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Fantasy Characters

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Snackofthefuture

A lil Woozy right now
Roleplay Availability
Name: (What's your character's name?)
Aliases: (Does your character have any other names, titles, etc., that they are known by?)
Gender: (Your character's chosen gender)
Species: (Most any race is available, if its a bit out there, check with me first)
Age: (How old is your character?)
Appearance: (You can either post a picture, or provide a written description. A picture/description of your character's armor is necessary; a picture/description of what's under the armor is not.)
Role: (What part does your character play in the world? The Dedicated Peacemaker or the Malevolent Lord? Roles should consist of a verb and a noun like a Tarot Card of sorts and should slightly play into your character)
Personality: (Here's where things get a little more involved. What is your character like? Are they rough and tough, or kind and gentle?)
Motivation: (What drives your character in the world?)
Weapon: (Something to defend yourself with is absolutely necessary as this world is nowhere near kind)
Equipment: (what assorted bric-a-brac does your character carry?)
Bio: (When making your character's bio leave things a little shady so as to reveal more of it in the RP)
Theme: (a song to help define your character)


 
Name: Gaulldus Free
Aliases: Gatekeeper, The Sun Deacon
Gender: male
Race: Human
Age: 42
Appearance: A dark-skinned, rugged and scarred man, his eyes are a deep brown and his hair is carried in short dreadlocks tied behind his head. A scar runs the length of his face horizontally, over the bridge of his nose.
royal_gatekeeper_by_halycon450-da1h703.jpg

Role: The Warden Commander
Personality: A calm steady knight, Gaulldus carries himself with quiet confidence and power. As commander of the whole regiment, he knows how to exercise power. Years of experience have chipped away at him giving him an aged and damaged feel in some's words, but his resolve to bring Argas victory is as steely as ever. Old and powerful, he knows what he's doing and is methodical in his work.
Motivation: To bring Argas victory
Weapons: A large enchanted maul that gains some weight and loses some with his thoughts. Can move the weight of the weapon around as well, from handle to head and vice versa. Carries a small silver shortsword at his belt.
Equipment: A journal detailing his travels, A Cross from the Favored Prince, a sack of dried foodstuffs.
Theme:
Bio: Born and raised in Argas, Gaulldus has been a king's man and a patriot from the start. His parents were fairly well off and gave him the military training in his youth that he'd need to traverse the ranks of Argas's military. His life has been the military and it shows, as Gaulldus is fairly unused to peacetime and is constantly prepping for his next engagement, a habit his instructors pummeled into his head.
 
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WIP
Sci-fi
Name:
Seth

Aliases:
Ranger Seth

Gender:
Male

Species:
Human

Age:
24

Appearance:
images (11).jpeg

Fantasy:
Name:
Seth

Aliases:
Deathshroud

Gender:
Male

Species:
Human

Age:
24

Appearance:
Screenshot_20190401-051843_Instagram.jpg

Role:
Deathshrouded Reaper

Personality:
Seth is solemn and quiet rarely speaking. His words come out like like rough gravel. He is loyal and unwavering at the face of the enemy. His personality was influenced to be a model soldier. Rules and regulations are always to be upheld. A leaders word is law.

Motivation:
His only motivation is upholding the honor, traditions and beliefs of his unit alive.

Weapon:
He is armed with a steel bastard sword, steel shield and a knife tucked away at the small of his back.


Equipment:
A rucksack with rations and bedroll

Bio:
Seth was born in Actia. He was raised at the local temple as his parents were away. He eventually joined in the war. He is quite young and dreams of the day he will earn his name back.

Theme:
Kneel before me- SLANDER
 
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Name: Neya Kialand
Aliases: Shadowhunter
Gender: Female

Werecats are inherently different from the well known werewolf, as they prefer to live alone and have many other qualities. They often take the form of a large shaggy cat, almost the size of a small jaguar or mountain cat, and have long tufts of fur upon the very tips of their ears. Their pelts vary between spotted, striped, mottled, or plain dusky fur. They often have darker fur in greys, browns, and blacks, but sometimes werecats are born with light tabby, gold, or white fur.

The human form of werecats is the one often least used. While werecats have quite extended lives, similar to elves, they usually grow no taller than a child. They are often mistaken as such, but when glanced upon they are quickly distinguished by their adult faces and voices. Their human forms are usually nimble and quick as can be, but as most werecats are used to their cat forms a human form is harder to control. There is no certain period for shifting, unlike werewolves shift under full moons. Werecats live alone, onoy banding together when in dire need of assistance.
Age: 23
FEBBBA12-FA73-4512-9584-D41B88500D1D.jpeg
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Armor: She carries only armor for her cat form, consisting of fitted plates of bronze that cover her chest to her belly, moving up to her flanks and back. The rest of her body is left uncovered for dexterity and her claws are fitted with metal covers in order to prevent breaking.
Role: The Veiled Hunter
Personality: She is truly indifferent, and often stays out of conflict until she herself is put in danger. She does what is needed for herself and herself only. Neya doesn’t often put herself on danger for others, but when she does that person is of great importance to her or the world.
Motivation: To be left out of conflict. She fights for her own peace.
Weapon: A huthvir (staff-sword, made of a strengthened wooden shaft with sword blades attached to either end), two sunset coloured daggers. Each blade was forged by dwarves, imbued with spells of sharpness in the formed glycerite.
Equipment: Her disassembled armor in her pack, water skin, multiple rolls of dried liver and other meats.
Bio: Neya was always a removed child. She never really decided to play or socialize with her surroundings, deciding instead to explore. She spent many of her years learning about the ways of the land, working by herself to truly understand herself and others. She lived mostly on the borders, stalking in forests and recovering artifacts from ruins. The mountains of Aragas never really interested her. She only joined the soldiers because of the destruction war had taken on her studies.
Theme:

 
Name: Arin Brickshed
Aliases: Half Note (as an insult), Double Sharp (as a compliment)
Gender: Male
Species: Human?
Age: Probably in his 20s.
Appearance:1554360654456.png
Role: Mad Bard
Alignment: Chaotic Neutral
Personality: Arin's mind is somewhat broken, interwoven with thoughts of his past, and a "foreseen future". He can maintain coherency and clarity of the present, though does have maliciousness in his thoughts and words.
Motivation: Partially insane, Arin strives to reach ultimate peace in the world. He is 100% certain he knows how to do this, but doesn't reveal it to anyone. However, what he's seen of himself is the picture above.
Weapon: Gnothren, a family heirloom he stole due to a misunderstanding. It's essentially a replica flute, made entirely of steel and almost as long as a lance. It serves no purpose as an instrument and does not even work as one, so it's pretty much his weapon of choice. As a side note, when he swings it in combat, or it collides with something, the air and vibrations through the replica produce a disheartening sound; this works to his advantage as a psychological attack. He calls this his "first step".
Armor: Arin dons a strange helmet and shoulder guards, accompanied by upper leg armor he bought from a merchant.
Equipment: Arin brings along with him a small satchel, with a mysterious, possibly cursed, crumpled up paper inside. Aside from that, his essential tools are a pack with rations and small animal traps, canteen for water, and a makeshift holster.
Bio: Arin started life in a mid class Argas family, one which was very adamant in joining the ranks of soldiers to protect the empire. This was his intention at first, too, barely making it with his average physique. This service time was cut short when he heard the sound of music, on one drunken night at a pub. Fraternizing with one of the female band members too much, he was hastily dismissed from the military; especially since they had no record of where the band even came from or how they got in Argas. Confused from the events, Arin found a strange sheet of music in the pub when he returned, setting his future, and mind, into a new state of being.
Theme: "Wolf", by Siames.
 
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Name: Marrow Stones
Aliases: Stones, Metalhead
Gender: Male
Race: Human (?)
Age: Appears to be in his early twenties
Appearance: Has a scar running through his left eye down to his chin with a smaller scar next to his lips exposing the teeth (incisors) underneath. Hair is pale white and shaggy often getting in his eyes which themselves are a cool grey.
Role: Spiritual Advisor, BodyCounter
Alignment: Neutral good
Relations: No immediate family, a few good friends from his regiment along with other warriors throughout the lands.
Personality: A quiet man, aged beyond his apparent years, Marrow is the appointed priest/spiritual advisor of Gaulldus' regiment of the kingdom, administering last rites to the unit's dying. Sad but determined, Marrow lives life as a grudging sentinel, moving with his regiment from one battlefield to the next. With deadened eyes and a strange aura, Marrow may not be wholly human... Wise, melancholic and stubborn with a penchant for laziness and sarcasm, Marrow has his own set of morals he does not move from no matter what. Years of war have made him see that sometimes a person's beliefs are the only thing that matters.
Weapons: A large DeadSteel claymore gifted to him by the commander of the first regiment he ministered with. A hooked eight-inch blade.
Equipment: A tome of prayers, holy water for the dying, a medical pack and a food pouch.
Fighting style: Marrow fights with precision and a slow methodical style. Staying on the defensive until he figures out how to best defeat his opponent, imagining throughout the fight all the potential ways to kill his enemy
Screenshot_20180720-181915_DeviantArt.jpg
 
Aslandria
The Fiery Lioness
Gender: Female
Species: Human
Age: Presumably late twenties
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C h a o t i c E v i l
Personality: Aslandria is as unforgiving as the fire that flickers within, reaching out with an insatiable hunger for destruction and devastation. She typically doesn't bother with forming any sense of a bond, finding other life forms to be a bother and frequently in the way.
Motivation: Plain and simple, she is motivated by money. There's yet to be a reason to forge an alliance unless it was to the highest bidder. The battle for resources is yet another opportunity for her to offer out her skill set in exchange for the weight of gold or promise of power.
Weapon: Most of her fighting is done in the form of fire-based magic. She also has a broadsword with a golden hilt that was forged for her needs and specifications. Even with her smaller frame, she more than capable of being a lethal force that is not to be reckoned with.
Equipment: Generally seen in riding gear for the sake of flexibility and comfort, Aslandria also has suit of golden armor yet seldom chooses to wear it. The fact that she is forced to compromise her mobility does not serve to counter the vulnerability without.
Bio: Although nothing like most mercenaries at first glance, she has provided for herself through bounties and similar rewards for several years. The lion Wrath has been her companion since she was a young child, the original reason she was forced to leave her village. His presence was the spark that sent the kindling of her power ablaze and left her with no choice but to go out in the world. When no one would accept their presence, they took to working for the highest bidder. She's been trained for both her magic as well as combat, thriving despite her smaller figure.
She is constantly seen with Wrath, a full-grown lion that shares her sense of sadism and is capable of communicating with her telepathically and also serves as a mount (to counter her strong dislike toward horses).
Theme
 

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