UnhappyUnion
New Member
The Calling-Wood calls all manner of people far and wide to enter it, exploring, and pilfering dangerous mystical artifacts. All while evading danger that comes in all forms from monstrous beasts only thought to be legend and fables to the general public, to ones own memories and guilt. Most are summoned by the Calling-Woods, but a few misguided lot come willingly to enter, explore, and learn.
Character Creation Guidelines:
1.) Initially, I will only be accepting two characters that are sorcerers. The limitation on number is for a few reasons. In the world of Calling-Wood, sorcery is rare, and horribly hard to even begin to learn. It also gives one a massive edge over one without sorcery. Thus, I will be very picky if you want to be one of the lucky pair with sorcerous powers. I'll be looking for detail, interesting well-rounded abilities, and the ability to contribute to other's fun rather than solely your own.
2.) I am slowly working through making several nations with their own cultures and styles. But that is to not say you cannot make your own! However, I will be asking a bit more of you if you do make culture that your character is from. First of all, if you do make a culture and I accept the sheet I will add it to the lore, perhaps with some additions, so others might join at a later date and use your culture to make the world feel more lived in. I am not looking for a massive write up, but I would like the nation/culture's religion, gender roles, traditions defined. These things are very important to making characters that will interact with one another in interesting and unexpected ways.
3.) Do not feel obligated to make your character a combatant or warrior if you do not want to. Sure, these skills are useful. But the Calling Wood summons -all- types of people regardless of martial ability.
4.) Do not press beyond what would be reasonable to exist in a world that is somewhat renaissance-era in technologies with some exceptions pressing a bit past that into the colonial era. Use my own lore as reference for an idea, or just ask questions!
5.) No real-life face claims! Realistic anime art, or realistic traditional art only.
Keep this in mind when determining the location of original nation/culture as a guideline for theme:
Northlands: Native European/East European resembling
Midlands: Diverse range from European, Mediterranean, African, and Arabic in inspiration.
Eastlands: Chinese, Mongolian influences with isolated pockets more akin to Indigenous culture.
Feel free to delete irrelevant bits from the character sheet that you don't need. If you want to use your own format, please do, but be sure to meet the requirements of this bare-bones template.
Character Creation Guidelines:
1.) Initially, I will only be accepting two characters that are sorcerers. The limitation on number is for a few reasons. In the world of Calling-Wood, sorcery is rare, and horribly hard to even begin to learn. It also gives one a massive edge over one without sorcery. Thus, I will be very picky if you want to be one of the lucky pair with sorcerous powers. I'll be looking for detail, interesting well-rounded abilities, and the ability to contribute to other's fun rather than solely your own.
2.) I am slowly working through making several nations with their own cultures and styles. But that is to not say you cannot make your own! However, I will be asking a bit more of you if you do make culture that your character is from. First of all, if you do make a culture and I accept the sheet I will add it to the lore, perhaps with some additions, so others might join at a later date and use your culture to make the world feel more lived in. I am not looking for a massive write up, but I would like the nation/culture's religion, gender roles, traditions defined. These things are very important to making characters that will interact with one another in interesting and unexpected ways.
3.) Do not feel obligated to make your character a combatant or warrior if you do not want to. Sure, these skills are useful. But the Calling Wood summons -all- types of people regardless of martial ability.
4.) Do not press beyond what would be reasonable to exist in a world that is somewhat renaissance-era in technologies with some exceptions pressing a bit past that into the colonial era. Use my own lore as reference for an idea, or just ask questions!
5.) No real-life face claims! Realistic anime art, or realistic traditional art only.
Keep this in mind when determining the location of original nation/culture as a guideline for theme:
Northlands: Native European/East European resembling
Midlands: Diverse range from European, Mediterranean, African, and Arabic in inspiration.
Eastlands: Chinese, Mongolian influences with isolated pockets more akin to Indigenous culture.
Feel free to delete irrelevant bits from the character sheet that you don't need. If you want to use your own format, please do, but be sure to meet the requirements of this bare-bones template.
Name:
Sex:
Appearance (face-claim, written description, or both):
Nation of Origin (include description of nation if original):
Summoned or came willingly:
Personality, likes, dislikes:
Talents and skills:
Weapons, equipment, armor:
Abilities and powers if sorcerer:
Backstory (Aim for 3 solid paragraphs):
Sex:
Appearance (face-claim, written description, or both):
Nation of Origin (include description of nation if original):
Summoned or came willingly:
Personality, likes, dislikes:
Talents and skills:
Weapons, equipment, armor:
Abilities and powers if sorcerer:
Backstory (Aim for 3 solid paragraphs):
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