Caste/Favored Attributes

Flagg

The Most Electrifying Man in Sports Entertainment
I just noticed this in the Lunars book:

Code:
Trait                        Cost                    Training Times
Caste/Favored Attribute      current rating x 3      (current rating x 2) weeks

Does this mean that Lunars can't instantly raise a Attribute like Solars can do with Abilities? I always assumed they could.
 
My group has house ruled that training time is in days for lunars.


Solars are the exalted of awesome, so they get to automatically learn their skills.
 
This is Attributes, not Abilities. Solars take (Rating) MONTHS to train an Attribute. Essentially, Lunars train up a favored Attribute twice as fast as a Solar.


Lunars still get instant training on Survival and whatever other Ability they favor.
 
StarHawk said:
My group has house ruled that training time is in days for lunars.
Solars are the exalted of awesome, so they get to automatically learn their skills.
Well if they were the exalted of awesome they would get larger dicepool quicker than the lunars do...


Because if you take into account the attribute + ability raise to get the maximum pool... solars are screwed by the lunars.


Month vs week / instant vs days, do the math :roll:
 
Actually, Lunars can exceed the dice pools of Solars for a short period through their "rage" Charms. Essence 5 Lunar in Warform using a rage charm and the First Excellency has a maximum dicepool of 7 (physical attribute) + 5 (ability) + 3 (specialty) + 12 (Excellency) = 27, four dice higher than a Solar can achieve at that Essence.
 
I'm pretty sure 'rage' dice count as dice added from Charms, but that's only taking 1 die away.


And that only works at Essence 5. Anywhere below that or above that, Solars have the advantage.
 
Brickwall said:
I'm pretty sure 'rage' dice count as dice added from Charms, but that's only taking 1 die away.
Presuming "rage" means Relentless Lunar Fury and its mental and social cousins, no. All three raise the dice-adding cap for the Lunar for their duration, and Relentless Lunar Fury adds an extra success to combat actions. None of them provide actual dice.
And that only works at Essence 5. Anywhere below that or above that, Solars have the advantage.
In combat, any Lunar with Essence 3, Deadly Beastman Transformation and Relentless Lunar Fury can match the dice pools of many or most Solars. At Essence 4 and with appropriate trait ratings, they can match any "standard" Solar's dice pool. They're not all that far behind at Essence 2, either. They also have a faster start-up time.
The Lunar will be hemorrhaging motes to keep that up, even with Instinctive (Attribute) Unity. Plus, the Solar still has Solar Charms.
 
Brickwall said:
And that only works at Essence 5. Anywhere below that or above that, Solars have the advantage.
Possible Lunar Dice Pools (only using the Lunar book):


Essence 2: 22 dice


Essence 3: 23 dice


Essence 4: 24 dice


Essence 5: 27 dice


Essence 6: 31 dice


Essence 7: 35 dice


Essence 8: 39 dice


Essence 9: 43 dice


Essence 10: 47 dice


Add in a Moonsilver Reaper Daiklave or a pair of Moonsilver Razor Claws and this goes up by 6. Adding in Claws of the Silver Moon has similar results. Incredibly mote intensive to maintain, but possible.


For comparison, possible Solar dice pools (only using Core):


Essence 2: 23 dice


Essence 3: 23 dice


Essence 4: 23 dice


Essence 5: 23 dice


Essence 6: 27 dice


Essence 7: 31 dice


Essence 8: 35 dice


Essence 9: 39 dice


Essence 10: 43 dice


Now, if you remove the Lunar's bonuses from Deadly Beastman Transformation, the Lunar loses 2-4 dice from the pool, but that still puts the Lunar at matching the Solar in dice pools (which are Attribute-based, and thus more flexible).
 
This is probably why Solars have the ability to Perfect anything. I wouldn't advise Lunars to blow their mote wad like that, though. Even with Fury-extending Charms, you're looking at a fairly short time of enhancement (no more than a minute at best), and anyone with Perfect Defenses will just laugh.


Great against Dragon-Blooded gang-bangs, though. Especially if you have something that lets you counterattack thrown in there.
 
I never said it was a good idea in celestial level combat. I was simply stating that if you want to throw dice at the problem, Lunars can do just as well as Solars, if not better.
 
Of course, and then the thought occured to me...


"And then the Lunar manages to learn Violet Bier of Sorrows."


Would solve the mote devouring, anyhow. Not that it's likely.
 
Custom Charms might be able to make some changes to that progression, pending ST approval. But, the training times just goes to lock in the basic premise of Exalted: Solars are the top of the food chain, being the best and greatest at all things, with Lunars and Sidereals comming in behind them, and the Dragon-Blooded comming in last.
 
I think it sort of fits with their roles. The Solars were designed to take on big, strong threats (third circle souls) while Lunars took on larger amounts of less perfect but still scary foes (second circle) and the Dragon-blooded tore up the strong but comparatively cannon-fodder enemies (first circles).*


It also fits with the Lunars' secondary role protecting Creation from the Wyld, since Fair Folk are numerous and versatile opponents but don't have much in the way of perfects.


*And the Sidereals did the paperwork.
 
I'm surprised they don't have a Sidereal Martial Art based on bureaucracy. It would be terrifying.
 
Kyeudo said:
I'm surprised they don't have a Sidereal Martial Art based on bureaucracy. It would be terrifying.
They do. It's called Being A Sidereal In The First Place.


Seriously, have you LOOKED at Sidereal Charms? Over half of them involve bureaucratic and/or martial philosophy (in 1e, you could punch someone and they'd make a decision).
 
I am aware that they have all those fun bureaucratic charms scattered everywhere, but they need a Sidereal Martial Art that uses the pure essence of bureaucratic paper-pushing to stall the life out of someone. Just imagine, you punch someone and then to even counter-attack they have to fill out 30 pages of forms in triplicate.
 
Kyeudo said:
I am aware that they have all those fun bureaucratic charms scattered everywhere, but they need a Sidereal Martial Art that uses the pure essence of bureaucratic paper-pushing to stall the life out of someone. Just imagine, you punch someone and then to even counter-attack they have to fill out 30 pages of forms in triplicate.
Hmm... I am so working on that now.


I shall call it: The Antithesis of Simplicity Style.
 
You can't hit me! You didn't file the proper forms!
 

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