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Realistic or Modern Characters - A Night Bleeds

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Out Of Words

GM of If December Freezes
Roleplay Type(s)

A NIGHT BLEEDS
CHARACTER LIST

RULES:
  • Rule 1: Follow RPNation rules at all times.
  • Rule 2: Common Sense: Fade to black for anything not in accordance with RPNation rules, no killing other player characters without their consent.
  • Rule 3: Please try to post at least once a week. As the GM, when the activity falls into a lull (no new activity for one week), I will write a post to move the story along.
  • Rule 4: If you want to use code for the character sheet, or IC replies, please make sure it is mobile friendly (or you must include a non-coded version behind a spoiler tag).
  • Rule 5: Characters must be approved before they can enter the story.
  • Rule 6: All characters should be 17 or older, all players should be 18 or older.
  • Rule 7: Please post a minimum of one paragraph, no one line replies, third person POV.
  • Rule 8: Please check your spelling, punctuation, basic writing etiquette.
  • Keep in mind Rule 4 in the RULES above.
  • Please do NOT use a placeholder. Completed characters only.
  • There is currently not a limit of total characters, but characters are not on a first come basis.
  • Please only start with one character. We might be able to allow more later.
  • Once I have a couple of approved characters, I will start the story. As more characters are approved, they will be added.
  • Feel free to include more than what is on the sheet, but it isn't required.
  • Link to the main page with the available roles can be found here.
  • Ask any questions on the OOC page, or via RPN messages.


CHARACTER SHEET
NAME:
NICKNAME:
AGE | HEIGHT | WEIGHT:
ROLE: (example: Magician: Witch or Shifter: Werewolf)
APPEARANCE: (if you use a photo, keep it realistic, otherwise a detailed description is fine. As long as we can tell hair and eye color, etc.)
PREFERRED CLOTHING STYLE: (What does your character like to wear the most?)
USUAL DEMEANOR: (If someone was to look at your character, what sort of initial impression do they give off? Aloof and casual? Lost in thought? Snobbish? Etc.)
HABITS/QUIRKS: (Does your character rub the back of their neck when thinking? Do they fidget with a sleeve when nervous? Please list only physical quirks others would be able to see.)
CURRENT LOCATION: (Somewhere in the U.S.A. It doesn't matter where the character starts, I'll work with any area in the U.S.A. to bring the character into the story.)
ROLE HISTORY: (Give me some information on how your character became what they are (shifter, vampire, magician, etc). Just a couple of paragraphs is fine, more is just a bonus.)

BONUS CONTENT: (Please include a couple of paragraphs with general information about your character. For example, describe something in their life that had a profound affect on why they are the way they are. Or a favorite memory, and why it is a favorite memory. Etc. Be creative, give me a peek into your character.)



Allison Hagan - Played by bread-and-butterflies bread-and-butterflies - on Hiatus
Clementine Holt - Played by AsherMasher AsherMasher
Coda Played by Vinegar Bees Vinegar Bees
Edwin Blut - Played by Thropian Thropian
Gavid Cold - Played by Absurdisan Absurdisan - On Hiatus
Hayley Valentine - Played by Britt-21 Britt-21
Indigo Sunshine Sanderson - Played by Rhyme Rhyme
Leif Hjalkarssen - Played by KodakWolf KodakWolf
Luciana Romanovska - Played by Clownery Clownery - On Hiatus
Luna - Played by Thropian Thropian
Maylee Song - Played by Vinegar Bees Vinegar Bees
Roje Jenkins - Played by Britt-21 Britt-21
Silver Blackwood - Played by Silver- Silver-
Varya Scuris "Evelyn Harper" - Played by Maeteris Maeteris
Winifred Alma Sawyer - Played by Vinegar Bees Vinegar Bees
Yeo-Jin Park - Played by Maeteris Maeteris


NOTABLE NPCs
Played by Out Of Words

LEVIATHAN BLACK
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Role: Shifter: Wereleopard
Occupation: Scout
Age: 17
Height: 5'
Weight: 101lbs
Gender: Male
Hair: Blonde/Brown
Eyes: Green
Face Claim: Jonny Lang

Summary: Levi is a smol boi, but his spirit is immeasurable. He was born a wereleopard, a clouded leopard to be specific. Levi fully loves both forms, and can often be found up in the trees as either. He is more comfortable in the trees, than on the ground. There is a strong desire to please others, but if he's ever wronged, it will not be forgotten. He will fight tooth and claw for those he calls friend.


CHASE MOON
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Role: Shifter: Werewolf
Occupation: Runner
Age: 23
Height: 5'8"
Weight: 145lbs
Gender: Male
Hair: Brown
Eyes: Blue
Face Claim: Jake Gyllenhaal

Summary: Chase was born to be a Runner. His wolf form has large paws, and he flies across the ground. As a Runner, he is responsible for carrying messages between the communities, sometimes to specific individuals. Chase is happiest when he is running, but occasionally, he longs to find a home and just do nothing for a week or two. However, running is Chase's life, and so far nothing else can compare.

SHIA D'SHIRE
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Role: Magician: Weaver
Occupation: Freelancer
Age: 20
Height: 5'4"
Weight: 145lbs
Gender: Male
Hair: Dark Brown
Eyes: Brown
Face Claim: Yida Huang


Summary: Shia is a Weaver, and the strands of magic in the air are actually visible. Shia also has synesthesia, where sounds are seen as colorful threads. At first, it was difficult to tell them apart, until he realized the magic strands looked like they were coated in glitter. Music is a large part of his magic, he is rarely found without headphones on. The sounds merge with the shimmering threads of magic, then he is able to touch the ribbons, and shape them to his will.

BUG
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Role: Shifter: Cipher
Occupation: Life Enjoyment
Age: 25
Height: 5'11"
Weight: 175lbs
Gender: Male
Hair: Brown
Eyes: Green
Face Claim: Ryan Reynolds

Summary: Bug is a Cipher, he is able to transform into almost any insect. He is usually in human form, but cannot help some distinctly 'bug' like habits. He will chitter when happy, sad, or with any strong emotion. When he is in a great mood, Bug will often break out into 'song', which sounds like a choir of insects. Understandably, this creeps most people out. Bug is one of the friendliest souls, he is quick to like someone, and quicker to say "I love you", and mean every word of it.

 
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NAME: Edwin Blut
NICKNAME: Harry (Bear form)
AGE | HEIGHT | WEIGHT: 32 | 6'1 | 200 lbs
ROLE: Magician: Druid | Shifter: Bear
APPEARANCE: Thick and unkempt brown hair, roughly cut to shoulder length. Equally unruly beard flows onto his chest. His bright blue eyes hint at his usual smile.
PREFERRED CLOTHING STYLE: Poncho and straw hat are his only staples. His clothes cycle out on his rare trip into town. Usually tougher work clothes.
USUAL DEMEANOR: Spacey, seems to zone out and lose track of things when not directly engaging. Talks soft and slow, with a care free tone.
HABITS/QUIRKS: Idly chews on things, usually thin twigs but can include pencils or anything else he is holding. Wipes his hands against his pants when nervous, wear marks around the pocket suggest this happens often.
CURRENT LOCATION: Forests of Colorado
ROLE HISTORY: Edwin fell in with the 'edgy cool kids' in middle school. He joined them on their journey into witchcraft and devil worship, and found a certain affinity for druidic works. His 'friends' moved on, continuing their quest to gross the others out, and Edwin stumbled upon some actual druidic rituals. His first attempt at casting a simple spell to empower his bonds to nature happened as he hit maturity and his shifter form flourished. Hours later, having roamed the woods and relishing the easy life of a bear, Edwin finally returned to his human form and decided he preferred his new found life. His time at home diminished, until he simply stopped leaving the forest at all.

BONUS CONTENT: Edwin met a traveling druid, who claimed he roamed the world by the pulse of nature and helped heal the dying lands. He became Edwin's father figure for this new life, teaching him to be calm and in control of himself, to feel the world around him and know how he fits in, and how to make the things he needed. Edwin recognized then that in his rage fueled hunt of the poachers in the forest, that he had nearly lost himself into his bear form. His meditations have brought him back, and brought him peace with the bear.
 
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Varya Scuris

ALIAS: Evelyn Harper

AGE | HEIGHT | WEIGHT: 27 (370) l 6'2 l 161lbs

ROLE: Elf

PREFERRED CLOTHING STYLE: Dress suits or anything formal.

USUAL DEMEANOR: From a distance, Evelyn Harper carries herself with an air of professionalism, though slightly tainted by the air of superiority and arrogance she possesses.

HABITS/QUIRKS: Evelyn has a habit of staring at peculiar subjects of interest, other times she stares so a point is being delivered. Nonetheless, one would feel the heated burn of her gaze.

CURRENT LOCATION: New York

ROLE HISTORY: Evelyn's natural haughtiness stems from the fact that she's a descendant of the Harper lineage, a quiet branch of Elves hiding behind a mortal's name. The new world was a ripe fruit, perfect for a long-lived race such as theirs. Time rarely worked against them, as most of their mortal rivals would naturally expire. Fast forward to today, this is where Evelyn stands, on the shoulders of her forefathers who've molded the Harper name to be synonym with industrialization.

BONUS CONTENT: Longevity doesn't always affect every Elf the same, especially for those that live among mortals. Varya had been different once, one could say she was almost human. But after the first few natural deaths of her close friends, a cold outer shell grew between her and the rest of the world; shrugging attempts for companionship from mortals. The gap grew to a quiet indifference, until it broke so far to the point of unrestrained arrogance.

By the end of the second world war, Varya eventually learns to restrain herself. A newfound respect for mortals blooms, while the humans certainly were the ones who sown the seeds of chaos, they ultimately learnt to take care of their own mess without supernatural intervention.​
 
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NAME: Clementine Holt
NICKNAME: Clem

AGE | HEIGHT | WEIGHT: 17 I 5’6 | 144

ROLE: Magician: Witch

APPEARANCE: Clementine has long brown hair with eyes that shine a bright emerald green. Her hair is usually tied back into two braids that she pulls onto her shoulders. She is a bit lanky for her age with long legs and arms that are constantly moving about. She has a smile that spreads over her entire face and the constant look of determination.

PREFERRED CLOTHING STYLE: Comfortable, casual clothing. She dresses as a normal teenager; but, her favorite outfit consists of shorts, a T-shirt, and her father’s old college sweatshirt that is a size too big. She also consistently wears her mother’s worn, sun hat as a special sentiment.
USUAL DEMEANOR: Clementine is a relatively positive and excitable person. She truly believes that there is good in everyone and always tries to look on the lighter end of a situation. She has a bubbly personality and is known for throwing herself into a situation before rationalizing. Clem is self conscious of her own magics and often gets frustrated with it, but she tries her hardest to be the best witch that she can be.

HABITS/QUIRKS: Clem is high energy and is always on the move. She is often seen fidgeting with whatever she can get her hands on and has a habit of playing around with objects while speaking or thinking. When feeling nervous or self conscious, Clementine plays with the sleeves on her sweatshirt or the ends of her braids.

CURRENT LOCATION: Nevada, USA with her grandparents.

ROLE HISTORY: Clementine’s mother, Celestine Arroway. was a famous witch within the magic community due to her powerful and special light magic. She came from a well known family of the same discipline that wanted to improve the family lineage through “pure blood offspring.” However, Celestine fell in love with a non magical human man named Jacob Holt. Cast out from her family, Celestine and Jacob married and had their daughter, Clementine. Clementine’s early life was peaceful and wholesome with her family. She inherited her mother’s magic and began showing signs of the power around the age of three. As she grew, Clementine’s mother began teaching her the principles of magic. Clementine learned how to control and manage her newfound abilities through her mother as their bond between mother and daughter grew.

BONUS CONTENT:
Clem has trouble remembering early years into her childhood, but she does recall her mother’s protective tendencies and that faithful night. Their family home was isolated in a heavily wooded area, with the only visits coming from Jacob’s parents. Clementine remembers watching her mother place multiple protection spells on their home and when questioned why was told they were for “keeping the bad men away.” As Clementine got older her mother’s paranoia seemed to increase.
At the age of 7 Clementine recalls her mother sneaking to place a kiss on her forehead and whispering how much she loved her. The next morning Clementine went around the house looking for her parents, but to no avail. She spent the whole day crying out for her parents, but neither Celestine nor Jacob came to comfort her. From then on Clementine’s parents were considered missing. Rumors, mostly started by Celestine’s family, portrayed Jacob as a hunter that killed or sold his own wife. These rumors spread quickly throughout the community and painted Clementine as a child of a hunter. Celestine’s family refused to take in Clementine as she was not a pure blood witch and could be a danger to the community. Jacob’s parents quickly took in Clementine as their own and began taking care of her from then on.
 
Name: Luciana Romanovska

Age| Height| Weight : 102 y.o, turned at 24, 135 lbs | 6'0 ft

Role: Blood Vampire

Appearance:

Slender, standing tall and regal at about 6 foot flat, her facial features are sharp and strong, pallid complexion that remained smooth and unblemished, akin to the classical standards of beauty. She has bright golden eyes that seems to glow in darkness and untamed golden hair lazily brushed back or tied up.

Preffered clothing:

Luciana has preferred clothing that is practical. Rarely will she dress herself stylishly on a good day. Plain dresses, Buttoned shirts, coats, slacks/skirts and maybe simple jewelries are a default.

Usual Demeanor:

Luciana carries a rather reserved and meek disposition, her actions and mannerisms hint a sad and melancholic character. Yet at the same time she has an air of effortless grace about her that appears almost intrinsic in nature, telling of a woman who was once proud and of high status.

Habits|Quirks:

Easily lost in thought, has a tendency to daydream a lot and stare into the distance. Has a light feet, blends into the background, has a tendency to unintentionally sneak into people, apologises politely if she stuns them.

Personality:

Luciana is tame for a traditional vampire. For a child of the night she encompasses a strong morality which helps her put her destructive and predatory instincts under control. She's mostly collected, and would never act upon her urges alone. Her life in the past few decades revolved around a strict routine, especially regarding her feeding habits, as she believes it's the only way to live without posing danger to herself and to people around her, and may even go as far as to protect them, if only to compensate for her own immoral actions.

For that reason, she appears rather distant and somewhat paranoid in person, closing off the opportunity for any intimate relationships with other mortals, or non mortals, as a way to avoid losing her cool. Hence, Luciana's despondent nature is somehow attributed to her long life of loneliness and reservation. She considers it a curse, more than anything. Yet behind her sad golden eyes, hides a hopeful soul, a trait that stuck with her despite everything, believing that even the most cruel of criminals are never defined by their past sins but rather their own personal virtues just lingering within. A belief that she also applies to herself, if only to stop the pain of regrets she had suffered through the years.

Current Location: Baltimore

Role History:

Luciana was born around 1918, just right after the first world war had ended, to well to do parents, who immigrated from Poland to Germany and to where Luciana spent most of her life growing up. She was a rather sickly child, having all sorts of illness plaguing her every so often, most prevalent was a congenital heart disease. The reason why most of the time she was kept at home and under strict surveillance, homeschooling her for most of the years and never really having a proper social life with children her age. Being an only child back then, life was pretty lonely with only her old nurses to keep her company.

At the beginning of the second world war was one of the many drastic moments of young Luciana's life. Germany was under dictatorship, her family was forced to flee the country at dawn. After staying hidden for days, they were unfortunately intercepted by a patrol of soldiers. Those horrifying moments were a nothing but a haze to Luciana now, with most of them being forgotten though time.

Only the screams of her mother and the vision of her father bloodied on the floor that night was the strongest memory she could recall. They were imprisoned for the next two weeks, when they found an opportunity to escape at the dead of night. She along with a fellow prisoner snuck through a small opening on a fence. Just a short moment she heard the sound of the alarm; they have been found out. Luciana could only run, as fast and as far away as she could, whilst gunshots echoing through the night. She never dared to look back. With her every step she could feel her breath shorten, due to her weak heart. She slumped down on the tall grass fields, gasping heavily for air, her vision starting to blur.

Although vividly she could recall a shadow leaned over her, thinking that she had been caught. But that wasn't the case, as another shadow hovered above her, then another until a small group flocked around. Before she could even realize it, she already lost consciousness. The next day, or days was it, she finally woke up with an unusual soreness to her neck. Her saviors were a group of fugitives in hiding, who took her in. They explained to her what they did, turning her that is, thinking that it was the only way they could save her. She wasn't all up for it, to say the least, and left her confused and angry for days. Sooner she mellowed down to it, acknowledging the situation she's currently in and lived with the group of her newfound family for the next few years.

Bonus Content:
-After the war, Luciana was at her prime. She was free, wild and uncaring. She had let the beast within her manifest in it's full glory, having an expert hand for manipulating and murdering aplenty of unsuspecting meals. But for years, her actions were taking a toll on her mental state. Turns out there's a strong bit of humanity within her after all, her tolerance for guilt was much more weaker. She became depressed for a time, and later on slowly adjusting to a safer, and much more tamer lifestyle. By mid 80's Luciana moved to Baltimore, where she spent most of her life in peace at a small apartment building with a couple of decent folks she lived next to. Guiltily, she would consider most of the people in the complex as her flock, where at night she would carefully feed on them in their sleep and every time, she feels utter disgust, and shame in what she does.

- At 17 her mother introduced her to one of her friend's eldest son, as a means to playfully match them up at the family's dinner party. Though the boy was quite handsome, and polite even, Luciana never took an interest on him. She never did quite understand it, not until she met his sister and the two became rather close. Back then a part of her was still confused, if not afraid as realization slowly dawned on her.
 
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NAME: Maylee Song

NICKNAME: Sometimes scornfully called "Stray" by other werewolves. One of her fathers used to call her "Princess."

AGE | HEIGHT | WEIGHT: 20 | 5'2" | 145 lbs.

SEXUAL ORIENTATION: Bisexual

ROLE: Hunter | Shifter (Werewolf)

APPEARANCE: Though rather diminutive in stature, Maylee is built with lithe athletic muscle that proves her to be far stronger than she may appear at first glance. Her light olive-toned skin flushes more easily than she would like, and her dark brown, almond-shaped eyes often speak of feelings she keeps locked behind her lips. Her hair, a shade of dark brown similar to her eyes, is straight and stringy and falls down to her waist. She usually braids it at the start of each day, but over the course of the day it inevitably begins to loosen itself and hang peskily in her face. For a while, now, she has been considering chopping it off, but a certain quiet attachment has stayed her hand thus far.

PREFERRED CLOTHING STYLE: Casual clothing with a lean towards sporty. Sweatshirts, crop tops, and sports bras are staples in her wardrobe, along with high-waisted shorts and leggings. Layers are another constant: she often layers flannel shirts and light jackets over her tops. Regardless of the weather, she is almost never seen without her favorite coat, an olive green parka with a fur-trimmed hood. In the event that the weather is too warm for such cover, she lets it hang off her shoulders or ties it around her waist.

USUAL DEMEANOR: Maylee is usually standing stiffly at attention, on-guard with her brow furrowed: she gives off a bit of a brooding demeanor, a seriousness that can feel a bit ungainly. She wears this stern attitude like armor, distancing others from a heart that is, in reality, quite soft and easily punctured. As a child, Maylee wore her kind, gentle heart on her sleeve, tempered only by a timid streak: she felt things deeply and visibly and was easily moved to tears of either joy or sorrow. Her heart, however, has bled and scabbed over too many times for her to leave it bare, and she now regards her hidden compassion and sensitivity with insecurity, locking it away in an effort to prove that she is strong—to herself as much as to others.

HABITS/QUIRKS: Despite her attempts at a stony, undaunted demeanor, Maylee has a laundry list of physical tells that betray her buried feelings. She has a tendency to bite her lip and stiffen her jaw when tense, and when she is trying to stop herself from crying, she blinks rapidly and averts her gaze. She often catches herself wringing her hands when distressed and quickly stuffs them into her pockets or clenches them at her sides. In her most anxious moments, her fingers have a tendency to rest on her neck, at the base of her throat.

CURRENT LOCATION: Portland, Maine

ROLE HISTORY: She has only the vaguest memories of her birth mother, instead regarding as parents the two men who adopted her early in her life. One of them was a magic-user, the other a former hunter who had defected from the lifestyle to raise a family in peace. Shortly after they adopted her, they took in a boy close to her age—a boy who wasn't human. There was no reason to be afraid, they assured both of the children. From her earliest memories, her fathers instilled in her the belief that differences need not be barriers, and she soon regarded the boy as her brother as earnestly as she viewed the two men as her parents.

For the length of her childhood, her family was her sun—the center of her universe, a warm glow that made her feel safe, cherished, loved. When they introduced her to their friends—elves, vampires, shapeshifters—they told her of their dream, that all beings could treat each other as family, human or not.

It was a dream she believed in, accepting far more readily than her brother, whose reservations she did not understand. Over the years, her best friend and closest confidant had begun to morph into someone she didn't recognize, someone she had begun to regard with the last thing her parents wanted: fear. Despite her attempts to weather the storm, the idyll of home and family was shattered when she found her brother licking their parents' blood from his hands. Wrought with grief, she tried to fight him off, but he easily overpowered her. When he approached her and wrapped his blood-slick hands around her throat, she was ready to join her parents—but instead, she awoke to a pounding headache and the whirl of sirens, her brother nowhere to be seen.

It was difficult to discern what made her angrier: that her brother had slaughtered their beloved parents in cold blood or that he had denied her a reunion with them by sparing her. Her parents had always highlighted the value in her human nature—being human, they told her, did not make her any less. She could no longer see truth in it. Being human left her weak and helpless, no more valuable than a fly on the wall as she watched her parents die. She could not, would not ever be that powerless again.

Days later, she sought out a werewolf with cursed blood running through their veins and pleaded with them to curse her, too.

BONUS CONTENT: - For a while after she was turned by the sharp fangs in her throat, Maylee struggled desperately to control her transformations, often shifting painfully in feverish blurs. Since then, she has managed to rein in some control over her beastly nature, but she has far from mastered it. She still suffers from involuntary shifts from time to time, but she is generally able to feel them coming on and can stave them off if she is able to ground and relax herself. During strong bouts of emotion, whether grief, rage, or fear, she tends to transform before she has time to collect her bearings.

- Maylee views her wolf self as a necessary evil to combat her human weakness, not a point of kinship or pride. As a result, she takes great care to avoid aligning herself with any werewolf packs in the area, accepting the scornful label of "stray."

- As a hunter, she responds to incidents in which supernatural beings threaten human lives. She tells herself she isn't like those other hunters, the ones who dispassionately extract the teeth of felled vampires for sale on the black market, but the distrust builds within her every time she sees a supernatural being strike down someone weaker. The rage she feels when she thinks of her brother is as stirring as the tremor of transformation, and she is precariously balanced between an innate compassion and a grief-born, perhaps impotent hunger for revenge.

- She plans for her brother to be her last target. When she is through with him, her family will finally be together again.
 
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NAME: Leif Hjalkarssen (pronounced “Life Yalkarssen”)

NICKNAME: Maddox Ward, Cameron Holland

AGE | HEIGHT | WEIGHT: 1179, turned at 25 y.o | 6ft | 165lb

ROLE: Vampire: Blood Vampire

APPEARANCE:
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Medium length blonde hair with blueish grey eyes.

PREFERRED CLOTHING STYLE: Mostly dark colored clothing, jeans, boots and jean and leather jackets. He still wears rustic animal pelts for warmth when not among people. He also usually wears a silver armring and a silver ring.

USUAL DEMEANOR: Leif is usually reclusive and not a man of many words, which can come off as rude or arrogant, which is rarely anything personal but instead a result of centuries of putting up with all kinds of human bs. While he might look the type, he nowadays rarely gets involved in any sort of quarrel or conflict, preferring to keep a low profile. He will, however, seem pleasant and charming when looking to find company/prey for the night.

HABITS/QUIRKS: After turning, he developed a fixation for keeping objects neat and symmetrically arranged.

CURRENT LOCATION: Northern Wyoming near the Black Hills, about 2 hours away from the city of Sundance.

ROLE HISTORY: Born in the year 841 in Scandinavia as an only child to a family of good social influence, Leif was well trained from a young age both to provide as in fishing hunting and farming, and to battle, the two things one had to know well back then. He fought alongside his father (and sometimes mother too) and took part in raids and journeys into exciting new lands, also got himself a wife, Kadlin, and land he’d return to every year in time to harvest the crops.

A couple of years later Kadlin died during childbirth of their first child, a young girl named Turid who miraculously survived and kept him at home for that year. The next winter his health started deteriorating with what was thought to come from the gods, but he much later learned to have been a severe case of tuberculosis, leading him to live isolated and hand Turid over to his parents for her well being. His condition deteriorated further, and he was convinced by his father to see some sort of sorcerer no one had heard of before, in hopes something could be done to save his life. He agreed, as it was known that death by sickness, or anything other than battle was a good way of getting a passport to Hel, the underworld.

It turned out to be some sort of dark magic ritual, but he couldn’t grasp much from being burning in fever and blindfolded throughout the whole process. However, the smell of fresh blood on the wet dirt beneath his hands still lingers fresh in his memory, as does the chanting in some familiar but ancient language he could hardly try to grasp a few words of. It initially came from the mysterious woman’s mouth, it was clear by her voice. As time passed, how much he couldn’t tell, the voice uttering the chanting changed, and it sounded closer and closer to the point it felt like it was coming from inside his head. And it was deep, hoarse, guttural.

Leif woke up days later in what seemed like a new body, in the middle of the woods. No weakness, no cough, no shortness of breath, no fever. Only a highly uncomfortable feeling of restlessness he couldn’t quite understand. It took him a while to find his way back home, where he was welcomed with open arms, but his father refused to give him any information on the ritual they’d taken part in, and instead informed him of the news that his daughter had fallen ill and passed away.

The feeling of restlessness only grew over the next few days, as did an increased sensitivity to sunlight, and one night he made his first attack on his own people practically in a trance-like state. Upon realizing what he’d done, he confronted his father who continued to refuse to give him anything other than apologies and excuses that what he did, he did out of love.

Leif left for years in search of answers, which were by no means complete or easy to find, but he slowly came to terms with what he learned piece by piece, and kept in touch with his people for several more decades, until the world he knew slowly changed and he left again to wander the world, doing all kinds of jobs in different places until he came upon the native american tribes in what is now North America, with whom he spent several generations until their lifestyle was no longer made possible by the government, when he finally bought a large piece of land near the Black Hills, a place considered sacred by some of the tribes he spent time with and where he still likes to visit from time to time, when not hunting or visiting nightclubs in the larger cities.


BONUS CONTENT:
- Leif lives in the same piece of land in a rustic but meticulously organized cottage he acquired in the late 1800’s after he saw no more hope of trying to halt the taming of the west. It is a large area that comprises an abandoned and run down church located near the edge of his land, where the fences are purposely torn allowing access to the stone building to curious hikers that come by every now and then, making for easy prey. Their remains he leaves buried under the church grounds, where one wouldn’t usually be surprised to find bones.
- Having lived so many centuries, he has an almost infinite amount of story material which would make for every writer’s dream. He didn’t let it go to waste and now lives as a reclusive (and rather successful) writer, publishing under the pseudonym of Maddox Ward (he switches names every few decades) a long list of “fiction” novels with the most varied themes. He never types them on a computer, and sends everything handwritten to the publisher.
- While he lives as a reclusive writer, he has a ‘parallel life’ of sorts, occasionally hitting the road to visit larger cities, often in the west coast, for their nightlife scene,where company and prey are plentiful.However, he hardly strikes twice in the same place during a short period of time to avoid raising suspicions.
- He takes pleasure in hunting and often killing his prey, he however does not view these actions as inherently evil, but as part of the natural order of things, even though he’s aware that what he is, is by no means natural. He holds certain grudges against modern society, that has too many rules, way too many people and too much surveillance, making his life a lot harder than it should be. Nonetheless, he gave up any and all ideas he might’ve had to fight it and force humans into submission and prefers to keep a low profile, as he knows those with supernatural gifts (or curses) are by far the minority, and most of them are too sympathetic to humans to ever consider those ideas.
- He collects knives from different places and time periods, and always carries an ancient silver one gifted to him by his father, and one made of bone that was a gift from the time he spent with native americans.
 
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NAME: Allison Hagan

NICKNAME: Ally

AGE | HEIGHT | WEIGHT: 51 | 5'3" | 196 lb

ROLE: Magician: Witch

APPEARANCE:
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PREFERRED CLOTHING STYLE: Colors are mostly black, grey, and neutral tones. Typical outfit would be a black blazer over a white button up, black slacks. No one would ever mistake her for a fashionista, but she'd always look presentable at a work meeting.

USUAL DEMEANOR: Cordial - reserved - aloof - judgemental

HABITS/QUIRKS: When in conversation, Allison is friendly enough, though she rarely expresses any particularly strong emotion - whether anger, fear, sadness, or happiness. E.g., she smiles a lot, but almost never laughs. When she's not socializing, she will often observe the people around her, sometimes scrutinizing them for several minutes, as if making some kind of judgement about their character or life choices. If she feels anxious, she tends to stare blankly as her mind races, considering every option and possibility, trying to decide the best course of action. She also has a bad habit of audibly clicking her tongue at anything (or anyone) she disapproves of. And on the relatively rare occasions she gets extremely irritated or agitated, she begins mumbling to herself, reciting the code of her coven to remind her to stay calm, collected, and rational.

CURRENT LOCATION: Weaverville, California

ROLE HISTORY: Allison was "scouted" by a local coven at the age of 18. It took some time to get used to the idea that all of the strange occurrences that had plagued her childhood and adolesence were the result of her then-undiscovered magical abilities, but once she accepted it, she quickly found a second family in the tight-knit group of witches.

Her magical training was extensive, involving several years of practicing gestures and education on the particular ethics and code of conduct of the coven, as well as magical theory, before she was taught any proper magic spells. At the age of 25, she was oathed as a full member of the coven. Now, 26 years later, she is one of its elders, her mentors having mostly retired.



BONUS CONTENT: Allison and her coven specialize in oath-based magic, which involves mediating between various supernatural beings and/or factions and casting spells to magically bind parties to the agreements they make. Since this magic and type of task requires honesty and fairness, the coven has a strict ethical code all members must abide by, at pain of being stripped of their magical ability.

A formative experience in Allison's life was her first (and failed) attempt at using magic outside of the coven. She had decided to practice a spell that would compell her to tell the truth for the next hour. However, without the support or supervision of her mentors, the spell backfired, causing her to speak aloud every thought that came into her head for a full day. Unfortunately, she was scheduled to work that evening, and after telling a particularly rude customer exactly what she thought about them, she got written up by her boss and later lectured to at length by the coven elders.

Though her particular niche of magic doesn't pay as well as it used to, a frugal lifestyle has allowed Allison to live in her own small home in Weaverville. It's been a few years since her mother Nora, who is getting on in years, moved in with Allison, and the two have a close relationship. Though her mother has no magical ability, she has always taken Allison's powers in stride, and is supportive of her path, with several of the coven's members requesting Nana Nora's fudge cookies at their meetings.
 
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Yeo-Jin Park
Shifter: Tiger shark

ABOUT


NICKNAME: Jin
AGE | HEIGHT | WEIGHT: 25, 5’8, 143lbs
ROLE: Shifter; Tiger shark
LOCATION: Florida


PREFERRED CLOTHING STYLE:

A simple worn blazer worn over anything underneath, usually a blouse or her training tank-top tucked beneath fitting trousers.


HABITS/QUIRKS & DEMEANOUR


USUAL DEMEANOR: Yeo-Jin is usually laid back and calm, other officers say she’s too relaxed. Though, they don’t usually say anything since she gets assignments done. She’s ditzy but not awfully to the point of annoyance.

HABITS/QUIRKS: She has a habit of jumping straight ahead to conclusions and sometimes recklessly diving into action without a well made plan. Has a habit of disobeying orders and worryingly shows disregard for perpetrators’ lives.


ROLE HISTORY:


Yeo-Jin Park comes from a family of aquatic shifters from the far east. In a journey that took weeks to accomplish, the Park family settled in Florida in 1961 where coincidentally a shiver of sharks were found beached.

Yeo-Jin is born a few decades later, a queer individual from the litter. She’s rambunctious and almost always a handful even around father shark. No amount of discipline would’ve made her budge. Her headstrong nature allowed her to pass the police academy, to the surprise of her siblings.

code by yousmelldead
 
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REAL NAME: Winifred Alma Sawyer

NICKNAME: Winnie

AGE | HEIGHT | WEIGHT: Physically 23, has actually been alive 59 years | 4'10" | 87 lbs.

SEXUAL ORIENTATION: Homosexual

ROLE: Psychic Vampire

APPEARANCE: Diminutive in both height and build, Winnie is often and easily mistaken for much younger than she is, an error she alternately (quietly) bristles at and seizes for her advantage. Her milk-white skin, almost translucent in its pallor, shows its few traces of color very starkly: the scabbed purple-red of her lips, the doll-like splotches of red blooming in her cheeks beneath the freckles lightly dusting her face. Her eyes, large and round and gray in color, are immediately and eerily her most notable feature, appearing as though they might at any moment swallow the rest of her face or perhaps even the viewer. Her hair, too, a long mass of dusty blonde waves, ensconces a frail-looking, underweight body marked by the jutting of bones. Three knobby limbs anchor her tiny frame: the fourth, her right leg, is truncated above the knee and fitted with a prosthesis; she can often be seen rubbing the prosthetic limb as if it pains her.

PREFERRED CLOTHING STYLE: Shabby, vaguely vintage-looking skirts and dresses (not pants, never pants). She dresses similarly to how one might expect to see a porcelain doll dressed: loose, ruffled skirts, floral patterns worthy of a grandmother's wallpaper, puffy sleeves. And, similarly to a doll gathering dust in an attic, her clothing choices tend not to draw many eyes, the fit too loose and the style too outmoded to flatter her frame. In addition, she likes to layer stockings and socks beneath her rustic boots to conceal her prosthetic limb as thoroughly as possible, and she wears a pair of gloves she is particularly defensive of.

USUAL DEMEANOR: Above all things, Winnie is keenly perceptive and intuitive of others' feelings, and she is able to rapidly alter her own presentation based on her environment—a sort of social camouflage aimed at defending her from potential threats. Certain characteristics are common throughout—Winnie is always meek, always obedient, always trying to cause as little a stir as possible; whether she is mute and obsequious or chatty and saccharine-sweet depends on what she feels is expected of her in any given moment. She gives the impression of one who is quite high-strung, often flitting about with nervous energy, near-manic in her attempts to accommodate. That is not to say Winnie is bereft of a more potent will: indeed, beneath her martyr's skin runs a vein of violent resentment, but she is too cowed—for now—to take it out on anyone but herself.

HABITS/QUIRKS: Winnie is quite visibly unable to stay still, always fidgeting with her hands or hair or a nearby object—even when sitting (ramrod-straight in posture), her legs are usually bouncing, as if ready to take flight at a moment's notice. She has a tendency to flinch at any sudden movements and displays the aftermath of a biting habit in the scabs dotting her lips and the dried blood crusting her nail beds, usually hidden beneath her gloves.

CURRENT LOCATION: Grand Junction, Colorado

ROLE HISTORY: Born in 1961 to an upright, Catholic family, Winnie found the Devil more frequently visited her childhood home than any benevolent God. She speaks little of the events that transpired behind closed doors, instead seizing the earliest opportunity to run away from her broken home as a young teenager. She told herself she would return for her younger sister, if only to quiet the voice at the back of her mind scorning her as a coward.

(A voice that sounded just like hers, naturally.)

On her own, aimless and ignorant in the ways of the world, Winnie found herself floundering for work until a young woman offered her a job as a maid for her wealthy aunt. In no position to refuse pay, Winnie followed the woman to a lavish property, where the lady of the estate—an elegant woman who smelled too sweet, like overripe fruit—tried to sink her abnormally-long teeth into Winnie's neck.

Winnie struggled with such feral desperation that she gave the lady pause. Her fate was never in question, Winnie knows—the lady was as calculated as a cat allowing a mouse a final desperate dash before snatching it between its paws—but ultimately, the vampiress decided Winnie would better serve her as a meal ticket than a meal herself.

In exchange for her life, Winnie was groomed as a pied piper, leading victims to the viper's nest just like the woman who had originally offered her a job. With her innocuous appearance and sugary voice, Winnie was perfectly cast in her role as unexpected predator, all the while justifying to herself that she was merely doing what she must to survive. She lived in constant, paralyzing fear of her captors, but in time, it became muddled with a sort of earnest affection—so much so that, when the lady told her she had finally earned her right to meet the lord of the estate and to be turned by him, she viewed it as a privilege and not as another means of exerting control over her.

BONUS CONTENT: - The process of Winnie's turning was somewhat unusual—while she could rationalize indirectly causing harm, she could not cope with the thought of actively draining someone's blood and so refused any and all attempts at feeding. The intense stress of the turning process, newborn vampire blood lust, and her self-imposed starvation somehow culminated in her body adapting to draw sustenance directly from others' life force rather than through drinking their blood. She triggers the transfusion of life through skin-to-skin contact, thus her reason for wearing gloves at all times except when ordered to remove them. Additionally, she has an extreme sense of empathy and is able to both experience others' feelings and project her own onto them by holding prolonged eye contact. In such a case, Winnie can produce a hypnotic effect in her target, but she also risks being overwhelmed by emotions that aren't her own.

- Her most recent venture involves working for a group of unfamiliar magicians, apparent associates of her vampire lord and lady. Her abilities, it seems, serve a particular need in their vague mission to "recruit" others for some unclear cause. While she is frightened by her lack of information regarding the situation and isn't exactly fond of the work, Winnie long ago learned to do as she is told.

- Since the bleeding of the moon began, Winnie has been experiencing bouts of intense emotional anguish and physical discomfort centered mainly on her eyes. These fits become nigh-unbearable when she is looking at the moon itself.

- Though she presents and identifies as female, Winnie is biologically intersex.

- When questioned about what happened to her leg, Winnie will somewhat cryptically say, "It wasn't an accident, but it wasn't supposed to happen."

- Despite a disillusionment with the faith she was brought up with, Winnie still catches herself praying quite often—though she is far more likely to appeal to the Holy Virgin than any sort of Heavenly Father. Men have always frightened her a little more than women.
 
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NAME:
Roje Jenkins (Row-Jay)

NICKNAME:
Ro, Jay

AGE | HEIGHT | WEIGHT:
29 | 5'8 | 135lb

ROLE:
Vampire - Blood Vampire

APPEARANCE:
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PREFERRED CLOTHING STYLE:
Roje usually prefers things like black leather jackets, black jeans, and some black leather boots. Her closet is filled with dark colors usually but does have the occasional color every now and then. Though her main outfits always revolve around her black leather jacket and her boots.

USUAL DEMEANOR:
Roje gives off an impression that is strong, independent, but also looking like a snack to men. She has a resting bitch face and sometimes wouldn't be approached because of this. She can come across as bitchy, or even aggressive and rude. But that's just how she reacts to others in general.

HABITS/QUIRKS:
Roje paces when she's thinking aloud or making plans. Standing still isnt an option for her because pacing while thinking helps her think clearer. Lying is difficult for her to do, depending on how big the lie is. The bigger the lie, the harder it is for her to keep eye contact with others. When in high stress situations, she usually takes in deep breaths and puts her fist to her mouth and looks down. This is to prevent herself from speaking before thinking. If she cannot do this, she runs off to her hideout in an abandoned warehouse in New York to work out and train to relieve stress.

CURRENT LOCATION:
New York City

ROLE HISTORY:
Roje's life was far from normal, she lived with her drunk of a father and her younger brother. Living day in and day out with abuse from the guardian of the home. Due to this, she had developed anger issues just like him, always exploding and getting into fights with him left and right, trying to make sure she protected her brother at all costs. Eventually, Roje had given up and ran away with her brother to her cousin's home, Jason. Upon arriving, he took them in without hesitation, coming to learn about his uncle and what he had been doing to both Roje and her little brother. Giving both his cousin's a place to stay, Roje tried to earn her keep by taking care of the house, or doing things outside. His home was located in the woods, away from anyone who would cause problems. She took no time in taking advantage of this, going on adventures in the woods on her own, taking in the sights and the fresh air. Her life was just starting to turn around at this point, and hoped it would keep getting better...That was till that one night had changed everything. The night that would claim her no longer human, but that a creature that dwells around the darkness. This happened after she had turned 20 years of age...

Roje couldn't sleep one night, and decided it would be a good idea to go for a walk in the woods, taking an Axe with her and a flashlight to protect herself. The young woman was surprisingly brave to go out at night like this. But she had, casually walking through the woods, not having a care in the world before she was suddenly grabbed and felt a sharp pain shoot through her neck, teeth sinking in as she tried to struggle away to no avail, her flashlight and her axe dropping to the ground as she began to grow faint, soon passing out and being dropped to the floor. The morning came and Roje woke up with a gasp, looking around frantically while her senses were incredibly heightened, her craving for blood strong and her moods completely out of whack. She was confused, scared even, she was attacked but didn't know by what. Remembering the wound on her neck, she went to feel for it, only to not find the wound and run her hand over dried blood. Panicking, she didn't know what to do but run back to her cousin, who she rambled on to about what happened last night. At first he didn't believe her before she suddenly fought the urge to bite him by keeping her distance. On top of it all, she learned that standing in the sunlight was incredibly painful.

So much had happened after that day and she had to re-learn everything. How to eat, how to control her emotions, how to not kill others. It's been 9 years since that night and despite being a fairly fresh vampire, she got a grip on many things quickly, how to hide and how to avoid dangers, how to fight and how to hunt. By moving to New York City, she made new friends, made enemies and managed to get herself an enchanted ring to protect her from the sunlight. One she refuses to take off no matter what. To get a hold of an item such as this was difficult, but she had to do a few things just to get it. Even after all of this, she never thought that being a Vampire would come with some good perks, like speed, strength, heightened senses like hearing... She grew to like some of the parts of a Vampire and worked even more with them by working her body out, lifting weights, training her body to become a weapon over time, even boxing whenever she could. Her favorite race was definitely the werewolves. There was one wolf in particular that she enjoyed to spar with, but he vanished one day and haven't seen him since.

As for recent events, she had taken notes of these and definitely kept her guard up. The events eventually getting worse and worse, causing many people to react in many ways...Roje...She wasnt so sure about how she felt about this, but she was worried herself.



BONUS CONTENT:
Roje isnt your average woman, she's sarcastic and very short tempered. You piss her off and you're in for one hell of a ride. When others aren't getting on her nerves, she's very relaxed and more on her brighter side of her personality. This contains being funny, hanging out with friends, being playful and teasing towards those she's most comfortable with. Roje is very protective of those who are close to her, and would do anything to keep them safe, even if it means getting her hands dirty. She doesn't tolerate bullshit and one wrong move can push her to actually kill you. Aside from this, she's daring and adventurous. For someone she has romantic relations with, she melts in the palm of their hand, expressing love for them usually behind closed doors and allowing herself to be a little bit more affectionate.

-Roje is a party-goer, loves to go to clubs and have fun.

-She enjoys training and boxing on her free time and working on her body.

-Sometimes she likes to cause a little bit of trouble for others.
 
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REAL NAME: That name means nothing now.

NICKNAME: Goes exclusively by the alias "Coda."

AGE | HEIGHT | WEIGHT: 19 | 6'2" | 206 lbs.

SEXUAL ORIENTATION: Demisexual

ROLE: Non-Human (Half-demon)

APPEARANCE: Coda cuts a somewhat intimidating figure at his height, and his build isn't any gentler: thin with wiry, sinewy muscle, he carries the appearance of a feral, hungry stray—an impression certainly not lessened by his usual slouched, skulking posture. His face, on the other hand, provides a stark contrast; with fine, almost delicate features and warm amber-brown eyes, Coda's face is far softer than the snarling expression he usually wears. His hair, feathery and unkempt and a desiccated gray in color, hangs down over his eyes and stands out against his dark complexion—it used to be black, but, like everything else about him, it changed and refuses to turn back.

PREFERRED CLOTHING STYLE: As a general rule, Coda only wears dark colors, especially grays and blacks. This seems to be as much a result of a need for camouflage (in shadow, of course) as of personal taste. His clothing usually consists of casual streetwear; he doesn't own any formal clothing, and even if he did, he wouldn't be the type to wear it. Band logos, skull motifs, and crosses are common staples of his wardrobe, lending his clothing a touch of a punk or goth style, but he lacks any of the more elaborate garments of either style in his wardrobe. For whatever reason, he hates shoes, but he wears simple sneakers or steel-toed boots when necessary.

USUAL DEMEANOR: Coda has always viewed himself as something of a mirror: a sheet of glass capable only of reflecting what it sees, not of creating its own image; a mirror turned on another, after all, displays only an emptiness endlessly stretched. As a child, he was brave or kind or cheerful only because his family was, and they aren't here to guide him anymore.

On his own, Coda fairly clearly operates only in extremes, either feeling nothing at all or everything all at once. He can switch from one mode to the other without so much as a warning, giving him a tense, unpredictable air. In general, Coda is hostile, whether it be the cold hostility of a stranger or the simmering rage of an enemy, and he is readily and often inappropriately confrontational. This anger notably lacks a sense of confidence to back it up; on the contrary, Coda is well aware of his weaknesses and greatly resents them, and perhaps his aggression is an attempt to exert some sort of power in a world in which he feels so thoroughly helpless. Despite his belligerent demeanor, there is also something naive and almost childlike in his black-or-white worldview and earnest intensity, and his attempts at masking them only make them all the more apparent.

HABITS/QUIRKS: He has a skulking, furtive presence, usually slouching and moving quietly and in shadows when possible—and he is almost always moving, even if he isn't going anywhere. A tense, manic energy is apparent in his swift and sudden movements, and he almost appears to vibrate with something unexpressed and overwhelming. Coda has a habit of speaking quietly by default, but when he becomes impassioned or agitated about something, he switches to a loud, rapid affect—so loud and rapid that he seems unaware of its abnormality.

CURRENT LOCATION: Miami, Florida

ROLE HISTORY: He doesn't like to think about his mother, but his memories of Maria Lee—a headstrong, fervent woman who dared to dance with the devil—are indelible. He must have put her through Hell during that unnatural, ill-omened pregnancy, but when he emerged as a healthy baby boy, Maria joked (she later told him) that she had been expecting an abomination to come out.

It had, even if he didn't look the part.

For most of his life, Coda didn't know his true nature; he knew he wasn't like other children, but not quite how. He had no frame of reference to wonder whether other children also heard whispers even through plugged ears. Even after his mother was gone and he went to live with her friend Malik and his family, he didn't know whether other children also looked in the mirror and didn't recognize what they saw.

Over the years, the strange, dark feelings grew stronger. He loved his family, loved them so much that sometimes he got confused and hated them instead, and the whispers taunted him like flies in his ears: how easily he could crush them. How powerful it would make him feel. They didn't really love him, anyway. At a breaking point, Coda confronted his adopted fathers about his true nature, and the revelation that he was part demon threw him into such a rage that he didn't realize the blood on his hands was theirs until he was staring into his sister's horrified eyes.

He should have killed her, too. It would be an act of mercy to cut her free from the dark, lonely world he had plunged her into—but he couldn't do it. He had always loved her the most. Perhaps, then, he had hated her the most, too.

BONUS CONTENT: - As a half-demon, Coda is far more limited in his powers than a full-fledged demon would be, and his frequent, aggressive displays of power may in part be intended to compensate for his perceived inferiority.

- His blood has a corrosive effect once it has been spilled; it's painful to the touch for both others and himself. When wounded in battle, he has a habit of purposely exacerbating his own injuries to make combat more painful for everyone involved.

- A proper demon makes a diet of souls, and though Coda can indeed harvest souls (only from newly-dead bodies, and only from people who were wicked in life), he is much more limited in his ability than a full demon. His body wasn't made to handle what a demon can.

- Coda has been hearing voices on-and-off since he was a child, but with the onset of the bleeding moon, they have increased sharply in both frequency and malice. He began seeking out any information he could about the phenomenon in an effort to get the voices to stop, and his search led him to a mysterious group of magicians whom he now works for as an enforcer. Half-blooded as he may be, his demonic nature still comes in handy for intimidating his employers' foes.

- Since birth, he has had an innate lust for violence that has only worsened with the onset of the bleeding moon. He used to fear it, to try and outrun it, but he no longer hesitates when he has to kill—he knows his soul is beyond saving, if he ever had one to begin with.
 
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NAME: Indigo Sunshine Sanderson

NICKNAME: Indy

AGE | HEIGHT | WEIGHT: 24, 5’6, 115

ROLE: Shifter, Siamese Cat

APPEARANCE:
latest
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PREFERRED CLOTHING STYLE:
Generally, whatever happens to be relatively clean. This usually means jeans abandoned from the day before beside her bed, T-shirts abandoned by ex-boyfriends with fading band logos, and the same running shoes she desperately needs to replace. Her clothes are rarely free of tears from either broken bottles or the accidental partial shift, where her claws rip through the fabric. She has one black dress in her closet her mother insisted she buy, but it still has the claws.

USUAL DEMEANOR:
At work, Indy is personable by necessity. Always carrying a faint smile, she may initially seem distant, but Indy understands the value of listening twice as much as speaking and therefore carefully orchestrates when she speaks in order to gain the most value out of a conversation. On the street she is more carefree, actively engaging in the world around her. She knows the secrets of the world around her, but prefer her own secrets stay unknown.

HABITS/QUIRKS:
Indy keeps a bottle opener with her always, spinning it between her fingers when she’s thinking deeply. She also has a nasty habit of biting her nails which evolved from the desire to hide her claws as a child, when she would unintentionally partially shift in a moment of frustration or anger.

CURRENT LOCATION: New York City, Brooklyn

ROLE HISTORY:
Indy was raised in a commune in upstate New York by her mother. The commune heavily emphasized meditation and spiritual growth, and her mother was a prominent member who led group meditation sessions in the evenings. Indy’s earliest memories are of sunlight peeking through green corn stalks as she sat in the dirt, watching her mother and the other women of the commune gossip as they picked corn to fill their thick wicker baskets.

When Indy was old enough to speak, her mother introduced her to the group mediation held every evening in the large gazebo beside the community dorms. She was taught to breathe deeply, to listen to the wind as the sound of cicadas filled the air with their shrill static noise. Over time, the soft breezes brought softer scents, followed by the noises of the other commune members breathing, shuffling, or readjusting their feet against the straw mats. Indy, attributing her growingly more powerful senses to the mediation, did not find anything strange until she one day sprouted two thick black cat ears during a meditation session.

Indy, only six years old and terrified by the slightly painful, unfamiliar sensation of morphing skin, burst into tears and cupped her small hands over her new soft ears as her mother immediately stopped the session and whisked her away to their small cabin.

By the time her mother got her back to the cabin, Indy had fully shifted into a small Siamese cat. Being so young and unsure how to undue the transition, she would remain a cat until the age of ten. Her mother left the commune shortly after her transition, explaining her departure away by stating she had sent Indy off to visit her father, and she was going to join them.

In truth, Indy’s father had no idea he had a child. It would take a few years for her mother to find him, during which Indy lived as a housecat and spent her days patrolling each new place they visited by wandering along rooftops and interacting with local cat colonies.

When they finally found Indy’s father, who was running a bar in New York City, he was able to finally help reverse the transition (after a long, emotional conversation in which he learned the cat his ex-girlfriend had shown up with was actually his daughter). Indy, finally human again, would spend her next few years living with her father as her mother returned to the commune. He would teach her to better control her shifting, as well as how to work the underbelly of New York by patrolling balconies as a cat and collecting information from prominent members of society, which she would relay to her father for him to use as blackmail.



BONUS CONTENT:

- Her father eventually disappeared when Indy was 22—most likely caught by one of the politicians they blackmailed. Indy sold his bar but continues to work as a bartender, also continuing the tradition of collecting information for blackmail and occasionally dabbling in burglary.

-She still writes letters to her mother regularly, though the thought of revisiting the commune now makes her a bit ill.

-Her father made her aware there are other non-humans, shifters, and other sorts of paranormal beings about, but her exposure to others like her has been extremely minimal. Though, she is aware other shifters can morph into animals much more powerful than a Siamese cat. This moderately irritates her, as she would love to be a tiger or puma rather than a helpless house cat.

-She absolutely hates her “crazy hippy” birth name and refuses to answer to anything other than Indy

-Her father’s education included other tactics of thievery, including lock picking.
 
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Gavid Cold

NAME: Gavid Cold
NICKNAME: Mothman
AGE | HEIGHT | WEIGHT: 43 | 6’4” | 350 lbs (wings are heavy!)
ROLE: Non-Human: Nhaaken (Mothman)

APPEARANCE: In his natural appearance, Gavid is a sight to behold - his tall, muscular body is covered in grey-black fur, including his digitigrade legs that end in taloned toes, and his wings, which span fifteen feet. His arms are part of his wings, large, clawed hands emerging half way along their length. His fur bunches up around his neck, which can extend forwards or upwards, granting his flat face the perfect vantage point from which his large, crimson eyes can spy his quarry or any approaching dangers. His mouth is usually hidden under the fur, but when open it has a rough beak-like shape, harbouring sharp teeth.
When under the effects of a glamour charm or trinket to appear human, he takes on the appearance of a tall black man with dark brown eyes and short black hair cut into a neat, unassuming style.
PREFERRED CLOTHING STYLE: Gavid doesn’t wear clothes in his natural form, but when glamoured he wears the simple, unassuming clothes of Appalachia - worn jeans, work boots, and a large coat over a simple shirt. His goal when he walks the streets as a human is to blend in rather than stand out.

USUAL DEMEANOR: On meeting him, Gavid seems detached. Not aloof, but as if there is some invisible veil around him that stops him from fully engaging with the world. He says what he means and takes his time to say it, every word deliberately chosen. Perhaps as a result of this, he has little time for circuitous or cryptic chatter and will say as much if someone tries it with him. A mysterious straight-shooter, which is a paradox in itself - you’re sure Gavid is giving you everything, but you can never be a hundred percent sure.
HABITS/QUIRKS: It’s not unusual for Gavid to look off into the distance or in different directions while engaged in a conversation. Unnervingly, he will still be fully involved, listening and responding appropriately. When asked about it, he’ll think nothing of it at all. He once said he was feeling the magic around him, so it might be because of that. Also, being nocturnal, he will always be wearing sunglasses if out during the day, and he will likely be tired. As such, he always prefers to meet with people at night or as the sun is going down.

CURRENT LOCATION: TBD

ROLE HISTORY: The Mothman is not a singular creature as some humans would have you believe. The individuals they see belong to a race, the nhaaken, who have lived outside the gaze of humanity for millennia. Their numbers are small, but there are tribes all across the globe, each of which chooses their own surname, or tribename, for interacting with mankind when disguised. Gavid’s tribename is Cold, and his father, Indrid Cold, was the original Mothman spotted in Point Pleasant in 1966.

The Nhaaken are a secretive people, believing their seclusion to be their greatest chance at survival. Gavid is no different, preferring to soar among the Appalachian trees at night than to walk disguised among men. But obligation and curiosity sometimes necessitate time among the humans, and Gavid, like all of his tribe, has been taught the basics of human interaction to avert scrutiny.

Gavid is relatively young among his tribe, as the nhaaken are long-lived, but he is strong and holds true to the ancient ways of his people. With troubling times ahead, he will have to rise to the challenge to protect his tribe and ensure their continued survival.

BONUS CONTENT: In November of 2016, a man photographed what he claimed to be the Mothman while driving by Point Pleasant. In truth, this was Gavid. He had woken up before nightfall and gone flying to stretch his wings, but in his mid-waking haze he hadn’t seen the car as he passed over the road. Luckily, he did not suffer any harsh discipline from his tribe, but was cautioned to stay vigilant when flying at dusk. The tribe was lenient because they have taken note of the town’s interest in the Mothman and see it as harmless human fun. Some of them even disguise themselves to visit the Mothman festival each year, and Gavid is one of these. The peculiarities of mankind amuse him.

When he was young, he would spend a great deal of time bothering the elders and historians for stories of his people, and the nhaaken mythologies were his favourite. The tales of their survival against the savage old world resonated with him, igniting his young eyes like rubies. One specific story, where they hid from the end of the world so well it passed them by, was the one he loved best. He has told it to the few youngsters of his tribe several times already, and relishes the chance to do so. Before all this business with the moon, he was thinking of becoming a tribal historian himself.
 
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NAME: Luna
Nickname (rank): Hastatus Prior Luna, First Lieutenant Luna
AGE | HEIGHT | WEIGHT: 21 | 5'5 | 128
ROLE: Hunter/Magician: Crusader
APPEARANCE: Young, but worn and scarred. Luna is proud of every wound, and has a heroic tale for each. Her hair is snowy white, though it's cut short and usually kept under some form of headwear. Her bright green eyes are ever watching.
PREFERRED CLOTHING STYLE: Looser fitting casual clothes, which conceal the silver chainmail worn at almost all times. May wear more fitting clothes if infiltration requires.
USUAL DEMEANOR: Stoic and determined. Luna smiles less than her already grim compatriots. She intensely scrutinizes everything, and has no qualms "correcting" those around her.
HABITS/QUIRKS: Luna wears a golden necklace, which years ago depicted her patron saint. This engraving has worn smooth from Luna holding the necklace when she prays or contemplates a situation.
ROLE HISTORY: Luna was born into her holy order, who never told her which of her fellow knights were relatives. She knew only what the order told her of the outside world until she was 18, and joined her first hunt. Those first vampire's fangs are her favorite trophy.

BONUS CONTENT: All children of the order are named by the high priest. Luna hunted shifters with fervor, believing that to be her destiny, but the moon cast a new light upon her. Now she knows she shall save the moon from whatever infests it, and nothing can stop her.

Luna has also been trained in Divine magic, which is powerful but harmful to the caster. She has burn marks on her hand from using it to scorch a vampire. She has been more cautious since.
 
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NAME:
Hayley Valentine

NICKNAME:
Phoenix

AGE | HEIGHT | WEIGHT:
24 | 5'8 | 125lb

ROLE:
Witch

APPEARANCE:
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PREFERRED CLOTHING STYLE:
It's quite casual and varied depending on the seasons. Though her shoes stay in the same domain of "boots". Here are some examples!
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USUAL DEMEANOR:
Hayley can come off as angry due to her resting bitch face and some expressions. Though she's pretty reasonable and quite relaxed unless she's angered. In serious situations, she seems to be all business and negotiations, no time for childish games and beating around the bush. Though due to that, she can become sassy in the process. When pissed off, she throws her usual mannerisms out the window and she gives glares like no ones business, followed by smart remarks and full on sweet sassy malassy.

HABITS/QUIRKS:
Rolls her eyes when annoyed, defeated, or baffled.
Tends to cracks smiles when she probably shouldn't.


CURRENT LOCATION:
TBD

ROLE HISTORY:
Hayley was born into a family of witches, those that specialized in their own kinds of magics while dipping into magic that wasn't like their own. Being raised around them wasn't a big deal, but being forced to grow up a certain way was difficult. Learning the ways of a witch meant lots of reading, lots of basic practices. Due to this, Hayley found a knack for fire just so she could cause issues, be a destructive child. Of course, being a child she was a rebel and just wanted to be free. Doing anything she could just to get that freedom made her so desperate. Her main focus was her fire ability and she excelled well, being a rebellious child was hard for her family, but they eventually put her in line and showed her everything to make her understand. It took a while to process but she eventually got it and started to be a good girl, working more and more on her abilities and improving them to a strong point. She's moved to many places and hasn't been stuck in one home for too long. Being on the move was a habit of her family, but it always kept them under the radar.

Growing into the woman she is now, many look up to her due to her exceptional power. As destructive as it could be, she could make it just as beautiful. Many have seen her skill and named her Phoenix, a fire bird that rises from the ashes and burns just as bright as the sun.


BONUS CONTENT:
Hayley liked fire at first for how easy it was to make a mess of things. But growing older, she found a love for it, enjoying the colors within the flames, loving the warmth it brought while enjoying the destruction it could cause. A double edged sword, but a beautiful one. Hayley is also one to go out and make memories in the forest, taking in the sounds, the smells, and just straight up enjoying nature as a whole.
 
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NAME:
Silver Blackwood

NICKNAME:

AGE | HEIGHT | WEIGHT:
21 | 5’4” | 110 lbs

ROLE: Spirit Shifter

APPEARANCE: Silver is a lean, petite-figured girl with long, dark brown hair that frames her youthful visage. Dark brown, almost black eyes with chips of amber-gold burn from her lightly tanned appearance. She stands at an average height with no obvious musculature due to the fact that she's normally dressed in clothing that covers her up. She usually dons a black lightweight trench coat with dark, form-fitting clothing underneath that gives away nothing. On her right hand is a large scar of a dog bite from when she was much younger with more littering her backside, chest and knees.

PREFERRED CLOTHING STYLE: Silver tends to wear neutral or darker colors with the majority of her wardrobe consisting of black or gray. The range of clothing tends to vary from graphic sweaters paired with leggings and sneakers/boots to layered outfits consisting of cardigans or her usual trench coat perched atop more form fitting high neck tops and pants.

USUAL DEMEANOR: Upon gazing at her surface, Silver seems to be the quiet, innocent type of girl due to her facial features giving her more of a younger look but if you offer her more than a glance she gives off a rather brooding—almost intimidating—aura. Her disposition is rather reserved, her words coming off as cold or blunt to most but in warming up to someone they may be able to see past her rougher exterior to find a more amusing person.

HABITS/QUIRKS: When faced with an irritating situation she tends to pinch the bridge of her nose; her walking gait makes her seem as if she’s rushing as she moves quite quickly whether or not she has somewhere to be; in being embarrassed by a person she cares for, she averts her eyes or adjusts the collar of whatever top she’s wearing.

CURRENT LOCATION: Wellington, Florida.

ROLE HISTORY: Silver had always been fascinated with animals and how they acted so differently from humans which earned her disapproval from her father at an early age. Around the time that she was eight years old or so, she’d gone to a plant nursery with her parents and in seeing a doghouse on the property, she asked her father if she could visit the dog that may or may not be taking residence there. Her father had reluctantly allowed her to do so to her own delight. At the entrance to the doghouse stood a large black German Shepherd that she easily threw no caution to upon approaching it with an excited outstretched hand to stroke it’s head with. A split second distraction was all the dog needed to immediately snap it’s jaws around her dominant hand, her eyes locking with the canine to see that it was no regular dog as it’s usually dark brown or light colored pupils were a deep crimson. A detail she never remembered until many years later. The dog’s eyes had held an intelligence that could’ve only been described as sentient. Her father had soon realized she had left their sides for too long, discovering soon that his child had been injured and thus fighting the dog off in order to whisk her away to the nearest hospital.

BONUS CONTENT: As a result of being bitten by what she had perceived as a child to be a large dog, she’s had vibrant reveries of wolves, forests that were devoid of human life and traversing expanses of land as a wolf only to wake up to her normal human life. Or so she thought. Nightmares and premonitions that had her awakening to cold sweats or the feeling of being watched along with her father’s tendency to flip between aggressive to trustworthy bore down on her to the point that the desire to no longer remain human percolated her young mind. The rift that had already existed between her and her faith in humanity could only widen as the years passed. Depression, gut-wrenching anxiety and overall distrust for people taking her over so that she became the empty husk of the bright, happy child she remembered herself to be at one time. She one day decided she no longer wanted to deal with the emotions that her father would manifest due to his outbursts or sugar-coated excuses and so she siphoned away her ability to genuinely feel positive emotions towards people to instead wear a deadpan mask that yielded to no human.
 
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