Insert a picture of your character here? (Image credit: Please.) Name:
Alignment:
Nature/Demeanor:
Personality:
Ethnic Background:
Species (Human, Mutant Animal, Yokai):
Age:
Sex:
Attributes:
I.Q. == (+0%/+0 to Perception)
M.E. == (+ to Saving Throws vs. Insanity)
M.A. == (+0% to Charm/Intimidate)
P.S. == (+0 to S.D.C. damage)
P.P. == (+0 to Strike, Parry, Dodge)
P.E. == (+% to Saving Throws vs. coma/death, +0 to Saving Throws vs. Magic, Pain, Poison)
P.B. == ( % to Charm/Impress)
Spd == (0 miles/0 kilometers per hour, +0 to Initiative)
Hit Points:
S.D.C.:
Willpower:
Size Level:
Weight:
Height:
Human Features:
Hands:
Biped:
Speech:
Looks:
Mutant Animal Powers? (Yes/No):
Martial Arts System? (Yes/No):
Natural Weapons (if any):
Vestigial Disadvantages (if any):
Level of Experience:
Combat Modifiers
Perception +0
Initiative +0
Actions per Round: 0
Strike +0
Parry +0
Dodge +0
Roll with Punch +0
Damage: +0
Other/Special:
(FORMAT EXAMPLES BELOW)
Skills provided by "The Savior" for their children free of charge. =)
1. Native Language (includes literacy): English: 98%
2. Basic Mathematics: 80% (+2%)
3. Detect Ambush: 40% (+5%)
4. Prowl: 30% (+5%)
5. First Aid: 50% (+5%)
6. Lore: Martial Arts: 40% (+5%)
7. One Ancient Weapon Proficiency of Choice. This starts with an additional +1 bonus!
Skill Programs (4): Medical Doctor, Deep Cover, Guerilla Warfare, and Technical.
Martial Art System? (Yes/No) Yes
Medical Doctor Skill Program
Biology: 66% (+5%)
Criminal Science/Forensics: 46% (+5%)
Medical Doctor: 96%/86% (+3%)
Paramedic: 76% (+6%)
Pathology: 61% (+5%)
Martial Art Skills (all Language/Literacy, Philosophical, Survival, and Domestic Skills)
Skills desired in the future?
Please include your character's BIO-E total and individual costs. Example below. =)
10 BIO-E for Leaping: Standard (remember Gymnastics and Acrobatics leaping bonuses).
Name of system:
Weapons
One basic weapon of choice in each of the Ancient Weapon Proficiencies you have chosen within reason. Two if Paired Weapons is known and desired. (No firearms at this time but bows and crossbows are allowed with 20 arrows or bolts). You must be able to carry all of these items on your person.
Gear:
Two sets of clothing (one casual/traveling, one of choice within reason).
Hardbound portable notebook.
4 pens and markers.
Large quality satchel with shoulder strap.
First Aid Kit (with 10/10 uses remaining).
Wristwatch.
Wallet or purse.
Miscellaneous personal items (not to exceed $25 each in 198X money which is almost $100 in today's money). Other items might be provided upon request with Game Master approval.
Cash on hand (in 1980's dollars): $2,000 in 198X money (almost $8,000 in today's money).
List 3 serious goals your character wishes to accomplish.
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5 Good Things Your Fellow Teammates Know About Your Character!
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3 Maybe-not-so-good Things Your Fellow Teammates Know About Your Character!
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