Cynis Filthist
New Member
-1-
A couple weeks ago we discussed the prelude of the game, and played through the final encounter that brought all the players together: a massive breakout in Firewander, Some fair folk, hobgoblins and a few rampaging behemoths exploded from the zone, which was heavily under defended by the mercenary company put on guard.
After a few rounds, the Emissary appeared to directly put down any remaining threats, while the characters tentatively eyed one another (it was 2 groups of 2, both throwing caution to the wind and blowing through their essence and going iconic).
-2-
Plans
The Emissary will sentence the commander of the Twilight Hammer Mercenaries to death, to be carried out immediately. Â The contract the company had with the Council of Entities was to have far more men defending firewander at all times. After he is killed in a horrible and graphic way, the Emissary will stare listlessly at the body before decreeing that agreements with the Council have to be seen as immutable and binding without question. Â He will then begin to work a wonder that will slay every member of the Twilight Hammer Mercenaries as a 'message to those that would betray the trust of the Council.' Â Hopefully, here, the Compassion 3 Dawn Caste will step in and try to stop him. Â The Emissary will pause and allow the Exalts to save the entire mercenary company (and allow that they only be Exiled from Nexus).
They must fully investigate Firewander and provide for him any wonders they find within the ruins, as well as clearing the zone of the wyld taint if possible - or at the very least provide enough intel that it may lead to the clearing of the wyld. Â He will of course provide them with 'reasonable' pay in any artifacts they find - but the Council of Entities will lay claim to a majority of them.
Providing what is seen as a sufficient amount of intelligence and wonders from Firewander, would be sufficient, clearing the Zone of Wyld will definately see the Mercenaries saved.
-3-
Forwards and Concerns
1. Â Originally I intended for the players to not enter Firewander, 4 starting solar exalted clearing the zone is sufficiently epic - but it seemed abit high level and i didn't want to start with a bang I wouldn't be able to follow. Â
2. However, My girlfriend has been waiting me to run a Dragonking game, and so I settled on a fun idea. Â Push the solars into Firewander, where they encounter the slumber chambers of the Dragon Kings beneath Nexus. Â The detonation of the Wyld Weapon has disrupted most of their memories, so that they only recieve flashes of their previous lives (sort of like solars). Â This will allow me to put in a more ancient Dragon King that won't be overshadowed by the Solars, but won't unbalance the game with tons of first age knowledge.
3. Again, I intended for them to encounter some stuff they couldn't handle as they got closer to the Golden Dome, eventually retreat with Dragonkings in stow. Â Than I realized, 4 newly exalted solars clearing firewander is abit of a stretch... but 4 newly exalted solars and 6-8 Ancient Dragonkings... suddenly seems less stretchy.
4. To prevent the players from being overshadowed by a bundle of NPCs in combat, I decided to Role Play the Dragon Kings, but to let the players themselves dual play a Dragon King during combat so they still feel they are contributing.
5. I'm not sure yet what I want to include in the center of Firewander ("boss encounter") yet. Â I'm thinking perhaps a powerful unformed Fair Folk God/lord of sorts (I couldn't really sit through the fair folk book, but i may try to do some glancing through it), or possibly a powerful Free Hold held by a small but powerful court. Â Maybe a twisted Reality Engine that has created a Sentient God-like entity created out of the Wyld itself. Â I dunno...
-4-
Further Plots.
- I've been having alot of fun coming with personalized focused arcs and side stories with the characters during the boring hours at work.
The Sunflare: Â The Night Caste is the third Night Caste in Nexus to take the Title of The Sunflare. Each Sunflare has been apprenticed by the last and his artifacts passed down. Â The First of Nexus's Sunflares worked for the Emissary who imparted the artifacts to him, telling him of a powerful Night Caste in the First Age who called himself The Sunflare, and that the Night Caste could hold onto them until the real Sunflare appeared to reclaim his birth rights.
I may hint at the fact that the Player himself, is the Original Sunflare reborn, but eventually the Day Caste Abyssal, Eyeless Mist Assassin, will appear to claim his Artifacts.
Twilight and Demons: The twilight will begin to be plagued by Nightmares - probably starting soon, even though we won't get to this arc for a long time (Foreshadow ftw!). Â Towards the end of the Usurpation, a Twilight fled to the South East Reclusive Manse and attempted to summon a powerful Demon to help defend him, as he finished but before he could banish or enslave the demon, the Dragon Blooded that hounded him arrived and slew him - they were consequently killed by the enraged demon. Â The demon has been intent on consuming the Twilight's soul and his solar spark but they fled his body too quickly. Â Enraged the Demon promised she would find and feed on the soul of the Twilight, and still she waits.
Dawn and the Lunar: The Dawn caste has an Hawk familiar, that just appeared to save her life upon her Exaltation. Â I think she will begin to get flashes of her First Age lunar mate that will connect with the Hawk.. eventually the Lunar herself will arrive.
Obviously Rathess: my Girlfriend's Dragonking will obviously be an easy hook to lead them to Rathess.
- Gotta run, may update, feel free to comment or ignore as the fancy strikes ya -[/b]
A couple weeks ago we discussed the prelude of the game, and played through the final encounter that brought all the players together: a massive breakout in Firewander, Some fair folk, hobgoblins and a few rampaging behemoths exploded from the zone, which was heavily under defended by the mercenary company put on guard.
After a few rounds, the Emissary appeared to directly put down any remaining threats, while the characters tentatively eyed one another (it was 2 groups of 2, both throwing caution to the wind and blowing through their essence and going iconic).
-2-
Plans
The Emissary will sentence the commander of the Twilight Hammer Mercenaries to death, to be carried out immediately. Â The contract the company had with the Council of Entities was to have far more men defending firewander at all times. After he is killed in a horrible and graphic way, the Emissary will stare listlessly at the body before decreeing that agreements with the Council have to be seen as immutable and binding without question. Â He will then begin to work a wonder that will slay every member of the Twilight Hammer Mercenaries as a 'message to those that would betray the trust of the Council.' Â Hopefully, here, the Compassion 3 Dawn Caste will step in and try to stop him. Â The Emissary will pause and allow the Exalts to save the entire mercenary company (and allow that they only be Exiled from Nexus).
They must fully investigate Firewander and provide for him any wonders they find within the ruins, as well as clearing the zone of the wyld taint if possible - or at the very least provide enough intel that it may lead to the clearing of the wyld. Â He will of course provide them with 'reasonable' pay in any artifacts they find - but the Council of Entities will lay claim to a majority of them.
Providing what is seen as a sufficient amount of intelligence and wonders from Firewander, would be sufficient, clearing the Zone of Wyld will definately see the Mercenaries saved.
-3-
Forwards and Concerns
1. Â Originally I intended for the players to not enter Firewander, 4 starting solar exalted clearing the zone is sufficiently epic - but it seemed abit high level and i didn't want to start with a bang I wouldn't be able to follow. Â
2. However, My girlfriend has been waiting me to run a Dragonking game, and so I settled on a fun idea. Â Push the solars into Firewander, where they encounter the slumber chambers of the Dragon Kings beneath Nexus. Â The detonation of the Wyld Weapon has disrupted most of their memories, so that they only recieve flashes of their previous lives (sort of like solars). Â This will allow me to put in a more ancient Dragon King that won't be overshadowed by the Solars, but won't unbalance the game with tons of first age knowledge.
3. Again, I intended for them to encounter some stuff they couldn't handle as they got closer to the Golden Dome, eventually retreat with Dragonkings in stow. Â Than I realized, 4 newly exalted solars clearing firewander is abit of a stretch... but 4 newly exalted solars and 6-8 Ancient Dragonkings... suddenly seems less stretchy.
4. To prevent the players from being overshadowed by a bundle of NPCs in combat, I decided to Role Play the Dragon Kings, but to let the players themselves dual play a Dragon King during combat so they still feel they are contributing.
5. I'm not sure yet what I want to include in the center of Firewander ("boss encounter") yet. Â I'm thinking perhaps a powerful unformed Fair Folk God/lord of sorts (I couldn't really sit through the fair folk book, but i may try to do some glancing through it), or possibly a powerful Free Hold held by a small but powerful court. Â Maybe a twisted Reality Engine that has created a Sentient God-like entity created out of the Wyld itself. Â I dunno...
-4-
Further Plots.
- I've been having alot of fun coming with personalized focused arcs and side stories with the characters during the boring hours at work.
The Sunflare: Â The Night Caste is the third Night Caste in Nexus to take the Title of The Sunflare. Each Sunflare has been apprenticed by the last and his artifacts passed down. Â The First of Nexus's Sunflares worked for the Emissary who imparted the artifacts to him, telling him of a powerful Night Caste in the First Age who called himself The Sunflare, and that the Night Caste could hold onto them until the real Sunflare appeared to reclaim his birth rights.
I may hint at the fact that the Player himself, is the Original Sunflare reborn, but eventually the Day Caste Abyssal, Eyeless Mist Assassin, will appear to claim his Artifacts.
Twilight and Demons: The twilight will begin to be plagued by Nightmares - probably starting soon, even though we won't get to this arc for a long time (Foreshadow ftw!). Â Towards the end of the Usurpation, a Twilight fled to the South East Reclusive Manse and attempted to summon a powerful Demon to help defend him, as he finished but before he could banish or enslave the demon, the Dragon Blooded that hounded him arrived and slew him - they were consequently killed by the enraged demon. Â The demon has been intent on consuming the Twilight's soul and his solar spark but they fled his body too quickly. Â Enraged the Demon promised she would find and feed on the soul of the Twilight, and still she waits.
Dawn and the Lunar: The Dawn caste has an Hawk familiar, that just appeared to save her life upon her Exaltation. Â I think she will begin to get flashes of her First Age lunar mate that will connect with the Hawk.. eventually the Lunar herself will arrive.
Obviously Rathess: my Girlfriend's Dragonking will obviously be an easy hook to lead them to Rathess.
- Gotta run, may update, feel free to comment or ignore as the fancy strikes ya -[/b]