To Save a Kingdom [REMAKE]

And so, the moment you have all been waiting for, the sign-ups! Please, if you have not already, read all of the information in this role play before creating your character.


Demons will be in fact playable, but I will warn you, I am not going to add your character if there happens to be way too much demons. Our role-play will start off with your characters participating a meeting held by lord Orwald, where he will personally rank you all up from your recruit rank. This meeting will of course be interrupted by an outside party, and the story will go on from there.


Although there is a clear path to take; as in, the role play's MAIN goal, once you have set out onto the continent with your party, you are pretty much free to do what you please in between the start of the role play and completing the main goal of the role play. Our party of course will start off weak and pathetic, which if we were to quickly advance ourselves to the main goal of the story, aka entering the Godbane Territory in an effort to kill Sethos and end the war for good, our characters will end up dead due to weak armor and weapons.


So basically, the role play opens up so that our party can build themselves up, and whenever they believe that they are ready to fight against Sethos, then the party can advance to the enemy front lines.


Take note, while we are busy building ourselves up together, the war will still be going on in the background. We have the decision of joining various skirmishes that occur every now and then in the continent, and whether we have an influence in this skirmish and who we side with will change the fate of our story for good.


Also, if you want to be introduced into the story differently, then feel free to do so, as long as it's appropriate. :)


And without further-ado, allow me to introduce to you the skeleton sheet, and my character!


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Name (Please give me a unique name of your choice, pretty self explanatory):


Age (Humans and Elves are pretty much the same as far as age goes, only Elves can live for an extra fifty years. Demons live up to the thousands.):


Appearance (Anime/real/description/whatever, so long as you give us a good idea of what your character looks like):


Race (Choose between Human, Elf, or Demon. If you happen to choose Demon, please try to be aware of the player count of Demons.):


Class (Please choose a class you would like to be. For a more detailed description on our story's classes, go on over to the Overview Tab.):


Beliefs (Here, you may choose which God/Goddess your character believes in, and why. If your character believes hard enough, later on in the role play you may be rewarded by the God/Goddess you follow...):


Personality (Please give me a detailed description of your character's personality.):


Biography (Please give me a very detailed description of your character's biography, whether they were farmers or their grand-parents/parents are war veterans, do what you please. Make sure that you state that you have been recruited into the Cledoria Inquisition, and have served for about a year now. Those who choose to become Demon Renders, please describe your character's experience with gaining said demon. Those choosing to become a class that deals with magic, state how long it took for you to awaken your magical circuits before even being recruited into the Cledoria Inquisition.):


Weapon(s) and Equipment (Must start with a very low rank weapon and equipment, that being rank F. Weapons and equipment must also make sense with the class you are going for. If you're going for a warrior class, you may be handy with a sword and shield, axe, mace, great sword, etc.):


Other information (Anything else that you would like to add about your character, goes in here.):


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Name: Jiro Van Mitsoyu

Age: 20

Appearance:
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Jiro's left arm will be explained in the demon's character sheet. When not using his demon's powers, a symbol of the head of a dragon can be seen on his right hand. It's color being jet black. When he activates his demon's arm, it's body appears, and stretches all the way up to his shoulder.

Race: Human

Personality: Before his near death experience, he was a happy-go-lucky man. He was such an optimist, and he enjoyed the company of his friends. He was a kind and lovable man. He was also a good listener, and cared more for his friends and those who were closer to him than himself. Justice was key to him, and he looked down at evil scumbags as if they were the scum of the earth.

After the event however, he began to develop a colder, much more hardened nature. His view of the world and of people changed drastically into a darker shade of grey. His personal beliefs were twisted, and you can go as far as to say that he even doubts king Orwald's willingness to end the war as quickly as he can. But, his old self still lies within him, beneath the blackness of his damaged heart.

Beliefs: Jiro used to believe in and follow the Goddess Cledoria, but after the event of his near death experience, his views of religion drastically went downhill to total hatred.

Biography: At such a young age, Jiro sold his loyalty to king Orwald, just like what his father; who was one of the king's finest knight in all of the Wiojang Empire, had done. After his mother died of giving birth to Jiro, his father, Dalton, took over the responsibility with trying to raise this child alone during his most vulnerable years. Due to the fact that seeing that Dalton is a knight of the Wiojang Empire, taking care of the child on his own would prove to be very difficult. So instead, Jiro was granted to be taken care of by the many servants Orwald has within his castle, and often times his father would visit him after taking trips across the continent to spend some quality time together. During their spare time together, Dalton would train Jiro in the arts of swordsmanship. Naturally, Jiro began to grow an interest with sword play.

As he grew older, he began making friends far and wide. One of his most notable friends, was Kazuto. Although he was only a year older than Kazuto, the king of Orwald's son, and even though they weren't really part of the same blood, Jiro always acted as an older brother figure to Kazuto. Jiro was living a very happy life with his father, Kazuto and all of their other friends. As Jiro grew older and older though, he focused more with honing his swordsmanship skills so that he may further grow into Knight-manship. And because of that, he drifted apart from the others little by little. It was upsetting that he did not have time to hang around with the others anymore due to his intense training with his father, but he was glad that Kazuto was around to fill in that gap. Eventually, he would take part in battles as a mere spectator until he was old enough to take up arms in king Orwald's army, followed by Kazuto soon afterwards.

The two of them would then venture off into the cruel world together as they saved villages from bandit raids, slain dangerous monsters that surrounded human fortresses, and brought criminals to justice. As tension began to grow between the Wiojang Empire and the Godbane Territory, the two were relocated to one of the occupied cities along the border of the demonic land that was captured by the humans from the last Great War. Day and night, Jiro would stand at the watch tower, hand by the hilt of his blade, as he stared off into the distance, wondering when the demons will strike...

And just then, as if his greatest fears began to take form, the demons of the Godbane Territory aggressively attacked the city in search of Kazuto in order to officially begin the fourth Great War. The demonic forces came in hordes, each plundering the city they fought in into oblivion. Jiro and Kazuto fought side by side as the demons killed off their fellow soldiers. The battle was immense, and both sides took heavy casualties. And within the climax of the battle, Kazuto was brutally decapitated by a demon brute. Witnessing the death of his childhood friend, in a fit of rage, pain and agony, Jiro continued to savagely fight against the remaining demons. A pierce through his heart ended his will to fight, however, and he was left for dead. But within that very moment before his death, a dark figure hovered over him, and to his surprise, the figure turned into his salvation.

The demons did not stop here, though. Thirsty for more blood, Sethos Achimu, the new found leader of the Godbane Territory, set out to bombard the city of Akatosh, one of the Wiojang Empire's greatest cities known to mankind. After the raid, the city was left to burn.

Jiro spent the next year recuperating, and finally, after the Cledoria Inquisition was brought back to life, Jiro had set his sight for the Wiojang Empire. After an entire year, he was coming back home. Sadly, his king may not even accept his changed soul.

Class: Demon Render

Weapon(s) and Equipment: Jiro is equipped with a basic F-Rank katana. He has casual clothes, as seen in his appearance with some F-Rank armor platting under his clothes, due to the Demon Render class focusing mainly on attack damage, while also being able to move quickly on the battlefield.

Other Information: Jiro loves to meditate in his free time, and still holds onto a gothic styled rosary he was given by a friend before the war began, who told him that it would protect him while he was out venturing with Kazuto and their fellow brothers/sisters-at-arms. He believes that this is somewhat true.

Demon Character Sheet




Name: Daichi Achimu


Age: He is presumed to be about eight hundred years old.


Appearance:







Demon_dragon_by_hardcolico-d3ggk65.jpg











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Race: Demon


Personality: Daichi Achimu is a ruthless creature. He basks in laughter at the sight of his enemy's blood, and enjoys every bit of killing those who oppose him. He lived his life with an iron fist, and was very wise for a demon of his time. He was surprisingly respectful, and reasonable. He was even slightly merciful at times, a trait that you normally would not find in demons.


When he met Jiro, though, he began to grow a "soft spot" for him, as if the human was a family member of his. Whenever Jiro faced someone who could be a potential threat, Daichi did not hesitate but to retaliate against any foe. The more the two went through with their lives as friends, the more they have bonded. As of now, Jiro is the only human Daichi has ever trusted.



Biography: Daichi Achimu, living on the continent of Neosia for such a long time, has grown a certain amount of wisdom towards the species that reside in the continent. He was a rather strange demon of his time; although he enjoyed the glorious adrenaline rush that you would feel during a fight, he believed that war was not the answer to all of the demons' problems. He was able to keep his brethren at bay for a certain amount of time; two hundred years to be exact, as he tried to convince his father, the rising ruler of the Godbane Territory at the time, Sethos Achimu, that they had better things to do than to pointlessly fight the Elves and Humans.


Sadly, it was not enough. It was only a matter of time when his father, after rising into power for many, many years, declared all out war against the humans of the Wiojang Empire by locating Orwald's son, killing him, and then bombing Akatosh with a weapon of mass destruction. Daichi, pained by the scene his father had planted onto the continent, desperately searched around the occupied city Kazuto was stationed at to see if the deed was indeed fulfilled. To his dismay, the man's head lay on the ground, bloodied and tattered. Dying right beside it, though; among piles and piles of bloodied bodies of both humans and demons, was a black haired young man. Coming closer to him to experience the man's final moments in this world, Daichi could not help but to feel the man's soul reaching out for him, as if he needed his help to save him. As the demon kneeled down and moved his head closer to Jiro, he examined his scarred face and said,



"If I form a pact with you, I may very well save your life. But, you will be hated by your own kind. You will be called a heretic, a tyrant, a fiend, a traitor... there will be no home left for you to return to. You will forever be branded by my mark, and you will forever be judged by those you call your friends. Can you live with that, child of mankind? Can you live with the burden of holding mankind's greatest enemy within your black heart?"


Jiro of course struggled to nod, and the demon nodded too, and began chanting the ritual that will bind their souls into one.



"Let silver and steel be the essence. Let stone and the archduke of contracts be the foundation. Let red be the color I pay tribute to. Let rise a wall against the wind that shall fall. Let the four cardinal gates close. Let the three-forked road from the crown reaching unto the Kingdom rotate. Let it be filled. Again. Again. Again. Again. Let it be filled fivefold for every turn, simply breaking asunder with every filling. Hear thy call, for our pact is sealed!"


And thus, the demon, now within Jiro's mind, body and soul, was able to heal the man back to a healthier state after their pact was sealed. Jiro's magical circuits then swirled out of control, as he had finally awakened them due to the demon's presence. Because Daichi formed a new pact with Jiro, all of his powers and all of the knowledge he had of those powers were reduced to nothing. Because of this pact, he is starting anew. Now, taking a whole year to further train himself with his partner with their newly found abilities, Daichi and Jiro begin a path of friendship, and hardship. All while Death continued to loom over the continent of Neosia as the war rages on.



Weapon(s) and Equipment: Daichi weilds a variety of weapons due to a skill of his called "Blade Resonance," which will be explained down below. These weapons include the blade seen in Jiro's appearance, a demonic scythe, and a blood red lance.


Other Information: The part of Jiro's body that transforms whenever he decides to use Daichi's abilities is his entire left arm; from hand to shoulder, as seen in Jiro's image. Daichi also contacts Jiro through the man's rosary. Aside from that, due to the class, Daichi can turn into a human form and Demon form in the physical world, both with their own restrictions of course. For more information on that, please read the "Demon Render" spoiler in the Advanced Classes section on the Overview Tab.


F-Rank Demon Abilities

  • Blade Resonance - This ability is the only one that requires no stamina. What this does basically is that it will allow Jiro to call upon Daichi's demonic weapons so that he can use them during battle. Those weapons have been stated above already, but they are: the blade seen in Jiro's appearance, a demonic scythe, and a blood red lance.



  • Boost - This ability requires a bit of stamina, and can only be used once during ANY fight. Which means, if he begins a new fight after using this said ability in a previous fight, he may be able to use it again. The ability really only slightly improves Jiro's strength and speed, but due to the fact that this ability also has a four minute time frame, he has to choose when to use this wisely.



  • Oblivion - This ability will require a good portion of Jiro's stamina. After usage, Jiro will start to become fatigued. Signs of this will be loss of breath, speed reduced by a third, balance is slightly off, and blocking any attacks can be slightly difficult. With the snap of his demonic fingers, while yelling the ability's name, Jiro can summon the ground under his enemy to be set ablazed. If the enemy does not move out of the way in time, they will be severely scorched. Note that this ability will not affect a demon at ALL, and if the enemy is drenched in Holy Water; or any holy defensive spell for that matter, then it will also not affect them.



  • Hardened - This is more of a passive for Jiro rather than an ability he can use freely, it acts as protective armor against incoming attacks from an enemy. The passive regenerates per fight just like the Boost ability, but it only has three slots of usage. After the third hit is struck against Jiro's skin, the defensive ability will fade, and any incoming attacks will be fatal if Jiro is not careful enough.



  • Fire Beam - This ability will use up most of Jiro's stamina, and will render him exhausted after a single usage, causing him to become rather useless during a fight, and after a fight; unless he gets some rest, if he uses this ability without thinking straight. How the ability activates is, Jiro must point the palm of his demonic hand towards his enemy, and yell out "Begone!" A plasma beam, hot enough to burn through human skin, will emit, and make it's way towards the direction Jiro is aiming his hand at. This ability is of course easily dodge-able, and recharges a whole day after usage. Due to him becoming VERY vulnerable after it's usage, Jiro will have to time this right, else he will end up getting killed due to having dangerously low stamina after using this ability. You will not see him using this ability much, if at all, though, due to how risky it is.





 
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Name: Rozemarijin Daantjeror


Age: Nineteen


Appearance: Rozemarijin's character design is strongly based on the physique of European barbarians. She's tall in height, standing at a good 178cm, and has long light blonde hair, almost white in colour, that is neatly braided into two tails. Her gloved hands are calloused and she has very young facial features. Rozemarijin is lean and muscular, able to easily wield light weapons. One thing to note about the young lady is that she is ambidextrous.


Race: Human


Class: Paladin

A combination between a warrior and a priest, paladins are thought to be more of a defensive class. They often fight in groups but some are capable of entering combat by themselves. Paladins are able to heal, cast spells, and are from the religion of Cledoria. They grow stronger, both magically and physically, as they grow stronger in their Cledorian faith.


Beliefs: Follower of Cledoria, Believer of All Deities


Personality: Seeming to be perpetually sullen and undeniably short tempered, Rozemarijin comes off as an overwhelming perfectionist who cares about nothing else but completing the task given to her. She disregards the opinions and well-being of her co-workers and has a habit of complaining about their performance and barking orders at them. This gave her the nickname "dictator queen", a constant reminder of the oppressive, egocentric nature she demonstrates in her field of work.


Rozemarijin is actually much more sensitive than she lets off. She simply does not know how to control her frustration and express her thoughts and emotions in an appropriate way. After everyone in her branch of Cledoria Inquisition became fed up with her and abandoned her side, Rozemarijin developed a fear of being despised and mistrusted but refuses to openly talk about the feelings even up to this day. Paladins are supposed to be loved, making Rozemarijin an exception among her brothers and sisters.


Biography: From birth, Rozemarijin's life was already decided for her. Her father was a general representative of the Wiojang Empire in the Esdhal Estate. Seeing as how the father is the head of the house, the Daantjeror family lived in the elven province. Rozemarijin's mother, Geirhildr, was like many of the wives of political leaders; elegant and beautiful. She was what you would call a "trophy wife" and that was what Rozemarijin was to become.


She inherited much of her mother's beauty and seemingly eternal youth. Rozemarijin had light blonde hair and gorgeous gold eyes, heavily framed with long eyelashes. However, Rozemarijin had other plans for her life. She wanted to fight like her brothers and would often train with them, much to the dismay of the sisters and maidservants. Rozemarijin knew the truth behind marriage, specifically political marriage. You would be stuck in the house, expected to bear children, have no say in what happens in the household. You would become the property of your husband.


Rozemarijin was indeed smart, she knew what her mother and sisters meant when they told her that her second eldest sister "was not coming back". How could the child ignore the soft whispers and gossip of her sister's death that came from the mouth of the servants and political ambassadors? But as much as Rozemarijin thought that she was intelligent, she did not know how to cope with the fact that she would not become a trophy wife like her mother and sisters.


After all, as much as Rozemarijin wanted and prayed for it she didn't know what to do when she was given what she wanted. Her father fell from political power, causing the family to fall into financial depression. Rozemarijin's brothers were all fighting in the war or contributing to it in some way, some how, and her sisters were all married off. Rozemarijin was still too young to be married off, no wealthy man would take her. So, Rozemarijin's father sold her to the Cledoria Inquisition.


The last time Rozemarijin saw her family was when she was nine, from there she gained a new family. She had many more brothers and sisters and was exposed to a holy goddess who she grew to know. Rozemarijin had inherited some of her mother's beauty but when she became part of the Cledoria Inquisition it was revealed that she had magical talent. Or so say, strong religious faith. Rozemarijin trained and excelled as a paladin, a holy warrior of Cledoria. She was indeed a prodigy.


However, as skillful as she was, no one could keep up with her. When she was fourteen and assigned to a team, Rozemarijin moved too fast, made decisions without consulting her companions, and caused more damage to the team than the monsters they were fighting. This went on for four years. Rozemarijin moved from team to team, group to group, partner to partner. No one was able to work with the "dictator queen", as her previous companions mockingly called her.


Unable to find anyone who work with her, the chief branch executive gave Rozemarijin the mission of working with others from other branches of the organization to complete a special task from the king of Wiojang himself. Of course, Rozemarijin accepted and immediately began to prepare to set out for the adventure. The question is, will her new companions be able to handle her haughty nature?


Weapon(s) and Equipment: Rozemarijin's main weapon is an F-rank spear and is protected by medium coverage F-rank armor. Since she is ironically a paladin, a mainly defensive class, Rozemarijin wears some protective wear under her dress coat. And yes, she does wear pants.


Other information: The history was somewhat rushed so I apologize for that but I did drabble over the key points of Rozemarijin's background. Also, to summarize Rozemarijin, she's a very skilled paladin but has terrible people skills, making her very hard to work with. Therefore, she's weak.
 
"Why do you care of who I am?"


Name: Ren Sevik


Age: 19


Appearance: http://media.animevice.com/uploads/0/8543/455984-magiccircle_male_super.png


"This is my best friend! Try anything and I'll make sure you won't see tomorrow!"


Wyvern: http://th09.deviantart.net/fs70/PRE/i/2013/053/b/2/verden_short_tailed_wyvern_by_scatha_the_worm-d5vrby8.png


Race: Human


Beliefs: He isn't much of a believer but he does say prayers to the holy goddess.


Class: Dragon Rider


Personality: He's loud and arrogant, often making himself out to be far more superior than everyone else – generally he's just a jerk. Even though he acts like a complete a-hole he actually only wants someone to reach out and understand him. While he's sulking might I add... He sulks a lot actually, but it is kind of cute! :3


He's also complete obsessed with romance novels as he tries to become some kind of romance guru. He seems to be the jealous type and is quick to jump to conclusions.


"Why do you care?"


Biography: One of the sons and daughters of the Sevik family who was a very spoiled child. He was trained as a Dragon Rider for many years. When Ren was born both his eyes were a different color which was strange and he was treated differently by everyone. now his heart grew cold and cares for no one else but himself and his Wyvern, Archdemon. When his mother died, the only person who actually cared for Ren, his father kicked him out of the house and was to never return. Being forced to hate his family for the rest of his life. He had a loving brother who was sent off into the war he'd never heard from him for a long time until he received a death notice explaining how his brother died. Ren destroyed the paper refusing to believe that he was dead. Ren was saved by the inquisition when he and his dragon were ambushed by some bandits looking to make a quick profit from Archdemon's scales and hide. After they saved him he signed up as thanks.


Personal Mission: To find his war burdened brother who's alive somewhere.


Weapon: Ren uses a normal lance since he gave up swordsmanship and he carries around an axe as a backup weapon.


Armor: Currently he only has the basic iron equipment when on the battlefield but even outside of battle he wears a suit of chain-mail underneath his clothing. Archdemon wears basic iron armor made for dragons boosting his defense.


Other information: He loves to read Romance novels. Plays the piano, violin, and other musical instruments. He has a scar and burn marks all over his chest and Whip marks and burn marks all over his back from being abused by his family.


((Will be edited!))
 
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Name: Kinnell Raynewood <p><a href="<fileStore.core_Attachment>/monthly_2014_12/1401865112313.jpg.f3150f55b0ce0c5bb374f7738e12f749.jpg" class="ipsAttachLink ipsAttachLink_image"><img data-fileid="37124" src="<fileStore.core_Attachment>/monthly_2014_12/1401865112313.jpg.f3150f55b0ce0c5bb374f7738e12f749.jpg" class="ipsImage ipsImage_thumbnailed" alt=""></a></p>

Age:
Twenty-seven


Race: Human


Class: Rogue


Beliefs: Kinnell believes in nothing but himself.


"I wield the blade in my hand, not anyone else. I am my own man, I'll trust myself before I believe in an unknown being."


Personality: Kinnell can be described as witty, cruel, but it's abundantly clear that anything he does is for himself. Kinnell has little he cares about other than satisfying his pleasures. He has no regard of anyone else but treats everyone as equal. He does not believe in kings, queens, nobles etc. Kinnell believes that each being on this world is his/her own. There are no gods or goddesses. Only us. He refuses to put his faith into something he's never seen.


Kinnell is somewhat of a coward but at the same time does have a sense of duty. Always in it for himself, he's not completely void of emotion. Rarely does he show it but he is capable of caring for others. However it is rather hard to see it. Despite this however, he's not above slicing a comrade's throat to save his own. As stated before, it's rather hard to get on his good side.


He can also bee seen as cocky as Kinnell appears to be rather carefree with his killing and fighting but he's stated that he lives as if it's his last day so he'd rather have fun while fighting so if he dies, at least he had one last "good" memory of him having some sort of fun.


Biography: Kinnell was born in a small village called Raynewood and a beggar and out in the streets before he could talk. Kinnell has no memory of his parents nor of any relative. He only remembered one person in his early youth. It was another beggar but at the same time, someone who held herself high and had that noble flair. She was dressed in rags yet she seemed like a queen. He couldn't remember her name but remembered her face and the knife she always kept with her. She didn't raise him, in fact he only knew her for about two days before she moved on but the words she left stuck with him forever.


"Life is hard kiddo. Here's a tip. Live for yourself, trust no one, and enjoy what the world has to offer you. Want something? Take it for yourself. Life is too precious to live it tentatively. Here, have a knife. Learn how to use it. It's really useful for slicing open people's purses and picking your teeth when the needs arises. I think I'll call you Kinnell. That's an odd name isn't it?"


That's how he came to acquire his name. Kinnell, only five years old at the time, took the knife and he learned how to use it. In the streets he grew up, scrounging for food, begging, and stealing. He always waited for that woman to come through the village but she never did. Kinnell grew older and he lived through this woman's philosophy. He got caught many times and suffered consequences but he never stopped his ways. Kinnell was a master at silent killing, stealing, and assassinations. He earned a bit of renown for his skill, small but earned the attention of the Cledoria Inquisition. They hired him to carry out missions that warriors and archer's couldn't do. Not one to stick around but it was good pay so Kinnell was satisfied with where he was for now. Kinnell has been with them for over two years without any change but he always was predictable. His "comrades" (not very popular as many belongings were constantly stolen when he arrived) wouldn't be surprised if he disappeared one day, moving on to some other thing that interested him.


His skills with a dagger is above average but nothing exactly to write home about but what really makes him the perfect Rogue is that he doesn't have any emotion when he kills. He kills because it gives him money. Kinnell expects others to do the same thing. He does not fear death because every day to him is his last day and that's how he lives and how he'll always live. Could he change? It's a possibility but not likely.


Weapon(s) and Equipment: Kinnell has an F-rank dagger and is equipped with F-rank cloth armor that barely protects him but gives him the maximum mobility.


Other information: Underneath his hood is long brown hair and a pair of startlingly blue eyes. Is there a reason why he wears his hood all the time? Yes. Before becoming a hired mercenary he got into the habit of keeping part of his face hidden as he would steal and beg, this covered his face and thus kept him out of trouble for the time being. He also prefers to do this while fighting as he can easily slit someone's throat without the person's comrades even knowing who it was, thus giving him "protection" from being sought out for revenge.

 

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Name: Carrick Albelin & Catalista Albelin


Age: 17 (Carrick is 4 minutes Catalista's elder)


Appearance:

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His attire betrays his profession. Giving off the appearance of a Paladin, he is viewed as a holy man, which wouldn't be incorrect. Carrick has adopted a firm belief in his Goddess, as stalwart and unwavering as his mystic shield- but do not let this fool you. He enjoys scorching and bashing just as much as the next demon halfling.





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In nature, it is often the case that the most pulchritudinous spectacles are the most portentously lethal. Catalista is a very potent and adamant reminder of this. As radiant as a flower, her beauty reflects resplendent pedels similar to those that adorn medical ward vases given to those ignorant enough to judge a battle-savvy Praetor book by her fair cover.


Race: The Albelin Twins are the product of an exceptional and relatively unheard-of love affair between a retired demon general and a saintly human, and have thus taken to being called halflings or sub-demons, due to their mixed blood.


Class: Catalista is a Praetor of exceptional natural ability for offensive close-combat magic, whereas her brother is disciplined in the field of defensive Mystic Knighthood.


Beliefs: This is where the Albelin Twins, along with novels and supper, tend to waver in resolution. Although both of them are firm believers in the Goddess Cledoria, their reasons for worship are questionable in differentiating variance. Carrick hails the Guardian of The Shield as an altruistic and perfect mother, admiring her steadfast love for justice and aspiring to be the perfect child for her radiant glory.


Catalista, however, is not nearly as inculpable in terms of conviction in her faith. Cledoria serves as the ultimate vigilant of power and ability for whom the Albelin lass sets her aspirations. Her mauve-hued eyes shimmer at the reverie of possessing the strength tantamount to a deity, though she has no desire to usurp the throne of Cledoria within the hearts and admiration of man. Simply to share it.


Personality
: If ever there was one aspect of their lives that set them as individuals, it was the social health of the Albelin Twins. Bearing the crest of the Sun and Moon at their birth was no mere coincidence, and as identical as they may be in most aspects, Carrick and Catalista are polar opposites in terms of personality.


Catalista, as radiant and noble as the Sun in the sky, is a being of infinite stubbornness and insatiable combat prowess. Having abandoned literature when her demonic bloodline introduced the magic within her and, in its initial raw and undisciplined state, setting fire to any book Carrick loaned her, the Albelin lass quickly matured into a fighter of instinct and uncanny intuition. Battle-savvy and reckless, Catalista keeps her illustrious eyes constantly searching for a worthy adversary to hone her skills. In battle, she serves as a whirlwind of various martial arts, effectively buying time for her brother to cast various supportive spells and incantations.


Carrick Albelin is the Moon- cool, passive, and inspiring. He is the last thing in the world to turn violent, but he is the initial line of defense, raising his shield and strategic prowess against those who oppose his ideas of justice. He is a vast wealth of knowledge, eager to impart his wisdom unto his friends so that they may see as he does and potentially nourish their minds for the greater good of the party.


Biography: "I will not deny my crimes. Though I have failed in my duties as a father, I entrust my lineage to you, Heidi. Nourish them well, and guide them with me in your heart. Our love is a crime to our prejudice- but we have, with the same love that has condemned me to death's inevitability, given life and embodiment to the great stars that illuminate and shadow the dying land around us. Take care that they grow into the next generation, and not fall victim to the spite of their primal nature."


As Catalista and Carrick grew, so too did the plaguing pandemonium that their father, the once-dreaded demon general Aurion, prophesied at his execution. When their magic bloodline awakened at the age of 13 (Catalista threatening vigilante justice against the unfair situation of Carrick becoming awakened and not she, until her magic woke 240 seconds later) relative calamity began butchering all hopes of normality. Raw magic set fire to household items, voices to spectral entities whispered archaic knowledge in their resting ears, and other such misfortunes beset the Twins, until their poor mother could take it no longer.


Seeing their mother's agony, the Twins decided to set out for the Wiojang Empire in search of training and fortune, promising to return once they matured and disciplined their new potential. As a parting, Heidi Albelin swore to her children that she would relay to them the history of their deceased father, as he in the flesh did so to her when he judged her heart was fit and beyond prejudice that plagued the land around them.


When the Twins, ravenous and sattle-sore from their journey, arrived in the promising Wiojang territory, they soon became victims to the fate of those who arrived in search of riches and prosperity without connections.


Living among the dark alleys, the Albelin Twins settled into mercenary work, hired-muscle of unfortunate talent. They escorted wary merchants and used their formulating magical-discipline to subdue any gold-savvy bandits plaguing the winding routes. It was along one of these very roads that they discovered a treasure of immeasurable wealth, a lad named Jiro.


Jubilant beyond normality among the lowly occupants, he proved to be an exceptional companion and swordsman, which effectively won the affection and fealty of the Albelin Twins. Soon afterwards, Jiro introduced them to the Cledoria Inquisition, a step- no, a bound- above their current occupation.


It was soon afterwards that Jiro disappeared from their lives, and the Twins swore to uphold their rank among the Inquisition in his honor. They made a name for themselves within the Inquisition as a dynamic duo, effectively covering each others weakness and forming a wall of justice-seeking agony.


At the end of every day, though, they watched the setting sun settle beneath the rocky path that delivered them a savior, and it is down that same path that they awaited his return.


Weapon(s) and Equipment: Catalista eagerly clobbers her foes with a pair of F-ranked gauntlets, serving as crests to contain the unruly magic that surges through her hands.


Carrick is equipped with F-Rank light armor and an F-rank round shield, both of which enhance their defensive properties when Carrick applies his demonic magic.


Other Information: I, uh, pretty much put everything up above that should be known from the start, the rest I would like to reveal or introduce later on in the plot... Um, cheers! ^~^


(This was all done on my phone, so please mercy)
 
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I have to admit it, that's one very impressive character sheet, Delta. Well done!


I am very curious as to what other information about these two you're planning to hold for the future...


Anyhow, I am happy to say that you are accepted! :D
 
Darksoul90 said:
I have to admit it, that's one very impressive character sheet, Delta. Well done!
I am very curious as to what other information about these two you're planning to hold for the future...


Anyhow, I am happy to say that you are accepted! :D
Only time will tell. I can't use all my cards from the get-go. e ve
 
Name: Alkarev Seyathi II


Age:22


Appearance: Standing at a tall 6’1” with a lithe muscular frame, Alkarev II shows the spitting image of his father Alkarev I.


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Race: Elf


Class:Merchantman


Beliefs: Acknowledges all deities, kind of loose about the whole thing though.


Personality: Alkarev II may come off as money obsessed, overly business focused, and coming up with the next machination of how to further his father’s trade empire…and yes all these are true. HOWEVER, unlike his father he does have scruples and loyalty outside the family. Whereas his father would probably sell his friend’s houses right out from under them for an extra Ducart or two. He would never dream of doing such a thing. Whereas his father’s nickname is Raubritter, (robber-baron), back in his homeland for his general benevolence with the community, he’s called, The GoodMerchant.


This is because unlike his father, he’s more likely to throw money to those who need it. It is a well-known fact in Lanthrop, if you want capital to start some business; you talk to the son not the father; mostly because if it’s a stupid Idea you are far less likely to be thrown out of the local guild hall on your face.


He much like his father seemingly exudes confidence, in reality though, he feels quite lost, Raising him was a second priority to his father, always pressing forward towards higher and higher amounts of profit. Even then, he was raised not as a son, but as a successor. Still he presses on, smile across his face coin in his hand, and trade on the mind. Perhaps because that’s mostly what he was taught.


Biography: For the merchant house of Seyathi, The birth of Alkarev II was heralded as a continuation of their merchant legacy, now when the patriarch died, there would be someone to carry the torch into a safe, and lucrative future. From the moment he was able to read and talk, his father constantly provided him a stream of tutors and lessons. They dealt with trading, economics, guild management, taxation, tolls, building, and infrastructure, on and on. By the age of 7 he was able to keep a simple ledger. By age 10 he was spotting potential trade routes and important resources. By age 14 he was coming up with potential plans for the exploitation and buying out of those trade routes, with further plans for monopolization so that they would stay in the family for years to come. By age 16, he was the person his father wanted. But far from the person he felt like he should be.


He figured that perhaps what was best is if he also learned bottom level management, not just top down. So he departed with the caravans, trading, learning the world outside trade. He learned swordsmanship from caravan guards. Once and a while he was shown a trick or two by a mage during some of the real long routes, in which he learned to harness what moderate magical talents he possessed. Not enough to do something truly fancy yet enough to get by, from rangers he learned how to at least shoot a bow straight, not with pinpoint accuracy, but decent enough. He traveled north to the demon lands, he traveled south to the Human kingdoms. He watched the tensions rise. He also saw something else, humans tended to do MUCH better business then demons. Both in personal business relations, and raw trade output. Besides, deals with demons tended to go rather poorly. When things were coming to a head and the war looked all but inevitable, Alkarev I called a meeting of the family and its best merchants.


They were to come to a decision of whom they should support. Many felt that there was a wonderful opportunity to be had, they could play both ends, and get great wealth in the process, his father being the main proponent of the idea. Surprisingly enough Alkarev II spoke up against his father, saying that the house and guild should wholly throw their monetary might behind the Humans, arguing it would be better to take a minor setback currently in trade rather than dealing with the long term repercussions of playing both ends against the middle. His father shot back that he never would do such a thing, and there was little his son could do to change his opinion. Alkarev II yelled back at his father, that he would support whatever cause would arise. His father dismissed it as just simple musings. However Alkarev II stuck to his words. When war finally broke out, he joined the inquisition much to the surprise of his family; Half to fight the demons, half to scout for potential expansions in the trade market.


Weapon(s) and Equipment: Siding with only one side has forced his father to cut some of the funds that he has available to him. Thus he wields an F rank sword, (Equivalent to a Espada Ropera, a rapier that can be used for thrusting and slashing) and an F- rank short bow. In battle he wears studded leather armor similar to this.


Other information: Ok there we go Dark, TRADE FOR THE TRADE GOD
 
PRAAAAISE THE TRADE GOD!


Haha, all that aside, very good job Kojote. I have already added your hybrid class into the list over at the Overview tab, too!


You are accepted :D
 
warrior.jpg



Name


Vex Aquila


Age


26


Race


Elf


Class


Psychic Praetor

Unlike regular praetors, Vex was born with a mutation in his brain that gave him natural affinity for the raw energies of the universe. Passed down in the Aquila family, an aristocratic family of psykers, the mutation had a one in two chance of spreading to him, which it did. Instead of only pursuing the training of a psyker, Vex decided he wanted to learn the ways of a praetor instead.


Psychic Praetor


Very little is actually different between a regular praetor and a psychic one. The only difference is the magic they utilize. Where regular praetors use fire to boost their attacks efficiency, or shoot lighting bolts at their opponents while charging them, a psychic praetor would infuse his weapon with energy, or launch a beam of energy at their opponent.


Beliefs


Vex is a follower of Fa'avir, and strives to be a better person to honour him. He was born and raised being told that this was what he should do, but during a period of his early life he started looking at the different religions. After a lot of considering, he found that Fa'avir was the one that suited him the best, after all. You'll seldomly find him actually speaking about his beliefs, and even more seldomly than that practice any sort of religious traditions, but he highly respects Fa'avir.


Personality


Vex is normally a calm and quiet guy, keeping to himself and not really talking all that much, but should you get to know him he'll immediately get a lot more friendly and social. While he never opens up completely he can offer a casual joke or sarcastic comment now and then, as well as even show a sign of affection or two towards close friends. He doesn't like to share his opinions of other people, unless the person asking him is a very close friend, and even if he does he stays incredibly objective. He's highly loyal, and believes deeply in honour.


However, when he's in battle he tends to change drastically. He goes into a sort of trance-like state, where his telekinesis is subconsciously applied to his own movements, giving him incredible speed and force but also tiring him much more quickly. He's a very ruthless fighter, but he is also very reckless with his fighting. The only reason he hasn't croaked yet is because his enemies have fallen before he has.


Biography


Vex is the third son of the current generation of the Aquila family, a family well-known for their line of infallible psykers. His entire youth was spent with his head dug into books, forced to study the arts that he was born to master. Vex didn't like this at all. He'd seen the bodies of his elders. Twisted and ruined by the unruly powers of the psychic energies they channeled on a daily basis. He had no wish to become like this. He started sneaking away during his tutoring hours, and spent time practicing fighting with sticks and his physical body in the forest. Time and time again he got scolded for his rebellious behaviour, until one day he got fed up and left.


He left with a large sum of money that would last him for a long time, as well as enough prowess with his mind that few bandits would pose a threat to him. He started fighting as a mercenary at the young age of 15, and got quite far, until one day he went in way over his head. Standing there, facing 15 of the lands most dangerous bandits, he would have died if it hadn't been for his family. An agent sent by his family intervened and saved him from the certain death that the fierce warriors offered. He brought Vex back to the house, where Vex fell to his knees and begged them for forgiveness, as he'd finally understood that he'd been foolish even though he'd left for something he stood for. To his surprise, his father returned his apology with an apology of his own. He'd accepted that Vex didn't want to become a psyker, and had instead made the arrangements for him to become a sort of praetor with his abilities.


For many years to come Vex studied under his new masters, and became a very proficient swordsman. He learnt many ways to apply his psychic powers in the combat, as well as take care of himself so that he didn't wither and fade like the many that had been before him. On the fateful day that he turned 20, his elders had found a job for him that both allowed him to help the family and gave him a role in life. He was assigned to a grand company as a strategic assassin of sorts, a position that allowed him to utilize his skills and explore the world, the latter which would give him a chance at contributing to his family. On the day that he parted with his family, he was given a few relics that had been kept deep within their vaults. A sword, a pair of gauntlets, and a pair of greaves, along with a large necklace that showed the crest of his family. They were all, except the necklace, part of the same group of magical equipment created by an ancient forefather of the family. Their enchantments had long since lost all magical power, and that's where Vex came in. The equipment collectively collected the life-energy of those it slayed, but this was a very small amount of energy. Therefore, Vex was to try and locate places in the world with high concentration of energy, where he could channel it into the gear to have it's power reawaken.


Vex stayed in the employment of the large company for a long time, but had no luck in finding places of power. He did however start racking up the life-energy required to reawaken the spells, though not enough to trigger any of the enchantments to return. He gained popularity within the company, and along with his famous roots he managed to get himself a pretty comfortable position in it. That is, until he realized the head of the company was kind of an asshole. One day he couldn't bring himself to working under him anymore, and instead found an interest in his son, who'd broken off from his family during the heavy negotiations regarding the war. He'd had his eyes on the boy for some time, as he showed at least as much competence as his father, but with a much kinder heart. In the end, just before the son left, Vex approached him and offered him his services as a sort of bodyguard. Honestly, his skills weren't the best fit for a position as a bodyguard, but Alkarev the Second was able to defend himself quite well, so Vex's ability to destroy many opponents in a short amount of time was actually helpful.


Vex followed Alkarev on his journey, even as it led them to the inquisition. Though his loyalties first and foremost lie with Alkarev, he's acquiesced to the terms of the inquisition.


Weapons and Equipment


An ancient dark sword, that used to have magical qualities, but is now no more than a well crafted blade. A pair of gloves made out of the same kind of dark metal, with the right one much heavier than the left one, allowed for more weight behind a right hand swing, and more speed with a left hand swing, as well as less metal constricting magic casting with the left hand. The gloves also possess old enchantments that have lost their power, and are because of that are still mundane. He's also got two large metal greaves, made from the same alloy as the rest of the equipment. Their added weight and hardness allows for powerful kicks, but due to the lost enchantments they are no longer serve more purposes than regular armor. Vex also has tough but light cloth armour, as well as a few small sheets of metal covering parts of his waist. (Everything is accurate to the picture)


Other information


Vex is Alkarev II's personal guard.
 
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Name: Alhana Sarovon


Age: 47


Appearance:

druid_by_vitruve.jpg
When shifted into other forms, Alhana retains her bright red hair, and green eyes.
Race: Elf


Class: Druid


Beliefs: Alhana seeks to lead a life as close to the one Fa'avir is rumored to have lived. Before being recruited into the Cledoria Inquisition, she lived outside of even Elven civilization, using the solitude to practice being as close with nature as she possibly could. She seeks the enlightenment Fa'avir has reached, and hopes to one day be blessed by the deity, himself.


Personality: Eccentric would be the best word to describe Alhana. At least, from an outside point of view. Everything she does, everything she thinks, it all makes perfect sense. To her, at least. Others who have stumbled upon the girl in the wilderness have thought differently, hearing her muttering to the creatures of the forest, and to herself; hearing her speak to the vines, and to the trees, as if they were her children.


Aside from the eccentricity, Alhana is an extremely spirited person. She can be heard singing a song aloud, or humming a tune under her breath at nearly any moment of the day, the volume depending on just how happy she's feeling, on that given day.


Socially, Alhana doesn't have much experience, having lived alone in the forest, away from the civilizations located in the Eshdal Estate, for nearly as long as she can remember.


Biography: Alhana Sarovon had been born, and raised in the forests of the Eshdal Estate. Her mother and father, and their parents before them, had all thrived within the forests they inhabited to this day. However, Alhana was different. She knew she was. Something about her was different from the others in her family, though she couldn't immediately place it. She found herself whispering to creatures, and plants, alike. She knew they couldn't reply. They wouldn't. Only a fool would expect them to. Nevertheless, she continued to do so, noticing the plants she paid such close attention to thrived, the wildlife she spoke to looked back at her with intelligent eyes. Even though she knew it was impossible, she felt almost as if... as if, they understood. Surely it was just her imagination... wasn't it? As she grew older, she came to understand what was happening more and more. She was growing more in tune with nature. She eventually realized the plants and animals of the forest understood her, though she could not yet understand them. Maybe with time. Further investigation found that she was able to channel her abilities offensively, using vines as weapons, sprouting roots from the ground to trap prey, calling on the electricity in the air of a storm as it drew near... eventually, she even found she was able to heal light wounds, though the effort and concentration required was immense.


While her family took pride in the way they lived their life, Alhana believed that they weren't living it as Fa'avir lived his own. Though they claimed that the land came first in their lives, those claims lacked the conviction of one who truly believes the words they speak. Her father was an extravagant man, reveling in the ways of outsiders, and embracing their inventions. He saw no use in "denying the technology of the world", as he so delicately put it. Her mother was overly fond of rich gowns, and also a slave to the inventions of mankind. Every single day of their lives, each of her parents strayed from the way of Fa'avir. At a young age, just seven years old, Alhana had left home in the night, never to return. She would live her life the way Fa'avir's teachings showed. She would truly become one with nature.


Approximately one year ago from this day, Alhana had stumbled upon the group of humans. There were four in them, total. It was admittedly a bit odd to see humans out so deep in the norther reaches of the Eshdal Estate. Most humans, at least as far as she knew, weren't very nature-savvy. It appeared that was the case with these men, as well. They seemed to be just on the cusp of madness, speaking of demons, and things beyond the forests of the Eshdal Estate, that Alhana had never before experienced, or in some cases, never even heard of. Demons? Surely these were just tales, brought to life by the hunger the men faced. There were several plants within the jungles of the Estate that Alhana knew could bring on such hallucinations. Surely, this was the cause of the ravings of madness.


A rather skilled huntress, herself, Alhana had aided the men, providing them with food, helping to purify the water within the springs around them, making it safe for the men to drink. She couldn't help but feel that she was doing the right thing.


The men stayed for nearly a week, and as their health returned to them, the talk of demons never halted, but were joined by tales of the Cledoria Inquisition, as well. Some sort of group that had been established to help defend the rest of the world from the Demons. Apparently, to the north of the reaches of the forest, there was an entire nation of them! Alhana listened to their tales while they stayed with her, and was sad to eventually see them go. She led the men to the northern borders of the forest, but resolved to leave them there. Having never actually traveled this far north on her own, Alhana wasn't prepared for the sight that awaited her. The beautiful, lush forests of the Estate faded, into a barren wasteland, in the blink of an eye.


Death seemed to have taken a large blade, and cut the edge of the forest off, and the result was terrifying. The men explained that they had, at last, reached the borders of the Demons' land. Godbane, they called it. Alhana never questioned their reasoning for traveling to such a place. It was none of her business.


She did, however, ask after the Cledoria Inquisition before parting ways with the men. They explained a bit more as to what, exactly, it was. They explained how one could join the Inquisition. They told her if she wanted to know more, to travel to The Wiojang Empire, and inquire, and she would find her way.


Having been so close to the forest all of her life, and having lived in solitude since the age of just seven years old, when the magic in her veins had begun to develop, the idea of leaving the safety of her home, to enter such a large city, and join the Inquisition was daunting.


Nevertheless, she soon found herself accepted, as a member of the Inquisition.


Her father would never respect her decision, if he knew what she had done. Leaving the lands they'd been born into. He would have scoffed, if she'd used the word protect. That was why she'd joined the Inquisition, after all, wasn't it? To stop the Demons from eradicating the forest she knew and loved. Her home.


His voice in the back of her head told her she couldn't succeed, that she should just stay in the forest. That their kind would avoid the inevitable war surging over the land around them. What she'd seen in Godbane told a different story. And, so it was, she joined the Inquisition.


Weapon(s) and Equipment: Alhana doesn't use typical weapons, and doesn't wear any armor. She wears light clothes, made of simple leather, and carries just a small rank F sword at her hip, and a rank F shortbow on her back, along with a small quiver of arrows. Neither of the weapons are intended for regular use, but only on the occasion that her magic, and the protection of her companion fail her.


Other information (Anything else that you would like to add about your character, goes in here.): Alhana has an animal companion. Her companion is a tiger, out of the forests of the Estate, named Nyx. Nyx is still fairly small, being only a few years old, and standing approximately 3' tall, from paw to shoulder, when on all fours. He is white in color.
 
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@AshenLily, I am happy to say that you are accepted, welcome aboard!


Awesome character you came up with, and I'm really digging this druid class of yours! :D


Sorry for the late reply, today's been a little hectic, with it being the holidays and all.
 

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