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Futuristic Characters (Big Empty)

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Name: Bart Bangle
Age: 26
Weight: 156 lbs
Height: 6'2"
Faction: N.C.R., N.A.R., previously Enclave
S.P.E.C.I.A.L.:
Strength: 9
Perception: 8
Endurance: 8
Charisma: 3
Intelligence: 3
Agility: 7
Luck: 8

Level: 42
Karma: Neutral
Likes: Vegas, loyalty, mercenary work
Dislikes: Ceasar's Legion, cowardice, The Enclave
Gear:
Scoped Assault Carbine,
Grenade Rifle
357 Revolver+
16 stimpaks
4 super stimpaks
Reinforced Leather Armor
NCR Ranger Mask
14 Sunset Sarsaparilla
about 16000 caps
Plenty of Ammo


Biography:
The mercenary "Bangle" was born Bartholomew Vincent Bangle on March 9th, 2495 in San Francisco, New California. His mother was a waitress at the local restaurant "Tonto's Grub Stop" and his father was an N.C.R. ranger from Hawaii, named Mason Bangle. His family bloodline can be traced back to the early 20th century, where him mother's Italian family arrived from Italy at Ellis island. His father was Hawaiian. After his mother died in childbirth, bangle lived in foster care until the age of five, when his father was allowed to take him with him on missions. His father was secretly stationed in a rural town in New Caanan called homestead, in which he was given the task of hunting down and destroying the remainder of the Enclave, which was said to reside in New Caanan.

Preferring the name "Bart", Bangle strode around town meeting new people and collecting money for odd jobs until the age of 12. At the age of 12, while sleeping in the Bangle residence, The Enclave killed Mason and captured Bangle. For 4 years, Bangle was experimented on. He was fitted with every implant imaginable, and was very weak and barely alive for much of the four years. Eventually, he recovered and became a living weapon. The Enclave brainwashed him and used him to attack New Caanan, the N.C.R., the Texas Republic and whoever they thought deserved it. At the age of 20 Bangle had lost his left arm. The Enclave then consulted the Brotherhood of Steel and had an ultra strong implant fitted to him made of pure steel (and filled with even more implants.

Bangle eventually pushed through and gained independence over his mind. He recruited Mercenaries, the N.C.R., and anyone that would aid him to destroy the Enclave and after a one year campaign, 13 huge enclave facilities, at least half in major cities, were destroyed. Feeling redeemed, Bangle sought the N.C.R. and told them of his father's death. Soon after he was employed by the likes of the N.C.R. as a mercenary, usually acting as a guard for the Crimson Caravan. He braved the likes of Bandits, Ceasar's legion and even deathclaws on his many journeys. He even gained fame for knocking a deathclaw out in one hit. Now famous among the people of the N.C.R. and even other nations, Bangle uses the enhancements and curses he was given to fight wrong and help the common citizen.
 
Name : Dave McConnell
Race : Human
Age : 44
Weight: 80 Kilos
Height : 2 Meters
Faction: Scavenger ( previously Brotherhood Scribe)
S.P.E.C.I.A.L. :
Strength 6
Perception 7
Endurance 4
Charisma 10
Intelligence 9
Agility 6
Luck 7
Level: 40
Karma : Neutral
Likes: Loyalty,Power-Armour,Lasers, Adventures
Dislikes: Evil Karma Characters,Very Good Karma Characters, Ceaser´s Legion ,Feral Ghouls
Gear:
Scavenged Suit of T-45 Power Armour
AER14 Prototype
16 Stimpacks
1 Doctorbag
a Truckload of Microfusion Cells
100 Caps
a mysterious bag
a small harmonica
Biography:
After the second battle at Hoover Damm, the Brotherhood of Steel was allowed by the NCR to set up camp in multiple hidden Bunkers due to their help in the Fight against Ceaser´s
Troops. The Brotherhood immediatly send out troops to take over as many bunkers as they could to prevent anything like the time after Helios One and before the Involvement of
the Courier to ever happen again. And on the seventh of April 2477, a child was born in one of those bunkers called Dave McConell. Dave was the son of Rick and Juliette McConnell,
both of them being Scribes. In his Years as a child, Dave loved to hear stories of the Old World and of the Inventions the Scientists of RobCo. ,Poseidon Energy, and many more.
During his teenage years he read a lot about Old World Technology and begun to question the chain of command or "the chain that binds". He told his parents what he thinks
those thinks and how they are killing or atleast limiting the Brotherhood with arguments and examples. This was so convincing that his Parents began to tell everybody in the bunkers about those flaws in the Brotherhood and that they had to do something. The Responces of the others Scribes and Paladins were not very pleasent, some even downright threathining. A week before Daves 18th birthday, this parents were found dead inside their quarters, with around a dozen knife prints in their body´s. In the next few days he was ignored by the other members of the bunker. Some Paladins, like the Headpaladin couldn´t look him straight in the Face and Dave knew why: He and some other Paladins had killed his parents before they ven had a chance to change something. So on his 18th birthday, he decided to leave the Brotherhood. Befre he left, he took some of this most precious belongings with him: a small harmonica which his father found in Storage, a bag full of goodies like Med-X, Rad-X and Rad-Away, some Microfusion cells and the Laserrifle of his Father, the AER14 Prototype which shoots an green beam instead of an red one. So he left his old life in this Bunker and begun to scavenge for parts to sell or food. Once he found an old weapons Compound in the Mojave, hiding behind some Rocks.It was seale with a surpisingly easy lock, which raised some questions, that he ever found a clear answer to. Inside he found a broken down suit of T-45 Power Armour. In the following months he repaired the Power Armour and made the Compound a Safehouse for himself. From this point on he began to further explore the hidden bunkers the Brotherhood didn´t found until this point of time and helped the locals protecting their Brahmins for some caps or a bit of their brahmin meat.
 
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Name: Patrick O'Henry
Age: 500
Physical Characteristics:
5'10" (178 cm), 190 lbs (86 kg), Ghoulified.
Biography: Patrick O'Henry took shelter in a Vault near Albuquerque during the Great War. However, the Vault Door failed after a direct hit from an atomic bomb. Patrick doesn't remember where he was, what he was doing, or how he survived, other than being the only Vault Dweller unfortunate enough to become ghoulified. An intrepid adventurer opened up the vault about 300 years ago, quickly raiding it of all chems, food, water, and ammunition. O'Henry then left the Vault to wander this new world, banjo in hand and a smile on his face (and plenty of spare strings). He's taken on the Wasteland's less civilized parts, as well as making pilgrimages to Vault City, San Francisco, Arroyo, and everywhere else on the West Coast, but not remembering much before about a hundred years ago. He's a trained member of the Followers of the Apocalypse, but he's never been fond of big groups, preferring to use his training to earn his salt travelling with scavengers, caravans, and lone wanderers, basing himself out of an always-reserved room at the Ultra-Luxe in Vegas.
S: 5
P: 5
E: 5
C: 10
I: 5
A: 3
L: 7
Karma: Very Good
Gear:
"Sam" the Banjo
Varmint Rifle (with 50 .76 rounds)
Leather armor
A full complement of medical equipment, including equipment to make basic chems
A tuning fork (tuned to 415.6 Hz)
A small fortune in caps
A Pip-Boy 3000
Likes: Friendly strangers, a banger tune, and a great adventure.
Dislikes: Large insects, violent people, and law enforcement.
Note: Although he has explored the vast majority of the Wasteland, he remembers only the past hundred years, where he primarily explored Nevada and California. Radiation doesn't do good things to the brain.
 
Basic Information
Name: Dylan Jevas
Nickname: Dyl (or Dill) /just a shortened version of her name that she introduces herself as/
Race: Human
Age: 27
Level: 39
Gender: Female (yay! First female in the roleplay
Allegiance : Spent some time working for the Van Graff family, no longer works for them but in good standing with them. Most casinos are neutral with her but know of her, the White Glove Society absolutely depsises her.

Physical Information:
Weight: 139
Height: 5’7 (approx. 170 centimeters)
Unusual markings/ features: Freckles on her face and arms, burn scars up her arms and on her hands along with a bullet-hole-scar on her left calf and countless cuts, scars, and scrapes (she’s not really the best face to face fighter...)
Eye colour: Blue/Green
Skin colour: Light- slight olive undertones
Clothing:
-Van Graff combat Armour
-Glasses

Paychological Information
Personality: A little snappy and slightly taunting. Shaped from the world around her, she’s learned to push harder out than the world would push in. Though, she likes to crack snarky jokes occasionally, which usually gets her into trouble. She kinda really needs to learn to keep her mouth shut sometimes. Some may possibly even call her tactless or crass.
Attitude: ^^
Quirks:
-Can always be heard mumbling songs to herself while walking place to place
-Huuuuge pacer
-Never sleeps (and it shows, those eye bags are Louis Vuitton)
-Huge oral fixation, chewing gum or biting nails to a point where it could be considered unhealthy
-Ambidextrous
Phobias: Getting kidnapped in her sleep (pretty common fear for most lone travelers), the legion, Cazadors

Background information:
Place of Origin: Freeside, Nevada
Date of Birth: May 5th
Brief History: Growing up, homeless and right outside he glittering jewel of Nevada, Dylan was always on the outside looking in. ‘Right outside of paradise’, as all the other children would say. When she grew up she learned that that was the opposite of what New Vegas actually was. Corrupt systems, A dirty house, cheating games, expensive booze and cheap sex. By the time she turned 24 she wished she’d never set foot in New Vegas, Nevada. Everybody there was so up their own asses and messed up in the head, so one could only guess how all the experiences that came along with living in a hotel there for a while shaped her mind. Run ins with those white glove society freaks as well as the violence in the Gomorrah casino, working as a hired gun for whichever casino, club, or hotel paid her enough caps to get her to ruin any former morals she’d set... Eventually, she just couldn’t take anymore, when she turned 27 she gathered enough caps and she set off on the road, not looking back and hoping she’d never have to turn around and go back to the wretched, filthy, roach crawling shithole that was the New Vegas strip.

Gear:
-Around 3000 caps
-Her Armour
-throwing knives (5)
-9mm ammo (maybe 7 bullets, doesn’t use pistols much)
-9mm pistol (slightly poor condition)
-combat rifle, long light barrel and powerful calibrated receiver (gun she’s owned the longest, kept up to date, good condition)
-plenty of .45 rounds (they’re oddly abundant)
-bottle of dirty water
-six stimpacks and a rad-away
-exactly 3 grenades
-a few neutralized landmines

S.P.E.C.I.A.L. stats:
Strength: 4/10
Perception: 10/10
Endurance: 6/10
Charisma: 4/10
Intelligence: 7/10
Agility: 5/10
Luck: 4/10

Combat Information:
Favoured weapons: Distance weapons and quiet weapons, Rifles, Knives(when she gets the jump on people), throwing knives, basically anything she can use from long range.
Preferred fighting range: Mid-long range, she’s not the strongest tree trunk in the forest and if backed into a wall, really can’t fight unarmed or closeup to someone with more brute strength than her (which is most people). Though she is extremely great at sniffing out hostiles a mile away so most times she doesn’t really get backed into corners. When she does get caught without a weapon, however, it’s ugly for her(hence the scars).

I hope this is okay! ?
 
Appearance:
1535230529259.png
(With a katana instead of a rifle)


Name: B7M7
Nickname: N/A
Race: Combat Bipedal Prototype
Age: 28
Level: 20
Biography: Constructed to be a high mobility version of an assaultron, B7M7 is for all intents and purposes an assaultron with adaptable programming (The programming can learn). What separates it from other assaultrons however is his super lightweight and aerodynamic design. This allows it to freerun for extended periods of time and even enter a 20 mile per hour sprint due to it's lightweight high output industrial grade actuators. However only one was manufactured due to the great exchange that occurred shortly after. B7M7 is able to wall run, survive falls from 45 feet and it even has built in twin short ranged jump jets for making extended leaps across rooftops and for jumping from wall to wall whilst running. However though B7M7 is very lightly armored and even a glancing blow from anything more than a .45 hollow point can severely damage its systems.
Height: 6' 0"
Weight: 234LBS

S: 6
P: 8
E: 10 (It is a robot)
C: 1 (No need for that in war)
I: 8
A: 9
L: 2

Karma: Neutral
Equipment:

Modified Right arm equipped with a retractable wrist blade
Short ranged Twin Jump Jets (for assistance when freerunning)
An electrified high voltage katana.

Likes: Freerunning, Stealth takedowns, and Using swords
Dislikes: Being in large groups, Firearms, Being called a synth (HE'S NOT A SYNTH)
 

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