Chapter 1: Act 1 - Death of a merchant [Paid in Full]

Red Shadow Claws

Six Thousand Club
The caravan was moving slowly through the broken terrain. A battle long forgotten was fought here, not too far from the road, and a small Shadowland formed at it's center. Not very big, but enough to let the Abyssals come through it 2 at a time. Creation lay beyond this Shadowland, and they had a job to do.
 
The Archon gazes about himself, getting something of a feel for the land. "Shall we wait for them here, or follow them to a city?"
 
The Ashen Prophet


The prophet, his hood still covering his face, strides up to where the Archon is standing.


"We will follow them to the city." There is certainty in his voice; it is less an answer to a question and more a simple statement of fact.
 
Twisted Basalt Shards


Taking stock of her surroundings as and wearing a bemused smile she only adds while taking the first of many steps towards the city "But of course. To come across us in the wilderness would reek of ambush, in the city their guard will be down and our prey."
 
Dagger


The whip-lean Dusk Caste strides beside his companions in silence. The funerary decorations he added to his customarily utilitarian garb protected from the worst of the Sun's hatred, but the burning gaze still weighed down on him.


Hands resting on his sword-hilts, he follows.
 
The caravan moves slowly across the roads, and the deathknights find it very easy to out pace them, should they so choose.


A week later, the caravan makes it's way to the small city of Galthar, one of the many cities of the Hundred Kingdoms, and one of it's last stops before reaching Great Forks.
 
Twisted Basalt Shards of Joys' Despair


Pressing onwards into the night and away from the blazing sun, she walks and the winds whip and sway her blue-black hair into a jagged halo around her alabaster skin leaving the merchant caravan far behind her path making a beeline for Galthar. She hums and sings a funeral dirge as the troupe of Abyssal march, cajoling them to press onwards, to give them time to set up a presence within the walls of the city and give them time to lay their trap with care.
 
"Rather melodramatic," the Daybreak mutters at the Midnight's choice of song. Quietly, though, he doesn't think it's worth the bother of anyone hearing him.
 
Dagger


The swordsman's characteristic stoicism is cracked by a wry grin. "We're creatures of melodrama, are we not?"
 
After a day's walk you can see the city of Galthar ahead of you. It's not a big place. probably more like a big town than a small city, but it's laid out easily. Two large roads cross it neatly, diving it into 4 parts, and at the center you can see a large marketplace, and a large building that is likely the city hall. The city is surrounded by a wall, but it's mostly a wooden wall.


All in all, seems like a very prosperous place, and even though part of the Hundred Kingdom, doesn't exhibit the high stone walls that most of them do.
 
Dagger


Dagger surveys the scene impassively. "I recommend erring on the side of caution."
 
By your estimates, the caravan will arrive at the city in 3-4 days, going by the rate it's been moving along. Enough time for you to set things in motion.
 

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