Novama
One Thousand Club
Mentions:
Skyhunter
Garbage Pail Kid
saxon
SilverFeathers
AbenSur
OOC: Welcome to worlds. We will be keep a 3 day post frequency per round. Means you'll need to try and squeeze a post in per 72 hour period. Death and character injury are possible and realistic outcomes for this roleplay. Ask any and all questions. At present it is a free for all as far as who posts when so long as it is done within the next 72 hours. Goal is simple: assassins try to take out the commander and guardians try to defend the commander. I repeat: ask any and all questions.
Time: 10:00pm
Weather: clear sky with bright moon, chilly breeze, warmer in the stagnant air filled tunnels of the rotting tree
Cooldown:
TLDR:
Post Listening:
The rp will revolve around the assassins attempting to kill the commander while the guardians attempt to intercept and neutralize the threat. RP will conclude at the end of the month or if one team has been neutralized. Fleeing the tree will remove the character from the rp and count as being neutralized. If the rp goes to the end of the month without any one party neutralizing the other, the guardians win. The commander is located in the core of the tree at the deepest part. If the assassins are able to reach this portion of the tree unnoticed and without pursuit, it is assumed they are able to work with other assassins to execute the mission successfully. Assassins will enter the tree through the holes found in the top of the tree. Guardians may place themselves anywhere in the tree that is not the core chamber where the commander is in order to intercept any potential problems. Npc aid will be granted to the invaders for being down a man.
OOC: Welcome to worlds. We will be keep a 3 day post frequency per round. Means you'll need to try and squeeze a post in per 72 hour period. Death and character injury are possible and realistic outcomes for this roleplay. Ask any and all questions. At present it is a free for all as far as who posts when so long as it is done within the next 72 hours. Goal is simple: assassins try to take out the commander and guardians try to defend the commander. I repeat: ask any and all questions.
Time: 10:00pm
Weather: clear sky with bright moon, chilly breeze, warmer in the stagnant air filled tunnels of the rotting tree
Cooldown:
TLDR:
Post Listening:
Cegloth - Dead Tree of the Fae See
This Chapter of Isekai Hell is part of the 3 part World Rp for October. The Fae See nation and the Human Eastern Empire are in a cold war of sorts and tensions are rising. The community has been given the power to shape how the conflict, if any, arises and shapes the world of IH. This particular story will follow Horatio and Mad Maw, recruits and/or residents of the Eastern Empire, to enact an assassination on the rival nation's military commander. Success would ensure the Fae nation would be in a weaker state but would also remove one of the voices calling for prolonged peace between the nations. The removal of this one target would mean much to the empire and plenty of rewards, among other things, for the ones who can pull off such a feat. Horatio and Mad Maw would be far from the only candidates sent on this mission. The bounty on the commander's head was enormous. HIs participation in the previous world war made him one to be feared on any battle field he stepped out upon. The empire's intel alerted those taking the mission to the strong likelihood the commander would be making an excursion to the dying life tree: Cegloth and he would be without his normal army or guards. The time to strike had presented itself. Now if only the assassins were up to the task.
Meanwhile, the commander, contrary to popular opinion, did not come alone. Avoiding delays or the difficulties of moving several men wherever he went, he chose a select group of Fae sympathizers to accompany him on his errand in Cegloth: Eris, Ninelle, Tymar. They would be in charge of keeping watch while the commander investigated the tree and apparently its inhabitant(s)? The mostly dead tree was riddled with massive tunnels seemingly carved away by countless cuts from crude implements. The light was dim in between pieces of glow stone or warm piles of fire rock. The dead tree didn't seem to mind the fire starting stones. The dead tree charred, but didn't burn. The whole place smelled foul and grew increasingly worse the closer you got to the source of the "tree's heartbeat". Echoing through the many tunnels running through the tree and the earth beneath, the thump of an unknown creature's heart can be heard: a massive war drum heralding the coming of something, but not clear on what. The tunnels didn't follow a pattern of shape, length, or cut, so the many tunnels and chambers that riddled the tree were like a naturally formed maze.The rp will revolve around the assassins attempting to kill the commander while the guardians attempt to intercept and neutralize the threat. RP will conclude at the end of the month or if one team has been neutralized. Fleeing the tree will remove the character from the rp and count as being neutralized. If the rp goes to the end of the month without any one party neutralizing the other, the guardians win. The commander is located in the core of the tree at the deepest part. If the assassins are able to reach this portion of the tree unnoticed and without pursuit, it is assumed they are able to work with other assassins to execute the mission successfully. Assassins will enter the tree through the holes found in the top of the tree. Guardians may place themselves anywhere in the tree that is not the core chamber where the commander is in order to intercept any potential problems. Npc aid will be granted to the invaders for being down a man.