Regulars, only truly struggling against Rankers and unlike most Shinheuh, and has staggering Shinsoo Resistance due to it naturally living in the Shinsoo itself, so it takes Shinsoo of immense power to even make it stagger. it's base power grows in accordance to the Shinsoo of the one it chooses as it's Master, meaning it's base strength will grow over time as their master grows.
  • Shinsoo Acceleration: It automatically enhances all the Shinsoo's Potency, whether friend or foe, within the area over time [2x per post], making the Shinsoo attacks hit a lot harder than they normally would for either competing side... with those directly near this Shinheuh [AKA the allies] having a minimally higher increase in Shinsoo Potency, like 2x for the adversary and 2.5x for those allied with the Shinheuh .
  • Shinsoo Tears: The Shinheuh also passively creates concentrated 'Tears' around the area, filtering the increasing Shinsoo in the area with a cycle of increasing Shinsoo to avoid any catastrophe in the floor. When amped by significant portions of Shinsoo from the Tears + the Amping, it can fire out powerful blasts of Shinsoo at the adversary from his horn. The strength and power of this attack depends on how many tears are there. If one comes too close to these Tears that isn't their teammate , they will open and fire off powerful blasts of energy which also increase over time in conjunction to the Shinsoo increasing in strength over time. The Deer will create up to 4 tears per post. All the tears become one giant tear, which fires off an immensely powerful laser with the accumulated Shinsoo in the tears at the adversary. The Charge Time takes 3 Posts, and if you do manage to destroy the Giant Tear before it fires, it will make the Deer retreat once again. Destroying the Tears severely weakens the Deer. Most of his attacks strength rival the Shinsoo put inside the tears. If all the tears get destroyed, he retreats until a certain amount of time passes, then he'll return to the Sea of Shinsoo for a time to recharge and then come back.
Short Bio: She has been a recluse almost all of her life, being in an identity she doesn't see herself as, and living an life she never wanted. Her parents were both Fisherman and stellar climbers of the Tower, both High Rankers of unknown but impressive merit, so when they heard of her reveal that she didn't see herself in either how she truly looked like and how she was present, they allowed her to do things the way she wanted to the most part, and Seo Young appreciated it nonetheless. They saw her gifts and went to visit an unknown High Ranker who they actually climbed the tower with for eons, saw Seo Youngs potential, and decided to train her himself for years before entering the tower to prove herself . He was the creator of the SHinsoo Commands, and seeing her connection to such allowed him to forsee that teaching her it was the best move.

After about a few years of training, she was ready. Her version of the technique was temporarily weaker but if she became a High Ranker her ability would improve significantly. Both also discovered her potential as an Anima rather than Fisherman, and was amazed as there are only a few with such gifts,a nd even befriended a very powerful Shinheuh who she named Chuuniyo affectionately and through forced means to preserve it's safety, made it hers and took careful consideration to make sure it isn't taken from her . With this , she was ready to enter the tower and see what she could potentially do.

Azure Sky Azure Sky
 
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se-yeong-jpg.733163

Name: Seo Young

Alias: The Shinsoo Whisperer

Age: 230 , mental age 17

Gender: Male

Regular or Irregular: Regular

Rank: Rank E

Species: Human

Appearance: Of seemingly average height and build, this young "girl" has black hair and gray eyes that show off the full intent of being an angelic yet sweet individual . Most of the time it's rare to see "her" in anything but kindness. She has a slender, feminine frame to her in general.

Personality: Sweet, Motherly, Timid, Pacifistic. Naturally anxious, "Her" love for others significantly surpasses any self-worth she has of herself, which was exceedingly low to begin with. Her mannerisms are definitely feminine despite her official gender. Genuinely prefers "female" pronouns to describe her.

Position: Anima Sorcerer

Affiliation: Surprisingly Neutral (Hasn't shown favoritism towards any of the factions as of yet)

Shinsoo Resistance: Her resistant is immense for an non-Irregular.

Abilities:
  1. Shinsoo Prodigy: Naturally Gifted in the ways of learning Shinsoo, due to her unrivaled connection to Shinsoo, being the byproduct of two strong High Rankers from the tower who explicitly climbed the tower alongside one of the strongest High Rank Irregulars in history , Petunia, and trained extensively and especially for tower, and is a Plus Tendency with the ability to make up to 2 Baangs.
Technique(s):

Herself:
  • The Shinsoo Commands: ADAPT [Adapts to whatever Shinsoo was last thrown at it, throwing a similar attack of similar strength], REFLECT [Reflects oncoming Shinsoo Attack], WARP [Warps to an location where an ally is ] , AMP [Amps the Shinsoo in area by 2x], PROTECT [Blocks oncoming Shinsoo Attack], PRESSURE [Decreases Shinsoo Pressure afround her for a limited time] were created by an Shinsoo Sorcerer , the very one who is her Master , to surpass limits of Spellcasters and affect all despite Rank & Strength, but unfortunately she has a weakened version. She can only use 1 at a time with a 3 post cooldown for each.
  • Naturally

Shinheuh:
3a0573d6-a2b3-46bd-a516-847a5bc9e57e.jpeg
[The Shinheuh itself is a Mystic Deer that previously was wandering amongst the Shinsoo itself who she met training with her Master & Her Parents at some point in her past. The Shinsuheh was made into a Anima as it was due to not wanting it to fall into anothers hands, as they seemingly were friendly with one another. Now, despite the young "girl's" objections, she now has complete control over the deer.

She has multiple rabbit key chain like objects snapped to her dress/pants that are alternate containers in case anything goes wrong. The Container was, unironically, her very stuffed rabbit Chuuniyo itself , made this way so she doesn't actively have to leave her friend. In terms of potential strength the Mystical Deer of the Shinsoo Sea naturally is very strong amongst most Regulars, only truly struggling against Rankers and unlike most Shinheuh, and has staggering Shinsoo Resistance due to it naturally living in the Shinsoo itself, so it takes Shinsoo of immense power to even make it stagger. it's base power grows in accordance to the Shinsoo of the one it chooses as it's Master, meaning it's base strength will grow over time as their master grows.
  • Shinsoo Acceleration: It automatically enhances all the Shinsoo's Potency, whether friend or foe, within the area over time [2x per post], making the Shinsoo attacks hit a lot harder than they normally would for either competing side... with those directly near this Shinheuh [AKA the allies] having a minimally higher increase in Shinsoo Potency, like 2x for the adversary and 2.5x for those allied with the Shinheuh .
  • Shinsoo Tears: The Shinheuh also passively creates concentrated 'Tears' around the area, filtering the increasing Shinsoo in the area with a cycle of increasing Shinsoo to avoid any catastrophe in the floor. When amped by significant portions of Shinsoo from the Tears + the Amping, it can fire out powerful blasts of Shinsoo at the adversary from his horn. The strength and power of this attack depends on how many tears are there. If one comes too close to these Tears that isn't their teammate , they will open and fire off powerful blasts of energy which also increase over time in conjunction to the Shinsoo increasing in strength over time. The Deer will create up to 4 tears per post. All the tears become one giant tear, which fires off an immensely powerful laser with the accumulated Shinsoo in the tears at the adversary. The Charge Time takes 3 Posts, and if you do manage to destroy the Giant Tear before it fires, it will make the Deer retreat once again. Destroying the Tears severely weakens the Deer. Most of his attacks strength rival the Shinsoo put inside the tears. If all the tears get destroyed, he retreats until a certain amount of time passes, then he'll return to the Sea of Shinsoo for a time to recharge and then come back.
Short Bio: She has been a recluse almost all of her life, being in an identity she doesn't see herself as, and living an life she never wanted. Her parents were both Fisherman and stellar climbers of the Tower, both High Rankers of unknown but impressive merit, so when they heard of her reveal that she didn't see herself in either how she truly looked like and how she was present, they allowed her to do things the way she wanted to the most part, and Seo Young appreciated it nonetheless. They saw her gifts and went to visit an unknown High Ranker who they actually climbed the tower with for eons, saw Seo Youngs potential, and decided to train her himself for years before entering the tower to prove herself . He was the creator of the SHinsoo Commands, and seeing her connection to such allowed him to forsee that teaching her it was the best move.

After about a few years of training, she was ready. Her version of the technique was temporarily weaker but if she became a High Ranker her ability would improve significantly. Both also discovered her potential as an Anima rather than Fisherman, and was amazed as there are only a few with such gifts,a nd even befriended a very powerful Shinheuh who she named Chuuniyo affectionately and through forced means to preserve it's safety, made it hers and took careful consideration to make sure it isn't taken from her . With this , she was ready to enter the tower and see what she could potentially do.

Azure Sky Azure Sky
Accepted.
 
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"I... Trained this Boy. Day in , day out. But no matter how intense, he just... doesn't stop. He continues to break his limits, continuously becoming a far more formidable fighter with each passing day. He... He's a true monster"

Name: Eun Arie

Alias: The Silent Monster

Age: 210 , mental age 15

Gender: Male

Regular or Irregular: Regular

Rank: Rank E

Species: Human

Appearance: Ah, Eun. Despite being of average height and attempts to blend into the background, he is anything but ordinary. He genuinely wears a black hoodie and has black, short messy hair that seemingly. He sports albino skin that goes along with his lack of expression. He has quite the slender frame that is only

Personality: He is passive to most, generally not even muttering a single word, almost always looking downward. He is creepily polite and respectful, almost always giving someone something to get a shiver from. He is a depressed, scarred soul who has been experimented on using the DNA of Hon and Zahard families and using a Human Baby as a base to see what comes out of it. Basically Alchemy is his Father & Scientist is the Mother

Position: Light Bearing Wave Controller (Although has the raw physicals of a Fisherman and actually prefers close combat)

Affiliation: Arie Family

Shinsoo Resistance: Due to being an heir to the Hon Family , to say his Shinsoo Resistance is immense for an Regular is an understatement.

Abilities:

  1. Shinsoo Monster: Due to his hidden heritage of being an actual member of Arie plus extreme, inhuman training methods that would easily break even the greatest of prodigies who wield multiple Baangs as normal Regulars , created a Monster who has a Plus Tendency with the ability to make up to 2 Baangs currently. HIs ability to control his own Shinsoo Flow is immense and prodigious in nature and abilities. Those who have been able to see the amount of Shinsoo he contains right now describe it as a "Massive Torrent". The Baangs take the appearance of a Skull and Crossbones. He was seen as capable of creating Several, Multi-Layered Lighthouses to increase his overall potency of his Myun and Soo, and possibly others, by quite a reach and above normal. However, he isn't a master of using Lighthouses by any means, purely using it to increasing his power and effectiveness of his Shinsoo, so he has no access to the observation capabilities.
  2. Unnatural Strength: Is called a Juggernaut by most, and despite his frail appearance is not to truly show his real strength, as he has physically bested immensely powerful Regulars without breaking a sweat
  3. Master Swordsmanship: Due to being a member of the Hon family, it is no surprise he is a powerful wielder of a blade and a stellar prodigy in it's usage, to the point most entities would consider fighting him in hand to hand to be considered a dangerous thing to attempt. He's considered a prodigy even to the Arie family
  4. Shinsoo Quality: His Shinsoo Quality is noted to be electricity based surprisingly, but in time it was hypothesized he could eventually get another quality of Ice.
  5. Immense Durability: Has extreme durability, would likely rival some of the Great Family Regular Royals in potency, capable of tanking devastating blows of Shinsoo and Physical Origin.
Weapon: Muramasu
Muramasa.jpg
(An Red Sword with a Black Handle, whose origins are as mysterious as the symbols on it's handle. Those wielding the sword in battle are supposedly cursed with stamina drain due to the pressure of every attack unleashed backlashing on their own Soul itself. Due to this, while the sword in theory is capable of immense power, as shown in it's numerous techniques and massive power)
Technique(s):
Infinite One-Sword Style: A passive ability that manifests as soon as he sends out Muramasu . Many Swords, too numerous to count each spawn inside tears of Shinsoo littered around the area he is fighting. When grabbing one of the swords from, he is using electricity and is powered by the Shinsoo the blade has as he charges the enemy at immense speeds. These tears can also be used for quick transportation to other sides of the arena for either foe or friend. Each hit can increase the Shinsoo tension applied to all the blade(s) , meaning every time a hit lands and hits something , whether blocked or not, the Shinsoo on all the blade(s) infused with said Shinsoo would be far stronger than before, not to mention with amps coming fromt he Lighthouses or any other Shinsoo increasing technique. However, with every hit done, the user gets a backlash of the pain, meaning it cannot be used for long.

He can slash at the air to create Kanji symbols during the Style's duration, which helps block incoming attacks as well as reflect portions of Shinsoo back at the opponent itself.

He can even fire swords from the tears themselves as a way of pressuring the opponent, wrapped in Shinsoo. He can also spawn the tears either in the air or up to 3 in a row on the ground, causing for some insane combos. Each successful sword strike will feel as if you have been sliced 2 times more than the first strike , and up to 3 tears to fire off a sword immediately afterwards to do heavy accumulated damage.

Deadly Slash: Slashing his sword releases a powerful lightning slash of Shinsoo
Electric Eruption: He slams his sword into the ground, creating a geyser in multiple columns of lightning based Shinsoo.

Deadly Counter: If a successful block is done and a tear is underneath him and one is behind the opponent, he can quickly dive into the tear, come out of another one, and deliver a devastating counter from behind.
Muramasu: Limit Break
An semi-transparent Shinsoo armor that looks to the eye as if he became a Shogun, and is one of 2 only individuals that have ever unlocked. In this form, the tension you can put on Muramasa is at an maximum, and can genuinely push out unbelievable amounts of raw damage with Muramasu, capable of trampling beings he wouldn't stand even a slight chance against normally.
Short Bio: Despite the young kid's frail appearance, he is by far a fighter, and he honestly always has been, and always ill be. Born to a family of fighters and having an originally frailer appearance, he was pushed beyond his breaking point at several times already, and has been wanting to break. But then, something snapped one day in a training session, and almost killed one of the family members in their sparring match. Rather than reprimanding the child, they brought out his true instincts to life and he became the mosnter he is now, training in and out, mastering everything they could. The family member tested him wielding Muramasu, a ignition blade that can unlock a hidden power if unleashed, and he proved a strong enough will to master it.

Ever since the day he agreed to become a fighter, his first and only goal was purely to become someone worthy to the Hon family, and to eventually find his own path. His strength allowed him to topple most of his powerful adversaries without much problem, eventually landing him where he is today. How will he fare against some of the tower's greatest challenges ? We will find out soon enough.
 
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Name: Guinevere Haros
Age: 112, 15
Gender: Female
Race: Human

Regular or Irregular: Regular
Affiliation: Neutral
Position: Spear Bearer

Appearance:
A diminutive girl, pale as the moon and almost as soft spoken as its light is gentle. Even after becoming a Regular her build has remained waifish, even verging in sickly. Only the thinnest layer of fat and muscle lays under her skin, just barely keeping her bones from poking out from beneath. Most often, she dresses in cheap, showy clothing; threadbare rags adorned with inelegant, machine-made frills, imitations of outfits far more refined and most definitely out of her reach.

Personality:
A quiet, but not altogether shy young woman. Guinevere is as much a wallflower as she is a hot blooded young hero. Rather than shy, cautious is a more apt term to describe her relationship with the world around her. She spent her youth in a home town ruled by fear, and while she may have overcome it, she is not so much of a fool as to cast it aside. She approaches the world with her mind first, and her heart second, setting aside time to take stock of whatever place or situation she may have found herself in, and only acting when comfortable enough to.

Caution aside, she is an amiable enough woman. An urchin by birth, she spent most of her formative years in the company of the other nameless miserables who called the street their home, and forged many fleeting, yet fast friendships. Her demure front is quick to be undercut by a sly coyness, the girl taking some level of childish glee in poking fun at the other Regulars that seek to climb the Tower.

That slyness, then, betrays the less glamorous side of conviction. To call Guinevere a woman without conviction would be a blatant lie, but it would be equally false to call her a brave hearted hero. She is, above all else, a pragmatist, and knows well that to lose her life is to allow every single one of her ambitions to slip through her fingers. She holds her life in such a high priority that it is second only to her urge to climb the Tower, and is likely to abandon any goal in the face of a threat to her mortality.

History:
An urchin that once called the streets of an unimportant city her home. Guinevere spent her youth wandering cobblestone alleyways and sleeping under rickety wooden bridges. She never knew much of her parents, except that one had died as a Regular on the second floor of the Tower, and the other had lost themselves in mourning.

Every now and again, she'd hear mumblings on the street. People talking in hushed tones of a 'Tower', a place where generation after generation of their people had gone to die, and from which none had returned. What was normally a place of dreams and wonder to the people of the Outer Tower, was one of dread to the city that Guinevere called her home. The years had not been kind to the small city, with each and nearly one of their Regulars having died before reaching even the halfway point of the Tower for hundreds of years; and the few that did return, did not do so triumphant. They'd drop out of the race before even the 20th Floor, and come back to spin tales of terror that would send the city even further into a state of paranoia.

By the time Guinevere was born it was rare for a Regular to be chosen from their city, and even rarer still for them to accept. Fear had been left to simmer for a long time, and it'd boiled down to a bog so thick that escaping it was like trying to swim through tar. Despite this, Guinevere still looked towards the heavens and dreamed. Isolation proved to be her greatest shield, protecting her from the cold realities that mired her elders so.

Once she came of age, she'd start to leave the city streets behind and take to the wilds of her home floor proper. For hours, then days, then weeks and eventually months at a time, she'd explore the wonders of the world beyond the city's edge, until that too grew familiar. Her home, as it were, was a dull one. Even within its wilds, the terrain was droll, only decorated with rolling hills and dying forests. The pressure in the region was far too low for any exciting wildlife to flourish, the largest Shinheuh that called it home not even standing at a height taller than a child.

Subjected to the reality of her home, it wouldn't have been long before she gave up hope. As fate would have it, though, just as she was about to abandon her dreams of the climb and return home to live a normal life, she discovered something. Within a crumbling ruin of a bygone era, she found the leftovers when her home was painted with a different sheen. A time when her people tried to overcome their weakness, rather than hide from it. A ruined sorcerers den, tucked away in the deepest corner of her home floor, kept safe from the ravages of time.

Within lay a library, and within that lay a tome. It narrated a life led filled with great failure, but capstoned off by a spec of hope. However had written it had died without achieving their dreams, but they had come ever so close. At the end of their life, they told of a ritual, one that would invest them with the power that they'd always lacked and finally make them into something worthy of climbing the Tower. The original owner had died to soon to see their plan become a reality, but now their shoulders were laid open to stand on.

The ritual for the most part had already been prepared, all those years ago, but it still bore one requirement yet to be fulfilled. A sacrifice. So with a heavy heart, yet also a will of steel, Guinevere returned home. As eager as she was to begin her climb, she was not ready to debased herself to the level of a simple murderer, so she put her ear to the streets and waited. Even more years passed as she bide her time, and eventually the opportunity arose.

A killer had taken to the streets, pulling women aside by cover of night, only to leave them bloodied and gutted. For days she wandered the most desolate alleys and back streets she could, making herself as much of a helpless morsel as possible, until finally the assailant struck. There was a long scuffle, to which she almost lost her life, by before the night ended she stood above his still-warm corpse.

That night, a humble backstreet blazed with a blinding white light, a Thing visited that most fearful of cities, and Guinevere was changed in more ways than one. She doesn't speak much of what happened, but hardly seems to be haunted by it. Perhaps it's because that finally, after all her efforts, Headon decided to pay her a visit the very next night.

Abilities and Skills:
  • Psychopomp - Guinevere is contracted with a nameless Demon that has strong ties to death. It acts as medium for the use of Sorcery, as well as a sink for the souls that she collects.
    • Karma - To redeem the souls of the dammed, that could be considered the primary application of Psychopomp's power. If a soul has a particularly strong desire to cling to life, but has sinned to irrevocably as to exclude it from the cycle of Karma, Guinevere is able to use Psychopomp as a medium to shelter it within her body. She then gives then evil souls form, and wields them in battle in an effort to redeem them of the sins of their life. When manifested these souls take the form of spectral-white spears, each carrying with it different appearances and properties, born of their mother souls.
  • Sorcerer - Its speciality aside, Psychopomp also affords Guinevere the use of general magic. Its affinity towards spells not related to the manipulation of souls is not great, but it's enough to afford Guinevere some more potential utility in her skill set.
    • Blossoms of a Delicate Peach - A charm used to help combat the effects of Shinsoo Pressure on those of a weaker constitution. Allows the user to enchant peach blossoms, allowing them to divert the flow of Shinsoo when worn on the body, causing Shinsoo to flow around the user rather than bearing down on top of them. The weakest version of a greater class of spells, it has no combat application, and the charms made aren't much more durable than the blossoms they are made from.
  • Shinsoo Dunce - Guinevere is entirely untalented in the use of Shinsoo. Despite having climbed high enough to become an E-Rank, she's unable to form even a single Baang, and not for lack of trying. She's entirely reliant on her abilities as a Sorcerer, and her contract with Psychopomp.
Shinsoo Resistance: Very low. Guinevere's body is unusually ill-suited to deal with the effects of Shinsoo Pressure when compared to other Regulars. She currently uses a set of charms to lessen the effects of floor pressure on her body, but they do not raise her defences against attacks.

Weapons:
  • Jackson, (E-Grade) - A short javelin formed from the soul of a sinner that once sought to climb the Tower. It is considerably thin, resembling a comically oversized surgical scalpel. Inherited from the from it was born from, Jackson also carries a special property that adds an anaesthetic effect to the wounds it inflicts, numbing the victim to pain.
  • Johnson, (E-Grade) - A medium halberd formed from the soul of a sinner that once stalked the streets of a fear-ridden city. In comparison to its brother, Jackson, it has a much more brutal appearance. The haft resembles a large splinter of wood, wrapped in a rugged-looking rope. Affixed at the end of the rather spartan affair is a butcher's cleaver. Johnson's is imbued a sedative magic, causing a sense of drowsiness to overtake the victim as it hacks away at their flesh.
  • Grasschilde, (E-Grade) - A long spear formed from the soul of an F-Rank that died early and alone. Compared to the other spears on Guinnervere's arsenal, it is fairly conventional, bearing a striking resemblance to a hunting spear mostly used for lesser Shinheuh. The enchantment it bears is rather basic, allowing the user to know the location of anything wounded by it for five minutes after the blow is dealt.
 
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View attachment 733588Name: Guinevere Haros
Age: 112, 15
Gender: Female
Race: Human

Regular or Irregular: Regular
Affiliation: Neutral
Position: Spear Bearer

Appearance:
A diminutive girl, pale as the moon and almost as soft spoken as its light is gentle. Even after becoming a Regular her build has remained waifish, even verging in sickly. Only the thinnest layer of fat and muscle lays under her skin, just barely keeping her bones from poking out from beneath. Most often, she dresses in cheap, showy clothing; threadbare rags adorned with inelegant, machine-made frills, imitations of outfits far more refined and most definitely out of her reach.

Personality:
A quiet, but not altogether shy young woman. Guinevere is as much a wallflower as she is a hot blooded young hero. Rather than shy, cautious is a more apt term to describe her relationship with the world around her. She spent her young in a home town ruled by fear, and while she may have overcome it, she is not so much of a fool as to cast it aside. She approaches the world with her mind first, and her heart second, setting aside time to take stock of whatever place of situation she may have found herself in, and only acting when comfortable enough to.

Caution aside, she is an amiable enough woman. An urchin by birth, she spent most of her formative years in the company of the other nameless miserables who called the street their home, and forged many fleeting, yet fast friendships. Her demure front is quick to be undercut by a sly coyness, the girl taking some level of childish glee in poking fun at the other Regulars that seek to climb the Tower.

That slyness, then, betrays the less glamorous side of conviction. To call Guinevere a woman without conviction would be a blatant lie, but it would be equally false to call her a brave hearted hero. She is, above all else, a pragmatist, and knows well that to lose her life is to allow every single one of her ambitions to slip through her fingers. She holds her life in such a high priority that it is second only to her urge to climb the Tower, and is likely to abandon any goal in the face of a threat to her mortality.

History:
An urchin that once called the streets of an unimportant city her home. Guinevere spent her youth wandering cobblestone alleyways and sleeping under rickety wooden bridges. She never knew much of her parents, except that one had died as a Regular on the second floor of the Tower, and the other had lost themselves in mourning.

Every now and again, she'd hear mumblings on the street. People talking in hushed tones of a 'Tower', a place where generation after generation of their people had gone to die, and from which none had returned. What was normally a place of dreams and wonder to the people of the Outer Tower, was one of dread to the city that Guinevere called her home. The years had not been kind to the small city, with each and nearly one of their Regulars having died before reaching even the halfway point of the Tower for hundreds of years; and the few that did return, did not do so triumphant. They'd drop out of the race before even the 20th Floor, and come back to spin tales of terror that would send the city even further into a state of paranoia.

By the time Guinevere was born it was rare for a Regular to be chosen from their city, and even rarer still for them to accept. Fear had been left to simmer for a long time, and it'd boiled down to a bog so thick that escaping it was like trying to swim through tar. Despite this, Guinevere still looked towards the heavens and dreamed. Isolation proved to be her greatest shield, protecting her from the cold realities that mired her elders so.

Once she came of age, she'd start to leave the city streets behind and take to the wilds of her home floor proper. For hours, then days, then weeks and eventually months at a time, she'd explore the wonders of the world beyond the city's edge, until that too grew familiar. Her home, as it were, was a dull one. Even within its wilds, the terrain was droll, only decorated with rolling hills and dying forests. The pressure in the region was far too low for any exciting wildlife to flourish, the largest Shinheuh that called it home not even standing at a height taller than a child.

Subjected to the reality of her home, it wouldn't have been long before she gave up hope. As fate would have it, though, just as she was about to abandon her dreams of the climb and return home to live a normal life, she discovered something. Within a crumbling ruin of a bygone era, she found the leftovers when her home was painted with a different sheen. A time when her people tried to overcome their weakness, rather than hide from it. A ruined sorcerers den, tucked away in the deepest corner of her home floor, kept safe from the ravages of time.

Within lay a library, and within that lay a tome. It narrated a life led filled with great failure, but capstoned off by a spec of hope. However had written it had died without achieving their dreams, but they had come ever so close. At the end of their life, they told of a ritual, one that would invest them with the power that they'd always lacked and finally make them into something worthy of climbing the Tower. The original owner had died to soon to see their plan become a reality, but now their shoulders were laid open to stand on.

The ritual for the most part had already been prepared, all those years ago, but it still bore one requirement yet to be fulfilled. A sacrifice. So with a heavy heart, yet also a will of steel, Guinevere returned home. As eager as she was to begin her climb, she was not ready to debased herself to the level of a simple murderer, so she put her ear to the streets and waited. Even more years passed as she bide her time, and eventually the opportunity arose.

A killer had taken to the streets, pulling women aside by cover of night, only to leave them bloodied and gutted. For days she wandered the most desolate alleys and back streets she could, making herself as much of a helpless morsel as possible, until finally the assailant struck. There was a long scuffle, to which she almost lost her life, by before the night ended she stood above his still-warm corpse.

That night, the a humble backstreet blazed with a blinding white light, a Thing visited that most fearful of cities, and Guinevere was changed in more ways than one. She doesn't speak much of what happened, but hardly seems to be haunted by it. Perhaps it's because that finally, after all her efforts, Headon decided to pay her a visit the very next night.

Abilities and Skills:
  • Psychopomp - Guinevere is contracted with a nameless Demon that has strong ties to death. It acts as medium for the use of Sorcery, as well as a sink for the souls that she collects.
    • Karma - To redeem the souls of the dammed, that could be considered the primary application of Psychopomp's power. If a soul has a particularly strong desire to cling to life, but has sinned to irrevocably as to exclude it from the cycle of Karma, Guinevere is able to use Psychopomp as a medium to shelter it within her body. She then gives then evil souls form, and wields them in battle in an effort to redeem them of the sins of their life. When manifested these souls take the form of spectral-white spears, each carrying with it different appearances and properties, born of their mother souls.
  • Sorcerer - Its specialty aside, Psychopomp also affords Guinevere the use of general magic. Its affinity towards spells not related to the manipulation of souls is not great, but it's enough to afford Guinevere some more potential utility in her skill set.
    • Blossoms of a Delicate Peach - A charm used to help combat the effects of Shinsoo Pressure on those of a weaker constitution. Allows the user to enchant peach blossoms, allowing them to divert the flow of Shinsoo when worn on the body, causing Shinsoo to flow around the user rather than bearing down on top of them. The weakest version of a greater class of spells, it has no combat application, and the charms made aren't much more durable than the blossoms they are made from.
  • Shinsoo Dunce - Guinevere is entirely untalented in the use of Shinsoo. Despite having climbed high enough to become an E-Rank, she's unable to form even a single Baang, and not for lack of trying. She's entirely reliant on her abilities as a Sorcerer, and her contract with Psychopomp.
Shinsoo Resistance: Very low. Guinevere's body is unusually ill-suited to deal with the effects of Shinsoo Pressure when compared to other Regulars. She currently uses a set of charms to lessen the effects of floor pressure on her body, but they do not raise her defenses against attacks.

Weapons:
  • Jackson, (E-Grade) - A short javelin formed from the soul of a sinner that once sought to climb the Tower. It is considerably thin, resembling a comically oversized surgical scalpel. Inherited from the from it was born from, Jackson also carries a special property that adds an anesthetic effect to the wounds it inflicts, numbing the victim to pain.
  • Johnson, (E-Grade) - A medium halberd formed from the soul of a sinner that once stalked the streets of a fear-ridden city. In comparison to its brother, Jackson, it has a much more brutal appearance. The haft resembles a large splinter of wood, wrapped in a rugged-looking rope. Affixed at the end of the rather spartan affair is a butcher's cleaver. Johnson's is imbued a sedative magic, causing a sense of drowsiness to overtake the victim as it hacks away at their flesh.
Accepted.
 
Name: Amiele
Age: 112 mental age is 13
Gender: Female
Race: Human

Regular or Irregular: Regular
Affiliation: Doesn't have a set Affiliation.

History:
Amiele has always been the estranged child who truly didn't understand much. She was always that one awkward kid who was taught but then by some strange miracle, her teddy came. No friends were needed, she always had him, and for some reason, it was one day able to listen to her back. It was the greatest time of her life. The teddy has a personality of it's own, thanks to Shinsoo, and due to this the teddy bear and what it could later show to do, was concluded to be enough as capable of climbing the tower.

Ever since then, her and the bear have been inseparable. Despite the many challenges, regardless of adversity,

Personality: The Teddy surprisingly is aggressive and loves a good rough fight, irregardless to the consequences. Fierce, Brave, Loyal, and full of Love to give, he's a formidable force of goodness, but genuinely won't pick. The Little Girl isn't as noticeable though, and is as quiet as a mouse. Her personality is pretty mysterious as she doesn't really interact with anyone

Abilities and Skills:
As an Regular, her abilities and connection to shinsoo are immense, and are even described as amongst the highest in the Tower due to the nature of her connection being more 'intimate'. Besides her closest companion, physically she's but a child and her Shonsoo Levels are far from impressive or even noteworthy by herself, even noted by herself to be nothing but a fly by most Regulars who only saw her and her alone . However, her connection to the plushed toy in front of her is her greatest ability & weapon.
  • Teddy Connection & Transformation - Her Teddy Bear is seemingly alive through Shinsoo through a 'Artifical Soul' created by Shinsoo , able to think and connect to her via their connected mind. It has been shown to react to certain stimuli and even turn around and make facial expressions. This teddy is usually about 10-11 Feet Tall, carrying her constantly unless choosing to go back into it's smaller chibi form.
  • Teddy's Monsterous Physical Attributes : While being detrimentally slow, the amount of strength the Teddy Bear has is monstrous, and despite being E-Rank , the strength of the Bear was shown as capable of delivering blows , that even casual, are described by most non-Rankers level entities of considerable talent and strength amongst their ranks as "being monstrously powerful" in comparison to them, capable of fighting those most non-Rankers wouldn't even being able to even somewhat compete against.
Weaknesses: Severe lack of Speed and Versatility is one of the Teddy's Greatest Weaknesses. Cannot fight for long areas at a time as she is connected to the Bear's Lifeforce and it is what is used to keep going, draining the little girl over time. The Teddy and Girl are linked... So defeating her defeats the Bear, which isn't hard.

Shinsoo Resistance: While the Teddy's Resistance is Monsterous , and has shown powering through Shinsoo Powers the child's is not as high but still can resist a lot of Shinsoo.

Weapons:

  • None Notable, only has Teddy.
 
Goddess of the Dream Forest (NPC)
Sothis_Attack.png
Name: Sylvandra Haphis

Age (preferably 150 years old+ mental age, exceptions considered): 765, Mental Age: 14

Gender: Female

Q: Regular or Irregular? ->A: Regular

Species (Living Ignition Weapon included): Dream Sylph

Personality: Mischievous, likes sleeping, playful, a little air-headed. Sometimes she'll act like the wise goddess she's supposed to, but other times she can be as childish as they come. According to her son, she also has a tendency to be a wee bit nosy and tends to play pranks on those she likes. However, if she doesn't like you, she'll be flippant, if not somewhat dismissive. Sylvandra is a pacifist. She doesn't like fighting and would rather talk her way out of trouble. However, should the people she cares for get hurt, Sylvandra can be a raging storm as well. She enjoys listening to stories and visiting others in their dreams. It could be very well said that she likes people in general, watching their struggles and triumphs, building connections, etc, but, at the same time, she doesn't have problems leaving others either. If there paths should cross again, they will, but if not, she is fine being left with fond memories. Sylvandra lives for the moment. Sometimes she can be a little prideful and stubborn, but she usually means well and doesn't go out of her way to be especially malicious (with her pranks).

Position: Wave controller...though she is capable of anima (kinda if you count sleeping shinueh) and spear-bearing.

Ranker : #160, Flying Dreamfish

Affiliation: Neutral. Though the Phonsekal family used to be from her tribe before they married into the Eurasia Family and fought for Zahard...so distant relations there? Either way, the Dream Syphs don't really bother with the tower's affairs, so she won't touch Zahard's Empire so long as he doesn't touch her forest.

Abilities and skills:
  • Dream traveling + Manipulation: Entering the dream of others, Sylvandra can manipulate them to send messages, promote healing, drain vitality, drive them into madness (over time), and even control their bodies when they are asleep. With the possession of the dream crown, she has access to the dream world and can visit the dreams of any person in the tower, even the legendary king Zahard himself (though if she's ever caught in there without his permission, she's dead, so she's never bothered trying). By splitting her astral self into multiple copies, she is able to do this with multiple people at the same time. Luring sleeping children from their beds is a cinch for her. Those with incredibly high willpower/mental resistance/shinsoo resistance greater than her could probably resist the control/draining/healing aspect, but not the dream entering aspect, which not even the king of the tower is able to do. The effects don't work when the target(s) are awake.
  • Dream Eating: She eats dreams and converts it into energy. When eating the targets' dreams, she also gains insight into a their motivations, desires, fears, and memories. Essentially all the stuff that makes up that dream. While generally harmless, continuous exposure to dream eating for long durations may result in a steady loss of vitality as well as general apathy and difficulty forming memories...so breaks between eating is best. Willpower/Mental resistance/Shinsoo resistance plays a part in whether she is able to consume the dream.
  • Sleep Wave: A wide-ranged aoe aura that forces the target to sleep. Again, those with incredibly high shinsoo resistance greater than her manipulation could probably resist it.
  • Wind Quality Shinsoo: Wind blades, hurricanes, tornadoes, all that pretty stuff. She walks on wind and, true to her sobriquet, flies through the air like its no problem. From wind barriers to winds of healing to piercing spears of wind, those who've seen her in battle say she dominates the skies.
  • Really good Shinsoo Manipulation: She's a wave controller, so flow control, reverse flow control, and 40 baangs with incredible myun and soo. The more dreams she eats, the more energy she has, and the more easily her vitality and natural flow of shinsoo recovers.
  • Plus Tendency: It's a rare trait of hers. The more baangs she has the greater the myun and soo she can manipulate.

Shinsoo resistance: Above average for a high ranker?

Weapons (if any) +their capabilities: The Dream Crown (Rank S) -> Passed down from her ancestors, it gives Sylvandra access to the dream world so she can visit the dreams of any occupant in the tower, magnifies a dream manipulation capabilities by multiple folds, and even allows her to bring objects from the dream world into reality for a brief duration. Only briefly though as dreams can't exist in a world of realities.

History: Dream Sylphs are a nomadic bunch that settled in the Dream Forest on Floor 80 before Zahard and his groupie ever climbed the tower and remained there ever since. They say those who walk into the forest never walk out alive, forever lost in an eternal dream (though Zahard and his groupie did as well as as some other climbers/rankers, so it's not actually impossible =P). It's protected by the "God" of the Dream Forest and protector of the Dream Fairies, a title that has been passed down Sylvandra's family for generations. As the only daughter of the Dream Sylph leader, it was Sylvandra's duty to climb the tower and eventually inherit the Dream Crown.

So that was what she did. Climbing the tower along with Ranker #22 The Vampire Queen (fisherman), Ranker #49 The Illusionary Thorn (wavecontroller, spear-bearer), Ranker #50 The Illusionary Flower (wavecontroller, scout), and Ranker #666 The Galleon(light-bearer, guide), Sylvandra reached the top though she didn't become a high ranker until after inheriting the Dream Crown and becoming the God of Dream Forest. Since then, all her friends went their separate ways. After another 100 years or so, she fell in love with a human who she met in a dream and bore him a son. They frequently conversed in their dreams and even though the man she loved eventually died before reaching the top, Sylvandra cherished the memories she had with him.

Miraculously, that child managed to cross the boundary between the Dream World and reality. How? Who knows. Perhaps Phantaminium had something to do with it? Sylvandra raised the child until he was eventually chosen to enter the inner tower and become a D-rank regular. She lost contact with him somewhere on the Hell Train, but knowing him and his narcoleptic tendencies, she assumed he had fallen asleep somewhere on the train and forgot to get off.

 
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Gladioli Arisanthus Sweet
631418ba5ce111fc5ef7d73ca937ae0e.jpg


Age:
21

Gender:
Female

Regular or Irregular?
Irregular

Species:
Human

Appearance:
__carcano_m1891_girls_frontline_drawn_by_nishihara_isao__ec475ad379bb343ab294508ad49abebf.png
A young lady with bright pink hair and teal-green eyes. She is lean and slender, and rather petite, standing at about 5'6”. She is usually seen wearing a white blouse and skirt, and a teal cape.

Personality:
Gladioli Arisanthus Sweet certainly lives up to her family name, almost cloyingly so. Bright-eyed, positive-thinking, hard-working, and never-say-die attitude make the young soldier. Even after all the years in the Tower, she is still unsure of the traditions and the structure of it all, and greets every new discovery with wonderment.

She meets every challenge with great initial enthusiasm, but more often than not, this enthusiasm drains extremely quickly whenever the true nature of the challenge is revealed. Though it has been almost a standard for every floor to house some crazy thing, she still somehow finds it frightening to face them. Gladioli especially dislikes getting into conflict, and strives to make peace with other Regulars. She is quick to take to her feet and scamper away whenever things take a turn for the worse, and distances herself from bad situations. She is even more afraid of getting into conflict with Rankers, for very obvious reasons, and Great Family members.

Gladioli is far from a coward, of course. Having once been a soldier from the Outside, Gladioli understands what it means to stare death in the eye, and what it means to take another's life. She also understands, however, what it means when she meets an insurmountable foe- namely a good number of the Regulars she has met and will meet. It means that she should run and find another way around. Whatever it takes to 'survive' and 'fight'. She empathises with a majority of the Regulars, as well, having heard enough of their stories, and seeks to reduce as many casualties on her part as possible during her climb up.

Gladioli is a little bit of a weapons nut who appreciates the make, form, and beauty of more unique weapons, and is quoted as once saying that if she could make a harem of Ignition Weapons, she would, after a chance interaction with one.

Position:
Lightbearer / Spearbearer

Affiliation:
Wolhaiksong, kind of.

Abilities and Skills:
Sniper: An expert marksman at even extremely long ranges, Gladioli boasts an ability to discern details such as movement speed and distance of the target, wind direction and speed, and small details without help of her Observer.

Knife combat: With a bayonet, at the very least. She isn't too shabby with wielding her bayonet attached to or detached from her rifle.

Athletic: Gladioli is very athletic, and has fairly notable control over vertical movement as well, being able to scale walls with dexterity. She is occasionally compared to a monkey by how much she scampers around.

Shinsoo Manipulation: With her Lighthouses, Gladioli can reduce or increase Shinsoo pressure or density within areas to hinder or aid other Regulars.

Shinsoo Perception: Gladioli seems to be able to detect changes in Shinsoo easily, allowing her to adjust her aim, or even pinpoint strange activity. She doesn't seem to understand why, but she states that she can 'smell' changes in the Shinsoo.

Lighthouse Manipulation: Gladioli is able to control 4 Lighthouses at once.

Shinsoo resistance:
Naturally high

Weapons (if any) +their capabilities:
Rifle: A weapon from the Outside modified to work in Shinsoo. It has scope and bayonet attachments. The scope is positioned just a little left of the iron sights, a telltale sign that the weapon isn't exactly new. The rifle fires high-powered rounds that can disable or even eliminate most normal Regulars from long ranges. At this stage of the Tower, it is capable of piercing lackluster defenses. Though her bullets won't draw blood on the tougher ones, they still pack a decidedly powerful punch behind them, giving them some much-needed stopping power.

Bayonet: A sharp weapon that can be attached to her rifle for a longer range of attack. Gladioli can use this off or on her rifle with some ability. There's not much to say about it, other than that it works just fine.

Shinsoo Bombs - Flash and Smoke Variants: Round Shinsoo explosive devices that have minimal concussive and explosive damage. However, they are capable of releasing either a bright flash of light that disorients and blinds anyone looking at it or a large area of smoke that masks movements.

Armor Inventory 'Bunker': Gladioli possesses a C-class Armor Inventory that usually takes the form of what appears to be a shield with a U-shaped divot in the middle, allowing her to snugly seat her rifle atop it for a comfortable shooting position. It can expand into a defensive wall that extends a somewhat wide area around her to protect her from harm from the side. It also stores her weapons in neat rows.

Observer: Her rifle's scope is modified to house a D-class Observer that can feed whatever the scope is viewing into her Lighthouses. It also provides details such as movement speed and distance of the target, which is fed to her Lighthouses as well.



Lighthouses: Gladioli has four teal-coloured Lighthouses.

History:
The sharpshooter probably wasn't a choice of the Tower's. She thought so at least, when Headon provided her with the exposition of her situation.

The young sharpshooter had been out on a hunt, hoping to bag a wild animal to roast over the fire with her friends for the night. In that time, she chanced across a peculiar being, and trailed him out of curiosity. His path led to the strange structure that they call The Tower, a place that no one from her squad had been able to enter when they were fooling around near it.

The sharpshooter didn't know exactly what happened, but it felt as if she had lost her balance, and fell into the Tower itself. She found herself meeting the doorman of the Tower itself, Headon. His challenge was issued, and the sharpshooter almost cried at the idea. She didn't want to be eaten by a big fish. She had so much to live for, so much stuff to do with her friends outside, so much gallivanting to be done. Possibly, out of irritation, or something else, Headon took notice of the rifle she carried with her, noting its make and its scope. He queried if the sharpshooter was any good with it, to which she answered to the positive, and that she practiced with it every day.

Headon gave some thought to her answer, then decided on one request- that she prove her worth as a rifleman. Were she to pass, she would be able to advance, and climb the Tower and find her way out of it, and return to her people outside. Were she to fail, she would be eaten by the big fish. Clutching her rifle to her chest, the sharpshooter accepted his challenge.

She, indeed, proved her ability as one of the best shots in her unit, striking every target that Headon created with little difficulty. The sharpshooter kept quiet as Headon evaluated her performance, after seeing her destroy targets from a thousand and half yards away, hoping to mask that his test had been almost too easy for her. Headon accepted her existence in the Tower after a minute of consideration, and filled her in on the Tower's structure. When queried about an exit from the Tower, Headon only answered that she should find the answers under a winged tree. And with that, she was sent upwards.

It didn't take her long to understand her rifle didn't work normally in Shinsoo, a fact that Headon neglected to inform her of. Stuck with a useless rifle, a bag of glutinous rice, and a bayonet, the sharpshooter began her uphill, upward climb- scrambling and running for her life for the most part.

The sharpshooter found friends and allies on her way up, managed to fix her gun to work in the Tower, and picked up a few tricks. What she was curious about, however, was the winged tree that Headon had told her about. Those she asked quickly changed the subject, unwilling to talk any more of anything of the matter, leaving the sharpshooter in even more puzzlement. Her questions, however, did draw the attention of members of a certain group, and during her free time, she was persuaded to meet with them to discern her interest in them. The sharpshooter expressed her wishes, and she was subsequently dragged off to meet the one in charge himself.

Meeting the man himself only hammered home how out of place she was in this Tower. Even the ones from Outside like her were beings that stood far above in the food chain. His presence alone sent vibes that were far beyond any mortal being like her would ever exude. She didn't belong here, was what she told herself, as she shouted out her dearest wish to find the exit to the Tower to Urek Mazino. Perhaps he knew that she wasn't from the Tower itself. Perhaps, even in all that fear, the sharpshooter's genuine desire could be heard. Perhaps that was what allowed such a small being like her to be able to stand alongside the others under the shade of the Winged Tree Under the Moon.

For now, the sharpshooter pursues her exit. Though she knows little of the fact, she learns still to be strong, to survive, and to fight.

 
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Gladioli Arisanthus Sweet
View attachment 735874


Age:
21

Gender:
Female

Regular or Irregular?
Irregular

Species:
Human

Appearance:
A young lady with bright pink hair and teal-green eyes. She is lean and slender, and rather petite, standing at about 5'6”. She is usually seen wearing a white blouse and skirt, and a teal cape.

Personality:
Gladioli Arisanthus Sweet certainly lives up to her family name, almost cloyingly so. Bright-eyed, positive-thinking, hard-working, and never-say-die attitude make the young soldier. Even after all the years in the Tower, she is still unsure of the traditions and the structure of it all, and greets every new discovery with wonderment.

She meets every challenge with great initial enthusiasm, but more often than not, this enthusiasm drains extremely quickly whenever the true nature of the challenge is revealed. Though it has been almost a standard for every floor to house some crazy thing, she still somehow finds it frightening to face them. Gladioli especially dislikes getting into conflict, and strives to make peace with other Regulars. She is quick to take to her feet and scamper away whenever things take a turn for the worse, and distances herself from bad situations. She is even more afraid of getting into conflict with Rankers, for very obvious reasons, and Great Family members.

Gladioli is far from a coward, of course. Having once been a soldier from the Outside, Gladioli understands what it means to stare death in the eye, and what it means to take another's life. She also understands, however, what it means when she meets an insurmountable foe- namely a good number of the Regulars she has met and will meet. It means that she should run and find another way around. Whatever it takes to 'survive' and 'fight'. She empathises with a majority of the Regulars, as well, having heard enough of their stories, and seeks to reduce as many casualties on her part as possible during her climb up.

Gladioli is a little bit of a weapons nut who appreciates the make, form, and beauty of more unique weapons, and is quoted as once saying that if she could make a harem of Ignition Weapons, she would, after a chance interaction with one.

Position:
Lightbearer / Scout

Affiliation:
Wolhaiksong, kind of.

Abilities and Skills:
Sniper: An expert marksman at even extremely long ranges, Gladioli boasts an ability to discern details such as movement speed and distance of the target, wind direction and speed, and small details without help of her Observer.

Knife combat: With a bayonet, at the very least. She isn't too shabby with wielding her bayonet attached to or detached from her rifle.

Athletic: Gladioli is very athletic, and has fairly notable control over vertical movement as well, being able to scale walls with dexterity. She is occasionally compared to a monkey by how much she scampers around.

Shinsoo Manipulation: With her Lighthouses, Gladioli can reduce or increase Shinsoo pressure or density within areas to hinder or aid other Regulars.

Lighthouse Manipulation: Gladioli is able to control 4 Lighthouses at once.

Shinsoo resistance:
Naturally high

Weapons (if any) +their capabilities:
Rifle: A weapon from the Outside modified to work in Shinsoo. It has scope and bayonet attachments. The scope is positioned just a little left of the iron sights, a telltale sign that the weapon isn't exactly new. The rifle fires high-powered rounds that can disable or even eliminate most normal Regulars from long ranges. At this stage of the Tower, it is capable of piercing lackluster defenses. Though her bullets won't draw blood on the tougher ones, they still pack a decidedly powerful punch behind them, giving them some much-needed stopping power.

Bayonet: A sharp weapon that can be attached to her rifle for a longer range of attack. Gladioli can use this off or on her rifle with some ability. There's not much to say about it, other than that it works just fine.

Shinsoo Bombs - Flash and Smoke Variants: Round Shinsoo explosive devices that have minimal concussive and explosive damage. However, they are capable of releasing either a bright flash of light that disorients and blinds anyone looking at it or a large area of smoke that masks movements.

Armor Inventory 'Bunker': Gladioli possesses a C-class Armor Inventory that usually takes the form of what appears to be a shield with a U-shaped divot in the middle, allowing her to snugly seat her rifle atop it for a comfortable shooting position. It can expand into a defensive wall that extends a somewhat wide area around her to protect her from harm from the side. It also stores her weapons in neat rows.

Observer: Her rifle's scope is modified to house a D-class Observer that can feed whatever the scope is viewing into her Lighthouses. It also provides details such as movement speed and distance of the target, which is fed to her Lighthouses as well.

Shinsoo Perception: Gladioli seems to be able to detect changes in Shinsoo easily, allowing her to adjust her aim, or even pinpoint strange activity. She doesn't seem to understand why, but she states that she can 'smell' changes in the Shinsoo.

Lighthouses: Gladioli has four teal-coloured Lighthouses.

History:
The sharpshooter probably wasn't a choice of the Tower's. She thought so at least, when Headon provided her with the exposition of her situation.

The young sharpshooter had been out on a hunt, hoping to bag a wild animal to roast over the fire with her friends for the night. In that time, she chanced across a peculiar being, and trailed him out of curiosity. His path led to the strange structure that they call The Tower, a place that no one from her squad had been able to enter when they were fooling around near it.

The sharpshooter didn't know exactly what happened, but it felt as if she had lost her balance, and fell into the Tower itself. She found herself meeting the doorman of the Tower itself, Headon. His challenge was issued, and the sharpshooter almost cried at the idea. She didn't want to be eaten by a big fish. She had so much to live for, so much stuff to do with her friends outside, so much gallivanting to be done. Possibly, out of irritation, or something else, Headon took notice of the rifle she carried with her, noting its make and its scope. He queried if the sharpshooter was any good with it, to which she answered to the positive, and that she practiced with it every day.

Headon gave some thought to her answer, then decided on one request- that she prove her worth as a rifleman. Were she to pass, she would be able to advance, and climb the Tower and find her way out of it, and return to her people outside. Were she to fail, she would be eaten by the big fish. Clutching her rifle to her chest, the sharpshooter accepted his challenge.

She, indeed, proved her ability as one of the best shots in her unit, striking every target that Headon created with little difficulty. The sharpshooter kept quiet as Headon evaluated her performance, after seeing her destroy targets from a thousand and half yards away, hoping to mask that his test had been almost too easy for her. Headon accepted her existence in the Tower after a minute of consideration, and filled her in on the Tower's structure. When queried about an exit from the Tower, Headon only answered that she should find the answers under a winged tree. And with that, she was sent upwards.

It didn't take her long to understand her rifle didn't work normally in Shinsoo, a fact that Headon neglected to inform her of. Stuck with a useless rifle, a bag of glutinous rice, and a bayonet, the sharpshooter began her uphill, upward climb- scrambling and running for her life for the most part.

The sharpshooter found friends and allies on her way up, managed to fix her gun to work in the Tower, and picked up a few tricks. What she was curious about, however, was the winged tree that Headon had told her about. Those she asked quickly changed the subject, unwilling to talk any more of anything of the matter, leaving the sharpshooter in even more puzzlement. Her questions, however, did draw the attention of members of a certain group, and during her free time, she was persuaded to meet with them to discern her interest in them. The sharpshooter expressed her wishes, and she was subsequently dragged off to meet the one in charge himself.

Meeting the man himself only hammered home how out of place she was in this Tower. Even the ones from Outside like her were beings that stood far above in the food chain. His presence alone sent vibes that were far beyond any mortal being like her would ever exude. She didn't belong here, was what she told herself, as she shouted out her dearest wish to find the exit to the Tower to Urek Mazino. Perhaps he knew that she wasn't from the Tower itself. Perhaps, even in all that fear, the sharpshooter's genuine desire could be heard. Perhaps that was what allowed such a small being like her to be able to stand alongside the others under the shade of the Winged Tree Under the Moon.

For now, the sharpshooter pursues her exit. Though she knows little of the fact, she learns still to be strong, to survive, and to fight.


Accepted.
 
Goddess of the Dream Forest (NPC)
Sothis_Attack.png
Name: Sylvandra Haphis

Age (preferably 150 years old+ mental age, exceptions considered): 750, Mental Age: 14

Gender: Female

Q: Regular or Irregular? ->A: Regular

Species (Living Ignition Weapon included): Dream Sylph

Personality: Mischievous, likes sleeping, playful, a little air-headed. Sometimes she'll act like the wise goddess she's supposed to, but other times she can be as childish as they come. According to her son, she also has a tendency to be a wee bit nosy and tends to play pranks on those she likes. However, if she doesn't like you, she'll be flippant, if not somewhat dismissive. Sylvandra is a pacifist. She doesn't like fighting and would rather talk her way out of trouble. However, should the people she cares for get hurt, Sylvandra can be a raging storm as well. She enjoys listening to stories and visiting others in their dreams. It could be very well said that she likes people in general, watching their struggles and triumphs, building connections, etc, but, at the same time, she doesn't have problems leaving others either. If there paths should cross again, they will, but if not, she is fine being left with fond memories. Sylvandra lives for the moment. Sometimes she can be a little prideful and stubborn, but she usually means well and doesn't go out of her way to be especially malicious (with her pranks).

Position: Wave controller...though she is capable of anima (kinda if you count sleeping shinueh) and spear-bearing.

Ranker : #160, Flying Dreamfish

Affiliation: Neutral. Though the Phonsekal family used to be from her tribe before they married into the Eurasia Family and fought for Zahard...so distant relations there? Either way, the Dream Syphs don't really bother with the tower's affairs, so she won't touch Zahard's Empire so long as he doesn't touch her forest.

Abilities and skills:
  • Dream traveling + Manipulation: Entering the dream of others, Slyvandra can manipulate them to send messages, promote healing, and even control their bodies when they are asleep. With the possession of the dream crown, she has access to the dream world and can visit the dreams of any person in the tower, even the legendary king Zahard himself (though if she's ever caught in there without his permission, she's dead, so she's never bothered trying). By splitting her astral self into multiple copies, she is able to do this with multiple people at the same time. Luring sleeping children from their beds is a cinch for her. Those with incredibly high willpower/mental resistance/shinsoo resistance greater than her could probably resist the control aspect (but not the dream entering aspect, which not even the king of the tower is able to do).
  • Dream Eating: She eats dreams and converts it into energy. When eating a the target's dreams, she also gains insight into a their motivations, desires, fears, and memories. Essentially all the stuff that makes up that dream.
  • Sleep Wave: A wide-ranged aoe aura that forces the target to sleep. Again, those with incredibly high shinsoo resistance greater than her manipulation could probably resist it.
  • Wind Quality Shinsoo: Wind blades, hurricanes, tornadoes, all that pretty stuff. She walks on wind and, true to her sobriquet, flies through the air like its no problem. From wind barriers to winds of healing to piercing spears of wind, those who've seen her in battle say she dominates the skies.
  • Really good Shinsoo Manipulation: She's a wave controller, so flow control, reverse flow control, and 40 baangs with incredible myun and soo. The more dreams she eats, the more energy she has, and the more easily her vitality and natural flow of shinsoo recovers.
  • Plus Tendency: It's a rare trait of hers. The more baangs she has the greater the myun and soo she can manipulate.

Shinsoo resistance: Above average for a high ranker?

Weapons (if any) +their capabilities: The Dream Crown (Rank S) -> Passed down from her ancestors, it gives Sylvandra access to the dream world so she can visit the dreams of any occupant in the tower, magnifies a dream manipulation capabilities by multiple folds, and even allows her to bring objects from the dream world into reality for a brief duration. Only briefly though as dreams can't exist in a world of realities.

History: Dream Sylphs are a nomadic bunch that settled in the Dream Forest on Floor 80 before Zahard and his groupie ever climbed the tower and remained there ever since. They say those who walk into the forest never walk out alive, forever lost in an eternal dream (though Zahard and his groupie did as well as as some other climbers/rankers, so it's not actually impossible =P). It's protected by the "God" of the Dream Forest and protector of the Dream Fairies, a title that has been passed down Sylvandra's family for generations. As the only daughter of the Dream Sylph leader, it was Sylvandra's duty to climb the tower and eventually inherit the Dream Crown.

So that was what she did. Climbing the tower along with Ranker #22 The Vampire Queen (fisherman), Ranker #49 The Illusionary Thorn (wavecontroller, spear-bearer), Ranker #50 The Illusionary Flower (wavecontroller, scout), and Ranker #666 The Galleon(light-bearer, guide), Sylvandra reached the top though she didn't become a high ranker until after inheriting the Dream Crown and becoming the God of Dream Forest. Since then, all her friends went their separate ways. After another 100 years or so, she fell in love with a human who she met in a dream and bore him a son. They frequently conversed in their dreams and even though the man she loved eventually died before reaching the top, Sylvandra cherished the memories she had with him.

Miraculously, that child managed to cross the boundary between the Dream World and reality. How? Who knows. Perhaps Phantaminium had something to do with it? Sylvandra raised the child until he was eventually chosen to enter the inner tower and become a D-rank regular. She lost contact with him somewhere on the Hell Train, but knowing him and his narcoleptic tendencies, she assumed he had fallen asleep somewhere on the train and forgot to get off.


Accepted as lore for now
 
Yoo Haewon
Mysterious_Figure_KHIII.png

Age:
Unknown

Gender:
Male

Q: Regular or Irregular? ->A: Regular

Species (Living Ignition Weapon included):
Human, ostensibly

Appearance:
Haewon has always kept his face in the shadows, drawing his hood closer over his face in brighter areas of the Tower. None who have met him could ever describe his appearance properly. What is mostly standard about descriptions of him is his tall, well-built silhouette, covered in black clothes comprised of his characteristic black hooded coat, black trousers and boots. He speaks in calm, low, hushed tones, and rarely, if ever, raises his voice.

Personality:
Casual and easy-going, armed with dry wit, it almost seems as if the Tower climb is nothing less than a past-time of his. Haewon doesn't try to trouble himself with concepts like enemies or grudges, and takes it on himself to get as much as possible out of others, and give as much as he takes to those allied with him.

He is quite lackadaisical, and tends to hang around the sidelines rather than be a big participant. That said, though, if push does come to shove, Haewon isn't the kind to take it lying down.

Position:
Fisherman

Affiliation (Zahard Empire, FUG, Wolhaiksong or neutral):
Neutral, perhaps.

Abilities and skills:
Body Reinforcement: Haewon is as tough as they come as is, but his skill in basic Body Reinforcement techniques make him even tougher than most, being able to tough out powerful physical and Shinsoo-based blows.

Hand-to-hand Combat: Haewon is skilled in hand-to-hand, and favours boxing and grappling techniques. He especially specialises in quick footwork combined with agile movements, and fast, powerful punches.

Duelist: He is skilled with wielding swords and knives, capable of dual-wielding both of either at the same time. His hitherto unnamed technique coats the blades with disruptive Shinsoo, allowing his blades to cut through Shinsoo resistance with ease, and is capable of even cutting through defences.

Battle Savvy: He wouldn't dare call himself a tactician or a strategist, but he has had enough experience in the field to be able to catch uncommon tactics, techniques, and troubles that target him and steer clear or nullify them to some extent. The element of surprise is lost on him, most of the time.

[Ghost Caller]: A technique that sends Haewon speeding forwards for an attack in the blink of an eye. Using this technique, Haewon can close gaps quickly. Despite almost looking as if he disappears, however, his physical body is still moving forwards, so quick movement and prediction can still cut it short.

[Ghost Machine]: A Shinsoo technique. Haewon covers an area with a cloud of smoke made of Shinsoo that disrupts even Observers and Lighthouses, limiting their view. This masks any movement inside the smoke, and may even sufficiently deter weaker opponents by choking them out with the thick Shinsoo that the smoke contains. While not strong enough to restrict movement, it is heavy enough to make breathing difficult. Haewon uses this technique primarily to cover a retreat, or mask an attack.

Shinsoo resistance:
Fairly high

Weapons (if any) +their capabilities:
Arms Inventory: A D-Rank Arms Inventory.

Reel: An E-Rank Reel.

Black Coat: An enchanted coat. The Coat's hood projects a shadow over the wearer's face when it is up, hiding their appearance from others. Another aspect of the Coat is that it can morph into a shorter hooded jacket as well. The use of this secondary enchantment is debatable. It provides some mediocre Shinsoo protection as well.

Swords: Haewon has two yedo and one katana in his possession.

Needles: Haewon has four of them, in different shapes, sizes, and colors.

Knives: Haewon has a number of knives stored under his coat as well as in his Arms Inventory, among which consist of throwing knives, kerambits, a pair of stilettos, and a main gauche.

History:
[ERROR]

[ENTRY 'YOO HAEWON' NOT FOUND]

The story goes that Yoo Haewon was, possibly, a child of one of the Great Families. However, he was so deformed that they disowned him, sending him off with the gift of the coat that he now wears to hide his face from all those around him. It is not known which Family he hails from in the first place, and none of them would bother recognising him as one of their own.

Haewon's raison d'etre is to climb the Tower and find a place amongst the Rankers for no other reason than to show that he can, and also because he has nothing else to live for, honestly. He didn't even have to think twice when Headon gave him the clearance to climb, and took the offer straight up. Nothing like a hike up life's tallest metaphorical mountain to get the blood pumping.
 
Last edited:
Yoo Haewon
View attachment 745142

Age:
Unknown

Gender:
Male

Q: Regular or Irregular? ->A: Regular

Species (Living Ignition Weapon included):
Human, ostensibly

Appearance:
Haewon has always kept his face in the shadows, drawing his hood closer over his face in brighter areas of the Tower. None who have met him could ever describe his appearance properly. What is mostly standard about descriptions of him is his tall, well-built silhouette, covered in black clothes comprised of his characteristic black hooded coat, black trousers and boots. He speaks in calm, low, hushed tones, and rarely, if ever, raises his voice.

Personality:
Casual and easy-going, armed with dry wit, it almost seems as if the Tower climb is nothing less than a past-time of his. Haewon doesn't try to trouble himself with concepts like enemies or grudges, and takes it on himself to get as much as possible out of others, and give as much as he takes to those allied with him.

He is quite lackadaisical, and tends to hang around the sidelines rather than be a big participant. That said, though, if push does come to shove, Haewon isn't the kind to take it lying down.

Position:
Fisherman

Affiliation (Zahard Empire, FUG, Wolhaiksong or neutral):
Neutral, perhaps.

Abilities and skills:
Body Reinforcement: Haewon is as tough as they come as is, but his skill in basic Body Reinforcement techniques make him even tougher than most, being able to tough out powerful physical and Shinsoo-based blows.

Hand-to-hand Combat: Haewon is skilled in hand-to-hand, and favours boxing and grappling techniques. He especially specialises in quick footwork combined with agile movements, and fast, powerful punches.

Duelist: He is skilled with wielding swords and knives, capable of dual-wielding both of either at the same time. His hitherto unnamed technique coats the blades with disruptive Shinsoo, allowing his blades to cut through Shinsoo resistance with ease, and is capable of even cutting through defences.

Battle Savvy: He wouldn't dare call himself a tactician or a strategist, but he has had enough experience in the field to be able to catch uncommon tactics, techniques, and troubles that target him and steer clear or nullify them to some extent. The element of surprise is lost on him, most of the time.

[Ghost Caller]: A technique that sends Haewon speeding forwards for an attack in the blink of an eye. Using this technique, Haewon can close gaps quickly. Despite almost looking as if he disappears, however, his physical body is still moving forwards, so quick movement and prediction can still cut it short.

[Ghost Machine]: A Shinsoo technique. Haewon covers an area with a cloud of smoke made of Shinsoo that disrupts even Observers and Lighthouses, limiting their view. This masks any movement inside the smoke, and may even sufficiently deter weaker opponents by choking them out with the thick Shinsoo that the smoke contains. While not strong enough to restrict movement, it is heavy enough to make breathing difficult. Haewon uses this technique primarily to cover a retreat, or mask an attack.

Shinsoo resistance:
Fairly high

Weapons (if any) +their capabilities:
Arms Inventory: A D-Rank Arms Inventory.

Reel: An E-Rank Reel.

Black Coat: An enchanted coat. The Coat's hood projects a shadow over the wearer's face when it is up, hiding their appearance from others. Another aspect of the Coat is that it can morph into a shorter hooded jacket as well. The use of this secondary enchantment is debatable. It provides some mediocre Shinsoo protection as well.

Swords: Haewon has two yedo and one katana in his possession.

Needles: Haewon has four of them, in different shapes, sizes, and colors.

Knives: Haewon has a number of knives stored under his coat as well as in his Arms Inventory, among which consist of throwing knives, kerambits, a pair of stilettos, and a main gauche.

History:
[ERROR]

[ENTRY 'YOO HAEWON' NOT FOUND]

The story goes that Yoo Haewon was, possibly, a child of one of the Great Families. However, he was so deformed that they disowned him, sending him off with the gift of the coat that he now wears to hide his face from all those around him. It is not known which Family he hails from in the first place, and none of them would bother recognising him as one of their own.

Haewon's raison d'etre is to climb the Tower and find a place amongst the Rankers for no other reason than to show that he can, and also because he has nothing else to live for, honestly. He didn't even have to think twice when Headon gave him the clearance to climb, and took the offer straight up. Nothing like a hike up life's tallest metaphorical mountain to get the blood pumping.
Accepted.
 
unknown.pngName: Mateo Nemeroff
Age: 192 Mental age: 19
Gender: Male
Regular or Irregular?: Regular
Species: Human
Position: Wave Controller
Affiliation: Neutral


Personality:
Once a proud and confident young man, what you see of Mateo now is but a fractured shell of what he once was. Raised to believe he was special and a natural born prodigy, Seeing all his hardwork amount to nothing and for his own actions to cause the death of those he knew has eaten away at him ever since the incident. His mind has been solemnly focused on getting stronger and proving to himself that what he believes is his duty to protect others isn't just another delusion. Almost all of his free time is dedicated to training and pushing himself past his limits, often to an unhealthy degree that only hinders his progress. Weakness is something Mateo refuses to tolerate from himself, growing more and more angry at himself with each successive failure. He carries a deep disdain for those simply 'born great' or those who whine about their own misfortunes, and is quick to let everyone know such. Despite this abrasiveness he's not a lone wolf per se and doesn't mind working with others when the situation arises, but when his pride is challenged he'll forgo outside help in order to prove himself.

Beyond how he presents himself on the surface, his inner persona is an even more complicated mess shattered and in disarray. While he claims to want to be a protector of others, this is merely what he feels he needs to be. He was raised on the idea that he was better than others, and thus he thrust this lofty responsibility upon himself. He forced himself to lock up his emotions and keep his feelings tight to his chest in order to be the strong individual he felt he was supposed to be. Now, though, he is quick to snap at others who get on his nerve and push people away who want to get to know him on a personal level. His selfish nature is also much more apparent, as when the going gets tough he'll quickly toss aside 'the greater good' to protect himself and the few things he holds dear to him. Still, this doesn't make Mateo an entirely selfish individual, as he presents a kind attitude to those he is unfamiliar with and provides assistance if it doesn't inconvenience himself. Deep, deep down Mateo is truly a good and caring person, but until he can come to terms with who he is and what his true desires are, it's likely that side of him will remain buried.


Abilities and skills:

Shinsoo Manipulation: Thought to be a prodigy of Shinsoo control, Mateo was able to quickly and skillfully understand how to properly use Shinsoo despite not being born from a special bloodline and having a low resistance to it. He can control a total of 5 Bangs, an incredibly high amount for someone of his rank. However, this is due to his brute force way of training and forcing himself to be better, and as such the quality of each Bang Significantly decreases with each one, much more than usual.

Skills:
  • Flurry Cutter - Condensing the Shinsoo into a buzzsaw-like shape, this highly concentrated projectile is Mateos main form of attack. When using only one Bang he can make it extremely large (having about the diameter of a school bus) thus harder to avoid and packing a stronger punch, but even though he can control its trajectory it takes him a few moments to manifest it. When two or three Bangs are present the size and strength see a significant drop, each being about 2 feet in diameter, though his ability to control it persists. Anything greater than that sees each cutter at a measly 6 inches, unable to be controlled and losing much of its strength. The upside, though, is that he can create these extremely fast, meaning he can launch a relentless barrage.
  • Rally Roller - Mateo's main form of fighting is to stay on the move and attack from afar, and the Rally Roller is his primary means of doing so. He forms a spherical orb of Shinsoo about a meter in diameter which he uses to ride around on, providing him mobility he would otherwise be unable to obtain. This is not its only purpose, however, as he can easily launch himself off of it for a surprise attack or launch the ball towards his opponent to throw them off, often used to set up for his full powered Flurry Cutter. On top of this, Mateo can cause the orb to spin faster and overload it by placing one hand on it, and by doing so can cause it to explode at whim. He can only have a single bang active for this to work though.

Shinsoo resistance: Despite being talented at controlling Shinsoo to some degree, Mateo actually has a relatively low resistance to it. Movement for him normally is rough and he often feels quite ill as his body as yet to adjust to the higher concentration of Shinsoo within the higher levels of the tower. On top of that, he can take very few hits before his body gives out.


History:
Hearing nothing but praise and facing little adversity growing up can cause one to lose sight of their true selves and harm those they care about; this is a lesson Mateo learned the hard way, and one he will never forget.

Mateo was born in a rather stable and caring home in an area of his tower that saw little conflict, though not everyone was as lucky as he was. There was a constant war between the impoverished and the 'gated', the two separated by large and impenetrable steel wall. Those on the outside fought for their lives and felt the heel of their oppressors on their skulls every time they gazed out their windows at the titanic barrier, and those on the inside only heard exaggerated stories about the 'savagery of the outsiders' as the ruling classes guards kept the never ending riots contained. Mateo grew up close to the wall and thus heard many stories relayed by the guards about their struggles, and he couldn't help but develop a resentment for the outsiders. From his perspective it was their own faults they were struggling to survive and they simply need to work harder and push themselves to properly improve their lives.

While not poor Mateo's family wasn't rich by any means, though he had the advantage of his mother being an extremely talented Shinsoo manipulator. Many rumored she'd have easily made it through to the inner tower if she hadn't dropped out early after finding the man she wished to marry there, so the Nemeroff name was well respected by their peers. With this in mind, it's easy to see why at a young age Mateo was able to display a greater degree of understanding and talent well above others his age. Many hailed him as a genius and prodigy while his parents showed great pride in the growth of their child, and due to their culture believed that someday he'd be the one to finally end the constant warring outside. Nobody ever pressured him to be so however and his parents constantly were supportive of whatever he wanted to do, but the young boy couldn't help but feel everyone's eyes on him expecting him be this great protector. Because of this, he forced himself into a leader and role model role other children, helping others and having a kind and respectful manner of speech.

Overall, it was safe to say that Mateo's life was going quite swell, though the cracks started forming once more and more soldiers started coming back from outside of the wall injured or not returning at all. There were rumblings that the outsiders had somehow found themselves someone with a high degree of Shinsoo control and were planning to launch an attack at the gates, so as such the lord of the floor took certain precautions. While sending out a scouting party to investigate these rumors, his two sons would go to the northern and southern gates and be stationed there in case the worst occurred. Sent to the northern gate - where Mateo resided - was Akiva. Born with royal blood, he would often attract a crowd as he practiced with the other guards. Very few there had seen that kind of power on display, especially done by someone so young. Of course, not everyone was so captivated by the boy. Mateo felt a burning rage inside him whenever he looked at Akiva. Mateo knew he was better than some royal brat; he had to be! He'd proven his skill time and time again, so why was everyone fawning over this new kid who was born with a silver spoon?? At every opportunity he got Mateo would challenge Akiva to some sort of challenge, hoping to one up him and prove to everyone he was better, but every single time he'd be met with a crushing defeat. Why can't I beat him? Why do I feel so helpless? Why why why why why??? These thoughts ate away at his damaged ego for the whole month Akiva was stationed there, so when word came that Akiva and his brother were to move to the east and west gates, a wave of relief washed over him.

A wave that would be followed by a crash.

The night that Akiva left for the other gate, the Outsiders made their attack. The gate was smashed wide open by an overwhelming force, and before anyone had time to react the resistance was upon them. Guards were slaughtered, houses burned and crushed, and anyone that tried to fight back was quickly shut down by the wave controller they possessed. Mateo's mother, awoken by the collapse of her house, had barely had a chance to prepare an attack before she was crushed under her foes staggering might. This all occurred while Mateo was unconscious, buried under rubble and dust but relatively unharmed, so it was quite the shock for him to discover his mother severely injured with several broken bones upon reawakening. Confused and angered, he sought out the surviving members of his community and helped everyone recover before suggesting the idea of a counter attack. One of the few surviving guards, overhearing this, conferred with this idea, though suggested they wait till morning. They'd discovered the resistance had taken temporary shelter at a church not far way, and had sent word to the eastern gate to send back Akiva and reinforcements to try and wipe them out before any more damage was done. With their most powerful ally injured during the initial attack most everyone agreed with the suggestion and took the night to rest up, though predictably Mateo was not one of them. They still had him, they didn't need some spoiled brat to get things done! In fact, it was insulting for them to not even think twice about it. As far as he was concerned he knew he could handle it, and he wasn't about to wait for Akiva to come in and steal his thunder. So, in the middle of the night while everyone was asleep, Mateo snuck off by himself towards the church, fists clenched and eager to prove himself.

That was far from what happened. He was able to quickly dispatch most of the normal rebels, but upon confronting the man who had taken down his mother it quickly became clear that the power difference between the two was far greater than what he had expected. Every strike, attack, and tactic Mateo could muster had absolutely no affect, and the longer the fight lasted the more anger and desperation could be seen in every one of the boys movements. This led to a reckless style of combat, and the second he failed to dodge a single attack the fight was over. His body crashed against one of the church walls, cracking the concrete and nearly shattering his bones in the process, but he refused to give up. He refused to die like this. Body shaking as he attempted to stand on his own two feet, Mateo was sure his life was over, only for it to be narrowly saved by the interference of Akiva, blocking the incoming Shinsoo attack with ease. Akiva's troops had arrived at the gate earlier than expected, and upon discovering Mateo had left alone had rushed on ahead to try and save him. One would think this show of compassion and altruism would resonate with him, but it did nothing more than burn his pride anger Mateo even further. His teeth clenched as he watched Akiva push back the rebel and do what he couldn't do with relative ease. That should be me. Why isn't it me, what have I done wrong? I've worked so hard, and yet...and yet...! By the time reinforcements had arrived the fight was nearing its end. The rebel was clearly outmatched, and in a desperate attempt to salvage something from this began to charge up Shinsoo for what he hoped would tip the scales. While his friends began to help Mateo up and evacuate the church, something in him snapped. Shoving aside his help, Mateo launched himself towards the enemy using Shinsoo and put everything he had into an attack. Akiva was forced to pull back his own strike last second or risk killing him, and once the attack struck...nothing. Just as before his strength was simply not enough to harm the Outsider, and seconds later everything went black.

Waking up in a bed inside of the church, the very first thing his eyes saw were Akiva, sitting in a chair in a corner watching over him. He explained that Mateo had been struck back hard when he launched his attack, and when the Outsider released the charged up Shinsoo Akiva barely had enough time to position himself between Mateo and the destructive force. Akiva tanked the attack without too many problems and Mateo's positioning allowed for him to avoid death...but everyone else was not so lucky. Mateo's eyes widened upon hearing this, and quickly rushed out into the churches main hall. Bodies. Bodies everywhere, mangled and strewn about the room as if they were rag dolls. Bodies of those he once called friends, of those who he laughed and spent his days with merely days ago. Hearing footsteps behind him the boy turned around, locking eyes with the boy he despised and seeing a look of both frustration and disappointment. It was at this precise moment that his mind finally broke down. He screwed up. He let this all happen. The people he was supposed to protect died, all because his ego couldn't accept that someone was stronger than him. Falling to his knees and shedding tears he hadn't shed in years, Mateo swore that he'd make this right, that he'd become what everyone expected him to be and get so strong that something like this would never happen again. Since then he's been pushing himself harder than ever before with the single minded goal of getting stronger locked in his mind. Accepting the invitation to climb the tower was a no brainer to him, as it was the perfect way for him to achieve his goal. Harder and harder he pushed himself as he ascended the structure, using every failure as a lesson and every victory as a reminder of what he had to do: Either he'd reach the top of the tower and prove himself, or die trying.
 
Last edited:
View attachment 750075Name: Mateo Nemeroff
Age: 192 Mental age: 19
Gender: Male
Regular or Irregular?: Regular
Species: Human
Position: Wave Controller
Affiliation: Neutral


Personality:
Once a proud and confident young man, what you see of Mateo now is but a fractured shell of what he once was. Raised to believe he was special and a natural born prodigy, Seeing all his hardwork amount to nothing and for his own actions to cause the death of those he knew has eaten away at him ever since the incident. His mind has been solemnly focused on getting stronger and proving to himself that what he believes is his duty to protect others isn't just another delusion. Almost all of his free time is dedicated to training and pushing himself past his limits, often to an unhealthy degree that only hinders his progress. Weakness is something Mateo refuses to tolerate from himself, growing more and more angry at himself with each successive failure. He carries a deep disdain for those simply 'born great' or those who whine about their own misfortunes, and is quick to let everyone know such. Despite this abrasiveness he's not a lone wolf per se and doesn't mind working with others when the situation arises, but when his pride is challenged he'll forgo outside help in order to prove himself.

Beyond how he presents himself on the surface, his inner persona is an even more complicated mess shattered and in disarray. While he claims to want to be a protector of others, this is merely what he feels he needs to be. He was raised on the idea that he was better than others, and thus he thrust this lofty responsibility upon himself. He forced himself to lock up his emotions and keep his feelings tight to his chest in order to be the strong individual he felt he was supposed to be. Now, though, he is quick to snap at others who get on his nerve and push people away who want to get to know him on a personal level. His selfish nature is also much more apparent, as when the going gets tough he'll quickly toss aside 'the greater good' to protect himself and the few things he holds dear to him. Still, this doesn't make Mateo an entirely selfish individual, as he presents a kind attitude to those he is unfamiliar with and provides assistance if it doesn't inconvenience himself. Deep, deep down Mateo is truly a good and caring person, but until he can come to terms with who he is and what his true desires are, it's likely that side of him will remain buried.


Abilities and skills:

Shinsoo Manipulation: Thought to be a prodigy of Shinsoo control, Mateo was able to quickly and skillfully understand how to properly use Shinsoo despite not being born from a special bloodline and having a low resistance to it. He can control a total of 6 Bangs, an incredibly high amount for someone of his rank. However, this is due to his brute force way of training and forcing himself to be better, and as such the quality of each Bang Significantly decreases with each one, much more than usual.

Skills:
  • Flurry Cutter - Condensing the Shinsoo into a buzzsaw-like shape, this highly concentrated projectile is Mateos main form of attack. When using only one Bang he can make it extremely large (having about the diameter of a school bus) thus harder to avoid and packing a stronger punch, but even though he can control its trajectory it takes him a few moments to manifest it. When two or three Bangs are present the size and strength see a significant drop, each being about 2 feet in diameter, though his ability to control it persists. Anything greater than that sees each cutter at a measly 6 inches, unable to be controlled and losing much of its strength. The upside, though, is that he can create these extremely fast, meaning he can launch a relentless barrage.
  • Rally Roller - Mateo's main form of fighting is to stay on the move and attack from afar, and the Rally Roller is his primary means of doing so. He forms a spherical orb of Shinsoo about a meter in diameter which he uses to ride around on, providing him mobility he would otherwise be unable to obtain. This is not its only purpose, however, as he can easily launch himself off of it for a surprise attack or launch the ball towards his opponent to throw them off, often used to set up for his full powered Flurry Cutter. On top of this, Mateo can cause the orb to spin faster and overload it by placing one hand on it, and by doing so can cause it to explode at whim. He can only have a single bang active for this to work though.

Shinsoo resistance: Despite being talented at controlling Shinsoo to some degree, Mateo actually has a relatively low resistance to it. Movement for him normally is rough and he often feels quite ill as his body as yet to adjust to the higher concentration of Shinsoo within the higher levels of the tower. On top of that, he can take very few hits before his body gives out.


History:
Hearing nothing but praise and facing little adversity growing up can cause one to lose sight of their true selves and harm those they care about; this is a lesson Mateo learned the hard way, and one he will never forget.

Mateo was born in a rather stable and caring home in an area of his tower that saw little conflict, though not everyone was as lucky as he was. There was a constant war between the impoverished and the 'gated', the two separated by large and impenetrable steel wall. Those on the outside fought for their lives and felt the heel of their oppressors on their skulls every time they gazed out their windows at the titanic barrier, and those on the inside only heard exaggerated stories about the 'savagery of the outsiders' as the ruling classes guards kept the never ending riots contained. Mateo grew up close to the wall and thus heard many stories relayed by the guards about their struggles, and he couldn't help but develop a resentment for the outsiders. From his perspective it was their own faults they were struggling to survive and they simply need to work harder and push themselves to properly improve their lives.

While not poor Mateo's family wasn't rich by any means, though he had the advantage of his mother being an extremely talented Shinsoo manipulator. Many rumored she'd have easily made it through to the inner tower if she hadn't dropped out early after finding the man she wished to marry there, so the Nemeroff name was well respected by their peers. With this in mind, it's easy to see why at a young age Mateo was able to display a greater degree of understanding and talent well above others his age. Many hailed him as a genius and prodigy while his parents showed great pride in the growth of their child, and due to their culture believed that someday he'd be the one to finally end the constant warring outside. Nobody ever pressured him to be so however and his parents constantly were supportive of whatever he wanted to do, but the young boy couldn't help but feel everyone's eyes on him expecting him be this great protector. Because of this, he forced himself into a leader and role model role other children, helping others and having a kind and respectful manner of speech.

Overall, it was safe to say that Mateo's life was going quite swell, though the cracks started forming once more and more soldiers started coming back from outside of the wall injured or not returning at all. There were rumblings that the outsiders had somehow found themselves someone with a high degree of Shinsoo control and were planning to launch an attack at the gates, so as such the lord of the floor took certain precautions. While sending out a scouting party to investigate these rumors, his two sons would go to the northern and southern gates and be stationed there in case the worst occurred. Sent to the northern gate - where Mateo resided - was Akiva. Born with royal blood, he would often attract a crowd as he practiced with the other guards. Very few there had seen that kind of power on display, especially done by someone so young. Of course, not everyone was so captivated by the boy. Mateo felt a burning rage inside him whenever he looked at Akiva. Mateo knew he was better than some royal brat; he had to be! He'd proven his skill time and time again, so why was everyone fawning over this new kid who was born with a silver spoon?? At every opportunity he got Mateo would challenge Akiva to some sort of challenge, hoping to one up him and prove to everyone he was better, but every single time he'd be met with a crushing defeat. Why can't I beat him? Why do I feel so helpless? Why why why why why??? These thoughts ate away at his damaged ego for the whole month Akiva was stationed there, so when word came that Akiva and his brother were to move to the east and west gates, a wave of relief washed over him.

A wave that would be followed by a crash.

The night that Akiva left for the other gate, the Outsiders made their attack. The gate was smashed wide open by an overwhelming force, and before anyone had time to react the resistance was upon them. Guards were slaughtered, houses burned and crushed, and anyone that tried to fight back was quickly shut down by the wave controller they possessed. Mateo's mother, awoken by the collapse of her house, had barely had a chance to prepare an attack before she was crushed under her foes staggering might. This all occurred while Mateo was unconscious, buried under rubble and dust but relatively unharmed, so it was quite the shock for him to discover his mother severely injured with several broken bones upon reawakening. Confused and angered, he sought out the surviving members of his community and helped everyone recover before suggesting the idea of a counter attack. One of the few surviving guards, overhearing this, conferred with this idea, though suggested they wait till morning. They'd discovered the resistance had taken temporary shelter at a church not far way, and had sent word to the eastern gate to send back Akiva and reinforcements to try and wipe them out before any more damage was done. With their most powerful ally injured during the initial attack most everyone agreed with the suggestion and took the night to rest up, though predictably Mateo was not one of them. They still had him, they didn't need some spoiled brat to get things done! In fact, it was insulting for them to not even think twice about it. As far as he was concerned he knew he could handle it, and he wasn't about to wait for Akiva to come in and steal his thunder. So, in the middle of the night while everyone was asleep, Mateo snuck off by himself towards the church, fists clenched and eager to prove himself.

That was far from what happened. He was able to quickly dispatch most of the normal rebels, but upon confronting the man who had taken down his mother it quickly became clear that the power difference between the two was far greater than what he had expected. Every strike, attack, and tactic Mateo could muster had absolutely no affect, and the longer the fight lasted the more anger and desperation could be seen in every one of the boys movements. This led to a reckless style of combat, and the second he failed to dodge a single attack the fight was over. His body crashed against one of the church walls, cracking the concrete and nearly shattering his bones in the process, but he refused to give up. He refused to die like this. Body shaking as he attempted to stand on his own two feet, Mateo was sure his life was over, only for it to be narrowly saved by the interference of Akiva, blocking the incoming Shinsoo attack with ease. Akiva's troops had arrived at the gate earlier than expected, and upon discovering Mateo had left alone had rushed on ahead to try and save him. One would think this show of compassion and altruism would resonate with him, but it did nothing more than burn his pride anger Mateo even further. His teeth clenched as he watched Akiva push back the rebel and do what he couldn't do with relative ease. That should be me. Why isn't it me, what have I done wrong? I've worked so hard, and yet...and yet...! By the time reinforcements had arrived the fight was nearing its end. The rebel was clearly outmatched, and in a desperate attempt to salvage something from this began to charge up Shinsoo for what he hoped would tip the scales. While his friends began to help Mateo up and evacuate the church, something in him snapped. Shoving aside his help, Mateo launched himself towards the enemy using Shinsoo and put everything he had into an attack. Akiva was forced to pull back his own strike last second or risk killing him, and once the attack struck...nothing. Just as before his strength was simply not enough to harm the Outsider, and seconds later everything went black.

Waking up in a bed inside of the church, the very first thing his eyes saw were Akiva, sitting in a chair in a corner watching over him. He explained that Mateo had been struck back hard when he launched his attack, and when the Outsider released the charged up Shinsoo Akiva barely had enough time to position himself between Mateo and the destructive force. Akiva tanked the attack without too many problems and Mateo's positioning allowed for him to avoid death...but everyone else was not so lucky. Mateo's eyes widened upon hearing this, and quickly rushed out into the churches main hall. Bodies. Bodies everywhere, mangled and strewn about the room as if they were rag dolls. Bodies of those he once called friends, of those who he laughed and spent his days with merely days ago. Hearing footsteps behind him the boy turned around, locking eyes with the boy he despised and seeing a look of both frustration and disappointment. It was at this precise moment that his mind finally broke down. He screwed up. He let this all happen. The people he was supposed to protect died, all because his ego couldn't accept that someone was stronger than him. Falling to his knees and shedding tears he hadn't shed in years, Mateo swore that he'd make this right, that he'd become what everyone expected him to be and get so strong that something like this would never happen again. Since then he's been pushing himself harder than ever before with the single minded goal of getting stronger locked in his mind. Accepting the invitation to climb the tower was a no brainer to him, as it was the perfect way for him to achieve his goal. Harder and harder he pushed himself as he ascended the structure, using every failure as a lesson and every victory as a reminder of what he had to do: Either he'd reach the top of the tower and prove himself, or die trying.
Accepted.
 
Ruler of the 20th Floor (NPC)
0b132922a85d9a30f258bc6bbbe82675--demon-manga-anime-boys-demon.jpg
Name: Brugus Lo Po Bia

Age: 2008

Gender: Male

Q: Regular or Irregular? ->A: Regular

Species: Part dragon, Part human

Personality: An easy-going, relaxed family man. He leaves most of his work to of taking care of the floor his minions and/or his cousin Augusgus while he spends time either taking care of his dragons or his wife. A strong part of his personality is his love for his wife, who he will do anything for. Brugus is a devoted husband and strongly loyal to someone he's grown to care for or respect. He likes reptiles, mostly dragons, which he considers to be his family. While he does control them, he also nurtures them, cares for them, and considers them as one of his own. There are very few left in the tower with the mental capacity of their ancestors, after all. However, as loyal as he can be to his allies, Brugus can be just as heartless towards his enemies. He believes it is the right of the strong to dominate the weak and that King Zahard's power (as well as the people's fear of him) is the only thing holding the tower together. Hence his loyalty to the Empire. Brugus doesn't want a repeat of the chaos his ancestors faced in the War of the Dragons. As easy-going as he appears, Brugus is actually a cold-hearted soldier who will do what he has to if he believes it is for the greater good. His mentality follows that of nature's survival of the fittest. It's normal for the weak to die and Brugus rarely weeps at that fact, not even for his own dragons. He tends to respect those that can best him in combat as well.

Position: Anima mainly, though he handles scout, wavecontroller, and fisherman positions well enough if asked.

Rank: 67, The Deep-Sea Dragon

Affiliation (Zahard Empire, FUG, Wolhaiksong or neutral): Zahard Empire

Abilities and skills:
  • Very skilled Anima: He's an anima that control dragons. Or, at the very least, big winged-reptiles. Enough said. Just one roar from him is enough to drive lesser shinhueh into submission and his very gaze instills fear to the mentally weak.
  • Half-Draconic Physiology: His skin/scales are very durable and highly resistant to elemental damage. Set with the immense strength and speed of his mother's race is known for, Brugus can do partial transformations, giving him the tail, wings, and claws of a dragon. Full transformation makes him the size of one of the empire's smaller floating ships, but it tires him out and usually has to go into hibernation afterwards so he prefers not to do it. As with most of his kind, he has an extremely long lifespan, even for a high ranker.
  • Temperature Control: Often mistaken for possessing fire or ice quality shinsoo, Brugus actually just manipulates the shinsoo in his surroundings to increase or decrease increase in temperature. With the contract from the 20th floor guardian, he can make the 20th floor as hot as a volcano or as cold as the frozen thundra if he wants. Weather changes are entirely possible for him so long as he remains on the 20th floor.
  • Master of the 20th floor: His contract with the floor guardian stipulates full control of the shinsoo on the 20th floor.
Shinsoo resistance: Very high

Weapons (if any) +their capabilities: N/A

History: During a time of turmoil, prior to Zahard and his group's arrival, endless wars raged between fellow dragons led by two siblings that couldn't get along. It would have driven the race to extinction if not for the first Lo Po Bia that ended the dispute. Killing both siblings, Lo Po Bia took whatever remained of the dragons (very little) and protected them ever since. The dragons fought behind Zahard when he claimed his throne to be king of the tower and became revered for their might and prowess in battle. Each dragon brought the power of full warship when fully transformed. Eventually, a dragon/winged-reptilian branch of the Lo Po Bia family was formed. Many of the older dragons went to sleep after the war leaving the younger ones in charge of the family. It is said that no one other the head of the Lo Po Bia family or King Zahard himself could wake the ancient beasts from their slumber.That the ancient dragons would only wake during a time when the Empire needed them most.

Thus time passed.

A member of the Lo Po Bia family and head of the dragon/winged-reptillian branch, Brugus was the ace 5th Army Corp and Vice Corps Commander to Corps Commander Yasratcha until he fell in love with Ha Byeol Faustus and resigned to marry her. No one knows when or how it first happened, but there was no doubt that Brugus was absolutely smitten with Byoel and her with him. Fortunately, both families approved of the relationship as it strengthened the ties between the two Great Families. The fact that Brugus was a well-decorated soldier in Zahard's Army helped. He was given control of the 20th floor as wedding gift from both the Ha and Lo Po Bia family heads. Afterwards, he invited his cousin, Augugus, to be the Floor Test Director, not knowing the other had ties to FUG. He keeps an eye on all Rankers who settle on his floor, so he's aware of Evelyn Wicker, but doesn't intervene unless trouble is caused. In fact, he'd rather leave all the work to Augusgus and his other minions while he spends time with Byeol and his dragons. The fact that Byeol can't seem to get pregnant doesn't bother him in the least. He is head over heels in love with his wife and anything that upsets her is his enemy. Because of this, there are many that say Lady Ha Byoel Faustus is the true head of the 20th floor.

The Coil of the Dragon (which now belongs to Yongsung Murin Zahard) is a spell that originally belonged to one of his ancestors before it was given to the 43rd Floor Guardian as a token of friendship. He is also in good relationship with his cousin-in-law, Marlene Faustus Khun and their great-grandfather, Sigrain Faustus.

 
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Name: Hendo Lok Jin-Ae

Age: 25

Gender: Female

Q: Regular or Irregular? ->A: Regular

Species (Living Ignition Weapon included): Guardian Angel

Personality: Tomboy-ish, loyal, protective, stubborn, and caring. She knows she won't live long so she desires to enjoy her life while she can. Dying of old age or dying in the tower doesn't matter to her. Because of her laissez-faire view on life, Jin-Ae tends to be a bit of a risk taker, though she swears she's not trying to get herself killed. She does want to live longer. She loves life and values it. That's the whole reason she's climbing the tower after all. However, she is also very willing to sacrifice her own life if it means others (Hendo Lok descendants like her) can live longer. She hate her ancestral father for cursing their family with a short life all for his own immortality. That, among other reasons, is why she joined FUG. She wants a good chance to punch him, and maybe Zahard as well, in the face.

Position: Spear-bearer, Defender.

Affiliation (Zahard Empire, FUG, Wolhaiksong or neutral): FUG

Abilities and skills:
  • Angel Form: When using this form, Jin-Ae gains a halo and wings of light. Her shinsoo resistance and the durability of her skin shoots up dramatically. She can also fly fairly fast.
  • Skilled Gunsman: She is quite experienced with firearms, has good hand eye-coordination, aim, targeting, and trajectory analysis.
  • Shinsoo Landmine: Wherever she touches, Jin-Ae can place a baang of concentrated shinsoo that she can detonate at any time she desires. She can place her baangs on (and even into) her opponents if they get too close to her. Removing it is not by physical means is not possible unless they have an ability that lets them remove shinsoo. Obviously she can sense where her baangs are, meaning if that she gets it onto/into the target, she can easily track them even if she can't see them. Currently she can make up to 3 baangs at a time.
  • Decent Martial Artist: She's not a pro-fighter or anything, but she can somewhat handle herself in melee combat. Or at least, dodge well enough to create distance again.
  • Shinsoo Spear: A shinsoo spear of light that she can only make when she's in her Angel Form. It's locks onto where she places her Shinsoo Landmines and homes until the target is hit.

Shinsoo resistance: Very high. Higher than most Great Family members even, given what the Hendo Lok family specializes in.

Weapons (if any) +their capabilities:
  • Regular Bullets (Grade E): Rounds of regular explosive bullets.
  • Shinsoo Bullets (Grade E): Rounds of explosive shinsoo bullets.
  • Hendo Lok Bullets (Grade A): Special bullets made with her own blood, they impart the target with her family's natural shinsoo resistance and high defense for a short duration.
  • Semi-automatic handguns and rifles (Grade E).
  • An observer scope (Grade E).

History:

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A descendant of the Hendo Lok line, Jin-Ae has been told from the start that she wasn't going to live very long. Probably 100 years, maybe a bit longer if she was lucky. The kids in her town all avoided her. Their parents all looked at her and her mother with pity. No one would want to befriend someone who wasn't going to live long. Whose blood was cursed so any children she had would have short-lifespans as well. They feared their child might get 'infected'. There was only one boy who didn't care about her blood. A boy called Do-won. Jin-Ae followed him everywhere. He was was her best friend. Her only friend in a small town that shunned her and her mother.

One day, Zahard's soldiers, Rankers, came and attacked the town. Killed everyone, including her mother and Do-won. She would've died too if not for the intervention of a FUG Elder who saw the future. Turns out her mother had been a member of FUG--a Guardian Angel they had intended to pair with another one of Baylord Yama's Mad Dog. A fourth Mad Dog in the making, was what he said. Zahard punished an entire town for harboring one FUG refugee. With nowhere else to go, Jin-Ae joined FUG. Trained with FUG. However, she never got to meet with the man that would be her partner because 8 years later, Headeon came an offered her a chance to climb the tower. If she made it to the top, she might be able to get a longer life span. Maybe she could even kill her ancestral father and end the curse on the rest of his children. However, due to her short life-span it wasn't very likely for her to make it to the top of the tower at all.

That was why FUG offered her assistance. Ten years ago, she was introduced to a special guide called Evelyn Wicker and she's been making fast pace ever since.

 
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