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Chapter Four: High Stakes

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Kaerri's Man. =)
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High Stakes - adjective. Designating a gambling game in which the stakes are high; (hence in extended use of any situation or activity) high-risk, dangerous; having the potential for very significant gains or losses. (source: high-stakes | Definition of high-stakes in US English by Oxford Dictionaries) (bold mine)

* * *​

"The lock is here," Cera eagerly pointed at the computer console beside the door. Elinor drifted her Valkyrie over several piles of foamy gunk on the floor to the blast door. With
her mecha's free hand, the test pilot followed Cera's precise directions on the console, pressing a quick series of controls. Cera did not need any time to think or consider - it was as if she knew exactly how the door operated.

A moment later, a satisfying series of odds clicks along with the sounds of mechanical movements as if the door were being reinforced somehow. The blast door was locked.

* * *​

(This part of the post is in response to Toph's Perception roll.)

As Toph and Mario entered the room, the half-Meltrandi took a good long look around the bay and found something out of Iris's line of sight. A great blue forcefield, some 60 feet tall and wide, stood mightily to the left of Toph's battloid Ajax. Behind this barrier was a vague and strange humanoid-like shape, shadowy and indistinct, some forty feet in height and about twenty-five feet in width.

The shimmering of the energy shield prevented all other details, but soon, the identity of the thing became a matter of lesser importance...

* * *​

(Get ready, friends. This one is a doozy.)

"God is Trying to Tell You Something" for The Color Purple (A New Musical).


At long last, Mario and the Wild Cards had finally, finally found the missing Veritech Hover Tank!

The young Italian-American saw the stout, undamaged mecha. It stood tall in battloid form, EU-11 rifle ready in its capable hands. Despite the harsh markings of Zentraedi hands upon her hull, the proud emblem shone still and the words upon her that never failed to bring a spring of the spirit to any member of Eglin base:

Loricatus Defensors.

"Armored Defenders."

flag_of_the_armies_of_the_southern_cross_by_maxoconnor-d6t8vjw.png
(Image credit: maxoconnor - DeviantArt )

Through adversity, tragedy, and the unknowns and uncertainties of battle against a new kind of Zentraedi, the Wild Cards and their allies had done the nigh-impossible and found the one thing in the world that would complete their mission. Corporal Mario Zuko was the one available representative from the Alpha Tactical Armored Corps to unlock her cockpit, jump inside, and bring her to life.

Iris followed Mario, seeing what he saw and transmitting it via the Polyphonic Nexus to all of the Traversers who might take the time to share in the discovery. Through technopathy, Elinor, Toph, Shirley, and MechaKitten were able to see and hear everything from Iris's point of view. She stood behind Mario as he worked and thus she saw and heard everything he did for the moment. It helped that, at her full height, Iris was almost as tall as the battloid-tank.

The lady alien watched silently and happily as Mario climbed up the VHT's hull and stood on its shoulder. She might have lent a pincer to help him up, but really, Mario did not need it. Such were the enthusiastic tanker's movements that he could have scaled the tank with his eyes closed. Instead, Iris leaned her light body up against the tank's and carefully watched Mario. In moments, the stocky tanker was up and working with the tank with an ease that only came from A.T.A.C. training.

Mario unlocked the computerized permissions required to access the two seats that would rise up and out of the tank's chest, similar to the Ajax' and Valkyrie's own vertical seating positions.

VHT-1-Spartas-Veritech-Hover-Tank-30.jpg
(Image credit:Mecha Journal )

Imagine two such seats coming out of the chest of the vehicle on one long pole, one seat atop the other. (Yes, I know this isn't physically possible, given the size of the mecha, but it's my game, and I want VHTs to have two seats like all of the other mecha I have in Robotech: Broadsword. Not that I think any of you are complaining. =) )
VHT-1-Spartas-Veritech-Hover-Tank-90.jpg
(Image credit:mechajournal.com )

With a series of beeps and the hiss of mechanical motions, Mario did without worry what the Zentraedi could not do despite their incredible physical strength. The hatch opened. The pair of chairs rose up out of the Veritech Hover Tank's chest as if greeting and inviting Mario inside.

Mario noticed instantly the top seat, the pilot/gunner's chair, was empty and waiting him. But perhaps to his great surprise, the bottom "commander's" chair was not empty at all...

The chair had something in it or rather... a pair of somethings carefully laid and strapped in it...

Each of the devices has a name written carefully in laser etched on its surface: "Fat Man" and "Little Boy."
adam-baines-db-thumbs-07.ArtStation.jpg
(Image credit: ArtStation Adam Baines)

Iris recoiled slightly in surprise at the sight. The curious Scrath knew not what she was looking at, but Mario had a very strong idea. It did not take one with munitions specialist or weapons engineer training to recognize this.

Nor did it take training of any kind to recognize the source of the bold and powerful male voice that suddenly began to play its automated message. From a tiny computer attached to one of the devices, the following was heard:

"This is General Steele speaking. Welcome, soldiers, to the second part of your mission...

"Now that you have located the VHT my people heroically deposited inside the base, it is imperative that you deliver its contents to center of this enemy compound, or as close as you can reasonably manage. From there, these two miniature nuclear devices will detonate with enough force to completely eradicate the alien threat to Eglin base and all decent humans living within her protection.

"You are that protection, soldiers. Perform your duty with alacrity and resolve. Return with the tank intact, or if this is not possible, have it destroyed when these bombs detonate. Your praise and rewards upon your return will be great.

"Also remember - the people of Eglin and all its people are all counting on you. Understand. Your failure puts them all at jeopardy and this I will not allow. Thus, failure is not an option.

"At the end of this message, you will have exactly half an hour to complete your mission and be away from the base. The clocks can have their time reduced, but not lengthened. I await word of your fruitful success.

"General Steele out."

The moment the recording ceased, a pair of high-pitched beeping sounds alerted Mario and all of his fellow Traversers watching to the devices. Each had an LED monitor. They displayed this information...

...and the time was ticking down, second by second...
il_570xN.785087725_az85.jpg
(Image credit: etsy.com)

All of the Traversers paying attention to Iris's Polyphonic Nexus saw and heard what Mario had experienced.

Cera, sounding worried, asked in a small voice filled with dread. "What... are those devices? And... why do I feel as if something absolutely terrible is taking place?"

Wild Cards, what do you do?
 
Mario stared at the pair of nukes for a moment, trying to let it sink in that he had less than half an hour to set these bombs and get the hell out of here. "Well, shit." "Lieutenant? Are you seeing this? We have what looks to be two nuclear devices that have a countdown timer running, with less than half and hour left on it. This is not good. If I had the option, I'd save one of these bombs to shove up Steele's ass, then let it blow! Needless to say, I'm pissed!"

Dropping down into the empty seat to strap in, Mario goes through the power-up sequence quickly. I have got to get this tank movin'. We are running out of time. Time to check this rig out.

EDIT changed as told in Fat Gandalfs.
Now that Mario is in the driver's seat, can I have my ammo payload for the main gun?
 
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Damn! A pair of nukes?!? Not good. Not good at all! "Cera, do you know the layout of this ship well enough to get us to the power core? Those are a pair of massive explosives, and they are counting down, and I don't think we can reset the timer to give us more time. We have to get these bombs planted and get out."
Toph's/Muppet's Ajax munitions:
2/15 Mini Fragmentation 5d6 MDC
8/15 Plasma/Heat 1d6x10 MDC
and 30/30 HEAP 1d4x10 MDC

Muppet's Ajax (240/400 M.D.C.)
 
Elinor listened to the recording with the same surprise as everyone else. Then she suddenly laughed. "No wonder he got so upset about us potentially abandoning this tank! Prob'ly flipped his lid ten ways to sunrise." She shook her head and sobered up. "Well, we can vent our spleens over it later, and for now he's not just our base commander, he's also right -- we've got the means to save our base right here, so let's get cracking." She looked back at Cera, but Toph beat her to the question at the top of Elinor's mind. Hard to get to the power core without knowing where it was, after all. And if the Ura-Meltrandi girl didn't know, well, they'd just have to find a computer and ask it.
 
"Endeavour" by Stellardrone. Gang, not only is this good thinking music, but this is one kickin' video!


"Lieutenant? Are you seeing this? We have what looks to be two nuclear devices that have a countdown timer running, with less than half and hour left on it. This is not good. If I had the option, I'd save one of these bombs to shove up Steele's ass, then let it blow! Needless to say, I'm pissed!"

"Yeah," Mack replied with the tone of a woman who was none too thrilled, "I see it all right. And to think I was all amped up for this mission!" Shirley used the surfer slang for excited and it showed in her mental voice. The Californian noticed that though Mario had clearly shown disrespect for General Steele just now, Lt. Kirin, for once didn't remark on it. Who could blame her? she thought. She tried to think of something leaderly to say, something inspiring, but nothing would come. It was not for lack of spirit, but from one too many surprises today. That and the added feeling that she felt she should have known somehow that Steele might pull something like this on all of them.

"Man... she said with her surfer accent unconsciously kicking in, "I... just don't know what to tell you dudes. If I had known General Steele was gonna pull something like this, guys... I'd... Heck, I don't know what I would've done." She shrugged, feeling helpless. "But I'm almost with Mario, Wild Cards - I'd be angry as hell, except I'm to the point now where I'm emotionally worn out. But something inside of me... something inside is burning, you guys. I'm not gonna forget he put us in this situation..."

* * *

"Cera, do you know the layout of this ship well enough to get us to the power core? Those are a pair of massive explosives, and they are counting down, and I don't think we can reset the timer to give us more time. We have to get these bombs planted and get out."

Elinor listened to the recording with the same surprise as everyone else. Then she suddenly laughed. "No wonder he got so upset about us potentially abandoning this tank! Prob'ly flipped his lid ten ways to sunrise." She shook her head and sobered up. "Well, we can vent our spleens over it later, and for now he's not just our base commander, he's also right -- we've got the means to save our base right here, so let's get cracking."

Elinor's first comment got a brief and much-needed laugh out of Shirley. The 1st lieutenant had not thought of things that way.

Then Elinor heard Cera's shock-filled gasp from the co-pilot's chair of her Valkyrie. The Ura-Meltrandi responded with urgency. Her words, though blunt, seemed to hold no blame toward anyone. "Toph Kirin! Elly Nor! Have you forgotten where we are?" Cera placed her hands on the Valkyrie's canopy as she looked outside the cockpit. "We are inside a Zeki-Zentraedi Assault Scout! You ask the impossible! There are literally hundreds, perhaps thousands of Zeki-Zentraedi inside this starship!"

She glanced around. "War-queen Taniya's deception will only last for a short while longer. It will not prevent them from attempting to destroy us if we make for the aft of this vessel! We will be utterly annihilated if we try for the ship's drive core!"

Wham! Shirley slammed her fist on her armored thigh. "Dammit, we gotta do something! Let's hear some ideas, people!"

Just then, Spaceman Sam began rapidly tapping the side of the Red Baroness's canopy. "What is it?" Shirley said. She flicked a switch on her console and watched him and MechaKitten on the co-pilot seat camera. In answer, the mysterious SpaceMan Sam pointed at the great blue energy field. With a quick touch of the thrusters, Shirley spun her veritech to face the barrier. "What is it?" she asked again.

MechaKitten saw the field and the strange giant-sized humanoid shape beyond it. His yellow eyes went wide as he gasped in surprise. Then he let out an excited, squeaky, "Meeeeeeeeeew!!" and began pawing madly at the veritech's canopy in an effort to get out.

"What's gotten into you two? You want out? Here?"

Both MechaKitten and Sam turned to her and nodded eagerly.

"But... but..." Shirley struggled but could not come up with a reason to stop them. "Fine... but whatever you're doing, be quick about it!" With a touch of her fingers, the Valkyrie's canopy rose.

"Here, let me..." Shirley maneuvered her mecha's free hand to help them down, but SpaceMan Sam did not wait for it. Some twenty-five feet from the starship's superstructure-reinforced deck, Sam grabbed MechaKitten with both hands and held him to his chest. Then he leaped from the co-pilot's chair all the way to the floor. He fell in a practiced fashion and landed with a gentle thud. Then, he rose and began running quickly toward the computer console nearest the great blue barrier.

Shirley could only watch in confusion as she resealed her canopy. She repeated her request to her fellow Wild Cards, "Uh, ideas, people?"
 
Mario looks at the nukes, trying to get an idea of just how much damage they will do when they detonate. "If these bombs are powerful enough, we can plant one here, set the second one a distance away, and when they blow, it will vaporize a huge chunk of the insides of this ship. I would guess that the interior is not as heavily armored as the outer hull. We just need to put these far enough apart to make as big of a hole in here as possible." He thinks for a moment, then asks, "Cera, are there places nearby us that would cause critical damage to the ship when a bomb goes off in it? Something like a ammo payload bay? Power conduits? Mecha storage bays? I'm not picky, but we are on a deadline."
APFSDS x 30/30 rounds (Range: 4 miles. 3D6x10 M.D.)
HEAT x 6/6 rounds (Range: 2.2 miles. 2D6x10 M.D.)
MPAT x 6/6 rounds (Range: 2.2 miles. 2D6x10 M.D. to a 50 foot radius)
Plasma x 6/6 rounds (Range: 1.5 miles. 2D8x10 M.D. to a 25 foot radius and an additional 4D8 M.D. per minute for 1D6+1 minutes)

Main Body: 475
Left Shield: 500
Right Shield: 500
Currently in Battloid mode
 
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As Mario is getting his tank ready to roll, Toph watches Spaceman Sam running over to the blue barrier. With a curious tone of thought, she sends, "What is that? It looks like there is something behind the barrier."

She walks the Ajax over closer to the field, watching the stranger run over to it, ready to support him if he needs assistance.
Toph's/Muppet's Ajax munitions:
2/15 Mini Fragmentation 5d6 MDC
8/15 Plasma/Heat 1d6x10 MDC
and 30/30 HEAP 1d4x10 MDC

Currently in Battloid mode
Muppet's Ajax (240/400 M.D.C.)
 
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(Per our little bomb-related conversation in Fat Gandalf's. Only Toph knows this information.)

"Unicron's Theme (Orchestral)" written by Vince DiCola for the Transformers Original Motion Picture Soundtrack


After approaching the brilliant blue energy field, Toph focused her senses on the Polyphonic Nexus. It took all of her concentration. Through it, she seemed to be looking up at the Veritech Hover Tank's chair and the twin devices belted firmly in the seat. Having taken classes in nuclear, biological, and chemical warfare, the first thing she recognized were the names laser-etched on each of the bombs.

"Fat Man." "Little Boy." These were the names of the atomic bombs dropped on Hiroshima and Nagasaki in 1945 during World War II and the most powerful weapons of war humanity had ever known at the time, powerful enough to convince Japan into surrender.

As for the bombs inside the tank... she had no way of knowing concrete facts without opening up one of the bombs and examining them. General Steele's recording stated that each of these were indeed nuclear devices. But what kind? Were they low-yield? Were they dirty or clean? The questions kept coming.

Toph felt confident however in being able to imagine what kind of devices these were if they were indeed designed for their intended purpose. Scrabbling up what few facts she had, Toph narrowed down the following as best estimates:

1. Being nuclear, they were radiation-based bombs (as opposed to chemical or biological) with all of the long-lasting effects radiation was known for.
2. Being so small, they probably had a high detonation but low blast radius.
3. If Toph had to bet on numbers, she was fairly confident of the following:

We're talking about bombs that can deliver roughly (the following is not a typo) 20D6 x 1,000 Mega-Damage to an area, perhaps 300-700 yards in diameter (not radius).

The only other way for Toph to get better information was to literally see the bombs for herself.
 
Toph lets out a low whistle. "Damn. Those bombs are . . . serious stuff. Without seeing the nukes closer, I can only give everyone an estimate of what they can do. We are looking at a blast radius of 300-700 yards, with near total destruction in that area. Depending on the width and length of the ship, if we place the bombs right, we could cut the whole damn ship in half. That would really ruin someone's day if that happened. But Mario does have a good point; if we can find something to add to the destruction of the bombs, that would help out in our efforts." She continues to advance to get close to the blue barrier with Spaceman Sam and Mechakitty. "Now, what has you so interested in here." Toph uses her mecha's sensors, including the various visual filters to see what there is on the other side.
Toph's/Muppet's Ajax munitions:
2/15 Mini Fragmentation 5d6 MDC
8/15 Plasma/Heat 1d6x10 MDC
and 30/30 HEAP 1d4x10 MDC

Currently in Battloid mode
Muppet's Ajax (240/400 M.D.C.)
 
Elinor shrugged at Cera. "Figured I'd ask, anyhow. Might've been some secret low-traffic way, but you've got a good point. So, drive core's out. What can we reach that will cripple the ship? Cutting it half could be good but we'd need to be sure no half was still mobile after. Wouldn't put it past these guys to suicide into the base if that was all they could do. Ditto power conduits unless we find a way to send the backlash through the entire ship and cause unrepairable damage. Weapons bays for more explosions? Command center's probably way too heavily guarded." While she thought "out loud," Elinor watched Sam and MechaKitten's efforts. Maybe they'd come up with something to spark more ideas.
 
She continues to advance to get close to the blue barrier with Spaceman Sam and Mechakitty. "Now, what has you so interested in here." Toph uses her mecha's sensors, including the various visual filters to see what there is on the other side.

The blue field was a light pink to the infrared electronic eye of Muppet's Ajax veritech. This meant the great barrier was slightly warmer than room temperature. Neither infrared nor the thermal imager could see beyond the screen.

However, this did not seem to deter Spaceman Sam or MechaKitten. As Elinor ran through her series of suggestions, the metallic pair of humanoid and cybernetic kitten ran to the computer console nearest the barrier. Sam aimed his left arm and from out of the oversized forearm sheath came a quiet popping sound. A small disk about the size of a hockey puck fired up and over the console's desk trailing a very small wire that rapidly spooled from Sam's forearm mount. There was a dull thudding sound and then silence. Pulling on it twice to see if it were indeed secure, Sam then cradled MechaKitten in his free hand and with the touch of a button, rose up into the air as the wire retracted. In short moments, Spaceman Sam and MechaKitten were on the computer console.

What they were trying to do up there was anyone's guess.

* * *​

"If these bombs are powerful enough, we can plant one here, set the second one a distance away, and when they blow, it will vaporize a huge chunk of the insides of this ship. I would guess that the interior is not as heavily armored as the outer hull. We just need to put these far enough apart to make as big of a hole in here as possible." He thinks for a moment, then asks, "Cera, are there places nearby us that would cause critical damage to the ship when a bomb goes off in it? Something like a ammo payload bay? Power conduits? Mecha storage bays? I'm not picky, but we are on a deadline."

Cera clasped her hands. She blinked her eyes in the way some do when their mind is moving oh-so-rapidly. "If we destroy the aerospace hangar bay we just left, this ship would cease to be spaceworthy. Any other targets will have to be found in the ship's computer. Assault Scouts of this design are, after all, Zeki-Zentraedi origin, not Meltrandi. My only concern is the time. Once the Zeki free themselves from War-queen Taniya's electronic distractions, they will..."

"By the Black Binary!" Cera cried.

Suddenly, you felt a great trembling travel through your mecha and even your bodies. A low rumble seemed to come from the walls, the ceiling, and the floor - especially the floor. A great mechanical moan erupted from one side of the room. Lights on the computer screens flickered strange warnings. The shaking continued, enough to make you shudder slightly in your seats.

Shirley touched her control thrusters. Instantly, her Valkyrie left the floor, and hovered expertly in mid-air, its missile-laden wings hardly moving. Iris too left the floor. With a burst of her beautiful quartet of wings, the scrath leapt from the floor and was suspended in the air.

Shirley shouted. "Wha-- What the heck is happening? There aren't any earthquake fault lines in Florida... are there?!"

Cera gasped and grabbed onto her seat with both hands. "Leader Mack! Wild Cards! The Zeki starship is rising! We... we are lifting off!!"
 
Mario can feel a strange sense of calm come over him instead of panic. No worries, my man. You can get a ride down to the ground as a passenger with one of the ladies. We just now HAVE to get these bombs planted.

"Ok, we can deal with this. One of you fliers, please tell me the flight time for this shit can to a point where they can fire on Eglin base? That is our time limit. Mack? Ma'am, I recommend that we use this Spartas as a way to protect one of the bombs to keep it from being tampered with in the aerospace fighter bay and I can then ride down with one of you three. The second bomb should be stuffed somewhere as far away as we can get, then we get the hell out of here. I do not want to be on this ship if it decides to go up into orbit and try to fold space out of here." I wonder what kind of reputation I'll pick up having both of my tanks blown up from underneath me.
APFSDS x 30/30 rounds (Range: 4 miles. 3D6x10 M.D.)
HEAT x 6/6 rounds (Range: 2.2 miles. 2D6x10 M.D.)
MPAT x 6/6 rounds (Range: 2.2 miles. 2D6x10 M.D. to a 50 foot radius)
Plasma x 6/6 rounds (Range: 1.5 miles. 2D8x10 M.D. to a 25 foot radius and an additional 4D8 M.D. per minute for 1D6+1 minutes)

Main Body: 475
Left Shield: 500
Right Shield: 500
Currently in Battloid mode
 
Toph walks her Ajax over to the table where Spaceman Sam and Mechakitten are heading to the terminal. "No offense to you, my friend, but unless what you are doing is pretty damn important, we have got to move! You need to get through that force field? What's on the other side? Just give me some kind of clue, and perhaps we can help speed things up!"
Is the shape behind the field big enough to be a mecha of some kind? Does it look like its moving at all? Edit: Do I have any idea how long it will take for the scout ship to surface and be in range or a good line of fire on Eglin?

Ajax munitions:
2/15 Mini Fragmentation 5d6 MDC
8/15 Plasma/Heat 1d6x10 MDC
and 30/30 HEAP 1d4x10 MDC

Currently in Battloid mode
Muppet's Ajax (240/400 M.D.C.)
 
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For no other reason besides I really like this jamming Asian Trance. "Ronin" by Forerunners


From Toph's elevated position provided by her Ajax in battloid mode, she saw "Spaceman Sam" manipulating the alien, giant-sized computer console with his comparatively tiny body. Sam was bounding from key to key, mashing down with both feet on each and then glancing up to the starship's monitor as if making certain his keystrokes took.

Strangest of all, he was doing this with some amount of apparent expertise. He seemed to know right where the next key was. All the while, he held MechaKitten to his chest. The yellow-eyed kitten, who looked even tinier against the massive console, did not complain but watched with great interest.

Sam paused at Toph's appearance. He listened to her question. Rapidly but not hastily, he scooted MechaKitten up to his left shoulder and used his now-free hand to type something on his left forearm. A bright light glowed to life. That light turned and straightened until it formed an image. It was image Toph could very easily recognize.

MBR-04-Mk-VI-Tomahawk-Main-Battle-Robot-2.jpg
(Image: Mecha Journal )

It was a perfect three-dimensional image of a Robotech Defense Force Tomahawk Destroid in pristine condition, a heavily-armed and much-respected mecha that was among the first and most-popular war machines built and used in the defense of Earth and her people against the Zentraedi threat. Once it was up long enough for anyone interested to see it, the light faded.

As the starship itself hummed and moved, this great blue forcefield masked all but that great single shadowy figure that stood motionless beyond its protection.

Imagine this field but opaque in nature. The words that scroll by are in Zentraedi. Given their size, Mario has probably already seen and read them - they are warnings apparently common to the Zeki-Zentraedi. "CAUTION! AUTHORIZED PERSONNEL ONLY ALLOWED BEYOND THIS POINT! OFFENDERS SHALL BE MELTED!"
josh-van-zuylen-shieldwall-1.gif
(Image credit: ArtStation Josh Van Zuylen's "Shieldwall")

Spaceman Sam pointed at the blue barrier, repeatedly and insistently, and waved at Mario. Then he resumed jumping around on the Zentraedi console. Finally, Sam pounced on the final button and looked up to the monitor. A flash of red and yellow warning signs showed. Sam snapped his fingers and stomped the console once in great disappointment. MechaKitten growled at this failure.

Sam looked up to Toph and the rest of the Wild Cards. His glassy dome hid any and all facial features far better than even the forcefield hid whatever lay beyond it. Sam's hands opened and raised as if requesting assistance from you. His right index finger stood out and his thumb aimed upward; he aimed his finger at the forcefield as if shooting at it with a big, mighty gun.

Then he placed both of his palms together and bowed slightly.

He seemed to be asking, "Please."
 
Mario sees Sam clicking keys with half a mind, still thinking about the pair of nukes in his other seat. Then he sees the holo image of the Tomahawk coming from the man(?). "Looks like we may have some extra firepower in there. Let's see if my key will fit that lock."

With a flick of a switch, Mario shifts his tank into Guardian mode to unleash his 105mm cannon. He teaches careful aim at the shield, making sure to not aim at the dark shape behind it just in case the shell blows through the shield.

"Fire in the hole!" With that, he triggers off a sabot round, going it would do the trick.
APFSDS x 30/29 rounds (Range: 4 miles. 3D6x10 M.D.)
HEAT x 6/6 rounds (Range: 2.2 miles. 2D6x10 M.D.)
MPAT x 6/6 rounds (Range: 2.2 miles. 2D6x10 M.D. to a 50 foot radius)
Plasma x 6/6 rounds (Range: 1.5 miles. 2D8x10 M.D. to a 25 foot radius and an additional 4D8 M.D. per minute for 1D6+1 minute
Main Body: 475
Left Shield: 500
Right Shield: 500
Currently in Guardian mode
 
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Elinor shook her head at Mario's question about flight time. "If it's got long-range missiles, and I don't see why it wouldn't, it could fire right now. Thing to do is disable it as best we can. Now, I'm no expert on Zentradi ships, but if it's like ours, planting one of those nukes ought to keep it from leaving the planet, at least. I'm not sure that would keep it from firing, though, nor from atmospheric travel--" She broke off as Mario warned them before "knocking" on the force-field "door," and paused to see what new surprises might await.
 
Now that his twin "co-pilots" had been examined, Mario settled into the Veritech Hover Tank's cockpit. There were stark reminders that this tank had once belonged to another tanker.

vhtbacockpit.jpg
(Image credit: www.robotechresearch.com )

On the right side of the hull nearest the Heads Up Display was a half-dozen silhouettes of Zentraedi Male Power Armor units. All black. Mario immediately knew what these were - kill markers.

Beside this collection was a little photograph taped to the hull with the caption, "Get some, daddy!"

GM note: While the item in the tank is indeed a photograph, I feel this wonderful artwork portrays what I want to show better than perhaps any photograph could. =)
german-shepherd-puppy-or-portrait-of-your-own-pet-dario-zanesco-bluethumb-art-09a4.jpg
(Image credit: Bluethumb )

Once Mario was settled in, he operated the controls and heard the very, very satisfying sound of the Veritech Hover Tank's power plant coming to life. It gently shook the entire vehicle the way a big sports car engine reminds the driver of just how many horses are sitting under the hood. After a systems check, the computer's internal diagnostic program came up fine. This unnamed tank was ready for battle.

With a flick of a switch, Mario shifts his tank into Guardian mode to unleash his 105mm cannon. He teaches careful aim at the shield, making sure to not aim at the dark shape behind it just in case the shell blows through the shield.

"Fire in the hole!" With that, he triggers off a sabot round, going it would do the trick.

BOOM!

Mario's first shot from this Veritech Hover Tank was a memorable one.

I have to play this one again only if because I know good ol' Sherwood is a fan. =)


The 105mm cannon's report shook the room. With nowhere else for the sound to go, the cannon's deafening echo reverberated off the walls and back at the Wild Cards.

To make the shot possible at all, Mario had to both transform the tank into Guardian mode and turn the entire mech in the direction of the shield in order to fire on it with the VHT's main gun. The first he accomplished easily; the incredibly-complex machine folded and shrunk in a miraculous amount of time, such was the power of protoculture and the mecha it helped to make into reality.

It was during the turn that Mario had trouble. How could he miss a giant blue barrier, right? His main priority was not to strike the humanoid-shaped thing behind the forcefield. Well, he didn't hit it. At all.

He turned the tank too far and his hand slipped on the beautiful Cadillac-made tank trigger sending the sabot round traveling not at the barrier but down into the corridor your team had just vacated. That very corridor led back to the aerospace hangar.

KA-WHAAAAM!!

With an impressive explosion, the sabot round entered the starship's hull and disappeared into it. Like a crossbow shot from God Himself, the round apparently had just kept going.

As the sound of the blasts diminished, Mario found several sets of eyes on him.

Unable to believe he missed, Cera gawked at Mario in dumbfounded surprise.

Iris looked stunned. Then she looked around to see how everyone else seemed to feel about this mechanized, mega-damage faux pas.

Meanwhile Spaceman Sam and MechaKitten jumped up and down. Both now turned to Mario and pointed frantically at the untouched forcefield and away from the corridor.

And as for the Wild Cards's leader?

Chuckling heartily, Shirley could not pass up the opportunity to say something smart. With a puzzled stare and an unconsciously foxy smile, she slowly golf-clapped at Mario. With her Californian surfer accent in full swing, she congratulated. "Bitchin' shot there, brah! First, Muppet makes her Ajax kiss a pillar at full throttle, now you go and shoot an enemy wall like it talked about your momma!"

She shook her head at him in a good-natured fashion. "Guys, we may be raw recruits here, but I'm the Queen of Bad Luck, remember?" Then she turned to Elinor with a grin. "Oh, I just can't wait to see what you do to top Mario's little number here, gal!"
 
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Mario can feel the color come to his face at the missed shot. "Well, damn. I guess I'm a little shaky from all the Traversing that I did. Yeah, that's the story I'll go with. Let's try this again!"

Once more, the tanker takes careful aim to hit the shield without hitting the mecha behind it. "Fire in the hole?" KABOOM!
APFSDS x 30/28 rounds (Range: 4 miles. 3D6x10 M.D.)
HEAT x 6/6 rounds (Range: 2.2 miles. 2D6x10 M.D.)
MPAT x 6/6 rounds (Range: 2.2 miles. 2D6x10 M.D. to a 50 foot radius)
Plasma x 6/6 rounds (Range: 1.5 miles. 2D8x10 M.D. to a 25 foot radius and an additional 4D8 M.D. per minute for 1D6+1 minutes

Main Body: 475
Left Shield: 500
Right Shield: 500
Currently in Guardian mode
 
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Toph could easily tease the gruff tanker for the wild shot, but as Mack pointed out, she is not exactly free from material to use against her. Instead, she just keeps watch to see the effect that the heavy shell has on the barrier. The only comment she makes is, "Be careful not to run through your ammo too quick. Make every shot count. If we need to hit the shield some more, let me use my pulse weapon. It doesn't run out of juice."
Ajax munitions:
2/15 Mini Fragmentation 5d6 MDC
8/15 Plasma/Heat 1d6x10 MDC
and 30/30 HEAP 1d4x10 MDC

Currently in Battloid mode
Muppet's Ajax (240/400 M.D.C.)
 
Mario nods. "Yes, ma'am. It's not my fault, though. That wall was talking shit about my mama, and I had to put some smack down on it." At least he can laugh at his own foibles. Besides, if you can't laugh at yourself, other people will. Mario flashes a thumbs up to the view screen with a grin.
 
Elinor just shook her head at the distant explosions down the corridor (and beyond, apparently). "Well, ma'am," she replied to Shirley, "at this rate it's gonna be a doozy!"

It's not my fault, though. That wall was talking shit about my mama, and I had to put some smack down on it.
Mario's comment got a laugh from Elinor. "Can't have that, can we? Got to keep them walls respectful. Now, mind, you make this here blue one respectful, and we'll go from there."
 
Mario nods. "Yes, ma'am. It's not my fault, though. That wall was talking shit about my mama, and I had to put some smack down on it."

"Well, I'd say you smacked it so hard it won't be talking garbage again!" Shirley gave a thumbs-up. She was glad to hear Mario sharing in the humor. Her father had told her that when things got bad, he tended to laugh, which his own people found uncharacteristic of him. Shirley had learned from him that if you could not find the laughter inside of you, then things were too dire and it was time to change it. Mario still had his laughter. This was more than good.

Mario can feel the color come to his face at the missed shot. "Well, damn. I guess I'm a little shaky from all the Traversing that I did. Yeah, that's the story I'll go with. Let's try this again!"

Once more, the tanker takes careful aim to hit the shield without hitting the mecha behind it. "Fire in the hole?" KABOOM!

Many eyes were on the tanker. This time, Mario's shot was a direct hit. The round struck true and the blue field shuddered, its lights warping and shifting like a clear pond struck with a big rock, there were ripples all across its surface. But the ripples slowly began to fade and the blue of the barrier began to brighten.

Shirley did not like the look of this. "Cerrrrrra? What's happening?"

Cera watched and nodded, gathering the data she saw and coming to swift conclusion. "Leader Mack, the forcefield is of Zeki-Zentraedi design. Now that we have struck it, I see it for what it is! A flux barrier! It uses is uses a series of special alternators to rejuvenate its protection. As it is likely provided nigh-limitless energy by the ship's power core, it will not run out of power!"

Feeling a hunch, Shirley guided the Red Baroness's GU-11's gunsight onto the barrier. "So how do we defeat it?"

"By overloading the alternators!" Cera leaned forward in her chair and explained. "Fire where Mario struck last. We require penetration damage, not area of effect! We must breach the barrier as if it were a solid wall. Then once the barrier is down, the alternators should be visible. Destroying these should defeat the barrier!"

"What do you mean "should"? Don't you know for certain?"

"I have only been out of my gene-tank for less than a day, Leader Mack," Cera tried to grin. "I am hardly certain of anything right now."

"Fair enough," Shirley winced and found herself nodding at the Ura-Meltrandi's reply. "Wild Cards, fire exactly on Mario's target here. Guns only. Fox five!" Shirley squeezed the fire control inside her shiny crimson Valkyrie. In response, the veritech's hand squeezed the giant trigger on its GU-11 Gun Pod.

BRRRRRRRRRRRRRRRTT!

A burst of ten rounds flew into the barrier striking the very spot Mario's tank sabot round had exploded.

Shirley shouted. "Pour it on, everybody!" To Mario, she nodded. "This is not the time to hold back!"
 
Toph nods, and raises up the arm weapon on her Ajax and takes careful aim. "Copy that. Opening up on the shield, guns only. Here it goes!" She then triggers a burst at the shield.
Ajax munitions:
2/15 Mini Fragmentation 5d6 MDC
8/15 Plasma/Heat 1d6x10 MDC
and 30/30 HEAP 1d4x10 MDC

Currently in Battloid mode
Muppet's Ajax (240/400 M.D.C.)
 
Mario decides to save his cannon shells and instead he switches to the tri laser. With a squeeze, he fires.
APFSDS x 30/28 rounds (Range: 4 miles. 3D6x10 M.D.)
HEAT x 6/6 rounds (Range: 2.2 miles. 2D6x10 M.D.)
MPAT x 6/6 rounds (Range: 2.2 miles. 2D6x10 M.D. to a 50 foot radius)
Plasma x 6/6 rounds (Range: 1.5 miles. 2D8x10 M.D. to a 25 foot radius and an additional 4D8 M.D. per minute for 1D6+1 minutes

Main Body: 475
Left Shield: 500
Right Shield: 500
Currently in Guardian mode
 
"Fox five," Elinor's words echoed Shirley's just as her actions did, sending her own 10-round GU-11 burst at Mario's target.
 
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